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What type of business do you feel is missing from the server?


Vassilios

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7 hours ago, m1m1m1 said:

You just said your bar only survvies on the feature you just called money farming. Is it godsent or moneyfarming, pick one.

Having a high entrance fee, high drink prices and on top of that the government subsidies is money farming. When staff members get paid shit and club owners make mils that's a problem. Sure it might be kind of realistic but at the same time there's an issue with the server and money.

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2 hours ago, Vassilios said:

Sure it might be kind of realistic

 agree with you up until this point, don't give anyone this fuel for the argument, it's completely invalid in this context

 

these employees aren't playing to just work, they're playing this server in their free time for a good time and to make some steady income, and if that means slightly breaking the realism of company pay structures then that's what should happen

 

and if the business owner is just above breaking even or, at most, steadily making back on their investment then that's fine too, because they're supposed to have acquired that business for the sake of roleplay in the first place and they should be sweated on that basis, they already get money spawned from thin air for people entering, why be more greedy?

 

before anyone accuses me of being some kind of business hater, i owned two bars myself in 2018, i made some money but mostly had them for players to find other players when the server was low on players

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5 hours ago, shaobadman said:

 

these employees aren't playing to just work, they're playing this server in their free time for a good time and to make some steady income, and if that means slightly breaking the realism of company pay structures then that's what should happen

 

What we really need in the nightlife/bar/club industry is managers/owners who are more appreciative of the efforts of workers. There's a non-zero subset of the nightlife management circles that really thinks that bartending really is a job that is non-essential to a Club, and that it can be easily done, and it justifies some horrible pay. Then you see desperate ads asking for bartenders last minute and you wonder why.

 

I'm a complete advocate for a sort of co-operative system when it comes to Clubs/Bars, and in splitting the winnings semi-evenly (adjusted for costs of stocking and the profit of the manager, obviously). I'm the resident DJ at Ji-Ok and I get paid very handsomely there, as I know are the bartenders and security, to the point that I'm aware that @Crocker pretty much breaks even with some profit on top on most nights for the manager, while he's gotten to be on the floor and enjoy a club night that pretty much runs itself because they've secured a stable of workers that are looking forward to work there, which further makes it so the staff become known faces to the patrons, who come for the familiar atmosphere.

 

It all pays dividends in the end, and people feel like they're all a part of the project.

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13 hours ago, ScarletRose said:

Not exactly 'missing' from the server, just not as common as I'd like it to be. Just more arcades. Arcades are fun. Especially when you win prizes and you get plushies. Arcades really fit my character, it's a shame there's only like 2-3 arcades I know of that open every now and then. And if I'm not mistaken, the server has updated to include the Casino Heist update from GTA Online that changes some building exteriors to look like Arcades. So it shouldn't be too hard for people to just make one of those into an active business. I know Pixel Pete has already done just that, I am grateful for it. I'd still like to see more arcades spread around the map though.

As for actual businesses that are actually missing from the server that I'd like to see. Pet stores are one. Not only so we can RP buying a pet instead of just spawning one in out of thin air one day, but we can then go buy pet food and brushes and stuff. Maybe they can offer grooming services as well. That would allow for some pretty good RP, especially for those characters who own pets and really RP them being part of their character's development.

 

Pet stores wouldn't make sense unfortunately. We're more likely to see a zoo in-game (I'm not opposed to it) than a pet store, because then at least the animals have a purpose.

 

I'm surprised that we have an extensive CEF system yet we don't have any actual arcade games. You would think that we'd make our own arcade games using CEF already, but for now it's just /me's, /do's, /flipcoin, and /dice.

 

 

9 hours ago, shaobadman said:

 agree with you up until this point, don't give anyone this fuel for the argument, it's completely invalid in this context

 

these employees aren't playing to just work, they're playing this server in their free time for a good time and to make some steady income, and if that means slightly breaking the realism of company pay structures then that's what should happen

 

and if the business owner is just above breaking even or, at most, steadily making back on their investment then that's fine too, because they're supposed to have acquired that business for the sake of roleplay in the first place and they should be sweated on that basis, they already get money spawned from thin air for people entering, why be more greedy?

