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Legal Metal parts and crafted Items


Jaynex

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Short description: Implement a way to get metal parts legally from things other than car parts. 

 

Detailed description: 

When it comes to the server, many people know that everyone and their mother are looking for lock-picks and weapons such as knives and knuckle dusters. As a pawn shop owner, these items are by far the most requested and I find the lack of ability to get these items without doing so illegally rather annoying and honestly unrealistic.

 

When it comes to things such as the items mentioned above, in the United States you can order all of these on Amazon and have them shipped to your door. In addition, buying metal scrap is easy to find a legitimate scrap yard and go in and buy metal by the boatload. Although not everyone knows how to melt metal, there are various youtube videos online showing how you can melt things down with homemade forges and smelt things.

 

What I suggest is one of the following


1. Implement a way to get metal parts legally with the metallurgist job or a new script job such as harvester or scrapper. These jobs would go to places like the large scrap yard in Sandy and do a script command similar to fishing, where they get scrap metal at an appropriate rate such as maybe one scrap per minute. They could then take this metal to the factory and melt this down into a metal part.
This would provide a legal way for people to get metal, as well as not flooding the server with things such as lockpicks or knives or knuckles as it would take twenty minutes of script harvesting to get one lockpick, forty minutes per knuckle, and fifty minutes per knife. 

This would not only allow players to make money in a way that could provide RP, such as having a company that goes around and cleans up scrap around the state, but provide legal players with a way to craft and sell these items.

 

2. Implement a type of legal supplier that would allow legal characters to apply and get shipments of metal parts, picks, knives, and knuckles, that would be similar to how the illegal suppliers work but would instead represent the shop owners ordering the items from various bulk order stores and scrap yards from around the country. 

This would, yet again, provide players a legal way to get these items, while allowing the admins to not flood the market too badly. It would allow people like me that own Pawn Shops to have access to the items most requested by players, while not having to have illegal connections that steal and scrap cars for parts. 

 

Commands to add: 

Similar to the fishing script, but for harvesting scrap metal in the scrap yard or various scrap piles around the map

Items to add: Scrap metal (Only if it is added as a script job)

 

How would your suggestion improve the server? 

This would provide players with the ability to craft things to defend themselves if they put enough dedication into it. As well as allowing people to run legit and fully legal shops like Pawn Shops. This would also allow people to get metal without having access to someone with a garage and would reward people for dedication to protect themselves.

 

Additional notes:

In the end, I am just wanting the ability to provide more options for people to make money through legal RP. Although my pawn shop in specific may not be completely legal, the ability to not get metal parts without some amount of illegal interaction is a shame. I feel that adding more legal options for making money is a very legit one and being able to do so without opening a bar or club sounds like a win to me. I would be interested to see what everyone else thinks.

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This has been an issue since mining has been removed, honestly In my opinion there has to be another way to get metal parts besides chopping vehicles. Currently with the new anti theft system it's almost useless and way too risky to steal cars as the risk outweights the benefits which should never be the case. High risk should always be high reward. I think there should be a new business type introduced "Scrapyards" where those businesses would be able to scrap cars and turn them into metal parts, maybe add a timer for the /scrap command where it could take like 30 minutes or so and during that time you would have to rp taking it apart etc to prevent instant scrapping of cars. Scrapping expensive cars makes no sense so it could be limited to only be under a certain value for example under 100k and also only second hand cars (if possible to script) so that scrapyards would not buy cars from dealerships and promote this second hand car market

Possibly even require a certain mileage for the car to be able to be scrapped. The system could also be expanded to be able to craft more things than just switchblades or brass knuckles.

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Correct me if I'm wrong as I haven't played with these scripts too much, but it does seem like something that could be intermingled with pre-existing scripts such as the shipment delivery system or something similar to the alcohol brewing system. Perhaps utilize similar methods to either create a limited stock to be delivered from place to place. Or allow people to undergo a metal smelting process once again. 

 

I'm not certain why mining is unavailable but it might not necessarily have to be quite so complex. Build a forge, actively get various ingredients required to keep said forge going and the metal supplies to smelt down. 

 

Just thinking out loud here but it seems like it's plausible. 

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Just bring back mining with A LOT smaller money output, make it more metal part oriented. Also , only Biff trucks and the other similar should be able to hold the raw mining resources.

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Personally, I think they could bring the mining job back now that they have the trucking system in place. You could create a legal market to buy scrap through mining companies established just like the trucking companies. Just like the system that doesn't let you start a shipment until you have a driver's license, limit the people who can mine to those hired by a mining company. Enable the Mining License at the DMV to be purchased only by those hired in these companies. I would also honestly require proper RP for safety & training purposes because not anyone will just be able to pick up mining equipment and go at it on the first day (it was like this before). Players will mine the ore and come back and sell it to the mining company for a certain percentage of market value, at which point the company will then resell it for profit to the general market at market value. The market value can be established by a script or whatever like it was before to prevent a huge markup (with the % going up and down each day) and thus leaving the amount given to the miners at the discretion of the company.

 

Now you've added in a new company venture for players to explore, new deliveries for truckers (I'm sure this could be fit in somehow), and now there's an open market where people can buy metal/scrap that's legal to have.

Edited by Kestalas
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