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Trap-Money Scooby

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About Trap-Money Scooby

  • Birthday 02/19/2000

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    United States

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  1. Nothing But Hustlers (NBH) is a fictional concept. Us as a group, we concentrate mainly on quality over quantity in all perspectives. In this concept, we always focus on our development, which conclusively connects the faction. Before joining, I advise you to do some research on LA gangs/DTO's or any other African-American illegal criminal organizations. When role-playing around the faction, your character should have some type of valid reason for hanging out around the group. Most of the time, the character grew up on the block with somebody associated with the group, attended schools in the neighborhoods Nothing But Hustlers supplies, may have relatives or family members involved in other gangs and therefore already knows how things go down in the area. Approaching the faction may seem hard, but some things to take in and think about will make the process a whole lot easier than it looks. The faction consists of most American time zone members (GMT -4 to GMT -8), but don't panic; we usually are active all day on the weekends or during the week. We'll be on for about four-six hours max. So outsiders should keep in mind that you will probably catch us in-game no matter what time zone you are in. Every day is different, so our "peak" or "main" times cannot be specified. You will most likely catch more online members during the night due to school and work (between 2:00 and 6:00 via /server time). Character development plays a heavy role in this faction, and we also expect high roleplay standards from our members. The minimum ages that we recommend people starting would probably between 15 and 19. Attempting to start with simple things or a hardened mental state will most likely get you curved by people who have put time into getting where they are. Start slow, and from the bottom, take your time to develop your character correctly. People don't end up on the block and turn into hardened thugs after an hour of hanging out, and it's just not like that unless it was a family generation thing. Also the council of NBH suggests that members be affiliated in gangs/communities associated with NBH, ex: F/W Eight Tray Gangster Crip, E/S Main Street Parc Boyz. You probably won't see the group as a criminal organization but as a tight-knit hood group that you met. Characters with consistent motivations will be much more acknowledged; portraying a believable character that stands out is essential to this. Role-play your approach as you would it in real life: nobody would engage in the gang's activities by directly going to the NBH associates.
  2. Nothing But Hustlers (NBH) is a fictional concept. Us as a group, we concentrate mainly on quality over quantity in all perspectives. In this concept, we always focus on our development, which conclusively connects the faction. Before joining, I advise you to do some research on LA gangs/DTO's or any other African-American illegal criminal organizations. When role-playing around the faction, your character should have some type of valid reason for hanging out around the group. Most of the time, the character grew up on the block with somebody associated with the group, attended schools in the neighborhoods Nothing But Hustlers supplies, may have relatives or family members involved in other gangs and therefore already knows how things go down in the area. Approaching the faction may seem hard, but some things to take in and think about will make the process a whole lot easier than it looks. The faction consists of most American time zone members (GMT -4 to GMT -8), but don't panic; we usually are active all day on the weekends or during the week. We'll be on for about four-six hours max. So outsiders should keep in mind that you will probably catch us in-game no matter what time zone you are in. Every day is different, so our "peak" or "main" times cannot be specified. You will most likely catch more online members during the night due to school and work (between 2:00 and 6:00 via /server time). Character development plays a heavy role in this faction, and we also expect high roleplay standards from our members. The minimum ages that we recommend people starting would probably between 15 and 19. Attempting to start with simple things or a hardened mental state will most likely get you curved by people who have put time into getting where they are. Start slow, and from the bottom, take your time to develop your character correctly. People don't end up on the block and turn into hardened thugs after an hour of hanging out, and it's just not like that unless it was a family generation thing. Also the council of NBH suggests that members be affiliated in gangs/communities associated with NBH, ex: F/W Eight Tray Gangster Crip, E/S Main Street Parc Boyz. You probably won't see the group as a criminal organization but as a tight-knit hood group that you met. Characters with consistent motivations will be much more acknowledged; portraying a believable character that stands out is essential to this. Role-play your approach as you would it in real life: nobody would engage in the gang's activities by directly going to the NBH associates.
