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  1. I was not a fan of this until I seen how effective it was. Although a gang way to incentive the purchase of drugs, it made it more realistic in mine and a lot of other players that were totally against it. Give people an OOC incentive to buy drugs. What I thought worked well was the HP bonus drugs gave. The harder the drug, the more of an HP boost. Yeah it's "unrealistic", but there's no other reason to buy drugs. We can't expect people to want to pay money for something that has no effects other than showing other players you know how to RP a flaw you decided to have. Kudos to you for wanting to portray your character in that way. But at the end of the day, you get nothing from it. You're going to use the drug and RP being high for a period and that's that. TLDR; give people an OOC incentive to buy drugs to help allow the RP around drugs to flourish.
    2 points
  2. Staring down the prejudiced barrel of one of Hawk & Little's in the hands of Los Santos' finest became a necessary evil in living close to the hive of crime, violence and depravity of Rancho, innocence is irrelevant. An additional childhood home in Murietta fostered a grittier resolve than the average Joe wandering out of Vespucci. Born into a hard working family; both legitimate and illegitimate means of income have crossed through Deanna's home in the hands of her many blood relatives. Deanna's family teeters on the abyss of petty squabbles and full-blown domestic undoing, with a violent escalation constantly seeming a day away. These have all contributed to the ever-unstable domestic environment and an omnipresent allure of quick, risky money and security that a hood life tempts. Dey has expressed her desire to venture out and associate the Andrade name to more than menial dogsbodies and criminals. Backed with the money of her family and the clothes off her siblings back, Dey aims to escape the clutches and leave it all behind. Or is she? Dey's two-wheeled ticket out of Rancho; the reliable Dinka Enduro. Dey’s first adventure involved the surprisingly hospitable denizens of Sandy Shores. Hiking out with little more than her worn-in shoes and sweat, Dey sought out more company. Certain things follow you.
    1 point
  3. L.S. NOW SOUTHERN SAN ANDREAS -- THIS JUST IN « Previous Post | L.SA. NOW Home | Next Post » Sheriff moves to fire deputies in Jump Out Boys clique FEBRUARY 6, 2013 | 4:58 PM Seven Los Santos County Sheriff's Deputies have been notified that the department intends to fire them for being members of a secret law enforcement clique that celebrated shootings and branded its members with matching tattoos, officials said. The Times reported last year about the existence of the clique, dubbed the Jump Out Boys and the discovery of a pamphlet that described the group’s creed, which appeared to promote aggressive policing and portray officer shootings in a positive light. The seven worked on an elite gang enforcement team. The Sheriff’s Department has a long history of secret cliques with membership in the groups having reached the highest ranks of the department. In recent years, sheriff’s officials have sought to crack down on the groups, fearing that they tarnished the department’s image and encouraged unethical conduct. In the case of the Jump Out Boys, sheriff’s investigators did not uncover any criminal behavior. But sources said the group clashed with the department policies. Their tattoos, for instance, depicted an oversize skull with a wide, toothy grimace and glowing red eyes. A bandanna is wrapped around the skull. A bony hand clasps a revolver. Smoke would be tattooed over the gun's barrel for members who were involved in at least one shooting, officials said. One member, who spoke to The Times and requested anonymity, said the group only promoted hard work and bravery. He dismissed concerns over the group’s tattoo, noting that deputies throughout the department get matching tattoos. He said there was nothing sinister about their creed or conduct. He read The Times several passages from the pamphlet, which he said, supported proactive policing. “We are alpha dogs who think and act like the wolf, but never become the wolf,” one passage stated, comparing criminals to wolves. Another passage stated, “we are not afraid to get our hands dirty without any disgrace, dishonor or hesitation.”
