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Update 3.1

 

Additions

  • Added two new systems : GTAW Editor and custom animations! You won't need to use Menyoo anymore to take screenshots of your character, check out the full features on
  • New options in mechanic menu
    • Pearlescent colors
    • Trim colors
    • Dashboard colors
    • image.png?width=2414&height=1358

 

Changes

  • Native UI menu has been upgraded, the overall usage should feel smoother and have less bugs. The deployment of the new version is a large scale test to ensure it does not negatively impact any player, if any issues arise it'll be canceled

 

Fixes

  • Fixed some errors related to /characterdetails UI
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Update 3.1.1

 

Additions

  • Reverted all changes to mechanic UI and added a new repaint vehicle option in mechanic garage menu :
    • image.png
  • Added /jtime and /jt as an alias to /jailtime command
  • Added /cleanboat to clean your boats

Changes

  • You'll now be able to cycle through animations in the /anim UI like previously if you have NOT enabled advanced animations in /settings
  • Property robberies now calculates crates differently on leased properties to avoid only ever having 1 crate
  • Traveling to LC is now disabled

Fixes

  • Menus now have a longer delay to prevent issues with skipping pages.
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Update 3.1.2

 

Additions

  • Added Garbage Job in Paleto Bay and Sandy Shores.
    • For now it has only 3 trucks, it might be changed later on.
    • image.png
    • image.png?width=1380&height=662
  • Improved the ingame font for text labels
    • image.png
  • Added current hair color for custom hairstyles (/sethaircustom & /hairtie custom[1-5])
  • (ADMIN) Added /avpaint for admins to paint vehicles
  • (ADMIN) Added /deletepayphone
  • (ADMIN) improved /adminobjectmenu
  • (ADMIN) Re-worked /tpgarbage command to support teleport to all locations. Example usage: /tpgarbage paleto (the letters are not case-sensitive). 

Changes

  • Changed the look of Garbage Job text label to be nicer and cleaner
  • SD can now use /arrest in their Davis and Paleto Bay stations
  • GTA World Editor instructions will now display on screen like in the animations system, instead of a chat.
    • pXMTNMi.png

Fixes

  • Added vehicle inventory weights for Cinquemila, Polalamo2, Umkalamo2 and LSFDcaracara
  • Upvote 9
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Modding update

 

Thanks to @Tiddy for the amazing 3D work done on the new LSPD building!

  • Expanded LSSD Davis Station's Parking lot through mapping
    • Grand_Theft_Auto_V_Screenshot_2023.02.13
  • Added building to Alta construction site on Occupation Avenue for LSPD's new headquarter
    • Grand_Theft_Auto_V_Screenshot_2023.02.09
  • Added 2 new floors, an office cubicle and office dividers
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Update 3.1.3

 

Additions

  • Added new anticheat mechanisms
  • Added /note help which will show the full notes guide on forums while being in-game via CEF.
  • Added UI to /productionlist and /labinfo.
  • (ADMINS) Added /resetvehpaint for admins to fix bugs

Changes

  • Updated colors at /vexamine to have vehicle name and plate display as a white.
  • (ADMIN) /garbagereset command will now be only visible to staff at hints.
  • Wheel paint now moved to new paint menu.
  • Added /breathalyzer and /alcoholtest as aliases to /checkalcohol
  • All CAD messages should now make have sound notifications.
  • Certain QoL CAD features available for PD added for SD as well.
  • Improved performance of CAD.
  • CAD notifications added.
  • /pcad reset command added to reset the CAD in case of any issues with it.
  • Added a list of stolen vehicles to CAD.
  • Using /sendlocation will now send a text message to the target with a street name.
  • Moved impound lot to a new locationt
  • Few hints related to tracking devices has been updated to make the entire usage of this system a bit more user-friendly.
  • Slightly changed the info/error messages in /ptime, /pweather, /psnow, /pfreeze, /preload and /pextdim  commands.
  • (ADMIN) Vehicle chopping logs will now give more info for admins to help admins with detecting script abuse or with refund requests.
  • (ADMIN) Changed /atrace message.