  3. Nothing But Hustlers (NBH) is a fictional concept. Us as a group, we concentrate mainly on quality over quantity in all perspectives. In this concept, we always focus on our development, which conclusively connects the faction. Before joining, I advise you to do some research on LA gangs/DTO's or any other African-American illegal criminal organizations. When role-playing around the faction, your character should have some type of valid reason for hanging out around the group. Most of the time, the character grew up on the block with somebody associated with the group, attended schools in the neighborhoods Nothing But Hustlers supplies, may have relatives or family members involved in other gangs and therefore already knows how things go down in the area. Approaching the faction may seem hard, but some things to take in and think about will make the process a whole lot easier than it looks. The faction consists of most American time zone members (GMT -4 to GMT -8), but don't panic; we usually are active all day on the weekends or during the week. We'll be on for about four-six hours max. So outsiders should keep in mind that you will probably catch us in-game no matter what time zone you are in. Every day is different, so our "peak" or "main" times cannot be specified. You will most likely catch more online members during the night due to school and work (between 2:00 and 6:00 via /server time). Character development plays a heavy role in this faction, and we also expect high roleplay standards from our members. The minimum ages that we recommend people starting would probably between 15 and 19. Attempting to start with simple things or a hardened mental state will most likely get you curved by people who have put time into getting where they are. Start slow, and from the bottom, take your time to develop your character correctly. People don't end up on the block and turn into hardened thugs after an hour of hanging out, and it's just not like that unless it was a family generation thing. Also the council of NBH suggests that members be affiliated in gangs/communities associated with NBH, ex: F/W Eight Tray Gangster Crip, E/S Main Street Parc Boyz. You probably won't see the group as a criminal organization but as a tight-knit hood group that you met. Characters with consistent motivations will be much more acknowledged; portraying a believable character that stands out is essential to this. Role-play your approach as you would it in real life: nobody would engage in the gang's activities by directly going to the NBH associates.
  4. Nothing But Hustlers (NBH) is a fictional concept. Us as a group, we concentrate mainly on quality over quantity in all perspectives. In this concept, we always focus on our development, which conclusively connects the faction. Before joining, I advise you to do some research on LA gangs/DTO's or any other African-American illegal criminal organizations. When role-playing around the faction, your character should have some type of valid reason for hanging out around the group. Most of the time, the character grew up on the block with somebody associated with the group, attended schools in the neighborhoods Nothing But Hustlers supplies, may have relatives or family members involved in other gangs and therefore already knows how things go down in the area. Approaching the faction may seem hard, but some things to take in and think about will make the process a whole lot easier than it looks. The faction consists of most American time zone members (GMT -4 to GMT -8), but don't panic; we usually are active all day on the weekends or during the week. We'll be on for about four-six hours max. So outsiders should keep in mind that you will probably catch us in-game no matter what time zone you are in. Every day is different, so our "peak" or "main" times cannot be specified. You will most likely catch more online members during the night due to school and work (between 2:00 and 6:00 via /server time). Character development plays a heavy role in this faction, and we also expect high roleplay standards from our members. The minimum ages that we recommend people starting would probably between 15 and 19. Attempting to start with simple things or a hardened mental state will most likely get you curved by people who have put time into getting where they are. Start slow, and from the bottom, take your time to develop your character correctly. People don't end up on the block and turn into hardened thugs after an hour of hanging out, and it's just not like that unless it was a family generation thing. Also the council of NBH suggests that members be affiliated in gangs/communities associated with NBH, ex: F/W Eight Tray Gangster Crip, E/S Main Street Parc Boyz. F/W Eight Tray Gangster Crip - E/S Main Street Parc Boyz - You probably won't see the group as a criminal organization but as a tight-knit hood group that you met. Characters with consistent motivations will be much more acknowledged; portraying a believable character that stands out is essential to this. Role-play your approach as you would it in real life: nobody would engage in the gang's activities by directly going to the NBH associates.
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