    1 point
  4. Dealership Guide Aviation Sandy Shores Aircraft Western Duster - $600,000 (W: 25KG) Western Cuban 800 - $650,000 (W: 25KG) JoBuilt Mammatus - $900,000 (W: 40KG) Mammoth Dodo - $1,000,000 (W: 25KG) JoBuilt Velum - $1,200,000 (W: 40KG) JoBuilt Velum 5-Seater - $1,200,000 (W: 40KG) Fly'Out Helicopters Nagasaki Buzzard - $850,000 (W: 25KG) Buckingham Maverick - $1,100,000 (W: 40KG) Maibatsu Frogger - $1,100,000 (W: 40KG) Buckingham Swift - $1,300,000 (W: 40KG) Buckingham SuperVolito - $1,550,000 (W: 40KG) Buckingham SuperVolito Carbon - $1,850,000 (W: 40KG) Buckingham Volatus - $2,800,000 (W: 40KG) LS Airport Aircraft Buckingham Vestra - $800,000 (W: 40KG) Buckingham Nimbus - $3,000,000 (W: 40KG) Cars Downtown Autos Pegassi Faggio - $5,000 (W: 5KG) Bravado Rat-Loader - $7,000 (W: 5KG) Declasse Voodoo - $13,000 (W: 25KG) Declasse Rancher XL - $17,000 (W: 40KG) Declasse Asea - $17,000 (W: 12KG) Albany Emperor - $20,000 (W: 40KG) Cheval Picador - $22,000 (W: 40KG) Karin Asterope - $22,000 (W: 25KG) Williard Faction - $23,000 (W: 25KG) Albany Primo - $29,000 (W: 25KG) Vapid Stanier Taxi - $30,000 (W: 25KG) Canis Bodhi - $32,000 (W: 25KG) Vulcan Ingot - $35,000 (W: 40KG) Weeny Issi - $37,500 (W: 12KG) Maibatsu Penumbra - $38,000 (W: 12KG) Dundreary Virgo Classic - $39,000 (W: 25KG) Vapid Slamvan - $40,000 (W: 25KG) Albany Emperor - $40,000 (W: 40KG) Karin Rebel - $40,000 (W: 40KG) Vapid Bobcat XL - $40,000 (W: 65KG) Dinka Blista Compact - $41,000 (W: 12KG) Bravado Youga - $42,000 (W: 65KG) Declasse Moonbeam - $43,000 (W: 25KG) Brute Pony - $43,000 (W: 65KG) Imponte Ruiner - $45,000 (W: 25KG) Ubermacht Oracle XS - $45,000 (W: 25KG) Declasse Vigero - $48,000 (W: XXKG) Declasse Premier - $48,000 (W: 25KG) Karin Futo - $55,000 (W: 12KG) Imponte Phoenix - $75,000 (W: 12KG) Ubermacht Oracle - $79,000 (W: 25KG) Declasse Moonbeam Custom - $79,600 (W: XXKG) Willard Faction Custom - $81,500 (W: XXKG) Virgo Classic Custom - $89,400 (W: XXKG) Albany Buccaneer Custom - $89,400 (W: XXKG) Vapid Chino Custom - $91,200 (W: XXKG) Declasse Sabre Turbo Custom - $129,600 (W: XXKG) Schyster Fusilade - $145,000 (W: 12KG) Premium Motorsport Vapid Radius - $17,000 (W: 25KG) BF Surfer - $30,000 (W: 40KG) Benefactor Panto - $30,000 (W: 12KG) Karin BeeJay XL - $39,000 (W: XXKG) Bravado Paradise - $40,000 (W: 65KG) Emperor Habanero - $41,000 (W: 40KG) Albany Buccaneer - $48,000 (W: 12KG) Declasse Stallion - $48,000 (W: 25KG) Imponte Dukes - $52,000 (W: 25KG) Vapid Blade - $52,000 (W: 25KG) Declasse Tampa - $55,000 (W: 12KG) Declasse Sabre Turbo - $57,000 (W: 12KG) Karin Sultan - $60,000 (W: 12KG) Bravado Buffalo - $60,000 (W: 25KG) Bravado Gresley - $72,000 (W: 40KG) Bravado Gauntlet - $75,000 (W: 25KG) Ubermacht Sentinel - $77,000 (W: 12KG) Ubermacht Sentinel XS - $89,000 (W: 25KG) Ubermacht Zion - $93,000 (W: 25KG) Ubermacht Zion Cabrio - $98,000 (W: 25KG) Bravado Buffalo S - $175,000 (W: 25KG) Ocelot Lynx - $190,000 (W: 12KG) Invetero Coquette - $210,000 (W: 12KG) General Auto Shop Dundreary Regina - $17,500 (W: 40KG) Declasse Rhapsody - $25,000 (W: 12KG) Vapid Minivan - $25,000 (W: 40KG) Benefactor Glendale - $28,000 (W: 25KG) Karin Dilettante - $30,000 (W: 7KG) Vapid Stanier - $30,000 (W: 25KG) Vapid Slamvan Tow Truck - $34,000 (W: 5KG) Dinka Blista - $38,000 (W: 12KG) Bollokan Prairie - $43,000 (W: 