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Upcoming Illegal Faction Changes


Bospy

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Hey guys,

 

You all know me as the former assistant head of IFM. Recently, I was put in charge of illegal faction management. I appreciate the trust that management is placing in me in this new position. I have plenty of ideas, many of which have been requested for some time.

 

 

Here's a list of my priorities, this list is not exhaustive. There is no timeline for these changes. Some of these changes have already been executed in practice.

 

Flesh out faction requests

 

I think faction requests are one of our more interesting opportunities here on GTAW. No other server has allowed this degree of creativity before. With this in mind, I want to promote long-term use of faction requests by groups that are creative in their methods. We'll be standardizing rules for faction requests, as obviously we need some sort of in-game illegal action to represent money making.

 

No illegal faction will inherently be forbidden from making numerous illegal scheme requests, HOWEVER, we will develop a format for each faction to make. Each faction will submit a central "hub" thread with their faction's name and then deliver a new application through that thread. The main post shall have a tracker to record each scheme.

 

With the expansion of the faction requests system, we will develop internal roadblocks for "off-map" schemes. This would probably involve a random number generator. Certain schemes that rely on an off-map source of income could result in law enforcement attention, and one of the inherent risks we'd offer is an off-map regulatory agency informing local police. This is all contextual, of course.

 

Reform suppliers

 

Given the value supplied by cigarettes and weapon specialists, IFM doesn't see the need to restrict these applications to a quarterly application system. Therefore, we will be opening these applications on a rolling basis.

 

In addition, our new idea for gun supplier will be to open many small "minor" supplier routes as opposed to giving each new gun supplier a default of 40 guns to start with. This is to better saturate the economy across the board as opposed to having numerous big players deciding where all of the weapons go. Conventional 60-gun suppliers will exist, and a "minor" gun supplier will eventually be upgraded to a "major" gun supplier.

 

Historically, supplier has been abused by people arranging OOC deals. I will say outright I have a zero tolerance policy for our suppliers breaking any rules. From hereon, any violation of rules, up to an including an ajail, will result in a loss of the supplier status. This is a very important and critical role for the server. A supplier wields massive power in who they choose to sell to and who they associate with. Suppliers must set a positive example for the server.

 

With the updated drug script, certain drugs are very powerful in use. Certain drugs, for instance, has many effects other drugs don't have. In order to avoid establishing a "meta" drug, we're limiting the supply of these drugs internally.

 

In addition, we will be pushing to roleplay actual supply drops again. 

 

Reform IFM Council

 

The IFM Council has existed for some time but mainly as a vestigial entity that is occasionally used for advice on implementing new systems. I want to see this function expanded. The IFM Council should be formalized on the forums as a neighborhood watch. IFM has always been very much a regulatory body as opposed to a proactive enforcement body. By formalizing the council on the forums, this gives us a great component to help IFM run smoothly.

 

 

Listed Concepts

 

IFM will likely develop a list of guidelines for newly submitted factions on concepts we will never approve, in this way we won't waste anyone's time. Obviously, for some time we have forbidden the creation of Yakuza or Norteno factions.

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