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Red Reika

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  1. I'm not sure if that has been mentioned already, and if it was, I'm probably just echoing it. But I always had the sometimes controversial opinion that the cars in our server are just way, way too fast for a "realistic roleplay environment" all across the board. It's not even that the traffic cops are lacking, they sure aren't, but when every single car you buy safe for maybe some extreme examples go from 0 to 80 in a matter of four seconds of holding W, that's almost an incentive, or rather a facilitation for people to just drive like maniacs for the sake of... it's just simpler to hold W than to keep tapping it and battling against the car that wants to go fast. I know commands such as /sp exist but I rarely see anyone using it. I'm not sure if Rage supports it, but I've seen some completely different car throttle and speed scripts on FiveM called "cruiser mode" that give vehicles a much more realistic acceleration and top speed that is fairly easier to manage, and doesn't go maximum speed with a single hold of W. I know that's an unpopular suggestion since a good portion of the server enjoys doing just that, racing around, but I do point at how fast every car is when the subject is having unrealistic traffic and driving in the server.
  2. I think this nails down one of the problems as well. As an EMR as well, I can say, 99% of the situations where some kind of medical response is made, is a one-way scene where the victim is being fed the treatment RP and they just sit there while the responder types it. It's not exactly interactive, two-way roleplay between both parties, most of the time it's RP being made upon the victim as they wait for it to end. Some script support to remedy this could help. Because as almost everybody said above, medical roleplay as the victim is not engaging, it's not interesting, they don't understand what is being roleplayed upon them. As for the injury system being bypassed by PK'ing? It's the controversial suggestion I've always made around: Scrap the PK concept entirely, if you PK, it's a trip to the hospital and carry on with the IC (Yes, you can't force PK to avoid charges), if you want to RP as you died? That's a CK. So then the "permanent health damage" will not go away until treated.
  3. The controversial solution to this is adding permanent health damage when you're PK'd after receiving some types fo damage (Gunshot, stabbing, fists), so people can't just get away by killing themselves (Also to discourage people from recklessly DM'ing each other). So permanent health damage can only be cured through Methods(TM) at a hospital or so.
  4. Could introduce some kind of script similar to prison (weird way to put it, I know), where someone can be sent to hospital for X days or X hours and transported to the mapped-out hospital dimension. The tricky part would just make sure there's personnel available there to roleplay with the patient, and make sure the commit time would be fair and not force and drag people into being stuck there for longer than it would be fun for them. Something similar to SADCR except as a hospital? Could be neat.
  5. This could be done with different kinds of "medical items" than ingestive drugs. Band-aid? Patches, among others, and bandages already cure bleeding, I'm sure someone more experienced in medicine than me could come up with "medical supplies" that are sold in pharmacies to cover this. The point would be to provide the medical personnel some more to do than "taxi people to PHMC and fade to black" by also letting them provide medicines / having pharmacy business around.
  6. This could be interesting, so long as it's self-applied and you apply it to yourself. If people want the script support to deal with their IC illness? I'm all in for that and that is welcome. Just don't make it so people get randomly sick and are suddenly forced into some RP they have no interest in. The key is serving people who want to do that, not forcing the other side of the community onto it as well.
  7. I still think, a pretty basic change from "food items healing" into implementing actual medicines and remedies to heal would be... interesting? Open up pharmacy businesses that can sell (better healing) medicines, while making the basic medicines available at a 24/7 that would heal some. Also would give some roles from PHMC the script to /createmedicine (?) for some specific types of medicines they want to prescribe or use during their roleplay. And make food items just that, food, not healing.
  8. Overall I think the suggestions above are focusing a lot more on "forcing medical RP to happen on players" and less on "Making medical RP more attractive and giving them more tools to work their roleplay", which maybe should be more focused than the first. We need more scripts for medical personnel to rely on, such as measures for pulse for instance.
  9. One of the reasons why PHMC and FD might be getting low activity, is the entry barrier, going through the recruitment, applying, academy (for FD), training, and so on, so that inherently discourages some people from doing that. Opening up the field for private EMS should, in theory, provide the community with some more venues to have that kind of RP towards a group that suits their interests in roleplay a bit better than joining a state faction for it.
  10. Diseases and illness scripts, if implemented, should be self-applied by the person themselves who wishes to roleplay it just to not have some arbitrary randomness to it. This way if you want to roleplay having a flu, you have the script support to apply it to yourself. If you want to roleplay having another kind of illness, you'll have the script support to do it. But it won't force people not interested in having any of that. The key is serving people who are interested in it without forcing that sort of roleplay and script onto people through some random chance.
  11. For people who would want to set their own pulse, BPM, body temperature, blood pressure, that kind of thing, it could be OPTIONAL for you to /setbpm 140 or /setbloodpressure 16.1, and if you don't, it would set automatically for the medical personnel to do /checkbpm or /checkpulse, so both sides win, people can set it themselves, and if they don't want to, or don't know the meaning of those measures, not setting anything would give an automatic value to the doctor / paramedic
  12. So, another suggestion to make medical RP more attractive for the medics: Add a script that they can use to give a chat message about the person's condition. Pulse? BPM? Body temperature? Get that provided to them in a script in chat so, like someone mentioned above? It's less numbers and measures so the RP with medical personnel isn't "/do how fast is the BPM" Add a script where medic roleplayers can get a chat-based message about the damages the person took. "John Doe took 10 HP damage from fall" or "Jane Doe took 16 HP damage from a punch to the face", so they can have some more interactions about it rather than sitting there and "/do what do I see" Remove healing with food items, introduce actual medicine and remedies (maybe NPC pharmacy store) to heal damage instead of it being food, as well as make some of these medicines exclusive for medical factions (which should also provide smuggling medicines for corrupt medics onto the streets)
  13. The suggestion I made up there is similar, but. Instead of that, just add a way to deal "permanent health damage" that can only be restored after an actual hospital visit, where a doctor will have to actually roleplay the treatment and then use the script to restore the health to the regular max. And that won't go away on PK's either.
  14. A possible heavy script suggestion along with some rules changes in the process, but hey, a suggestion either way, won't hurt to drop it. Here it goes: Working a script where every time you're PK'd, you'll take permanent damage to your health that can only be recovered after a (script-based) medical treatment at a medical facility to recover your health to the regular full, where people will have to schedule and attend. That'd tackle two problems at the same time, reducing reckless glorified DM'ing and giving medical roleplay some more importance. If you add costs to the medical treatment, then you also add another money sink to avoid inflation, so even better.
  15. Here's some Agrien Vandroy with her heavy jackets according to our AIs
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