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Coni

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Everything posted by Coni

  1. Then when it got hyped or the internet brought it back. If you roleplayed on LS-RP then you know what I mean. Wilcox Associates basically replaced one form of gang roleplay for the other.
  2. +1 Most people just make underage characters because somewhere around the time "The Wire" came out the whole gang rp shifted from the 90s style to the modern era. Suddenly all gangs wanted you to be indoctrinated at a young age. Suddenly gang rp was about corner-standing instead of hood-barbequeing. The problem? Most people are simply not capable of roleplaying a 13 year old realistically. In the end they just do it because their gangs demand it and then get on to roleplay tough i-dont-take-no-shit characters anyway. Gang rp will be fine if the hangarounds are 16 - it will virtually change nothing in how they behave anyhow, just makes their behaviors more realistic. The alternative would be to treat 13 year old characters the "realistic" way. If they are caught with a crime they enter the "program" and are done. Getting handed over to child services = CK. EDIT: It's also as always ridiculous how the people who defend it come, yet again, with the realism-argument for gang recruitment. Nobody buys this argument, it has never led to an idea being chosen or not chosen so you might aswell let it die. It's always about realism up until the point it actually deminishes your fun instead of enhancing it - suddenly entertainment and fun should be prioritized over realism (e.g. prison sentences, length of procedures, etc.). I want to see how many people from the gang roleplay sector start to accept "realism" arguments when the whole imprisonment system gets complicated. Investigative custody even before a jail sentence is spoken. No imprisonment before a judge saw your case, waiting times made "realistic".
  3. Defensive and passive-aggressive when I neither defended a point of mine nor attacked you on a personal basis? I was neither and I thought the cheerful smiley behind it portrayed that. Bad habit to interpret emotions into words but do you 🙂
  4. If you ask for a point behind roleplay you already missed the mark 😄 Roleplay is the point. Some people like management or simply this type of political roleplay. Just like you have other people who enjoy the criminal side or enjoy roleplaying a police officer. As to what the server has from political roleplay, an example - public figures give a news faction a new baseline - they can use the political roleplay to further their own journalistic roleplay. Otherwise news would consist of crimes 99% of the time. Everything influences everything.
  5. All I am saying on the subject is - this is not a waterloo reenactment or something similar, this is a freeform roleplay server. Sure, California and Los Angeles are the influence in many aspects but in the end the community decides the dynamic. It's dilusional and egotistic to expect 4 out of 5 roleplayers to behave as you see fit (in this example: democrats should be in majority) just because you take the inspiration for the setting as a guideline. This server developed in a way where repulicans are in a majority. That's the servers story. The same way certain neighbourhoods are controlled by a different gang and/or ethnicity IRL. The same way ALOT of things DONT work like IRL or in Los Angeles due to balancing or other reasons. The point about unrealistic character concepts is present in all areas. For you it's the liberal behaving conservatives, for others it's the rich cars driving gangsters, for others the rich behaving public service employees, yada yada yada. Unrealistic stays unrealistic and has nothing to do with the fact Los Santos is based on Los Angeles. A point that stands on it's own, no point discussing the symptoms in their respective niches when the cause is the same all together. Besides that please focus on explaining your point of view as opposed to criticizing others. It's quite literally mentioned in the first post and I should be able to expect good reading comprehension from roleplayers :).
  6. Hey guys, this is a discussion / question to all the players who actively roleplay their political affiliations. What I would like to know: 1. Do you roleplay with a party that aligns with your IRL views (or did you pick differently)? 2. Why did you choose this way (and not the other way)? 3. Did IC affect you IRL in this regard (or the other way around)? I am just trying to understand the connection out of pure curiosity, therefore: Please refrain from using this thread as propaganda for your IRL views no matter how they align. Please refrain from criticizing people based on their answers. Greetings Coni
  7. Would only work if you remove the current map and make the whole project about being in Las Venturas. Adding more map to a map that already is not fully used just dilutes the playerbase even further.
  8. I usually start with a rough outline based on what I want to rp as. What faction roleplay I intend to participate in. This usually determines the ethnicity I portray. I personally found that I enjoy challenging myself by trying to join factions as a non-prefered ethnicity or with a twist like an accent as it provides a unique experience. The finer details like childhood, experiences, etc. usually come while I play the character and the need for an answer comes up for the first time. I then come up with what I feel is authentic for how I roleplayed my character so far and then make it canon. I rarely sit down and try to fully develop a character's history on paper beforehand.
  9. Opening up 15 Threads about the same subject will not introduce change. We had less restrictions on robberies and administration opted to introduce regulations because it was getting out of hand. Referencing RL in these discussions is a moot point. This is a game. Death is not permanent, guns are more rare than IRL yet a vastly higher percentage of this cities population would (like to) use one. Typing takes longer than speaking so weird sprint statistics help nothing to combat the fact that some players type slower than others. Do we now punish typing-speed on a text-based roleplay-project? Get over it and find other illegal venues to spend your time one.
