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Showing content with the highest reputation on 07/30/2022 in all areas

  1. i had a unique and a very interesting role play experience with mr cristian '' up and coming longshoreman '' ayala.
    10 points
  2. stop asking for vitals on medical scenes. no one knows what their heart rate realistically would be, and going 60-100 is a average says nothing and only slows a scene down. also if people do answer, they’ll usually say a very low number because low number = bad. you get zero accurate information, it slows scenes down, and only makes people in wounded states alt tab until you pass them on. if you’re asking, you have the resources to make up vitals realistically. its not hard, heart rate is higher during stressful/wounded states. blood pressure goes up to compensate for blood loss until someone has loss enough blood to where it crashes. and if someone is in shock, usually their pulse will be lower than average. (not always, google is your friend) please stop asking roleplayers information they wont know. it just makes them want to roleplay with you less. make the vitals up if you have to
    9 points
  3. This thread will follow a part of the development of Ashley Hendricks. The character has been created three years ago, although, I have only decided to make this now, for self enjoyment. All of the information posted here is merely a resume of the character day-to-day development. Work in Progress.
    8 points
  4. das crazy my reaction to that information
    7 points
  5. Detailed Description I don't know if this has been suggested in the past, but a simple command such as /uniformattributes that toggles on to replace your character's current /attributes description when you go on duty would be nice. (Functionality should be included for most legal factions: DMEC, PHMC, LSFD, SAPR, LSSD, LSPD, SFM, etc) Relevant Commands/Items /uniformattributes (/uattributes) /attributes /examine How will it benefit the server? This would allow players to create character descriptions to detail their uniforms and equipment that other players can then /examine instead of only ever seeing their off duty attributes' character description. This would be a simple quality of life command that allows for more customization and character details that help cultivate more in-depth roleplay.
    6 points
  6. Serving Fiends Trapping Goes Wrong
    6 points
  7. We used to run a salon (hair and nails) and it was such a painful experience to get in anybody at all to roleplay. It just seems to me any concept that revolves around roleplaying is considered a "niche" concept. They never draw a lot of customers. The business script where you get 1K for somebody entering relieves the pain a bit. You open a store 9 out of 10 people that enter leave immediately without roleplaying at all. I don't think anything is going to change that. The only business concepts I think work are restaurants / takeouts, bars, strip clubs and nightclubs. I run a cinema now and very few people come. But that's okay. The few people that do come are often very enthusiastic and say it actually feels like going to the movies. Yesterday two people asked for a refund because they came an hour early and said the service sucked because they had to wait too long, lol. I also did tarot readings once (house calls) and while most of the time I got trollish phone calls, it was some of the best RP I had because you actually talked about character development and I met characters I would have never met otherwise. But I don't think a lot of people know how to roleplay in such a situation. People need to get rid of the idea that unique ideas get rewarded because they rarely are. You need to enjoy what you're doing and be flexible in terms of expectations. Get ready to lower them. New and interesting concepts are often very solitary and highly appreciated by a very few. But high concept roleplay often draws a few rare likeminded people. It's just very sour when you "wait" weeks to open your business, only for it to sort of result in an anti-climax. But it's not any different than real-life. That's why I think the process should be fast-tracked. "Average Joe places" aren't just rare. Average Joes in general are rare. The way I see it, what OP is asking for is a place to portray their character / concept. When the majority of people on this server aren't looking to portray anything at all. They're just looking to go to a place and spend time. When you go to a club, most people aren't really engaging with each other. They just stand around like they're socializing in WoW's main city, listen to some music, talk a bit on Discord or in /f. There's not a lot of lines flying around, and it's often incoherent. It's just how people play the game. I don't think you're even going to change that. Going to a place with the expectation of having some rich roleplay is just very hit or miss. "Visiting businesses" is often not really part of these types of characters' roleplay routine. So the problem partially lies with the restrictions people put on themselves. When I roleplay a civi, we often "get food" at whatever business is open because it's easy to create roleplay around. Visiting a salon would really be something else. But when I roleplay on my criminal character, I don't care all that much about "getting food".
    6 points
  8. HkEAkY ØN THkAkT CEEKAY MER KLICkA RED RAkG GAkNGSTERS f AkVØNS f TRAkMPks f NAkPPkS f CkARSØN CkRAkBS f PkAkMPkERS f TØAkSTS f FAkES f MAkGGØTS 2k 3k 4k
    5 points
  9. When the Dust Settles The Way It Has To Be
    5 points
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