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Update 3.5 : Full changelog


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GTAW 3.5: Changelog

For the past two months the development team worked tirelessly to provide a major change in a lot of systems related to both civilians, illegal roleplayers and legal roleplayers. This update focuses on the illegal side more but also provides more tools for LEOs and News factions. We decided to motivate lore creation through the news script that will allow news factions to create a dynamic environment in the server that's constantly changing, and we hope that this will be a first step in bringing the lore to you directly instead of waiting for everyone to do it on forum alone. We're happy to finally release 3.5 to the public as a lot of effort have been put by developers, sub-team leaders and community managers. 

 

The update will be released approximately 23/JAN/2024 - follow our official Discord announcements so you won't miss anything!

 

I : Drug System @Price @Gibbz


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The new drug system completely changes the game for illegal land legal roleplayers, the new system is much lighter on the server while also being more customizable than any other system we have on the server. The system also revamps all other scripts that were connected to the old drug system such as; drug sniffing dogs, narco checks, recipes and most importantly, the drug lab (more on that below). All the old drugs will be migrated to the new system via either a command that we'd make or we might automatically change every drug without having the players run any commands, this is yet to be decided on.

 

For Detectives, the drug system will grant them more tools to detect the source of said drugs, drug labs will be able to analyze the drugs in more details and every drug will leave a signature that can be compared to other drugs to see if it was produced from the same lab or not. We also didn't forget about the drugs that are supplied through the supplier status; these will notify the players so time isn't wasted investigating an item that was spawned in. However, if it's not, then players, through their investigative resources, can now investigate drug labs more efficiently and try to track down the source.

 

For less serious drugs like weed, players will be able to also create edibles from them! 

 

Yes, you heard it right, you can make edibles.

 

You can create edibles using /cookdrugs which will turn your weed into edibles, which hit a little harder than weed. Keep in mind this will notify players and have a lingering smell in the property you cook in!

 

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And using the same script, you will also be able to cook cocaine into crack cocaine without admin intervention! You need butter to make edibles, and baking soda to make crack cocaine.

 

The development team understands that there will never be a 1:1 comparison for real life and thus, we took creative liberty to balance the status effects allowed by the system and will continue monitoring it closely. The system will, like any other system we make with a massive impact, start in a 'trial' phase at which the developers will keep a close eye on how it's used and closely monitor for possible abuse. We urge anyone to report a bug/exploit they find to the developers as soon as possible if one arises.

 

Look at the full detailed system by clicking here!

 

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II : Drug Labs @Gibbz

 

Built on top of the drug system, the new Drug Labs provide another game-changing feature. All of the old drug labs will now have to be re-created in a property with varying Lab qualities, the levels and who gets what is to be decided by Illegal Faction Management. Drug Labs provide a new user interface that's easy to understand as well as an information tab to ensure the lab is  being used properly and help players if they're a bit lost. However, it's designed to be easily accessible and easy to understand.

 

Just like the drug system, this is fully customizable and drug labs can provide different drugs, even create new ones if approved by Illegal Faction Management. We decided to get rid of the convoluted way the old system used to use, and instead, the Drug Labs just take a certain amount of money directly from you based on the cost of production for each drug, replacing the ingredients and making everything much more simpler and easy to track. When production starts on a drug, the lab takes approximately 24 hours to create 50 grams, this obviously will be longer or shorter based on how much you create, so use your time wisely, especially when the maximum amount of drugs you can produce at a time is two.

 

To read about the new drug labs system in detail, click here!

 

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III : News Articles @Price @Gibbz

 

In pursuing a more dynamic environment, and with our increased focus on news factions, we decided to create an in-game article panel. This panel will be accessible by every player in the server at the click of a button. The article system is made for news anchors or writers to deliver a message for the general public. You can add images in the article too, players can attach advertisements, push their own agenda or their agency's agenda, it's all there for the world to see, so be ware not to write something that can anger the masses or make them lose faith in your agency!

 

This is completely dynamic, we expect factions to utilize it with care, only specific factions with the required flags are allowed access to the system. For the news writer, you can write the articles both from the in-game editor or the UCP editor, both of which update in real time and when you press publish, there's no going back. (The factions shown in this screenshot are just a test for the UI, only real newspapers faction will have access to the script for now and main legal factions will need to go through them to publish something there)

 

Read the news here!

 

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IV - Police Scanners @Price

 

News factions can now listen in on police traffic. This is only limited to the BASE frequency of each faction, which is where dispatch speaks on. This feature is mainly made for news and only for them so they can listen in to radio transmissions and proceed to the scene of the incident before anyone else to cover it. This is also a part of our push to create a more dynamic world. The players associated with the news factions can read base frequency transmissions as long as they're close to the van or inside of it. The scanners are only showing the content of the transmitted messages (not names of the characters) and only when you're in a news van.

 

  • /togglescanner when near a news vehicle to toggle listening on and off.

 

V - Driveby recoil @Strobe

 

An initial iteration of the driveby recoil script was added recently and has been drastically improved by Strobe for 3.5! The recoil is directly dependent of the vehicle's speed and way less buggy!

 

 


Changes
 

  • Improve phone object for animation: @Azelat
    • Phone object now depends on phone model (main phone)
    • Add new phones in store
  • Add Structure admin mode for furniture: @Azelat
    • Staff can set/unset this mode via /fur or on all furnitures with /setpastructure and /resetpastructure
    • This mode prevents the editing/deletion of furniture for anyone other than staff, even the owner
    • Admin Structure furnitures are displayed with [AS] prefix in /fur
  • Add automatic /ame when player drive-by: @Azelat
    • To prevent sync errors that result in players not necessarily seeing the attacker aiming.
  • Update chopshop limit to 40 @Gibbz
  • Slightly changed colors in the chopping system output message for better readability. @808Masterus
  • Corpses are now unable to be looted by civilians if moved. @Price

 

Additions

  • Addressed chat commands such as /to are now automatically highlighted for the targeted player, to make them easier to spot. @zoephix
  • Added the option to edit character description from the hub (O menu) @nickM
  • On duty medics can now unlock property interior doors. @nickM
  • Added PHMC to startstation @Gibbz
  • /Toggle airsoft, toggling the airsoft kill messages @Ankii
  • Added timestamp & vehicle model to output chopping message for better logging. @808Masterus
  • Shooting now has a miss chance associated to it when inside of a vehicle, based on the speed of the vehicle. @Price

 

Fixes

  • Fix an issue with old item presets not working sometimes. @Gibbz
  • Face (/face) animations are now always synced between players. @nickM
  • Fixed a bug with blackjack table causing crashes. @nickM
  • Fixed a bug with blackjack table bugging out when the player who had their turn left the table. @nickM
  • Fixed an occasion of house, apartment and rental blip not appearing on the map. @nickM
  • /speedlimiter off doesn't require the car to fill stop anymore @Ankii

 

 

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