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PlayerX

Mapping Team
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Everything posted by PlayerX

  1. +1 for sure. We need to flesh out the banking system more than what's there currently.
  2. Having played on a server that has this function implemented in a keybind, I actually support the idea of having it on a keybind. Let me explain. Sure, having a /seatbelt command would be too much every single time you want to get in a car and go somewhere, but a keybind is a mindless action that you could get in the habit of doing every time you enter your vehicle. Plus, there are some additional roleplay benefits from having seatbelts. Police can pull you over and ticket you for not wearing a seatbelt. Although, I think that should only apply on newer vehicles. Older cars such as the Dukes or the Buccaneer wouldn't realistically have seatbelts. Motorcycles should also be excluded. If implemented right, it can be a good feature, but it needs to be a keybind if it's going to work at all. If you for example put it on K, you can just get used to unlocking your car with L, turning on your engine with Y, and then pressing K to enable your seatbelt. You won't have to think about it at all. I also don't agree with adding text above players heads for the whole time you're driving around. That would be immersion breaking to see [buckled] above everyone's head in the car. Instead, I propose we add an icon that pops up with a timer, similar to /ame. After a while it goes away, and then you won't have to worry about it. Police will still be able to tell whether you're buckled or not. +1 if it's done right.
  3. Having played on a server that has this function implemented in a keybind, I actually support the idea of having it on a keybind. Let me explain. Sure, having a /seatbelt command would be too much every single time you want to get in a car and go somewhere, but a keybind is a mindless action that you could get in the habit of doing every time you enter your vehicle. Plus, there are some additional roleplay benefits from having seatbelts. Police can pull you over and ticket you for not wearing a seatbelt. Although, I think that should only apply on newer vehicles. Older cars such as the Dukes or the Buccaneer wouldn't realistically have seatbelts. Motorcycles should also be excluded. If implemented right, it can be a good feature, but it needs to be a keybind if it's going to work at all. If you for example put it on K, you can just get used to unlocking your car with L, turning on your engine with Y, and then pressing K to enable your seatbelt. You won't have to think about it at all. I also don't agree with adding text above players heads for the whole time you're driving around. That would be immersion breaking to see [buckled] above everyone's head in the car. Instead, I propose we add an icon that pops up with a timer, similar to /ame. After a while it goes away, and then you won't have to worry about it. Police will still be able to tell whether you're buckled or not. +1 if it's done right.
  4. +1 It would be a nice QoL feature. A possible way to implement would be to have a door lock that allows you to select two doors, so when you apply it you use these commands to apply it to each individual door: /putlock 1 /putlock 2 That way it works normally, but when you use it, it will lock/unlock both doors at once.
  5. I have an alternative suggestion for this. Add the ability to select multiple vehicles to spawn at once. So if you have 5 cars, you can spawn anywhere between 1-5 cars simultaneously. This should ease everyone's concerns about cars being left in random spots and causing issues.
  6. I'll take the GT500 for asking.
  7. Detailed Description We already have /putlock and /removelock. My suggestion is to add /removelocks. The idea is for this command to remove every installed door lock from the property, and place it in your inventory. This would be a simple command that aims to automate the process of running around the interior looking for the door locks to uninstall. It's function will be to find all door locks currently installed in the property, and remove them all. Relevant Commands/Items /removelocks How will it benefit the server? In short, convenience. This is one of those things that would just be a nice quality of life thing to have. Instead of having to run around the interior and *hope* you got them all, you can have peace of mind knowing you definitely got them all, and don't have to work harder to remove the door locks for you to place them elsewhere in a freshly remapped interior.
  8. I personally would take on that project. It would be fun to map a small RV interior! +1
  9. No. While it is an interesting idea, it's not something that would increase immersion. Really I just see this having the effect of it being more frustrating to try and get in touch with someone. -1
  10. +1 I also think all trim and glass objects should go to the construction layer if this suggestion is implemented. I also would like to suggest adding tags to items in the furniture system. I didn’t post a suggestion for this personally because I realize how much work would have to go into it, but basically the idea is to have tags for pieces of furniture to make it easier to find objects you’ve never seen before. For example, a speaker can have two tags “indoor” and “sound”. The idea is to tag objects by object type, and other defining features so that you have multiple ways of searching for furniture, with /sf and with the tags.
  11. Offering $40,000 for the Black Dinh's Diamonds Box. Please let me know when you'd like to meet up.
  12. +1 for sure. Would be handy and realistic. I also drive with controller.
  13. There are a few cars that were in GTA SA that for whatever reason, doesn't have a counterpart in GTA V. For people who played GTA SA years ago, these vehicles would be nostalgic to have. Not every car from GTA SA needs to be added, but there are a few good mods out there that I believe the server would benefit from having. Savanna https://www.gta5-mods.com/vehicles/savanna-from-gtasa-add-on-tuning-fivem Buffalo https://www.gta5-mods.com/vehicles/buffalo-from-gtasa-add-on-fivem Uranus https://www.gta5-mods.com/vehicles/uranus-from-gtasa-add-on-fivem-tuning Infernus https://www.gta5-mods.com/vehicles/infernus-from-gtasa-add-on-fivem Super GT https://www.gta5-mods.com/vehicles/super-gt-from-gtasa-add-on-fivem
  14. This isn't possible for every vehicle, but the vehicles that have that capability should definitely have it added. Also, YES metallic and pearlescent paint should have been added to the server ages ago. It's insane to me that we've had these color types since GTA V was launched in 2013, yet we don't have them here in GTAW nearly 10 years later.
  15. PlayerX

