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A Racing Script


KaythPlus

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On 12/28/2020 at 12:35 PM, KaythPlus said:

Short description: A script that allows for easy creation of races by setting up waypoints, and so on.

 

Detailed description: My suggestion is to add a script that will allow players via use of commands to create intricate routes on the fly that allow for people to race through. This would mean players get a route on their map and have to satisfy each checkpoint in a race to conclude it. This by no means is an exact implimentation suggestion; obviously developers would have better ideas for how it could be specifically implemented.

 

Commands to add:

/createrace | Sets up the starting checkpoint for a race where you're currently at.

/checkpoint | Sets the next checkpoint sequentually.

/saverace <name> | Saves the race. The final checkpoint becomes the finish line unless the race is lapped.

/laps <0 - 10> | Turns the race into a lap-based race. Script now makes the initial checkpoint the next checkpoint after they reach the final one.

/openrace <name>| Loads checkpoints for a race for you.

/inviterace <id>| Invites a player to a race.

/beginrace| Starts a count-down.

 

Items to add: Scripts

 

How would your suggestion improve the server? I personally believe certain scripts may not seem appropirate for a roleplay server but still hold a lot of potential for both enjoyment and good roleplay. A script like this would allow people much more dynamically to spice up the racing scene with impromptu races.

 

Common Disagreements:

 

"This is anti-roleplay. Create maps, and learn routes"

Go ahead and use this argument, its very frequently used as a "but my precious roleplay" type of justification. The fact is, its just commonly used to rebuttal features that would add a lot of fun at no expense of roleplay. People who are still hardcore racing will not suddenly stop creating maps and learning routes. They will still need to be practiced, learned and mapped. This is very different to these instances. Not to mention the same argument can be used against so many other features that are already implemented such as /sendlocation, taxi fare scripts, advertisements. Its simply a convenience feature that allows for a lot more people to get into the scene if they'd like to. And create more dynamic races.

 

"Everyone would just be racing everywhere"

Not at all — they could do this already. I don't think a feature is suddenly going to make people portray their characters as racers and start smoking up the streets. Plus, the feature could be limited in various ways to prevent this.

 

"Just learn routes and use maps its better RP / not realistic"

Not necessarily at all. First of all realism is not a question; with modern GPS this is entirely possible. This does not take away from people who create routes to do longer-term races.

Waaaaaaaaaaaaaay ahead of you. Been trying to get racing and hotrings added since I joined at two months in a few years ago. 

They said it should be around and added once 1.1 is out and the sync issue is resolved, so... In a way its coming. 
 

 

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As someone who races every now and then, no.. No this isn't it. This will just turn the server into a joke honestly, it's better to plan your route and draw it out on a map, we already have small tracks that a lot of people know and a few that not many know, it's better to simply roleplay it.

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This would make your racing easier yes, but on a roleplay server that is entirely a non issue. This is an RP server, not a racing server a script that essentially allows you to metagame the track rather than having your character learn about it properly is not needed. On top of that, whilst you've tried to argue your points adding something like this would encourage the people who do racing poorly (Theres a lot of them, always has been.) to expand their circuits into the city and more populated areas because all of a sudden their circuit is marked on the map.

 

This isn't NFS or Midnight club, no.

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This script should exist but only given to certain people who create legal racing events to better keep track of the race(Multiple laps, player names,  individual lap times etc).

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This should never be a thing, no one uses magic gps's or anything similar in legal or illegal races, tracks are set people need to learn them and that's a huge point of racing legal or illegal, if you don't know the track then the person that knows it better than you is going to do better. There are many things you can do to set "checkpoints" through IC means such as placing people in certain areas or parking up vehicles etc.

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5 hours ago, Syrike said:

This would make your racing easier yes, but on a roleplay server that is entirely a non issue. This is an RP server, not a racing server a script that essentially allows you to metagame the track rather than having your character learn about it properly is not needed. On top of that, whilst you've tried to argue your points adding something like this would encourage the people who do racing poorly (Theres a lot of them, always has been.) to expand their circuits into the city and more populated areas because all of a sudden their circuit is marked on the map.

 

This isn't NFS or Midnight club, no.

 

No from me, this covers it.

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