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Duco

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Everything posted by Duco

  1. Congratulations to everyone, welcome!
  2. For those who are unable to open boxes, I've been told that this issue comes up with certain browsers, so as a temporary fix you can see if you have any other browser that you can use this on. I'll try my best however to come up with a fix for this so you can continue to use your desired browser. @Bonestorm @Blackbeard
  3. Really enjoyed it, was definitely worth the ~4 hours!
  4. This would certainly be a nice addition to have so there's a central place where information can be found. Also a good place for official guides to be posted.
  5. I'm pretty sure this is impossible as the client IDs are assigned automatically by GT:MP and not the server, I'll be locking this suggestion but wait with archiving pending confirmation by a game developer. @Courgette @Doakes @Nervous @Crayons @St3fan[NL] @Thread
  6. Duco

    /eject playerid

    Unnecessary command that in my opinion encourages powergaming. I've seen plenty of situations where people just use /eject and think that's enough roleplay, or maybe add one line of roleplay themselves, but without allowing the other party to respond.
  7. Played it earlier this evening with @Justus (such a nice guy). I was laughing like crazy.
  8. Duco

    Free Namechange

    I personally wouldn't mind to have something that allows certain users to receive a free namechange under the circumstances that they really need it, whether this be by rewarding users for long-term activity, or even having seperate applications for namechanges. @Nervous what are your thoughts?
  9. Hey, first of all, sorry for the inconvenience that is currently being caused by your faulty denials. I'll take a look into your applications to see who denied you in both circumstances and inform them about it. Please try to apply again with the same answers and if it happens again you can contact Dominykas as Head of Staff.
  10. @Samantha As a quick sum up of the announcement, while there isn't any exact date of release, these are the subjects that do have an approximate launch that's within this week; Tattoo Shop Empty Interiors Advanced Social Features GTA World API I can't speak for the other announced projects as for the expected date, as I simply don't know that. You can however expect that we will try our best to work hard on the features and present them as soon as we can once a stable version has been made.
  11. If you've been encountering issues with how testers have been handling your application(s) then please be sure to contact a Lead Admin or higher and explain what happened. I'll bring this up with management aswell however to see if there's anything they can do to improve this and avoid these kind of situations of happening more often.
  12. As far as I know there's already being worked on a mobile version for the UCP (@Smithy / @Justus, correct me if I'm wrong). For the time being you can use the desktop site version on your phone which should be available in most mobile browsers. Simply look up "website desktop version" along with the browser that you use on your phone and you should be able to find how to do it. I personally use this method to navigate across the UCP and even handle applications on my phone, and it's working perfectly fine.
  13. Duco

    Account Levels

    By the looks of it most people now agree that levels aren't a necessity, and that it's mostly a "tool" used to metagame by having a biased opinion. Having any other form or showing a player's activity/experience in the server probably won't be added for the public either and the closest to this would probably be your playing time which then would only be accessible by staff members and yourself.
  14. While the exact time of release isn't known, I can say that it'll be released soon, with soon most likely being today or tomorrow.
  15. Duco

    Account Levels

    I was assuming that levels were already implemented, but I can agree that levels aren't necessary.
  16. Duco

    Account Levels

    Pretty simple, instead of having levels bound to characters, I'd suggest to have the levels bound to a master account. So instead of having two characters with level 4 and 17, I'd have the levels on my master account and shared across all of my characters.
  17. Well, here's the thing. Economy is way more complex than just "removing a 0 from everything". Let's setup some examples, bare in mind that they will include completely random figures and aren't meant to represent realistic pricing. State #1 (regular): Your vehicle: $75,500 Your house: $150,000 Handguns: $12,500 Food: $500 Your salary: $500,000 State #2 (-0): Your vehicle: $7,550 Your house: $15,000 Handguns: $1,250 Food: $50 Your salary: $50,000 When you compare these two states of economy, you can see that there's actually no change at all. I mean, there's a 0 less in the prices, but technically that doesn't change anything at all. With the money you have, you can still buy the exact same and you'll end up with the same problems. Instead you should be looking into adding realistic prices, while also ensuring that you balance certain things properly, for example weapons.
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