Fixes

  • Fixed custom RGB colors not being removed after repaint via the Native UI causing new color to disappear after car respawn.
  • Fixed colors in head notifications related to money transfers.
  • Fixed /removelocation not working for some blips. (for example: /devicetrack blip)
  • Fixed freeze not working when teleporting inside the vehicle interior.
  • Vehicles with interiors (for example: Camper, Camper2) while people are still inside their interior should not despawn for inactivity anymore.
  • Random numbers on chat should not appear anymore when leaving the vehicle interior.
  • Fixed some fishing system exploits.
  • Fixed 'crouch' and 'proneaim' animations - players will be able to shoot while using it again.
  • Fixed some text labels not using new font.
  • Blacklisted guns mods in car modding for deathbike
  • Fixed some issues with paint not applying.
  • Fixed some problems with vehicle interiors
  • Fixed faction/business vehicles not able to be insured by employees/members
  • You'll now receive an message on chat telling you which tenant has been evicted using /kicktenant.
  • Reliability improvements for PCAD messages.
  • Fixed an issue with NativeUI crashing on 24/7 and ammunation when u have no space in your inventory.
  • Fixed /mic
  • Fixed /treatmentitems
  • Added missing doors to /putlock list
  • Fix evidence lockers not working for player with a large amount of inventory items.
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Update 3.1.4

 

Additions

  • Added around 30 new animations, in the following categories: sitting, poses, standing, dances and tactical
  • Some of the new tactical animations have attachments, such as megaphones, flashlights and radios
  • Added new impound lot mapping
    • image.png
  • Added a new notification system (was live one day earlier)
    • image.png
  • Added an option to turn back on old property notifications (chat).
  • (ADMIN) Added UI to /dsvlist
  • (ADMINS) Added /achoplist for Trial Admins+ to view current wanted vehicles list without being in a business garage.

Changes

  • Changed animations: shystanding2, femalegroundsit4 - New animations: femalerelaxedsitting9, femalerelaxedsitting10, femalerelaxedsitting11, femalenewpose17, headonshouldersm, headonshouldersf, jojoone, killerqueen, jotarowalk, diowalk, jotaropoint, cuffedsit1, cuffedsit2, cuffedstand1, cuffedstand2, fridaynightdance, leoholsterwalk, leoholsterhalt, leomic, leomegaphone, leoradio1, leoradio2, leoradio3, leotorchlow, leotorchhigh
  • Factions will now be able to use ALPR in every vehicle if the faction has "ALPR" flag.
  • Changed that the bus stop text is only shown when player approaches on foot
  • Improved transit driver HUD delay to have more detailed info
  • Moved wanted vehicles list to the new UI, and added an vehicle model into list.
    • Ys5gydI.png
  • /sendlocation message will now show X and Y coords as well - blip on the map will still be created for the player!

Fixes

  • Advertisements notification will now have a proper status instead of "Info"
  • Columns in /productionlist should now be spaced properly
  • Fixed notification not showing when taking a screenshot
  • Fixed notifications not removing unsupported characters
  • Fixed bus top text trigger position not moving when the stop has been moved
  • Fixed non-admin players who have access to transit script, getting warning that they don't have permissions to use this command
  • Fixed multiple destination display related issues in transit script
  • Fixed case that if bus control next button was pressed while you where at stop, it skipped the stop twice
  • Fixed transit HUD delay not disappearing when route de-selected
  • Fixed transit departure beeps playing too fast, conflicting each other
  • Fixed some new UIs font issues
  • Fixed car respawn position after being chopped.
  • (ADMINS) /pveh and /pvehoffline 'goto vehicle' option will now set the correct dimension.
  • Upvote 10
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Update 3.1.5

 

Additions

  • Added logic to transit script so that stops can be added in the middle of route (currently it was possible to add new one to the end only)
  • When transit driver arrives at stop, disabled gps route to current stop (as it's no longer needed) and sets faded gps to next stop so the driver knows which direction to head to
  • Added /ping alias for /sendlocation.

Changes

  • Adjust transit script to have "Not In service" destination until the driver arrives at or triggers the first stop
  • SmartTPs now support rotations meaning you will no longer spawn sideways, this applies to vehicle smart tps too. (This only applies to newly created smart tps)
  • Adjusted transit script to support times between stops less than a minute (right not only 0, 1, 2 minutes etc was possible).
  • Reduced the amount of beeps driver hears when they have to leave the stop to 2 (previously was 5)
  • Improved delay counter in transit driver hud to say what it is
  • Changed /pcadvolume, /panicvolume and /hqvolume range to 5-100% for all of those commands.
  • Different advertisement types will now have different titles.
  • (ADMIN) Report/help tickets will now get a notification style exclusive to staff related notifications.
  • (ADMIN) /stafftoggle UI will now reopen after selecting an option - admins will now need to press backspace or select the 'Cancel' option to close it.
  • (ADMIN) Moved /listfactions to a UI.
  • (ADMIN) Added /agarbagerespawn command which supports following locations: LS/PALETO/SANDY. Old command /garbageforcerespawn has been deprecated.
  • (ADMIN) Added /listgarbage command which will show every player that's currently doing an Garbage Job.
  • (ADMIN) /listfactions and /dsvlist will now be sorted from lowest ID to highest.

