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Bratan

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Everything posted by Bratan

  1. Detailed Description: When you /sendlocation to someone it pops up as your number. If you have that person's number saved, you should be able to see the contact name of whoever sent you the location and vice versa instead of just a bunch of numbers. Relevant Commands/Items: /sendlocation How will it benefit the server? Sometimes if you get a location sent to you from multiple people, you can get mixed up on who's sending you the location.
  2. Establishing realistic vehicle damage will open up a lot of different avenues of roleplay, whether that be scripted damage that effects the overall health of the car or cosmetic deformity. For one, the tow truck industry will finally become profitable. Players will be required to call a towing company to have their vehicle transported to a storage facility, an impound lot or directly to the mechanic shop. However I'm not entirely sure we are able to save cosmetic vehicle damage due to RAGE restrictions. Nonetheless, if this suggestion goes through, then the current auto-insurance system in game needs to be revamped. As it stands currently, the auto-insurance is completely non-interactable. To repair damages caused by an accident, you contact your auto insurance company and they appraise the damages and cover the costs of repair. In game, currently, you only pay insurance because you will get pulled over and fined by police otherwise. There are countless ways to approach this system but drivers paying insurance must be able to receive funds from insurance company. Also, a side note, I'm pretty sure insurance money goes to the state government currently for some odd reason. Doesn't really make any sense considering literally all insurance companies are privately owned. Perhaps LFM can delegate a branch of government to dealing with auto insurance. EDIT: These actually look really goofy and unrealistic.
  3. Despite the fact this system does in fact favor longevity and an MMORPG style of playing rather than quality of roleplay and organic progression, I'm going to focus on other aspects of why it's not a good idea. This system is supposed to minimize bias and reduce workload but factions applying to rank up a tier must be 'approved' by IFM based on the 'quality of their roleplay'. This means that the quality of a faction's roleplay will be determined based on IFM's discretion. Who's to say IFM is all-knowing and an ample judge of quality related to that specific faction? I actually find that sometimes IFM admins tend to be pretty detached overall and lack a connection to IC dynamics that determine the atmosphere of the illegal faction community. In addition, administrators lack knowledge in many different faction concepts which, to put it bluntly, renders them unqualified to issue judgement on whether or not said faction(s) is actively producing quality roleplay and is on-par with portrayal, ultimately making them ill-equipped to decide whether or not said faction(s) are eligible to move up a tier or not. I understand that not every administrator is capable of being well-versed in every possible faction concept but my point is simple: a mixture of incompetence and bias from IFM will deem this tier system impractical. Nervous also mentioned that this system will give more factions an opportunity at gaining access to supplier-esque perks because "out of 50 applicants on supplier apps only about 2-3 are accepted." Who cares? If a faction isn't a supplier and they are indeed a good faction they will easily create connections with factions that do have access to supplier weapons/drugs. Why not just A) choose better supplier factions and B) increase shipment size. Administrators also have access to being able to detect exactly how many of each weapon currently exists within the active game script. IFM should utilize this and moderate accordingly the influx of weapons into the server by increasing/decreasing supplier shipments. Yes, point A does require IFM discretion and may result in bias but it's the least provocative and least cataclysmic approach as opposed to introducing a tier system. You either improve the current system by choosing better supplier factions and increasing/decreasing their shipment size accordingly or you go ahead with the tier system where you must now sort through every single existing faction applying to go up a tier, you must check their screens, decipher through hundreds of lines of their logs, make sure they aren't rulebreaking, consistently check quality, stay up-to-date with said faction and its members, then approve/deny said faction, and while doing all of this you also have to remember to deal with the actual supplier factions, check shipment count, approve shipment, spawn/deliver shipment, make sure rules aren't being broken by suppliers by checking logs, and much more. The latter is not sustainable whatsoever. Even in it's current state, IFM has enough on its plate and this would only make things worse.
  4. (( OOC: Vinewood Physiotherapy Center is a disciplinary practice providing rehabilitation therapy mainly for motor-vehicle accident victims. For any questions or concerns you may have please contact @Bratan or @Katja. ))
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