 

before anyone accuses me of being some kind of business hater, i owned two bars myself in 2018, i made some money but mostly had them for players to find other players when the server was low on players

 

@Vassilios

 

Agreeing with this point. I've owned several business too, and I can say that I've stopped opening them because they were so broken — I earned more money than I should've, and it just influenced me to be greedy. Owning a business should not be this easy, and I would have thought that the system would have changed by now, but it hasn't by much.

 

I can understand making a profit and paying employees for their work, but there's a clear line between a just pay, and getting overpaid. I'd be happy to simply have a business, pay my employees a fair amount and take home enough to pay the bills and fill my pocket a bit. If I get $200k a night to myself then why should I bother doing anything else? When money is simply handed to you, you'll get bored and have nothing else to do.

 

The challenges are what makes this server fun. Granted, some businesses have increased their drinks prices to break even in the past (before the government pay), but now businesses can frolic without a substantial loss. So far I've only seen one bar in the city that isn't greedy, yet it wasn't very popular (shoutout to IKIGAI, best atmosphere and owner is sick).

 

3 hours ago, Koko said:

 

What we really need in the nightlife/bar/club industry is managers/owners who are more appreciative of the efforts of workers. There's a non-zero subset of the nightlife management circles that really thinks that bartending really is a job that is non-essential to a Club, and that it can be easily done, and it justifies some horrible pay. Then you see desperate ads asking for bartenders last minute and you wonder why.

 

I'm a complete advocate for a sort of co-operative system when it comes to Clubs/Bars, and in splitting the winnings semi-evenly (adjusted for costs of stocking and the profit of the manager, obviously). I'm the resident DJ at Ji-Ok and I get paid very handsomely there, as I know are the bartenders and security, to the point that I'm aware that @Crocker pretty much breaks even with some profit on top on most nights for the manager, while he's gotten to be on the floor and enjoy a club night that pretty much runs itself because they've secured a stable of workers that are looking forward to work there, which further makes it so the staff become known faces to the patrons, who come for the familiar atmosphere.

 

It all pays dividends in the end, and people feel like they're all a part of the project.

 

I'm waiting for the day where I disagree with you and we have a falling-out.

 

Surely there must be some auto-pay system for businesses when employees are working? If anything, employees should be paid similarly to how 24/7 workers and taxi drivers get paid ($4,000 per hour for a maximum of 3 hours).

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10 minutes ago, Aquila said:

 

If the numbers are actually up to 200k a night then that needs to be looked up by the administration team. It makes no sense to me that a club makes this much and sometimes the money doesn't even go into circulation because it's kept by the owners to stack up.

 

I would propose for businesses to have to apply for the business money for once, for example any business that is considered small in size should get a grant. Meanwhile bars that are the size of a large warehouse shouldn't be needing it.

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5 minutes ago, Vassilios said:

If the numbers are actually up to 200k a night then that needs to be looked up by the administration team. It makes no sense to me that a club makes this much and sometimes the money doesn't even go into circulation because it's kept by the owners to stack up.

 

I would propose for businesses to have to apply for the business money for once, for example any business that is considered small in size should get a grant. Meanwhile bars that are the size of a large warehouse shouldn't be needing it.

 

$200,000 per night was just a gross exaggeration on my part. I believe some businesses actually yield between that and $500,000 per week, but someone correct me if I'm wrong.

 

I've spoken to a fair amount of ordinary players whose characters have $1 million in their bank, but they make up maybe 3 out of every 10 players, maybe. I know this is going to sound like I'm a broken record from 2018, but businesses do make a significant amount of cash from entry fees, drink/food prices, and the government money on top of it (even if nobody buys anything, the businesses still make money).

 

The process to getting a business seems tedious, but it seems like it's still fairly easy to make money from it. When I leased the Vanilla Unicorn years ago, I've made back the lease money in a couple days, which was just crazy, especially since I didn't mark up my drinks since I made them myself. The second time I ran it, I just made my money back and haven't bothered to open it because my employees weren't around — this was not good of me, obviously, but it's an example of why the business system needs more drastic changes.

