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Reconsider the decision (veto) to legalize weed


mj2002

Reconsider the veto on legislation to legalize weed  

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Who illegalized weed in a Los Angeles based server? Whoever that was, follow these steps for me below.

Go the task bar in the bottom left and type in "Reset This PC"; Keep following these steps until your resetting your computer. Once complete, unplug the power cord along with the rest of the cords. Make sure to package them neatly. I want you to bring your PC out to the nearest shipping store, buy a box. Package all the items up and once you do that ship it off to a random address. I promise you'll thank me later.

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As far as I know, the entire reason for the restriction of legalization relates to its “impact” on the illegal market. Personally, I think this argument roots from misperception. 

In reality, and very easily would naturally happen in game, it is very common for legal states, both medical and recreational, to have their black markets improve in certain aspects after the fact. For example, in perhaps the two most well known and oldest states, California and Colorado, the black markets have not only expanded in quantity, but the quality has improved and prices have gone down. It has also resulted in a lot of foreign-based organizations being pushed out or limited in certain markets, as it has also become more cost feasible and now legal. 

In California, the past few years have seen a marked rise in actual *illicit* dispensaries, a thing that is only enabled by legalization. These are especially prominent in LA County, where a multi-agency task force exists specifically to combat these dispensaries. 

Both these illicit dispensaries and legal dispensaries may be connected to illicit markets, knowingly or unknowingly. This is absolutely relevant in the faction context, as, say for an applicable real life example, Armenian Power has multiple members who outright own legal dispensaries, and others who work at them. They are also major players in the states marijuana market. 

Criminal organizations can be involved in them, there are plenty of cases of legitimate dispensaries buying product off illicit markets, and same vice versa, criminals can go into rec dispensaries and buy weed all they want unless they’re banned, unless it’s a med state but if they have a med card its fine also.

This, again, only enabled by legalization, inherently adds multiple new facets of possible roleplay to the entire weed scene, with literally thousands of variations of scenarios possible.

Since there is no actual wall built here, the belief that it will impact prices, quantity, or the roleplay opportunity for the black market is a misperception. There would absolutely be a time of adjustment, that’s true since it’d be a big change, but once it’s flowing the benefits far outweigh the negatives once its flowing right.

 

Sticking to legalization itself, what does it offer?

Well, a whole new industry in game. Yes, an industry. I note this because it is very important. Currently, there exists absolutely no portrayal of a *full* industry. We have companies that exist within one, and some corporations that have their hands in multiple different ones. Although we do not have a single industry entirely portrayed in game. 

Legalization of weed in game changes this entirely. For it to happen in game, the entire industry would have to be portrayed. Growers, transporters, specialist security firms, a whole new scene for marketing, budtenders, people who do extractions, packers, trimmers. So on so forth. It opens the opportunity for at least 5 areas that could singularly act as companies or exist within one (dispensaries, storage warehouse, growing facility, transportation, corporate structure).

This itself adds over 50 different job opportunities in this new fully portrayed industry. More than exist in portrayal and script jobs already, combined. For a non-industry player, this also opens a very relevant and applicable avenue of roleplay, medical marijuana use. 

Further, this adds an entire new applicable style of marijuana growing to the game since it would have to be on a level to apply businesses, so instead of the same 4 methods that have been done forever (basement, closet, just randomly around an interior, garage) a new style is added to the mix.

 

I could go on for days but that’s probably the best way to short form it.

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All honesty though, whoever did come up with the idea needs to do more research into the lore were supposed to be portraying as in the city wise. Especially with laws. It literally makes no sense for weed to be illegal if were supposed to be portraying Los Angeles. It literally just doesn't make any sense, no need for a argument about it to me.

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8 minutes ago, Midwest said:

As far as I know, the entire reason for the restriction of legalization relates to its “impact” on the illegal market. Personally, I think this argument roots from misperception. 

In reality, and very easily would naturally happen in game, it is very common for legal states, both medical and recreational, to have their black markets improve in certain aspects after the fact. For example, in perhaps the two most well known and oldest states, California and Colorado, the black markets have not only expanded in quantity, but the quality has improved and prices have gone down. It has also resulted in a lot of foreign-based organizations being pushed out or limited in certain markets, as it has also become more cost feasible and now legal. 

In California, the past few years have seen a marked rise in actual *illicit* dispensaries, a thing that is only enabled by legalization. These are especially prominent in LA County, where a multi-agency task force exists specifically to combat these dispensaries. 

Both these illicit dispensaries and legal dispensaries may be connected to illicit markets, knowingly or unknowingly. This is absolutely relevant in the faction context, as, say for an applicable real life example, Armenian Power has multiple members who outright own legal dispensaries, and others who work at them. They are also major players in the states marijuana market. 