12KG) Declasse Gang Burrito (The Lost) - $44,000 (W: XXKG) Cheval Surge - $45,000 (W: 25KG) Bravado Rumpo - $45,000 (W: 40KG) Vulcar Warrener - $47,000 (W: 25KG) Declasse Burrito Sport - $47,500 (W: XXKG) Vapid Speedo - $48,000 (W: 40KG) Cheval Fugitive - $49,000 (W: 25KG) Bravado Bison Utility - $50,000 (W: 65KG) Bravado Bison - $50,000 (W: 65KG) Zirconium Stratum - $51,000 (W: 25KG) Albany Cavalcade - $52,000 (W: 40KG) Karin Intruder - $55,000 (W: 25KG) Vapid Dominator - $61,000 (W: 25KG) Vapid Guardian - $80,000 (W: 40KG) Karin Kuruma - $125,000 (W: 25KG) Benefactor Schwartzer - $145,000 (W: 25KG) Hijak Khamelion - $175,000 (W: 12KG) Benefactor Surano - $250,000 (W: 12KG) Angelino Security Null Noun's Motors Vapid Chino - $34,300 (W: XXKG) Bravado Youga Classic - $42,000 (W: 65KG) Gallivanter Baller - $45,000 (W: 40KG) Vapid Virgo - $52,000 (W: 25KG) Obey Tailgater - $65,000 (W: 25KG) Declasse Granger - $65,000 (W: 40KG) Dinka Thrust - $67,000 (W: 5KG) Albany Washington - $70,000 (W: 25KG) Ocelot Jackal - $88,000 (W: 12KG) Benefactor Schafter - $90,000 (W: 25KG) Obey Rocoto - $90,000 (W: 40KG) Gallivanter Baller II - $92,000 (W: 40KG) Gallivanter Baller LE - $105,000 (W: 40KG) Gallivanter Baller LE LWB - $112,500 (W: 40KG) Lampadati Felon - $130,000 (W: 40KG) Benefactor Schafter LWB - $160,000 (W: 25KG) Lampadati Felon GT - $165,000 (W: 25KG) Dewbauchee Exemplar - $165,000 (W: 25KG) Benefactor Schafter V12 - $180,000 (W: 25KG) Dundreary Stretch - $190,000 (W: 25KG) Ocelot F620 - $195,000 (W: 12KG) Dewbauchee Rapid GT - $200,000 (W: 12KG) Dewbauchee Rapid GT Convertible - $220,000 (W: 12KG) Enus Cognoscenti Cabrio - $250,000 (W: 25KG) Lampadati Furore GT - $265,000 (W: 12KG) Grotti Carbonizzare - $270,000 (W: 12KG) High End Autos Albany Manana - $32,000 (W: 12KG) Declasse Tornado - $41,000 (W: 25KG) Vapid Peyote - $42,500 (W: 25KG) Pegassi Bati 801 - $65,000 (W: 5KG) Fathom FQ 2 - $75,000 (W: 40KG) Benefactor Serrano - $78,000 (W: 40KG) Shitzu Hakuchou - $80,000 (W: 5KG) Albany Cavalcade II - $93,000 (W: 40KG) Invetero Coquette Classic - $99,000 (W: 12KG) Mammoth Patriot - $100,000 (W: 40KG) Benefactor XLS - $135,000 (W: 40KG) Albany Alpha - $190,000 (W: 12KG) Enus Elegy Retro - $195,000 (W: 12KG) Benefactor Dubsta - $200,000 (W: 40KG) Bravado Banshee - $205,000 (W: 12KG) Enus Huntley S - $210,000 (W: 40KG) Benefactor Dubsta Sport - $225,000 (W: 40KG) Obey 9F - $246,000 Obey 9F Cabrio - $261,000 Dewbauchee Massacro - $270,000 (W: 12KG) Dinka Jester - $290,000 (W: 12KG) Grotti Bestia GTS - $333,666 (W: 25KG) Utilities Vehicles Sales Nagasaki Blazer - $6,000 (W: 5KG) Declasse Tornado Beater - $8,900 (W: 12KG) BF Surfer Beater (Rusty) - $9,000 (W: 40KG) Karin Rebel Rusty - $9,000 (W: 40KG) Declasse Burrito - $13,000 (W: 40KG) Nagasaki BF400 - $20,000 (W: 5KG) Bravado Duneloader - $21,000 Zirconium Journey - $21,000 (W: 65KG) Maibatsu Sanchez - $23,700 (W: 5KG) Maibatsu Manchez - $33,000 (W: 5KG) Canis Seminole - $33,000 (W: 25KG) Brute Camper - $42,000 (W: 65KG) Vapid Sadler - $47,000 (W: 40KG) Canis Mesa - $55,000 (W: 25KG) Vapid Sandking SWB - $60,000 (W: 40KG) Dundreary Landstalker - $65,000 (W: 40KG) Vapid Sandking XL - $65,000 (W: 25KG) Canis Mesa Offroad Package - $70,000 (W: 25KG) Bikes Faggio Shop Pegassi Faggio - $5,000 (W: 5KG) Bicycles Shop BMX - $1,000 (No inventory) Cruiser Bike - $1,500 (No inventory) Scorcher Mountain Bike - $2,500 (No inventory) Tri-Cycles Race Bike - $3,000 (No inventory) Whippet Race Bike - $3,000 (No inventory) Endurex Race Bike - $3,000 (No inventory) Sanders Motorcycles Pegassi Faggio Sport - $7,500 (W: 5KG) Western Rat Bike - $8,000 (W: 5KG) Dinka Enduro - $17,000 (W: 5KG) LCC Hexer - $26,000 (W: 5KG) FCR 1000 Custom - $27,000 (W: 5KG) Shitzu PCJ 600 - $27,000 (W: 5KG) FCR 1000 - $28,000 (W: 5KG) Western Zombie Bobber - $31,000 (W: 5KG) Western Zombie Chopper - $31,500 (W: 5KG) Shitzu Vader - $35,000 (W: 5KG) Western Bagger - $35,000 (W: 5KG) Principle Nemesis - $39,000 (W: 5KG) Pegassi Ruffian - $40,000 (W: 5KG) Pegassi Esskey - $42,000 (W: 5KG) Principe Diabolus - $43,000 (W: 5KG) Western Wolfsbane - $45,000 (W: 5KG) Western Daemon - $47,000 (W: 5KG) Nagasaki Carbon RS - $52,000 (W: 5KG) Dinka Double-T - $53,000 (W: 5KG) Daemon Custom - $53,000 (W: 5KG) LCC Avarus - $56,000 (W: 5KG) Western Nightblade - $58,000 (W: 5KG) Dinka Akuma - $63,000 (W: 5KG) Western Cliffhanger - $80,000 (W: 5KG) Trucks Freight Sales Brute Taco Van - $30,000 (W: 40KG) Vapid Tow Truck - $35,000 (W: 5KG) Vapid Scrap Truck - $35,000 (W: 40KG) Maibatsu Mule 2 - $47,000 (W: 100KG) Brute Shuttle Bus - $55,000 (W: 65KG) Maibatsu Mule 3 (Armored) - $57,000 (W: 100KG) JoBuilt Hauler - $80,000 (W: 25KG) HVY Biff - $80,000 (W: 100KG) MTL Pounder - $85,000 (W: 25KG) MTL Packer - $95,000 (W: 25KG) Vapid Benson - $95,000 (W: 100KG) JoBuilt Phantom - $100,000 (W: 25KG) Watercraft Sea Seagull Speedophile Seashark - $18,000 (W: 12KG) Speedophile Seashark Two-Tone - $18,000 (W: 12KG) Shitzu Suntrap - $35,000 (W: 40KG) Nagasaki Dinghy 2-Seater - $55,000 (W: 40KG) Nagasaki Dinghy 4-Seater - $60,000 (W: 40KG) Shitzu Squalo - $65,000 (W: 40KG) Shitzu Tropic - $150,000 (W: 40KG) Pegassi Speeder Painted - $300,000 (W: 40KG) Pegassi Speeder Wooden - $300,000 (W: 40KG) Shitzu Jetmax - $320,000 (W: 40KG) Dinka Marquis - $370,000 (W: 65KG)
    1 point
  5. Pretty simple really, the Voodoo Custom should be in game! In Marksman's initial suggestion to expand the dealership stock, he listed the Voodoo Custom as being one of the cars that should be added. A number of people, myself included, specifically mentioned the Voodoo Custom in the comments as being something that should be in game. The suggestion was accepted and the dealership stock was expanded, happy days. But for some reason the Voodoo Custom still isn't in game. I don't really see the reason for not adding the Voodoo Custom specifically. Many of the other Customs are in game, including the Donk which looks kinda ridiculous. So I suggest we add the Voodoo Custom.
    1 point
  6. CHARACTER KILLS AND ILLEGAL ROLE-PLAY INTRODUCTION Hey everyone, as the title states this post is going to centered around character kills. I want to open a dialogue between myself and the community to try and get a feel for what everyone thinks. This is obviously a controversial topic and opinions vary for different reasons, but regardless I think since we’re in the conception of our server it is better to bring it up now than later. I’ve already made two suggestions that include CK’s and one was forwarded, I have a few more applications in mind for CK’s and they all tie in with illegal role-play. POLICE INFORMANTS This is something that has always bothered