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9 minutes ago, Aquila said:

 

$200,000 per night was just a gross exaggeration on my part. I believe some businesses actually yield between that and $500,000 per week, but someone correct me if I'm wrong.

 

I've spoken to a fair amount of ordinary players whose characters have $1 million in their bank, but they make up maybe 3 out of every 10 players, maybe. I know this is going to sound like I'm a broken record from 2018, but businesses do make a significant amount of cash from entry fees, drink/food prices, and the government money on top of it (even if nobody buys anything, the businesses still make money).

 

The process to getting a business seems tedious, but it seems like it's still fairly easy to make money from it. When I leased the Vanilla Unicorn years ago, I've made back the lease money in a couple days, which was just crazy, especially since I didn't mark up my drinks since I made them myself. The second time I ran it, I just made my money back and haven't bothered to open it because my employees weren't around — this was not good of me, obviously, but it's an example of why the business system needs more drastic changes.

I'll be honest here too and say that I made the money I invested into the bar + mapping in a week. Granted the bar is small and I mapped it myself.

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8 minutes ago, Aquila said:

 

$200,000 per night was just a gross exaggeration on my part. I believe some businesses actually yield between that and $500,000 per week, but someone correct me if I'm wrong.

 

I've spoken to a fair amount of ordinary players whose characters have $1 million in their bank, but they make up maybe 3 out of every 10 players, maybe. I know this is going to sound like I'm a broken record from 2018, but businesses do make a significant amount of cash from entry fees, drink/food prices, and the government money on top of it (even if nobody buys anything, the businesses still make money).

 

The process to getting a business seems tedious, but it seems like it's still fairly easy to make money from it. When I leased the Vanilla Unicorn years ago, I've made back the lease money in a couple days, which was just crazy, especially since I didn't mark up my drinks since I made them myself. The second time I ran it, I just made my money back and haven't bothered to open it because my employees weren't around — this was not good of me, obviously, but it's an example of why the business system needs more drastic changes.

I also think the changes to the business entry system creates a lag in business openings. Now that it's $1000 per person entered up to 40 people, but every 48 hours, you see bars/clubs staggering openings because they make no money if they get all 40 people in one night. They just don't open up the next night because it costs them money to run bartenders and other staff. I feel this is counter productive to ensuring a healthy ecosystem for businesses, workers, etc.

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I need to stop this annoying habit of replying to every post, but sometimes I can't resist.

 

19 minutes ago, Vassilios said:

I'll be honest here too and say that I made the money I invested into the bar + mapping in a week. Granted the bar is small and I mapped it myself.

 

And you are very well within the right to do so.

 

You're not exploiting or breaking rules by making money like this, but the issue is that it's very possible to make money easily this way. I learned recently that, unfortunately, it's seen as non-RP to do odd-jobs like work in 24/7's and drive cabs around, while it's fine to run a business and make much more with less effort. That's why I feel a certain way about the business system.

 

18 minutes ago, Italiano said:

I also think the changes to the business entry system creates a lag in business openings. Now that it's $1000 per person entered up to 40 people, but every 48 hours, you see bars/clubs staggering openings because they make no money if they get all 40 people in one night. They just don't open up the next night because it costs them money to run bartenders and other staff. I feel this is counter productive to ensuring a healthy ecosystem for businesses, workers, etc.

 

I'd personally say that they should get rid of the government bonus. There's already enough incentives to run and open bars and clubs, to the point where we no longer need an old system like the government bonus one.

 

6 minutes ago, Brett Love said:

More custom item shops focusing on luxury goods and jewelry.

 

a fine dining restaurant, all we have is bars and casual places.

 

The server actually had quite a few fine dining establishments some time back, before the food creation system was even a thing (not to brag but my creation system would've made RP interaction so much cooler). I'm not sure why there are almost none around now though.

 

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