  10. The whole paragraph is negated by the simple fact that you chose to engage in illegal activities and therefore face the risk of "forced upon roleplay". More often than not you are rewarded monetarily for that risk or you simply have access to the more fun parts of roleplay. Drive-bys are also asymmetrical but they are among parties who agreed to roleplay in this scenario. Drug deals and scams are among parties who agreed. Even cops and robbers agree to a certain extend that they both dance around the laws given. Robberies are unique in that the victim did not agree to participate in the illegal sector or in other words did nothing to deserve a risk of asymmetrical roleplay that then also punishes them. "Dont go outside" is not the same as "don't get caught doing illegal shit". And even then robberies are not prohibited, they are regulated to make sure that the risk / reward ratio reflects the needs of the balance first and only the need for realism afterwards. It's like with scams in the car and property sector - prohibited. It's needed for balance and that need overrules some individuals desire to roleplay this. The need to keep robberies balanced outweighs your individualistic desire to roleplay a robber.
  11. Sounds like a sensible idea. If people want to make robbery roleplay an actual thing it has to be held by the same standards as drug or gun trafficking. Maybe work in tiers similar to admin levels. Tier 0 is basically civilian without affiliation - can't rob shit. Tier 1 is for unofficial, criminal factions - can rob but only with the command Tier 2 is for official, criminal factions (centered around robbery and breakins) - can do more complex robberies with higher stakes but also higher rewards. Maybe give it more of an event character where gangs roleplay robbing a server-owned property and therefore get their spoils without damaging another real player.
  12. This thread is too funny. First you have people who want to justify their unhinged robberies and muggings by referencing real life, including video material and exhibits. Then you have people come around telling you they copy contacts of a stolen phone before tossing it - a perfectly normal and realistic behavior and not weird at all ^^ It's time we call it how it is - Robbery-roleplay is one of very few activities that are lopsided and only bring entertainment and actual roleplay to one out of two parties - and not only that the roleplay and activity itself is a nullsum game roleplay-wise for the victim they then also lose engine value. Most lopsided activities REWARD you for participating in them (jobs, being a clerk, etc.). This one punishes you for doing it. Is it therefore any wonder people who are not the active party hate it? That's why roleplay like this has to be and thank god that it is restricted. If you can't understand that, that's fine - the rules are made by people who do.
  13. Stealing any kind of electronic device in this day and age is moronic af. They literally find out where who and how it's being used the second it connects to the internet. Go buy a blackmarket PS5 and use it to play online - watch how fast the police come knocking. I know because a friend got himself a 6am raid just like that because they already had a clue as to who stole that PS5 and where now hunting for accomplices.
  14. Why would you forbid people to earn engine money just because they want to portray something different ingame? Earning engine-money is, after all, a game play mechanic and not part of the roleplay per se. Especially jobs like fishing, trucking, garbage, etc. are there so people have something they can spend their time on while a.) nobody is on or b.) while they still come up with a roleplay project. Also you unvoluntarily will wind up wealthy the longer you play because you will always out-earn your spendings to a degree. There is no cost of living, just consumerism. You can roleplay poor while being engine-rich. You cannot roleplay rich while being engine-poor. That's why I would myself always try to get a asset-rich character, no matter what he portrays IC within that "namechange-period". The issue is only that people roleplay a concept that asks off them to roleplay poor / less wealthy and they refuse to do so. Restricting engine-earning does nothing to combat that issue.
  15. I think the idea is great but the suggestion a bit confusing / complex. Just make it a command that goes /k9 [command] [target if applicable]. So in order to chase someone named Parcival it would be /k9 chase Parcival. You could then also introduce command usage for other people and "hand them a key" so to speak. A bit like vduplicatekey just for giving your dog commands. Maybe /k9givecommand [target] This way people in relationships could both command the dog while it is spawned in. Same with police - if the dog owner is down or otherwise not responsive another police officer could issue a command on the owner's behalf.
  16. This is a roleplay server. One should be able to expect people to not roleplay their engine-worth ICly if it does not fit with the character they portray. Yet again you will always have those two types of people no matter the RP. On one side you have people who roleplay young gangsters and only drive around on a BMX despite having millions as engine money. The same way you have paramedics who want to roleplay a middle class paramedic and roleplay their wealth accordingly. But then you will always have those people who want it both - be part of a setting AND use all they have in the engine. That's why you find gangsters who drive around in 200k cars and you have people who become a paramedic just so they have something to do in between spending their engine money. The regulating bodies are the factions. A gang who wants to become / stay official will not allow this behavior within their ranks. The EMS should do the same and kick people out of the faction for "poor roleplay quality" if they find their paramedics and firefighters to be driving around in half a million dollar cars. The members reflect the faction. If your faction is full of unrealistically behaving people you as a faction leader failed.
