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Aren't the changes in the robbery rules questionable?


barrio ruler
Message added by Gore,

Constant toxicity in this thread. Will be handing punishments to whoever chooses to continue.

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2 minutes ago, Luxray said:

The time that will take for the criminal to identify the victim and set a plan of action, and then report for an admin...the victim can literally go eat dinner, watch a movie and then log off before the report gets answered by somebody. This causes it to be pointless, since you can't force him to wait for an admin to accept your robbery request.

I am in no way saying It's the admin's fault, they get hundreds of reports and have to keep up with them but those terms will only increase the amount of workload.

It's directly admins fault, how do we have 34 off duty admins with 2 admins online for a whole hour at peak?

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1 minute ago, Luxray said:

The time that will take for the criminal to identify the victim and set a plan of action, and then report for an admin...the victim can literally go eat dinner, watch a movie and then log off before the report gets answered by somebody. This causes it to be pointless, since you can't force him to wait for an admin to accept your robbery request.

I am in no way saying It's the admin's fault, they get hundreds of reports and have to keep up with them but those terms will only increase the amount of workload.

 

While few, we've had reports asking for permission to rob from vehicles, and generally speaking, if you specify that it's time-sensitive (and it really is, and not bait) it should be handled fairly quickly. Another approach would be to get an admin beforehand, ask for permission, and then look for someone to mug

 

Just now, Shortyz said:

It's directly admins fault, how do we have 34 off duty admins with 2 admins online for a whole hour at peak?

 

For two major reasons, one of which doesn't belong here... Admins are players and want to RP too

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2 minutes ago, Amellis said:

 

While few, we've had reports asking for permission to rob from vehicles, and generally speaking, if you specify that it's time-sensitive (and it really is, and not bait) it should be handled fairly quickly. Another approach would be to get an admin beforehand, ask for permission, and then look for someone to mug

 

 

For two major reasons, one of which doesn't belong here... Admins are players and want to RP too

Well, so what's the excuse for 2 weeks of /breakin ignoring and a straight week of 8+ hours of ignoring a request from 3 people to get a permission to use a car? How are we supposed to get an admin beforehand if we LITERALLY can't even get an answer to a report about it for days and weeks.

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2 minutes ago, Amellis said:

 

While few, we've had reports asking for permission to rob from vehicles, and generally speaking, if you specify that it's time-sensitive (and it really is, and not bait) it should be handled fairly quickly. Another approach would be to get an admin beforehand, ask for permission, and then look for someone to mug

 

 

For two major reasons, one of which doesn't belong here... Admins are players and want to RP too

I thought that the permission is given depending on the situation. So if I report for permission to use a vehicle and it gets accepted, I then have a free pass to use the vehicle to rob whoever I want during that whole day?

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3 minutes ago, Luxray said:

I thought that the permission is given depending on the situation. So if I report for permission to use a vehicle and it gets accepted, I then have a free pass to use the vehicle to rob whoever I want during that whole day?

 

I'm going to assume common sense applies here and that would very obviously be going against the spirit of the permission being granted.

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I actually don’t know how you’re meant to rob someone atm though. 

 

What are you meant to do? Walk around on the street you live on and just wait for someone to walk past? Seems pretty fuckin stupid.

 

The risk vs reward makes robberies not even worth attempting. There’s a 50% chance you catch an ajail to make $500. 

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35 minutes ago, EAST LOS MARVELOUS said:

I actually don’t know how you’re meant to rob someone atm though. 

 

What are you meant to do? Walk around on the street you live on and just wait for someone to walk past? Seems pretty fuckin stupid.

 

The risk vs reward makes robberies not even worth attempting. There’s a 50% chance you catch an ajail to make $500. 

 

The solution is pretty simple find more lucrative targets, hell look for someone walking out of a casino with millions ask for permission to rob them using a car as that would cover the time-sensitive aspect, follow them home and you're golden. Put more effort in than 'looking for randos' to rob for $500 and you're bound to get more back. Send out new gang members to sniff for information for possible licks instead of robbing the first people you see, keep an eye on those marks then hit them when they let their guard down.

 

The restrictions are meant to discourage exactly what you describe, instead use your imagination and roleplay something that's more rewarding. Really not that difficult.

Edited by Moonsong
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1 hour ago, EAST LOS MARVELOUS said:

I actually don’t know how you’re meant to rob someone atm though. 

 

What are you meant to do? Walk around on the street you live on and just wait for someone to walk past? Seems pretty fuckin stupid.

 

The risk vs reward makes robberies not even worth attempting. There’s a 50% chance you catch an ajail to make $500. 

 

This isn't even remotely true, unless your only OOC objective in the encounter is to make a profit. 

 

Car theft wasn't the only crime me and mine committed while we were still rolling the streets, we did petty muggings as well. Went for three years without one single report against us. How? We didn't focus on asset gains. The muggings were treated as being roleplay-focused, with the reward for both sides being an enjoyable experience. Some civvies get spooked, maybe chased or roughed up, shot even... but we never threatened a CK and we never took anything by force through OOC mechanisms. It was kept purely, one-hundred percent IC. Turns out, a lot of people like that, and it ended up being a super solid way to make money without risk of a report. 

 

Flipping it around, I make it an effort to pay people that have a genuine interest in making the mugging encounter fun rather than purely an asset-grab. If the encounter is actually engaging and fun? Suddenly my character has a 20 thousand or fifty thousand prepaid card for the muggers to grab. Canonize it with a bank transfer, and bam, good criminal roleplay is rewarded with a massive payday that they'd have missed out on one hundred percent if they were focused purely on assets. Problem is... a lot of people only want script assets, and resort to holding people at gunpoint in poorly arranged circumstances to justify needing to hurry things up. Like, my brother in christ, lure them into an alley before getting the gun involved... and THEN they get upset and take it OOC when they get arrested for mugging someone within direct line of sight of a police station...

 

Point is, focus on doing it for roleplay, and the profits will come your way.

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Ban all restrictions on robberies as long as one can ban all restrictions on Law enforcement. I.C. actions should lead to I.C. responses. None of this "Restrict Law enforcement to make RP fun for robbers, but allow robbers to do whatever they want".

Let's bring back the helicopters, hood camping, and heavier gang injunctions if people really want to remove all restrictions, and then outright BAN the trash RPers. 

Edited by DLimit
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