me, especially during my four years in LSRP. In two of the factions I was a part of we had various people turn “rat” and spill info to the police to feed our casefile. Whatever reasons they had for it is beside the point, but one thing that bothered me was that out of five times I can recall we had killed all the rats one way or another and it stood only as a PK. This doesn’t make sense to me for a few reasons First, becoming a police informant is no joke. Not only is your character instantly at risk, but you potentially can be that “nail in the coffin” of a great faction whom will shut down because of your actions. That’s a lot of power for one person to poses. People put years into factions and for someone to have a character that was around for maybe 1/8th or less of the faction’s life bring it down makes no sense to me. Especially when you see people doing it majority of the time for OOC reasons. This leads me into my first suggested application of a CK. 1. When and if your character turns witness/rat for the police or any government agency, your characters automatically eligible for a CK if the faction you are ratting on finds out and kills you. That means that, regardless if you signed an OOC CK clause or not, you are to be CK’d upon your characters death. Obviously, the faction must provide proof of how they know which will be kept between them and the FM team or handling admin. To me, this is fair. If one player can take down a faction, then a faction should be able to permanently remove that player from the server. NOTE: Proof will be required of your knowledge IC that someone is ratting. MUDERING POLICE This may come as a surprise to some of our PD friends but one thing that bothers me to the utmost is people going on rampages and killing cops in shootouts/busts or whatever. Regardless I think that both players in illegal role-play and police officers should be held accountable for the risks they put themselves at, so I suggest the following. 2. During a shootout with police departments, if the player(s) kills an officer or federal law enforcement agent then a Character Kill Scenario is initiated. This would mean that whatever officers are killed will be CK’d and if the player is killed he will also be CK’d. If the player kills an officer and escapes, he will remain eligible to be killed by PD from that point on in any other scenario if he’s on that character. 3. Also, if you kill a police officer and surrender, the department has the right to CK jail your character for that crime instead of enacting the regular penal code. My reasoning behind this is simple, I’ve seen more cops die in this game than I have in real life on the news. Criminals do not often kill police, especially not as much as in the past on LSRP or other role-play servers. It’s very serious to kill a cop and if your character is willing to take that chance, he needs a serious consequence to follow that decision. INTERFACTION MURDERS This one is the most important to me because I think that a single player needs to accept more consequence in illegal role-play. Looking back at the past most of you can probably think of a time when a member of a faction was killed by leadership and not forced to CK because there was no private message stating he accepted it. I’ve always thought that rule to be very much bullshit. Here’s