M52B28 Posted January 13, 2020 Share Posted January 13, 2020 no because in the game you cant see well with your eyes you have to get very close and even then its hard to tell so i wont support this suggestion sorry against Link to comment
eTaylor Posted January 13, 2020 Share Posted January 13, 2020 Why does it need to be this complicated? Combined this system existed for over a decade, and the whole metagaming thing is just thrown around without regard. This is over-complicating something that doesn't need to be over-complicated. I'm not really looking forward to roleplaying with MALE 30 y/o Stranger 57384. What is the problem with people seeing your nametag? I've never experienced issues personally, so I'm not sure what the metagame people keep referencing is. The easiest implementation of this system would be in the form of the identify system that's proven in the HL2RP scene on Gmod. Each character would have a unique description describing their appearance and attributes. Their name would simply be specified with a simple ID or title which can be referenced by administrators. In that system, players are able to press an identification Key designed to be pressed when telling someone your name In Character. Players are then able to select a range for the identification, resulting in players within that range being given the ability to see their character name without filter. ↑ I don't share the opinion that we would need a system like this, and find it absolutely unnecessary. Link to comment
owen Posted January 13, 2020 Share Posted January 13, 2020 This isn't practical or needed at all. A long convoluted system that makes the name tag system even more out of character is not the answer. It's too much on the eyes and it'd completely clog up your screen if there's more than five people in an area. There does not need to be a detailed script behind everything. That system is NOT immersive. In my years of role playing, I've seen someone outright meta-game a name tag only a handful of times as it's the most fundamental part of a character, anyone who directly meta-games it is usually caught out — it's not a pressing issue. The system should be kept the same as is. Link to comment
KFN Posted January 13, 2020 Share Posted January 13, 2020 I've always hated this system in voice rps, and ngl I bet its even worse in text-rp, I'd happily see this avoided honestly ? Link to comment
fivexfiver Posted January 13, 2020 Share Posted January 13, 2020 I like the idea of not seeing names... in theory. It doesn't have to be that complicated. You simply go by the players unique ID for the account, already in the database, then it's not as confusing in chat since the ID isn't "stranger xxxxxxxx". Plus the ID would still be over the characters head. I'd also like to point out that this is only for characters you haven't met. The idea is that a player can set a name for another player at anytime. That name will appear for only that player. I like this because people can give you a fake name if they want. However, while I agree that it could help immersion I don't think it's worthwhile if it over complicates the script. Which I'm assuming it would since you would have to have a way to store each unique identifier that each person sets for a player. There is a simple compromise to achieve a boost in immersion without this system: Lower the distance at which you can read a persons name to something realistic to the distance you'd need to be to identify someone IRL. Link to comment
Hyena Posted January 13, 2020 Share Posted January 13, 2020 Overcomplicating things that don't need to be complicated. I am more than sure that at least a great majority of players understand roleplay to a degree not to use nametags for metagaming. No. Link to comment
PropheC Posted January 13, 2020 Share Posted January 13, 2020 10 minutes ago, Hyena said: Overcomplicating things that don't need to be complicated. I am more than sure that at least a great majority of players understand roleplay to a degree not to use nametags for metagaming. No. agreed Link to comment
alma Posted January 13, 2020 Share Posted January 13, 2020 Just keep it simple, leave the name-tags how they are now. Link to comment
Zayyy Posted January 13, 2020 Share Posted January 13, 2020 33 minutes ago, pixel said: I like the idea of not seeing names... in theory. It doesn't have to be that complicated. You simply go by the players unique ID for the account, already in the database, then it's not as confusing in chat since the ID isn't "stranger xxxxxxxx". Plus the ID would still be over the characters head. I'd also like to point out that this is only for characters you haven't met. The idea is that a player can set a name for another player at anytime. That name will appear for only that player. I like this because people can give you a fake name if they want. However, while I agree that it could help immersion I don't think it's worthwhile if it over complicates the script. Which I'm assuming it would since you would have to have a way to store each unique identifier that each person sets for a player. There is a simple compromise to achieve a boost in immersion without this system: Lower the distance at which you can read a persons name to something realistic to the distance you'd need to be to identify someone IRL. this Link to comment
PandaGaming Posted January 14, 2020 Share Posted January 14, 2020 On 1/13/2020 at 2:49 PM, r0yal said: No thank you this complicates things to a high degree and does not look good in any way shape or form; it's plain ugly. This isn't half life 2 RP. .... ^ Link to comment
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