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About DasFroggy
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Could always help generate roleplay for taxi drivers. Hire a taxi.
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You're not wrong. I practice caution, and attention to my surroundings when committing crimes ingame. My criminal character takes steps to remain out of prison.
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Even the character I had closest to the law existed literally to protect criminals, and she still does! ...but apparently a car thief is a cop these days?
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Sucks to be on the receiving end, doesn't it? As a criminal roleplayer, I'm not seeing these issues. It's probably because I don't hold people at gunpoint in the open streets, or gun down folks because it's supposedly easier (until witnesses file a report to the police and suddenly the choice to blow through red lights backfires). I carry out my crimes in alleys and shadows, because I know that the gusto that gets a lot of these guys caught is often done in open streets, in front of cameras, in front of witnesses, all as some power play or for the sake of convenience over caution. That said, if you're tired of hearing "IC issue", that's fine. I'll hereby consider this a pledge from EACH OF YOU, that you will never let someone off the hook if that's their answer to complaints, not once, not ever, not for robocops or crimegrinders. Someone says "IC issue", I'll tag you in, and you'll do your part in telling them that "IC issue" isn't an answer and that the matter MUST be discussed and resolved OOC. Thank you each for your pledge to better the server.
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Because getting shot constantly when trying to issue a speeding ticket doesn't mess up the experience for the cop? And this isn't this isn't our of the blue, either. I was (and still am) one of the criminal roleplayers that support this rule. Criminal roleplay quality was tanking hard because we kept accepting drops in standards. Crimegrinders start whining because they're getting caught with drugs or their car theft operation was dismantled... ...maybe try being careful next time? Maybe don't speed through every intersection in a car filled with illegal goods? Maybe, and I'm just spit balling here, maybe just take it slow, and engage in behaviors that don't get you pulled over? It's easy. We shouldn't be easing the rules because crimegrinders think it's too hard. We should be standing firm and telling the crimegrinders to get better.
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No thanks. It should be voluntary, purely opt-in.
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Remove “Calling 911” as a excuse to commit crimes against someone
DasFroggy replied to Rayy's topic in Rule Suggestions
Getting roughed up? Sure. Hell, I'd be cool with straight up getting shot if someone saw me calling the cops. Being KILLED though? Nah, that's a smidge too far. The point is to stop the call, not rack up murder charges because someone saw me stealing a car. -
Same can be said when every pullover becomes a capital murder scene in the span of a day. We're all here to enjoy this game, not just a select few that willingly chose the role of antagonist. You want something changed to make the game fun? Compromises need to be made so that the changes are enjoyable for all, not just a select few.
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I'd be more keen on opening up the right to shoot at cops, IF in exchange we give criminals an actual reason to fear being pulled over. Make prison sentences last OOC months rather than days, and it'll seem perfectly reasonable to let them shoot at cops whenever. That's the compromise. Take it or leave it.
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Except that you're literally here demanding that the risk be reduced from high risk high reward to medium risk high reward. This was never an issue back when I was stealing cars. Time spent being careful was always time spent engaging in quality roleplay. For this to be accepted, we'll have to live with two new realities that are non-negotiable, - People are going to stop buying security for their vehicles. No point in shelling out five figures for something that doesn't work - Expect the streets to be nigh empty. Folks are just going to /vpark whenever possible to avoid the hassle, which translates to increased difficulty in finding cars to steal, and significantly less roleplay overall for BOTH sides. The only iteration of this proposal that is acceptable is if the tracker can be disabled only at the chop shop and only AFTER roleplaying the disabling of the tracker. Otherwise, as someone who's roleplayed car theft extensively, I'll have to give this suggestion a hard pass.
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The experience where I live is quite different. On the one occasion I tripped the traffic cameras, I received the ticket in the mail with not one, but four pictures, each having captured high resolution images of my vehicle. The options were pretty limited, with payments to be sent directly to the court. The difference is likely regional, as not every county/state/country handles it the same. That said, there's definitely a generous upper range in terms of what security cameras can accomplish and how directly they're managed by local law enforcement.
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It should be cautioned that while (I think) clothing mods aren't against the rules, they come with the immediate and important distinction that what YOU see, is not treated as what is SEEN. If you kick the hornet's nest in gang territory and they track you down by the yellow T-shirt THEY see you wearing, you can't turn around and say that you were not wearing it, because technically speaking, you were. Doesn't matter what YOU see, priority will always go to what everyone else sees without mods. Remember that. A lot of people have had it come back to bite them in the ass.
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It's not happening because the moment something like that is allowed, folks would just start stealing cars with the intent to rack up huge fines for the original owners. It would be almost exclusively abused in the interest of trolling. How do I know? Because it's exactly what I would do. Nobody's going to humor the idea of letting players come back from a long day of work to find that someone's joyride racked them up five hundred thousand dollars worth of fines.
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And enable trolling? No thanks. At best it should protect you from the speeding cameras if the car is stolen and you're wearing a mask. -1