what I suggest. · When a player joins any (official or unofficial) faction and role-plays with them for longer than one month they are automatically eligible per the faction leaders request to be CK’d by any other member of the faction. This means that they can order fellow faction members to CK you or they can do it themselves. · However, if the faction leaders have not explicitly OK’d this killing of your character IC, and someone murders you in the faction whom is not faction leadership, you will not be forced to CK. NOTE: The above gives power only to the leaders to CK their members, and not vice versa. The reason I give this power to only the faction leaders is not to protect them or anything along those lines, but to avoid players joining for a month for OOC reasons and then CKing off leaders to shut down factions. When it comes to members CKing faction leadership I do present the following suggestion. · Faction members may CK the faction leader(s) if they gain the IC support of at least 80% of active members in the faction. A player is considered a member after at least three months of active role-play within that faction. What this will do is allow for coups to happen for a reason greater than just one person seeking power. I personally don’t agree with the realism of that scenario within a role-play setting. Everyone in every faction wants to have power and claiming you want to coup for that reason alone isn’t enough in my opinion, especially to warrant a CK. Whether an illegal faction is new or old, they should be considered dangerous by any single player. But like I say above, with the support of 80% of the faction, there is more cause because clearly the leader is unfit to rule ICly and a leadership change may be warranted. NOTE: Proof will be required of all IC support for the coup. Proof will be required when CKing faction members on leaderships orders (both of the order itself and that the person has role-played in your faction for over month). CONCLUSION Alright, so most of you are probably thinking these are radical ideas but to be very honest illegal role-play is far too easy to exist in. Which to me is the root cause of the lack of civilian and legal role-play that I think we are missing out on. This system and series of suggestions makes it more difficult to survive in illegal role-play, but still makes it easy to enter it. I think that is a very fair trade off. There should be much more risk when it comes to illegal role-play and these scenarios make people think twice about actions that have serve outcomes on other players. TLDR · Police informants are eligible to be Character Killed from the moment they start interacting with police, by their faction. · Murdering police officer’s results in a permenant state of CK eligibility between yourself and the police department. Meaning that both the murdered officers will be CK’d and you as a player will be CK’d if killed, or CK jailed if captured after killing an officer. · Leadership has full authority to order the CKs of their faction members for any given IC reason, after that member has participated in faction role-play for over a month. · Members can CK out leadership of their faction with the support of 80% of their faction’s member base. A player is considered a member after a month of role-playing with the faction.
