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Flanders

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Everything posted by Flanders

  1. Portrait numero dos. This time I think it came out stellar. Portrait of a friend's cop character: Final Product: Original Reference:
  2. To make the process more transparent, my final result is not just what was spat out of the machine. To get to the following initial result, took a fuck ton of tweaking of just about every setting I have access to: (pic of the folder of all my failed attempts) Then that was upscaled, and refined using some more techniques, till I got to this: You could argue that I lost a bit of the original reference picture's facial features in this process, but I think I got to a good trade-off of realism and accuracy to the source material. Then I took it into photoshop and made some manual edits (mainly to the nose-bits of the glasses since it looks all fucked up in the unedited picture.) Mostly correcting the lighting to bring out more detail.
  3. In this thread I will post my experimentation with turning reference photos of GTA World characters into what appear to be real-life portraits, using my own build of Stable Diffusion image generation. I'm open to doing this for other people's characters, as a matter of fact it helps feed my training data. Please let me know what you guys think, and if you have any feedback. If enough people want me to do this for them I may monetize it in-game somehow (under the veil of a photography service or something idk.) For my first submission, I've got my own character, Bae Jung-Hwa. Final Product: Original Reference Image:
  4. Very comprehensive read on the internal judgment factors of illegal rp quality, thanks for disclosing.
  5. Preamble: This is being suggested because I believe there's a lack of availability of options for legal-siding players to defend themselves against would-be criminals. In the real world there exist a plethora of self-defense tools for a concerned person to select from that isn't packing around a whole gun. In American society not everyone pulls a strap around because those options exist as safer, less lethal alternatives, whereas CCW people are a nicher side of the population that typically excuse their fascination of guns with self-defense. The broad majority of the non-criminal population doesn't carry around guns. This has already been partially attempted to be solved by the fact that you need to have certain OOC requirements of your character to be able to acquire a PF and a CCW license, but I don't think that's enough. I believe if alternative, meaningful options like the two I'm suggesting below are presented, the oversaturation of guns will dwindle. Everyone having guns isn't conducive to roleplay, nor is it realistic. The Actual Suggestion: I'm proposing two new items. Both of these are weapons you equip on the weapon wheel, and can be bought somewhere. Specifically how or where I'm not sure of as of writing, but it seems like a trivial problem to figure out. Mace/Pepper Spray - An item with a light weight and a fuel deposit. When equipped, it operates similar to a gun. You have to right click to aim, and then left click to fire. Holding down mouse1 will release a stream of liquid with a short to moderate range. Anyone who hits contact with this stream above the chest will have several negative de-buffs applied to them, including the following: - The player's vision is blurred heavily, and the drunk woozy effect is applied. A red screen also tints the player's vision. - The player's punch melee attack damage is reduced by half. - The player's ability to aim weapons is severely hindered, either by an extreme sway effect or through just randomizing the bullet spread to be really really high. Along with these effects, when a person is sprayed with Mace an automatic injury ticks in their injury box, stating, ' This person has the signs of having been sprayed by mace. ' This is due to the fact that a large majority of Mace manufacturers will stain their products either with chemicals that stick to skin and clothes, or with glowing chemicals that are extremely visible in the dark. Stun Gun - The Stun Gun operates similar to the taser, but rather than being a ranged weapon it's a melee one. It has the animations for the flashlight attack (or something similar/better, I'm not a dev) and when it successfully strikes someone it applies the taser effect to them, which is already scripted in with the regular taser. The stun gun does no/very little damage. In conclusion, think about how many situations that turn physical can be easier defused with one of these two options rather than heading immediately to lethal, character-ending force. There's so many more options than using guns, and the current implementation of nearly every active character having a firearm of some kind is unrealistic and unfun. These alternative options are more useful, and less lethal than firearms. Please debate your opinions in the comments as is with suggestions, give a negative or a positive rating depending on your opinion, and thanks for your consideration.
