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PlayerX

Mapping Team
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  1. +1 for sure. We need to flesh out the banking system more than what's there currently.
  2. Having played on a server that has this function implemented in a keybind, I actually support the idea of having it on a keybind. Let me explain. Sure, having a /seatbelt command would be too much every single time you want to get in a car and go somewhere, but a keybind is a mindless action that you could get in the habit of doing every time you enter your vehicle. Plus, there are some additional roleplay benefits from having seatbelts. Police can pull you over and ticket you for not wearing a seatbelt. Although, I think that should only apply on newer vehicles. Older cars such as the Dukes or the Buccaneer wouldn't realistically have seatbelts. Motorcycles should also be excluded. If implemented right, it can be a good feature, but it needs to be a keybind if it's going to work at all. If you for example put it on K, you can just get used to unlocking your car with L, turning on your engine with Y, and then pressing K to enable your seatbelt. You won't have to think about it at all. I also don't agree with adding text above players heads for the whole time you're driving around. That would be immersion breaking to see [buckled] above everyone's head in the car. Instead, I propose we add an icon that pops up with a timer, similar to /ame. After a while it goes away, and then you won't have to worry about it. Police will still be able to tell whether you're buckled or not. +1 if it's done right.
  3. Having played on a server that has this function implemented in a keybind, I actually support the idea of having it on a keybind. Let me explain. Sure, having a /seatbelt command would be too much every single time you want to get in a car and go somewhere, but a keybind is a mindless action that you could get in the habit of doing every time you enter your vehicle. Plus, there are some additional roleplay benefits from having seatbelts. Police can pull you over and ticket you for not wearing a seatbelt. Although, I think that should only apply on newer vehicles. Older cars such as the Dukes or the Buccaneer wouldn't realistically have seatbelts. Motorcycles should also be excluded. If implemented right, it can be a good feature, but it needs to be a keybind if it's going to work at all. If you for example put it on K, you can just get used to unlocking your car with L, turning on your engine with Y, and then pressing K to enable your seatbelt. You won't have to think about it at all. I also don't agree with adding text above players heads for the whole time you're driving around. That would be immersion breaking to see [buckled] above everyone's head in the car. Instead, I propose we add an icon that pops up with a timer, similar to /ame. After a while it goes away, and then you won't have to worry about it. Police will still be able to tell whether you're buckled or not. +1 if it's done right.
  4. +1 It would be a nice QoL feature. A possible way to implement would be to have a door lock that allows you to select two doors, so when you apply it you use these commands to apply it to each individual door: /putlock 1 /putlock 2 That way it works normally, but when you use it, it will lock/unlock both doors at once.
  5. I have an alternative suggestion for this. Add the ability to select multiple vehicles to spawn at once. So if you have 5 cars, you can spawn anywhere between 1-5 cars simultaneously. This should ease everyone's concerns about cars being left in random spots and causing issues.
  6. I'll take the GT500 for asking.
  7. Detailed Description We already have /putlock and /removelock. My suggestion is to add /removelocks. The idea is for this command to remove every installed door lock from the property, and place it in your inventory. This would be a simple command that aims to automate the process of running around the interior looking for the door locks to uninstall. It's function will be to find all door locks currently installed in the property, and remove them all. Relevant Commands/Items /removelocks How will it benefit the server? In short, convenience. This is one of those things that would just be a nice quality of life thing to have. Instead of having to run around the interior and *hope* you got them all, you can have peace of mind knowing you definitely got them all, and don't have to work harder to remove the door locks for you to place them elsewhere in a freshly remapped interior.
  8. I personally would take on that project. It would be fun to map a small RV interior! +1
  9. No. While it is an interesting idea, it's not something that would increase immersion. Really I just see this having the effect of it being more frustrating to try and get in touch with someone. -1
  10. +1 I also think all trim and glass objects should go to the construction layer if this suggestion is implemented. I also would like to suggest adding tags to items in the furniture system. I didn’t post a suggestion for this personally because I realize how much work would have to go into it, but basically the idea is to have tags for pieces of furniture to make it easier to find objects you’ve never seen before. For example, a speaker can have two tags “indoor” and “sound”. The idea is to tag objects by object type, and other defining features so that you have multiple ways of searching for furniture, with /sf and with the tags.
  11. Offering $40,000 for the Black Dinh's Diamonds Box. Please let me know when you'd like to meet up.
  12. +1 for sure. Would be handy and realistic. I also drive with controller.
  13. There are a few cars that were in GTA SA that for whatever reason, doesn't have a counterpart in GTA V. For people who played GTA SA years ago, these vehicles would be nostalgic to have. Not every car from GTA SA needs to be added, but there are a few good mods out there that I believe the server would benefit from having. Savanna https://www.gta5-mods.com/vehicles/savanna-from-gtasa-add-on-tuning-fivem Buffalo https://www.gta5-mods.com/vehicles/buffalo-from-gtasa-add-on-fivem Uranus https://www.gta5-mods.com/vehicles/uranus-from-gtasa-add-on-fivem-tuning Infernus https://www.gta5-mods.com/vehicles/infernus-from-gtasa-add-on-fivem Super GT https://www.gta5-mods.com/vehicles/super-gt-from-gtasa-add-on-fivem
  14. This isn't possible for every vehicle, but the vehicles that have that capability should definitely have it added. Also, YES metallic and pearlescent paint should have been added to the server ages ago. It's insane to me that we've had these color types since GTA V was launched in 2013, yet we don't have them here in GTAW nearly 10 years later.
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