    1 point
  7. Good stuff, good luck with this mate!
    1 point
  8. Update #70: 800 new furnitures (thanks @Missi) 12 new interiors Admins can now mute and unmute Players can set /attributes and /examine each other Car whisper: Use /low in a sealed car to keep the conversation discreet Talking system improvements: If you're on a call, regular chat and /low will go through the call. /t added to skip the hand animations and active calls; /lower added for a smaller range (skips hand animations and active calls, too). All talking types have the fading effect - the distance from the sound is reflected through the darkness of the chat message Improvements: /ame now shows the sender their emote in the chat (sender only; not sorrounding players) You can use /p to pick up calls, /h to hang them up
    1 point
  9. Forgot to mention I was playing it cracked. Anyway I'll need some good guy like @Justus to help out with some paper
    1 point
  10. Add me up on steam and let's get a game going! http://steamcommunity.com/id/13378883/
    1 point
  11. Perhaps the timer could be extended longer than 30 minutes.
    1 point
  12. To add onto this something else cool to see would be light trucks being added to the rental options.
    1 point
  13. the XX means that we don't know how much it can carry. if you buy it and find out please post in here so we can update the list! :)
    1 point
  14. ^ Yeah, that shit's ridiculous. Slimek's media is on point.
    1 point
  15. I have just a piece of advice; don't use fucking radios as an illegal faction, if you want to be taken seriously.
    1 point
  16. This is something that I feel has been an issue since the start of the game. Being a civilian is boring and has little to know interaction with actual people, like it was stated above you're either a criminal or a government worker. If you aren't either of those you may run a legal faction but few of those last long and are successful. I think this is the case for two reasons. 1. Nobody wants to come into a game and role-play what they live in real life, everyday. Going to a job and working, coming home and paying bills etc. People want to be the people they can't be in real life, I think that's what makes this type of role-play attractive in the first place. 2. Being an actual civilian in this game has no value, you just drive from checkpoint to checkpoint and do your script jobs. Hangout at the mall with people and drive a nice car to show off, ain't much fun if you ask me. So, how can you fix this? I got no clue, but I think that the solution to make civilian RP more inviting and fun is going to be hard to come up with. Think about how intricate our illegal role-play and government systems are, we'd need to add a whole new system to support Civilian RP. I'm glad this was brought up though, maybe it's time a server does focus a lot of their resources into at least improving the situation that is civilian RP. I think part of the problem is that being in the government and being in illegal factions is far more easy than it should be. If anyone has read my previous suggestions I often incorporate CK's as a consequence in illegal role-play and that's because I think that is pretty much the only thing anyone fears in this game. Without fear, people do whatever they want and naturally will RP unrealistically without thinking about what could happen to their characters. Anyway, I guess what I'm trying to say is part of the problem could be fixed by making illegal and government role-play a bit harder, maybe a lot harder. I know that AVRO's economy system of dirty and clean money is a huge step in the right direction. Because in real life you can't sell a load of guns for 500,000 and go buy a house that same week. But yeah, I agree this needs to be worked on.
    1 point
  17. Most of us probably have been stranded without direct access to their vehicle which can be frustrating. My idea is to add more car rentals at convenient places to compensate for that, I am aware that there is a Taxi service but it is pretty much none existent. I'd love to hear some feedback.
    0 points
  18. 0 points
  19. I bought that game, but they had no multiplayer so I refunded. Now they have multiplayer RIP.
    0 points
  20. I agree, only because it would change the outlook of the game and prevent people from jumping straight into that "criminal life" type of RP, it would eliminate the ultra ego PD possesses and force them to RP safely and properly, they wouldn't be able to jump online at night and just look for shootouts, instead they'd have to RP like everybody else. It would add a serious type of realism and in my opinion change the server for the better. A "shots fired" from PD would be a serious shots fired that everybody needs to be aware of instead of twenty shootouts a day that typically happens. Not only that, it would encourage civilian RP due to people not being at risk of CK, criminals would become smarter and so would cops. Would be a very interesting rule that could be implemented. This system will showcase unrealistic RP, of course spending money on a name change constantly is a pain, but if you need to do that than you're RPing unrealistic and you'll be forced to RP a proper life for your character. +1
    0 points
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