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Whats with the admin response time?


Zach..

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This server creates a lot of its own problem. This is one of the largest text based RP communities I've been apart which creates challenges in moderation in itself. But then add on top of all these rules that require admins to be present for this or that. RPQM combing over ever nuance of portrayal I just don't see how its sustainable. You can put all the rules you want in an attempt to try to fine tune the roleplay experience but when you don't actually have the man power to enforce and execute all you do it create bottlenecks. 

Also glad other people calling it out but the response when we bring up these issues shouldn't be the "We have lives" excuse. We all have lives but no one forced you to be an Admin. If your life can't permit you to meet the bear minimum of your admin duties then why be an admin? The issue just isn't the response time but that fact that the server has been set up in a way the admins need to be middlemen for a lot of interactions but the server doesn't have the capacity to meet those needs. And when we call out the rules that are creating bottle necks then admins start getting defensive and start giving the run around. AS long as server management continues insist on not giving up any control and micromanaging everything this will continue to be an issue. I've seen less bureaucracy in actual IRL companies. 

Edited by Power
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33 minutes ago, Power said:

This server creates a lot of its own problem. This is one of the largest text based RP communities I've been apart which creates challenges in moderation in itself. But then add on top of all these rules that require admins to be present for this or that. RPQM combing over ever nuance of portrayal I just don't see how its sustainable. You can put all the rules you want in an attempt to try to fine tune the roleplay experience but when you don't actually have the man power to enforce and execute all you do it create bottlenecks. 

Also glad other people calling it out but the response when we bring up these issues shouldn't be the "We have lives" excuse. We all have lives but no one forced you to be an Admin. If your life can't permit you to meet the bear minimum of your admin duties then why be an admin? The issue just isn't the response time but that fact that the server has been set up in a way the admins need to be middlemen for a lot of interactions but the server doesn't have the capacity to meet those needs. And when we call out the rules that are creating bottle necks then admins start getting defensive and start giving the run around. AS long as server management continues insist on not giving up any control and micromanaging everything this will continue to be an issue. I've seen less bureaucracy in actual IRL companies. 

Socialism Bureaucracy levels

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37 minutes ago, Power said:

This server creates a lot of its own problem. This is one of the largest text based RP communities I've been apart which creates challenges in moderation in itself. But then add on top of all these rules that require admins to be present for this or that. RPQM combing over ever nuance of portrayal I just don't see how its sustainable. You can put all the rules you want in an attempt to try to fine tune the roleplay experience but when you don't actually have the man power to enforce and execute all you do it create bottlenecks. 

Also glad other people calling it out but the response when we bring up these issues shouldn't be the "We have lives" excuse. We all have lives but no one forced you to be an Admin. If your life can't permit you to meet the bear minimum of your admin duties then why be an admin? The issue just isn't the response time but that fact that the server has been set up in a way the admins need to be middlemen for a lot of interactions but the server doesn't have the capacity to meet those needs. And when we call out the rules that are creating bottle necks then admins start getting defensive and start giving the run around. AS long as server management continues insist on not giving up any control and micromanaging everything this will continue to be an issue. I've seen less bureaucracy in actual IRL companies. 

I think a huge part of the problem has been created with the severe lack of enforcement of the rules. I’m not talking about bureaucracy, but simple sticking to your guns enforcement of rules. People have gotten away with far too much, for far too long. That’s created an atmosphere where people “can’t be trusted” and as such, get away with what they’re allowed to get away with. It happens with every video game community. You MUST enforce rules consistently and at times, there has to be examples made for the better of the community. 
 

People could be trusted to not screw off so much if there was less “verbal warning because they haven’t broken that specific rule before” and more “they’ve broken rules multiple times and often times maliciously, it’s time to go”. The atmosphere has to be changed so that people actually respect the rules before more trust is given. That’s completely on management and them holding our community members accountable for their actions. 

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3 minutes ago, Xaleya said:

Well that kind of shoes are common in USA.

worn by chechen immigrants straight outta Davis, combined with boxing gloves for  nightclub visit?

Thass' weird.

 

On the general matter, I personally think fault culture is a major issue (for this particular topic of the thread, speed of admin responses/decisions).

There's way too much effort going into attempts to make verdicts "stand" at all means- not by everyone but you can observe it frequently.

 

This isn't really needed, though: People will complain anyway, and if things that now struggle run smoother other issues will come in the focus.

A decision that's in hindsight wrong is not the end of the world- think of football (soccer for the muricans), where you constantly have wrong referee decisions. Does it hurt much? Not in the long term as long as everyone talks it out after and gets back to play again.

Edited by knppel
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