  6. Is this still active? Offering 30k. (( @partyboy))
  7. Offering 80k, email me at [email protected] if you wanna talk further. ((forum pm))
  8. Everything except the bubblegum here looks good
  9. 1256 Palomino Avenue Apt. 304 One bedroom, one bathroom. A pad suitable for one occupant. The space brings about a lot of charm, and all the furniture (minus the records and hi-fi equipment) is provided. There are no scratches or damages to the walls or any of the furniture, I keep the place in tip-top condition. The apartment building has a communal washer and dryer. (( This is an apartment building with a mapped lobby, which is desirable. )) Property Information: Starting Price: 150,000 Buyout: 304,976 Interior: Please contact my email at [email protected] ((forum pm)) for more information.
  10. Short description: Basically just a way to highlight your own text when you're typing it out, allowing you to copy it to be re-pasted later. Detailed description: Eg. triple clicking your active text that you're typing would highlight all the text, allowing you to do whatever you wanted with that. Or just clicking and holding down your mouse, any standard way that you might highlight a set of text. Please let me make this clear that I'm not suggesting you being able to highlight any text in the chat box, just what you currently have typed before you send it. How would your suggestion improve the server? This is a quality-of-life thing. There have been countless incidents in the past where I will be typing out a message or an emote and are interrupted by an out-of-character message or some other reason that I might not want to send what I'm currently typing, but I don't want to have to re-type it later because I still intend to send said message when possible.
  11. I would like to take my own photos without having to hire a photographer +1
  12. 4/10 uninteresting use of animated profile
  13. Short description: I am proposing a change to how naming on the server operates. Rather than having 'John Doe' appearing on top of your character's head for every player, instead you would have: (#) Unknown - H: [] | W: [] | A: [] - - EX: [] - # - Your ID number for the session H: - Your player's approximate height. W: - Your player's approximate weight. A: - Your players' approximate age. EX: Extra identifying information, inserted manually by the player. Character limit of ~80. This is similar to what you would put in your /attributes, but heavily TL;DRd for quick identification of different individuals. An example of a filled out name would be as follows - (81) Unknown - H: 5'10-6'0 | W: 160-180lb | A: 20-23 | - - A wide-framed man with a rough face and a shining bald head. He stands with an imposing gait. - the EX information would remain hidden unless your cursor was directly on top of the player's hitbox. This would be to avoid visual clutter. Additionally, if you so choose, you could decide whether or not you saw the H,W,A information with a command such as /togglecharinfo, or similar. Of course, not everyone would show up as 'Unknown'. On a character-to-character basis, you are able to reveal your name to other players through the command /revealname (shorthand /rn) as well as 'yell' your name with /revealnameshout (shorthand /rns), and finally, whisper your name to someone else with /revealnamewhisper [id] (shorthand rnw [id]). Revealing your name would remove the Unknown status that others would see, and replace it with your actual name. Commands to add: As stated above, I've suggested a few commands. Their usage is elaborated on above - /togglecharinfo /revealname (shorthand /rn) /revealnameshout (shorthand /rns) /revealname whisper [id] (shorthand /rnw [id]) How would your suggestion improve the server? I've suggested this for a few reasons. My original inspiration for this suggestion stems from another suggestion about aliases and meta. There seems to be a consistent problem surrounding how naming is presented on the server OOC, ranging from concerns of people metagaming other's names, to just difficulties remembering who you actually know and who you don't. Firstly, there is the ongoing concern about a person metagaming an individual's name from their OOC nametag, which can result either conciously or even subconciously in changing your actions because you know someone's history or their intent based on their identity. This would help alleviate this problem. I personally have trouble OOCly remembering who I do and do not know on a named basis, and will oftentimes accidentially say someone's name when I shouldn't ICly know it or vice versa. This system makes it blatently clear who you do and do not know. Of course there's the argument about knowing someone's face but not knowing their name, and I believe the EX. attributes can assist with that. I've seen this system work for years on other roleplay servers, and once it is adopted and people understand how it works, it is a great tool to prevent meta and increase quality of life on all sides of a name-based interaction. I imagine this suggestion might be controversial because it is a relatively big change to how the server works, but I believe in the long-run the pros would outweigh the growing pains associated with people now needing to remember to recognize someone after telling them your name.
  14. I think this is a great suggestion, and should be available for every player. Although, I think it should be approved by an admin beforehand. Something simple like: ' /requestfakename [name] [reason] ' that resets upon reconnecting, dying, or being able to change your name back to default yourself with /restorename
  15. it's weird finding nebulous gamers on here. people move on i guess
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