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Red Reika

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Everything posted by Red Reika

  1. The issue with "This is an IC issue" is that it's only valid for one side. It is deemed realistic to have a literal nazi faction taking over an entire city with no repercussions, but factions with the "antifa" theme have been denied because it's not realistic. So... we have a literal nazi group conquering a whole city, and that's valid IC, but people fighting back is not realistic? That's where a lot of the "Just report them" issues lies. Like everybody been saying here: The problem is not that there are racist and criminal and mafia groups in the county, the issue is how overly done and exaggerated dominance over the area they are doing. Realistic criminal groups don't have a full, entire control grip over a city like that. They operate in the sidelines, they are subtle about it, even on the most high-crime rates small town cities in the US, you won't see open repercussionless daily beatdowns on "non-locals" like we do here. The problem is not that these groups exist, the problem is how it's being portrayed as if the county is a literal independent state claimed by the nazis / bikers.
  2. Legal roleplayers are being pushed away from the county, the people saying they're not are mostly the illegal roleplayers themselves. It's bad enough that we have this discussion basically on the daily, and if that's not a big enough sign, just log in the server at any given time and look at how many businesses are open in the county. You'll maybe find one. And the chances of that one business being "associated" with one of the illegal groups are extremely high, because otherwise they would be harrassed into associating, or just moving to the city (which is what happens). By no means people are saying the county should be a "crime-free zone", it's realistic and necessary for crime groups to exist there. The only issue is how overkill most of the "Territorial warfare" is getting. This is 2024, not Mexico in 1980 where a gang controls and dominates an entire city and basically runs it. People aren't asking for the county illegals to just stop existing, everybody's just asking for them to tune it down by a lot and to not try to get every single legal business under their wing. Legals and illegals can coexist without being "in the fold" or "falling in line", you know, like in real life?
  3. I've been speaking to several people about this issue in the past few weeks and all talks and reports about it come back to the same thing: It's impossible to roleplay a normal, civilian, legal character in the county. It's impossible. You'll either be harassed into "falling in line" with the local gangs, or you'll be extorted into being "protected" by them, or they'll turn any business you own as their "hang out spot" and that is now suddenly a criminal business. And if you don't do any of that and just want to roleplay a normal person you will be harrassed and bullied into closing the business entirely and moving back to the city. Then, the same people who pushed you away will keep asking "Why nobody roleplays in the county?" It really needs some step in, because, yes, it is absolutely fine and realistic for criminal groups to exist in the county, however, they need to learn how to coexist with the community. Not everybody wants to be "in the fold". Not everybody wants to be threatened into being an associated business. Not everybody wants to be part of this "territorial warfare mafia thing". And when people just get force-fed this kind of interaction, they will just leave the county entirely and that's why it's so empty. People try, but they're bullied away from it.
  4. I'm not sure if that has been mentioned already, and if it was, I'm probably just echoing it. But I always had the sometimes controversial opinion that the cars in our server are just way, way too fast for a "realistic roleplay environment" all across the board. It's not even that the traffic cops are lacking, they sure aren't, but when every single car you buy safe for maybe some extreme examples go from 0 to 80 in a matter of four seconds of holding W, that's almost an incentive, or rather a facilitation for people to just drive like maniacs for the sake of... it's just simpler to hold W than to keep tapping it and battling against the car that wants to go fast. I know commands such as /sp exist but I rarely see anyone using it. I'm not sure if Rage supports it, but I've seen some completely different car throttle and speed scripts on FiveM called "cruiser mode" that give vehicles a much more realistic acceleration and top speed that is fairly easier to manage, and doesn't go maximum speed with a single hold of W. I know that's an unpopular suggestion since a good portion of the server enjoys doing just that, racing around, but I do point at how fast every car is when the subject is having unrealistic traffic and driving in the server.
  5. I think this nails down one of the problems as well. As an EMR as well, I can say, 99% of the situations where some kind of medical response is made, is a one-way scene where the victim is being fed the treatment RP and they just sit there while the responder types it. It's not exactly interactive, two-way roleplay between both parties, most of the time it's RP being made upon the victim as they wait for it to end. Some script support to remedy this could help. Because as almost everybody said above, medical roleplay as the victim is not engaging, it's not interesting, they don't understand what is being roleplayed upon them. As for the injury system being bypassed by PK'ing? It's the controversial suggestion I've always made around: Scrap the PK concept entirely, if you PK, it's a trip to the hospital and carry on with the IC (Yes, you can't force PK to avoid charges), if you want to RP as you died? That's a CK. So then the "permanent health damage" will not go away until treated.