Fixes

  • Fixed transit driver control system not triggering first stop automatically after yesterday's patch
  • Potential fix for transit script in rare cases not removing bus from stop list after it has finished route.
  • Fixed and error that occurred on client side for one of the players related to transit script
  • Fixed stops not displaying live data when you walk to them after they have been edited.
  • Fixed 'X new advertisements' notification.
  • Fixed notification scaling for higher resolutions than 1080p
  • Fixed notification 'undefined' title popping up in some cases.
  • Prevent rare cases of client-side errors when transit bus destination display is created
  • (ADMIN) /fcreate will now display an error if short name is longer than 4 letters.
  • Upvote 4
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Update 3.1.6

 

Additions

  • Added 2 ferrys from Liberty City available at Sea Seagull dealership
  • Added 3 new cars at High End Auto dealership
  • Full album of the new vehicles available here : https://imgur.com/a/vfX2yYt
  • Added a UI for /myvehicles
    • LVHBHlB.png
  • You will now be able to toggle smartphone messages notifications in 'Settings' tab in phone UI to the non-smartphone ones (on chat).
  • Added /weaponwheelsize (Aliases: /wwsize, /wwscale, /weaponwheelscale) command to downscale/upscale the custom weapon wheel to your own preference. (This setting is saved in your local storage and will load up every game launch!)
  • Server time will now be rendered at the client HUD on the bottom of the screen. Also, this entire text has become a bit smaller to try to make it the same width as before.
    • Example: jWjZSaZ.png
    • You can toggle between 24-hour (by default) and 12-hour format using /settings UI.
  • Taxi job max fare is now $30 instead of $100 per 5 seconds

Fixes

  • Rewrote the L (lock hotkey) behaviour to lock/unlock only the nearest entity to your character (properties, vehicles, smart tps, interior door handles and locks, garage doors and containers).
  • Fixed a bug where the L (lock hotkey) would stop working at random until you restarted your game.
  • Adjusted phone turning off/on delay to be less confusing.
  • Fixed improper formatting of automatic /ame while toggling phone status.
  • Fixed apostrophe display in notification system.
  • Fixed tutorial having outdated highway speed amount.
  • Fixed blank page after clicking 'Mute/Unmute groupchats' in phone UI.
  • Fixed some more notification titles not being showed properly.
  • Fixed not being able to attach dozer to flatbed
  • Fixed economy watchdog bugs
  • /bdeliverypoint now works if your a PM admin
  • Fixed F7 HUD toggle could become out of sync with transit's HUD
Edited by Nervous
  • Upvote 8
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  • Developer

Update 3.1.8

 

Additions

  • Added different character details for masked players. While you are masked, use /characterdetails command to set details of your character that will show ONLY while masked. (/maskname)
  • Tactical Rifle has been added to /take and /place commands under slot 11. The help sub-command should also contain now some previously missing weapons.
  • [ADMINS] Added an standard log about sending an break-in notification to the owner of the property to help admins with investigation of an abuse in some cases.

Changes

  • Break-in notifications for property owner will now have more details about when it happened (morning/afternoon/evening/night), the overall look of this notifications has also been changed to try to make them a bit more user-friendly.
    • gfNaGxh.png
  • CAD Messages will use generic (CEF) notifications now.

Fixes

  • Fixed issues with 24-hour format in the clock in the UI, weird text like '24:58' should not appear anymore.
  • Fixed ',' symbol showing up at the end of the title in the character details UI.
  • Fixed /abortsale for dealership sales.
  • Fixed /anchor on new boats.
  • Fixed a bug where you couldn't lock/unlock garages from a vehicle.
  • Fixed issues with CAD showing incomplete data about units.
  • Fixed an issue where you couldn't use the lock hotkey on properties alternative doors. (smart TPs)
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