  17. I meant risk for legal roleplayers. There are alot of robbery regulations in place to make sure you have safe zones where you can go play your second life as you please. But the fact of the matter is we roleplay characters in Los Santos - a city with an incredibly high crime rate and thus legal roleplayers should not be completely shielded from negative consequences.
  18. Make a forum report if you believe they violated common sense or a rule and be done with it. We cannot regulate EVERYTHING. This is not a Cops & Robbers server but this isn't Second Life neither. Some element of risk and loss potential still has to exist.
  19. I like it alot but I would advice you to gamify it. Try to invent a complex rock-paper-scissors based on all the guard pulls and most common grappling techniques so you can actually play against one another. If it just ends up being a /me war with no integrated balance I think it will end up being significantly less enticing. I already dislike how when I visit MMA Gyms in the game more often than not it is just people "sparring" (aka Engine-Brawling) instead of implementing some theory (although that could've been just my bad luck). But you also gotta keep in mind that IC nobody will respect the skill you train in that gym and you could be RPing doing BJJ for 1 whole ingame year and still some 16 year old could whoop your butt in a brawl.
  20. We lived in a world without that rule before. Now we live in one with it. Probably a reason as to why that is and thus this discussion is pointless.
  21. The age old tale of community projects (especially in the category roleplay) - the entitlement of people consuming a service for free and thus thinking they are "owed what is paid". The fact of the matter is the owner + staff do as they please and please as they do. I am sure more often than not they listen to community feedback - but only if the arguments give them reason to. If they don't, they don't and yes when you personally thought the idea would bring improvement then that is frustrating. But staff are as equally aware that a community project does not work without a community and coding for no-one is not nearly as much fun as coding for 500-1000 users. GTA:W would not still be running as it does if it had a, by it's developers alienated, community. I used to be the same when I started out with roleplay 15 years ago about thinking that my time on a server contributing in RP is equal to a developers / staff members time fulfilling a duty without payment - but that is lunacy and entitlement at it's best. Fairness and respect is a responsibility that players have towards those who use their free time in order to create something that you can play for free to begin with. Make your suggestions, defend them against counter-arguments and then hope that the staff see reason and chose to implement it. Accept that sometimes you are not able to see the whole picture as good as someone behind the courtains and accept that the staff or even the community don't want what you want.
  22. Oh wait, are you saying it's super unrealistic that only 900 people live in a city as big as Los Santos and that's why we should not use IRL examples to justify things we do on the server? Glad we are on the same page then 🙂
  23. Moot discussion. Yes it would be realistic to allow it, but. IRL LA (numbers from 2020) the percentage of robberies (~27k) to population (3890k) is 0,69%. Do you want to guess how many robberies happen on GTA:W compared to it's population? I can assure you it is higher than 0,69%. That's why realism is not the only metric that counts and that's why you need rules that bend realism such as the vehicle one because it helps balance the server. It's the same reason vehicle / property scams are forbidden despite being realistically commitable. IRL two people selling each other a car happens thousands of times per day without anyone being scammed. On GTA it would be the majority of trades and it would bring the used car market to a standstill.
  24. Coni

    Scamming RP

    I think your chances increase significantly IC when you follow similar behavioral patterns that happen OOC. You are more likely to be scammed when you ask people who appear shady / do not make it obvious they are selling right now. You are more likely to be scammed when you go buy in areas the seller does not consider his usual environment. You are less likely to be scammed if you first develop a good relationship with someone before asking. You are less likely to be scammed if it seems to be an actual "business venture" and not random people. You are less likely to be scammed from characters who need to make this profession work (like gangs who need the sell rp for their screenies). Also unfortunately the type of RP you portray also influences your risk. - An upper class person has someone who organizes stuff like that. Money moves mountains, he does not need connections he just needs to promise above-market payment and someone who knows how will get it done for him. - A middle class person has a good friend who deals or knows someone who knows someone. He needs a prior connection in order to purchase securely. He may not need extra money. - A lower class person might go to the local street dealers but he might know them too because they live in the same neighborhood. He does not need the connection nor the extra money but he needs the availability in his neighborhood. - A homeless junkie has it the hardest because he has to rely on strangers constantly. He has neither connection nor money, no real neighbourhood-relations to refer to and has to rely on strangers frequently. First figure out which approach you want to follow and then let it happen naturally. Focus on the other aspects of your character (like getting to know people) and once you have those things sorted out they will help you with the goal of roleplaying a heavy addict. Or even more fun - roleplay becoming one.
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