Criminal organizations can be involved in them, there are plenty of cases of legitimate dispensaries buying product off illicit markets, and same vice versa, criminals can go into rec dispensaries and buy weed all they want unless they’re banned, unless it’s a med state but if they have a med card its fine also.

This, again, only enabled by legalization, inherently adds multiple new facets of possible roleplay to the entire weed scene, with literally thousands of variations of scenarios possible.

Since there is no actual wall built here, the belief that it will impact prices, quantity, or the roleplay opportunity for the black market is a misperception. There would absolutely be a time of adjustment, that’s true since it’d be a big change, but once it’s flowing the benefits far outweigh the negatives once its flowing right.

 

Sticking to legalization itself, what does it offer?

Well, a whole new industry in game. Yes, an industry. I note this because it is very important. Currently, there exists absolutely no portrayal of a *full* industry. We have companies that exist within one, and some corporations that have their hands in multiple different ones. Although we do not have a single industry entirely portrayed in game. 

Legalization of weed in game changes this entirely. For it to happen in game, the entire industry would have to be portrayed. Growers, transporters, specialist security firms, a whole new scene for marketing, budtenders, people who do extractions, packers, trimmers. So on so forth. It opens the opportunity for at least 5 areas that could singularly act as companies or exist within one (dispensaries, storage warehouse, growing facility, transportation, corporate structure).

This itself adds over 50 different job opportunities in this new fully portrayed industry. More than exist in portrayal and script jobs already, combined. For a non-industry player, this also opens a very relevant and applicable avenue of roleplay, medical marijuana use. 

Further, this adds an entire new applicable style of marijuana growing to the game since it would have to be on a level to apply businesses, so instead of the same 4 methods that have been done forever (basement, closet, just randomly around an interior, garage) a new style is added to the mix.

 

I could go on for days but that’s probably the best way to short form it.

Not reading all that. It don't make sense at all to roleplay illegalization of weed. I understand the whole conception of it impacting roleplay since it's been illegal, but it'll be for the better if we change it because it honestly don't make any sense in our lore compared to what were supposed to portray. This server needs a bunch of change as a bunch of things doesn't make sense in our lore, this can be a start. The whole illegalization of weed in the portrayal of Los Angeles, is dumber then a mallrat that makes millions after owning a bar in this server.

Edited by SLIME ALLEGIANCE
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8 minutes ago, SLIME ALLEGIANCE said:

All honesty though, whoever did come up with the idea needs to do more research into the lore were supposed to be portraying as in the city wise. Especially with laws. It literally makes no sense for weed to be illegal if were supposed to be portraying Los Angeles. It literally just doesn't make any sense, no need for a argument about it to me.

 

 

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10 minutes ago, Zani said:

 

 

Y'all pick and choose too much and cause too much diversion, especially with our lore and rules. This is why it's so much bullshit going on in this server, sides of roleplay going against eachother, I can keep going on.

If this server just took on one path and did things one way, as in "the lore behind our server" instead of always being diverse switching up shit to the point it don't make sense and all of that. I promise you, if it wasn't much diversity on this server, this server would be more of a better place to call a community/server.

You wouldn't see this "Illegal vs Legal" you wouldn't see all these damn reports, just tons of nonsense that shouldn't be happening.

Stop all the diversity, like with this weed situation, y'all can't pick and choose with stuff. Like y'all can't say "Oh yeah we gonna follow Los Angeles portrayal for some laws, then with others don't." Just creates too much of a argument. Stick to all laws portraying Los Angeles if your gonna do one or how many.

Edited by SLIME ALLEGIANCE
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I don't think we ever really followed California law once. It's extremely important to divert from real state laws, because then, you'd start having people pull laws outta the blue and you would have zero political roleplay. The only roleplay you'd see is tons of laws being repealed. So, I don't believe your response has much basis for it. It's much better to allow the creativity and freedom in politics roleplay than to have to follow a real life counterpart. What happens when the IRL counterpart amends a law? Will we have to amend our laws too? Trying to replicate the State of California, especially with our current playerbase, does not make sense.

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1 minute ago, Zani said:

I don't think we ever really followed California law once. It's extremely important to divert from real state laws, because then, you'd start having people pull laws outta the blue and you would have zero political roleplay. The only roleplay you'd see is tons of laws being repealed. So, I don't believe your response has much basis for it. It's much better to allow the creativity and freedom in politics roleplay than to have to follow a real life counterpart. What happens when the IRL counterpart amends a law? Will we have to amend our laws too? Trying to replicate the State of California, especially with our current playerbase, does not make sense.

Right. That's fine with me if we don't follow California Law Code. It's the point is, y'all pick and choosing. Like with certain things y'all want to portray it like California/Los Angeles, then double back and say no to certain things like our law. Which doesn't go hand to hand, does it? It just creates diversion, which leads to bullshit. I'm sure you understand my side atleast a tab bit.

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