    [4SALE] Rhinehart

    I'll start the bid at $300,000. Will you accept a trade as well?
  16. This issue is back with a vengeance, unfortunately. I have been trying to login all day and ragemp has just denied me every time. Always crashing on "Validating server assets".
  17. It does help, thank you! I have found that you need to have deleted at least 1mb worth of files for it to trigger the download. This solution isn't perfect either. Ragemp should really do something about it themselves, but it's a lot more reliable than doing nothing.
  18. You have no idea how useful this topic is for me. This issue has been my biggest problem logging into the game for months. Thank you!
  19. Posting on behalf of the original property owner. This property is now sold. Can be L&A (Also to clarify, this was Floor 1 Room 2. was a typo in the original post)
  20. I just wanted to say, we don't need to make it this big huge complicated script. All we need to fix this major quality of life issue on the server is a simple command to manually freeze vehicles in place. That way, they stay there regardless of who comes inside the property with bad internet.
  21. Definitely a no from me. It would be a huge inconvenience to me for the server to restart at the suggested time. My connection is also always buggy with ragemp because i personally have to use 4G to logon and play. The Rockstar launcher doesn't like that, and neither does ragemp, but I literally don't have any other option. The way it's at right now works really well, even pushing it forward for 7am or so would be okay. Just not backward at 11pm/12pm. I guarantee if this change is implemented there will be days where i wanted to log back in and my connection for whatever reason refuses, despite my internet working fine. I already have a hard enough time logging in and this personally would just make things worse imo.
  22. Your argument doesn't make sense to me. You will have to buy the items like you would any other item from the gas station. It doesn't give people any advantage whatsoever. The only difference is that people who love their cars will be able to keep them clean. This whole argument is overblown tbh.
  23. I don't know if it's already been posted here, but I want to see two things. I want to see this- (the ability to wash cars manually using a kit you can buy at gas stations, plus a ceramic coating kit to decrease the dirt level accumulation) I would also like to see the ability to manually freeze vehicles in interiors via a command, maybe something like /vfreeze. I have a suggestion posted about this as well. These two things are minor, but I believe they would do a lot to help with the quality of life on the server.
  24. I can agree with this suggestion, however I would suggest this to be implemented in a slightly different way. I would suggest that the integer input displays the current rotation of the object. That way you can more precisely input the rotation you want. This same goes for position. You can't position exactly, you just have to eyeball everything. Imagine making custom stairs and knowing, mathematically, that everything is lined up perfectly. This object moves up by Y 0.3 and over by X 2.5, repeated up the whole way. This is especially infuriating trying to work around trims and get everything lined up perfectly but it's always eeeeever so slightly off, with no way to fix it other than to literally count how many times you pressed right arrow key and hope it doesn't jump ahead of you because of network lag. But, that's just me. Whatever implementation we end up with that includes an actual input is an easy +1 from me.
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