  6. The controversial solution to this is adding permanent health damage when you're PK'd after receiving some types fo damage (Gunshot, stabbing, fists), so people can't just get away by killing themselves (Also to discourage people from recklessly DM'ing each other). So permanent health damage can only be cured through Methods(TM) at a hospital or so.
  7. Could introduce some kind of script similar to prison (weird way to put it, I know), where someone can be sent to hospital for X days or X hours and transported to the mapped-out hospital dimension. The tricky part would just make sure there's personnel available there to roleplay with the patient, and make sure the commit time would be fair and not force and drag people into being stuck there for longer than it would be fun for them. Something similar to SADCR except as a hospital? Could be neat.
  8. This could be done with different kinds of "medical items" than ingestive drugs. Band-aid? Patches, among others, and bandages already cure bleeding, I'm sure someone more experienced in medicine than me could come up with "medical supplies" that are sold in pharmacies to cover this. The point would be to provide the medical personnel some more to do than "taxi people to PHMC and fade to black" by also letting them provide medicines / having pharmacy business around.
  9. This could be interesting, so long as it's self-applied and you apply it to yourself. If people want the script support to deal with their IC illness? I'm all in for that and that is welcome. Just don't make it so people get randomly sick and are suddenly forced into some RP they have no interest in. The key is serving people who want to do that, not forcing the other side of the community onto it as well.
  10. I still think, a pretty basic change from "food items healing" into implementing actual medicines and remedies to heal would be... interesting? Open up pharmacy businesses that can sell (better healing) medicines, while making the basic medicines available at a 24/7 that would heal some. Also would give some roles from PHMC the script to /createmedicine (?) for some specific types of medicines they want to prescribe or use during their roleplay. And make food items just that, food, not healing.
  11. Overall I think the suggestions above are focusing a lot more on "forcing medical RP to happen on players" and less on "Making medical RP more attractive and giving them more tools to work their roleplay", which maybe should be more focused than the first. We need more scripts for medical personnel to rely on, such as measures for pulse for instance.
  12. One of the reasons why PHMC and FD might be getting low activity, is the entry barrier, going through the recruitment, applying, academy (for FD), training, and so on, so that inherently discourages some people from doing that. Opening up the field for private EMS should, in theory, provide the community with some more venues to have that kind of RP towards a group that suits their interests in roleplay a bit better than joining a state faction for it.
  13. Diseases and illness scripts, if implemented, should be self-applied by the person themselves who wishes to roleplay it just to not have some arbitrary randomness to it. This way if you want to roleplay having a flu, you have the script support to apply it to yourself. If you want to roleplay having another kind of illness, you'll have the script support to do it. But it won't force people not interested in having any of that. The key is serving people who are interested in it without forcing that sort of roleplay and script onto people through some random chance.
  14. For people who would want to set their own pulse, BPM, body temperature, blood pressure, that kind of thing, it could be OPTIONAL for you to /setbpm 140 or /setbloodpressure 16.1, and if you don't, it would set automatically for the medical personnel to do /checkbpm or /checkpulse, so both sides win, people can set it themselves, and if they don't want to, or don't know the meaning of those measures, not setting anything would give an automatic value to the doctor / paramedic
  15. So, another suggestion to make medical RP more attractive for the medics: Add a script that they can use to give a chat message about the person's condition. Pulse? BPM? Body temperature? Get that provided to them in a script in chat so, like someone mentioned above? It's less numbers and measures so the RP with medical personnel isn't "/do how fast is the BPM" Add a script where medic roleplayers can get a chat-based message about the damages the person took. "John Doe took 10 HP damage from fall" or "Jane Doe took 16 HP damage from a punch to the face", so they can have some more interactions about it rather than sitting there and "/do what do I see" Remove healing with food items, introduce actual medicine and remedies (maybe NPC pharmacy store) to heal damage instead of it being food, as well as make some of these medicines exclusive for medical factions (which should also provide smuggling medicines for corrupt medics onto the streets)
  16. The suggestion I made up there is similar, but. Instead of that, just add a way to deal "permanent health damage" that can only be restored after an actual hospital visit, where a doctor will have to actually roleplay the treatment and then use the script to restore the health to the regular max. And that won't go away on PK's either.
