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BONEZ

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Everything posted by BONEZ

  1. Rest in peace Rocket. Dead homies.. ❤️
  2. +1, While I support this, it's actually very much still possible to already do with the furniture system in your property. Go into mapping mode, fly where you want the picture to be taken, spawn the furniture, and move it to where your character is positioned, use /editor done deal. However, I support this as I feel that being able to have the vehicles as a prop just like in Menyoo would be pretty flawless as well, this way we could do cool things such as anim up on BMX tricks, motorcycles, etc. However, alot of people would also abuse this to pretend they're driving expensive cars, or have guns, etc. That of which they do not actually have ICly.
  3. Massive +1 This would be great, same for sock colors.
  4. I run every red light as long as there isn't a crosswalk, because the police said it's okay.
  5. Hello, looking to purchase a house with a garage, nothing of the sort like an apartment. Would prefer if the house were around Mirror Park or El Burro. Nothing extremely fancy. If the house isn't around either location, feel free to toss me a message regardless. NO apartments. Any budget.
  6. Hey guys and gals, I've noticed that there hasn't been a guide on this yet, so I'll start things off with, what we're doing today is learning and understanding the XML layout of a Menyoo Ped, and converting it to GTAW using the in-game surgery location, this is NOT a guide on how to download your Menyoo XML from GTAW. You can do that through the UCP. So, to start things off, Let's go over the basic conversion between GTAW's in-game surgeon/UCP attributes, and an XML. On the UCP, if you peer over your characters facial attributes, you'll see: Head Blend 1 Head Blend 2 Blend Mix 2 Skin Mix 2 Eye color Nose Width Nose Vertical Nose Horizontal Nose Curve Nose Point Nose Bend Eyebrow Vertical Eyebrow Horizontal Malar Vertical Malar Horizontal Cheekbone Depth Squint Lip Size Jawline Vertical Jawline Horizontal Chin Size Chin Length Chin Width Chin Indent Neck Width And we'll come to notice that Override Mix, and none of the Ancestry - Skin or Ancestry - Shape's exist on the UCP at all, and that's okay, you'll learn how to convert from XML to In-game for these! But when you peer in-game, you'll see that some things don't appear to be the same, such as head blend/blend mix/skin mix. So, let's fix that and convert them to what they'd be on the UCP. Left side is UCP | Right side is In-game Parent One - Shape = Head Blend 1 Parent Two - Shape = Head Blend 2 Blend Mix 2 = Model Mix Skin Mix 2 = Skin Color Nose Width = Nose Width Nose Vertical = Nose Bottom Height Nose Horizontal = Nose Tip Length Nose Curve = Nose Bridge Depth Nose Point = Nose Tip Height Nose Bend = Nose Broken Eyebrow Vertical = Brow Height Eyebrow Horizontal = Brow Depth Malar Vertical = Cheekbone Height Malar Horizontal = Cheekbone Width Cheekbone Depth = Cheek Depth Squint = Eye Size Lip Size = Lip Thickness Jawline Vertical = Jaw Width Jawline Horizontal = Jaw Shape Chin Size = Chin Height Chin Length = Chin Depth Chin Width = Chin Width Chin Indent = Chin Indent Neck Width = Neck Width Now that we have that figured out, let's convert these to XML. If you notice in the Menyoo XML for character creation, you'll see: <ShapeAndSkinTone> <ShapeFatherId>0</ShapeFatherId> <ShapeMotherId>0</ShapeMotherId> <ShapeOverrideId>0</ShapeOverrideId> <ToneFatherId>0</ToneFatherId> <ToneMotherId>0</ToneMotherId> <ToneOverrideId>0</ToneOverrideId> <ShapeVal>0.00000</ShapeVal> <ToneVal>0.00000</ToneVal> <OverrideVal>0.00000</OverrideVal> <IsP>0</IsP>(Leave this one alone) </ShapeAndSkinTone> <HairColour>0</HairColour> <HairColourStreaks>0</HairColourStreaks> <EyeColour>0</EyeColour> <FacialFeatures> <_0>0.00000</_0> <_1>0.00000</_1> <_2>0.00000</_2> <_3>0.00000</_3> <_4>0.00000</_4> <_5>0.00000</_5> <_6>0.00000</_6> <_7>0.00000</_7> <_8>0.00000</_8> <_9>0.00000</_9> <_10>0.00000</_10> <_11>0.00000</_11> <_12>0.00000</_12> <_13>0.00000</_13> <_14>0.00000</_14> <_15>0.00000</_15> <_16>0.00000</_16> <_17>0.00000</_17> <_18>0.00000</_18> <_19>0.00000</_19> </FacialFeatures> (THIS WILL BE UPDATED WITH OVERLAYS SOON FOR FACIAL BLEMISHES AND SUCH) You: "But BONEZ, How do I know what's what in this?! How do I convert it to GTAW?!!11!!!" Well, I'll convert it for you! Let's start with the basics. Shapes and Skin tones! Left side = XML | UCP/In-game: ShapeFatherId = Parent One - Shape/Head Blend 1 ShapeMotherId = Parent Two - Shape/Head Blend 2 ShapeOverrideId = Ancestry - Shape ToneFatherId = Parent One - Skin ToneMotherId = Parent Two - Skin ToneOverrideId = Ancestry - Skin ShapeVal = Model Mix(This one is confusing and will be talked about further down.) ToneVal = Skin Color OverrideVal = Override Mix Now, the reason ShapeVal is so confusing has to do with math rates. So, for every .02 you'd move your Model Mix up by 1. Here's an example. 0.02 = 1 0.04 = 2 0.06 = 3 0.08 = 4 0.10 = 5 And so forth. However if your ShapeVal shows something such as an odd number, like 0.03/0.3, you sadly can't do anything about it with the removal of /surgery, as everything on GTAW's Surgery GUI is based on Whole Numbers instead of Decimals. The only thing you can do is choose 1 up, or 1 below as your selection 😞 Now let's move on to Facial Features! Left side = XML | UCP/In-game: _0 = Nose Width/Nose Width _1 = Nose Vertical/Nose Bottom Height _2 = Nose Horizontal/Nose Tip Length _3 = Nose Curve/Nose Bridge Depth _4 = Nose Point/Nose Tip Height _5 = Nose Bend/Nose Broken _6 = Eyebrow Vertical/Brow Height _7 = Eyebrow Horizontal/Brow Depth _8 = Malar Vertical/Cheekbone Height _9 = Malar Horizontal/Cheekbone Width _10 = Cheekbone Depth/Cheek Depth _11 = Squint/Eye Size _12 = Lip Size/Lip Thickness _13 = Jawline Vertical/Jaw Width _14 = Jawline Horizontal/Jaw Shape _15 = Chin Size/Chin Height _16 = Chin Length/Chin Depth _17 = Chin Width/Chin Width _18 = Chin Indent/Chin Indent _19 = Neck Width/Neck Width And once again everything is weirdly in a Whole number in-game instead of a Decimal like the XML. To convert your decimals to the Whole Number in-game, it's as easy as this: 0.01 = 1 0.1 = 10 1.0 = 100 -0.01 = -1 -0.10 = -10 -1.0 = -100 You have now successfully learned how to convert XML into In-game/UCP UCP into In-game/XML In-game into UCP/XML If you have any questions or concerns, feel free to comment. I know the tutorials probably a bit messy compared to others, but this is my first guide. Cut me some slack, I'm willing to help anywhere I can regardless! ❤️ That being said, I hope to see some cool creations from you Menyoo users!
  7. As a 3yr recovering addict I can actually agree on this bit between coke and MDMA. +1 on that command chief. I do think it's quite stupid that I tend to get a pungent smell from Marijuana but yet Meth dont make me smell like Sulphur???
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