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Found 3 results

  1. Tulburate by the past, destroyed by the present, killed by the future. The man trying to find reason within people. Nothing shall remain hidden from the truth.
  2. Torian Mcclain also known as SK The Gunman. Picture of CPL. Yazmin Graham; Camp Pendleton OSD, aged 21 (Left) ~ Picture of United States Corps Marine Veteran Yazmin Graham; Chamberlain Hills Village SLS, aged 23 (Right)
  3. Preamble: This is being suggested because I believe there's a lack of availability of options for legal-siding players to defend themselves against would-be criminals. In the real world there exist a plethora of self-defense tools for a concerned person to select from that isn't packing around a whole gun. In American society not everyone pulls a strap around because those options exist as safer, less lethal alternatives, whereas CCW people are a nicher side of the population that typically excuse their fascination of guns with self-defense. The broad majority of the non-criminal population doesn't carry around guns. This has already been partially attempted to be solved by the fact that you need to have certain OOC requirements of your character to be able to acquire a PF and a CCW license, but I don't think that's enough. I believe if alternative, meaningful options like the two I'm suggesting below are presented, the oversaturation of guns will dwindle. Everyone having guns isn't conducive to roleplay, nor is it realistic. The Actual Suggestion: I'm proposing two new items. Both of these are weapons you equip on the weapon wheel, and can be bought somewhere. Specifically how or where I'm not sure of as of writing, but it seems like a trivial problem to figure out. Mace/Pepper Spray - An item with a light weight and a fuel deposit. When equipped, it operates similar to a gun. You have to right click to aim, and then left click to fire. Holding down mouse1 will release a stream of liquid with a short to moderate range. Anyone who hits contact with this stream above the chest will have several negative de-buffs applied to them, including the following: - The player's vision is blurred heavily, and the drunk woozy effect is applied. A red screen also tints the player's vision. - The player's punch melee attack damage is reduced by half. - The player's ability to aim weapons is severely hindered, either by an extreme sway effect or through just randomizing the bullet spread to be really really high. Along with these effects, when a person is sprayed with Mace an automatic injury ticks in their injury box, stating, ' This person has the signs of having been sprayed by mace. ' This is due to the fact that a large majority of Mace manufacturers will stain their products either with chemicals that stick to skin and clothes, or with glowing chemicals that are extremely visible in the dark. Stun Gun - The Stun Gun operates similar to the taser, but rather than being a ranged weapon it's a melee one. It has the animations for the flashlight attack (or something similar/better, I'm not a dev) and when it successfully strikes someone it applies the taser effect to them, which is already scripted in with the regular taser. The stun gun does no/very little damage. In conclusion, think about how many situations that turn physical can be easier defused with one of these two options rather than heading immediately to lethal, character-ending force. There's so many more options than using guns, and the current implementation of nearly every active character having a firearm of some kind is unrealistic and unfun. These alternative options are more useful, and less lethal than firearms. Please debate your opinions in the comments as is with suggestions, give a negative or a positive rating depending on your opinion, and thanks for your consideration.
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