  17. A possible heavy script suggestion along with some rules changes in the process, but hey, a suggestion either way, won't hurt to drop it. Here it goes: Working a script where every time you're PK'd, you'll take permanent damage to your health that can only be recovered after a (script-based) medical treatment at a medical facility to recover your health to the regular full, where people will have to schedule and attend. That'd tackle two problems at the same time, reducing reckless glorified DM'ing and giving medical roleplay some more importance. If you add costs to the medical treatment, then you also add another money sink to avoid inflation, so even better.
  18. Here's some Agrien Vandroy with her heavy jackets according to our AIs
  19. To be fair, back on the topic about realistic legal and illegal roleplay, one of the biggest problems root itself on the fact that a lot of people are just not afraid of the consequences of their acts. Be it speeding and flipping a car over five hundred times, be it pulling a gun out of nowhere, be it robbing someone on a crowded street. A lot of the realism is thrown out of the window when people know for granted that everything they have done will be "forgotten" because they can ignore all of it by getting themselves PK'd. In my honest opinion, I think a lot of that would change if the entire concept of "PK" was taken more as "Went to the hospital and is now released". So people won't escape criminal charges by conveniently dying, they won't "ignore" that insane car crash and will have to think twice about it because they can't "die and forget about it" now. All in all, a lot of the reasons why people act and behave so unrealistically on a daily basis is just because they can "get away with it" with no repercussions whatsoever, so nobody is really thinking twice.
  20. In a sense there is also another reason why SASP is generally called "niche" and why they're "small" and the general negative attitude towards them. In the same sense, one could say SASP's requirements to join and, most importantly, to stay in the faction are also somewhat higher than those of LSPD and LSSD. And before someone say this is a ridiculous statement, and apologies in advance if it sounds like a jab, from my experience SASP and SanFire have a lot more interest in retaining LEO's who are more capable of general daily LEO roleplay than your typical "situation to situation" and "the 32th murder scene in the day." Sure, this remains true for the statement above that says "LSSD and LSPD sees in a day what SASP and SanFire see in a month", and that's exactly where the differences are, and why SASP have arguably a "higher bar" in retaining LEO's, since they do have a mindset to not have your typical "robocop" in who only ever exist to /pduty and pull people over for virtually nothing in the hopes for a chase. So yes, in a sense these two factions attract very different types of players, and these factions are also interested in very different types of players as well. The focus is generally different, and the way I see it? That's perfectly fine, because it means people wanting to be cops can look at what will serve them better in terms of what they're looking for.
  21. I agree with this suggestion, never been a fan of "gatekeeping" IC and RP opportunities behind a single group or faction of any sort, specially something such as a flight license which can open doors to RP in other groups and benefit the general activity as a whole.
  22. Opening season - Welcoming speech Tonight during the first official press conference for the San Andreas Motorsports Association season kick-off, the two times champion and local racing veteran Marina Matsuyari was invited to host the opening welcoming speech for the new teams on the scene and instructional words for the rookie and new drivers competing on the scene. The evening proceeded with the briefing for the season, new rules, and the introduction of the new and aspiring teams and drivers on the scene, closing with the live interview from LSNN and a short executive meeting for the team principals and representatives from each team regarding internal discussions.
  23. Damage Mitigation After the results and the on track incidents during the last event, Gruppe Six Grand Prix; the Syndicate Motorsports mechanical engineer and staff ran a diagnosis analsys on the vehicle's condition and prepared the procedures to bring it back to be track ready. The incident in question was led by a heated dispute at the long straight on the Blaine Aviation track, between Oliver Turner and Adrian Strauss, which led to a contested and controversal maneuver that have been privately discuted, but caused a severe push of Oliver's into the track's safety barricade, retiring the vehicle from the event, and leading him to need medical attention. In the following days post the incident, the Syndicate Motorsports started working on replacing the cover and the bumper of his vehicle, preparing it for the upcoming practices and events.
  24. The same goes for the Sandy Shores Airfield track, but an agreement IC have been made to close the airfield during the racing events; and the RP it generated for all the parties involved made it very much so interesting. I believe the same could be done over with the Zancudo Fort, providing some interesting takes and angles and activities to be done over there, which would impact the legal factions using it as well as providing a proper and great track for the legal racing community. It's a win-win.
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