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Showing content with the highest reputation on 12/18/2017 in all areas

  1. Warring If tensions between two or more organizations escalate to a point where the outcome would be full-on conflict (also known as war), any faction involved has the ability to declare it as such. For a war to be declared ‘official’ and supported by Faction Management, three things must happen first. One faction must make a physical attack against another faction The defending faction must retaliate Any faction involved must inform FM The attacks do not have to kill. Evidence must be supplied to Faction Management and it must showcase the in-depth reasoning and a precise timeline of occurrences. Without any evidence, your request will not be acknowledged. If Faction Management has been informed of the conflict, and both the attack and retaliation have been carried out with no issues arising from either faction (rule breaking, reports, etc), the conflict will be supported by Faction Management. This means that a ‘bubble’ will be placed over the war by the administration and all deaths occurring in the war will be counted as a Character Kill. Faction Management reserves the right to intervene in any conflict between illegal factions and can do so at their discretion, meaning that if Faction Management decides that it is best to resolve, declare an on-going conflict a war, or find a way to settle a conflict, we may do so. If either of the factions involved have allies who plan on supporting them throughout the conflict, they must forward the names of their members to Faction Management. All characters involved will be subject to a Character Kill agreement. Rules Starting a Conflict A realistic roleplay reason is required for a conflict to move past the initiation phase Evidence of your reason will be requested by Faction Management when the war is reported Any sort of physical aggression towards another faction can be considered an attack, regardless of if it kills the opposing individual/faction or not There is no time limit for a retaliation attack. The faction that was attacked may wait for as long as they want to retaliate against the faction that attacked them. During a Conflict No alt characters/accounts will be permitted during a faction conflict. If a player in a faction has two characters in the faction, they will be required to use their highest-ranking character. If that character dies, the other character cannot participate at all. Characters must have (40) hours In-Game to participate in the conflict. Anybody that creates a character in order to participate in the conflict, be it new or by a name change, will have administrative action taken against them. Once a conflict is declared official by Faction Management, anyone killed will be CKed permanently (including allies). Any deaths caused by characters who are not involved in the war may be voided, and may result in the player who caused the death being punished. A war ends through two means; IC peace is reached between the conflicting factions, and evidence is sent to Faction Management of that agreement (must be IC), or one side of the conflict emerges as the clear victor (which is determined by FM). In the latter case, the losing side will potentially suffer a faction closure. Only active characters shall take part in the war, with a minimum of 7 hours of weekly activity during the war. Each faction is to roleplay to the highest standard during the conflict. If any behavior, be it IC or OOC, is determined detrimental and a breach of rules/continuity or poor character portrayal then the individuals will have administrative action taken against them. If any character involved in the conflict is imprisoned for an offense greater than a misdemeanor, they will be character killed receiving a lifetime jail sentence (999999). If the character gets killed by a rival faction in jail, they will be CKed. If a player wishes to appeal their Character Kill, they may only do so on grounds that rule-breaking has occurred by the opposing party. This may be posted in the relevant section. Faction Management will not provide those who have been Character Killed with name changes. Exceptions can be made if agreed by the Head of Faction Management. After a Conflict As per server rule six; “Each of your characters should be unique from your other characters. Making similar characters that have the same motivations, goals, objectives etc. is forbidden. This is to avoid players name changing to avoid consequences. Switching names between your characters is also forbidden.” Those who have been Character Killed during an official war may not create new characters to continue with the same or a similar concept. AN OFFICIAL CONFLICT DOES NOT MEAN YOU NOW KNOW THE IDENTITY OF ALL OPPOSING PARTIES MEMBERS.
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  2. some people might remember the journey in some samp servers being used with the /enter feature to access a custom interior assigned to the vehicle the journey is also in gta 5 and it also has an interior it has a stove and a bed etc but i think it's pretty unlikely for this to be practical so i offer another idea a cut down (remapped/redesigned) version of trevor's trailer interior assigned to the vehicle, and each one registered as a property just like houses it might be a little too much for just a journey because the vehicle is quite small, and the size doesn't quite work, which is why i also think we should consider this this is ortega's trailer from singleplayer - it's a prop so it can be pushed around/placed anywhere (we were testing it in game today with @Lionhearted to see what adjustments would need to be made if it was implemented) i'm hoping that caravans or trailers can be used as portable homes for those that don't want to have a house, with rules on where they can be placed (greens, fields, abandoned lots, etc) and for periods of time e.g. if you've had it placed on one spot, you can't have it moved again for at least a week also y or /enter to enter it, maybe trevor's interior or a custom small interior can be assigned to each one i think we've all dealt with gypsies or other travelers temporarily moving into our towns before it'd be neat to see that on here, but with some limitations on placement if it's a trailer instead of the journey caravan thanks
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  3. I'd like there to be a mechanic system on the server for vehicle maintenance and car modification. This wouldn't replace the LSC shops. Instead, the LSC shops would get a price boost while the mechanics would basically offer a cheaper price to do them. Since there will almost always be a time where it's hard to find a mechanic, there's no reason to remove the NPC shops. How will they get what they need for the job? To do the job mechanics would need to buy parts and supplies. They would be able to store these in the garage or can alternatively put them in vehicles while in transit. To be realistic, not all of the repairs/modifications will be possible to do from a utility truck or tow truck. The ones available from the truck would be basic roadside maintenance. The supplies could come from warehouses. These warehouses could actually be player businesses and it should definitely be possible for parts to be exchanged between players. That encourages theft and collaboration between shops when they have excess parts. Parts trading is huge between garages. Anyways, these warehouses could do more than just auto parts, supplies, and paint. There would be a few on the map and prices should vary, similar to how the mining marketplace works. What commands would be needed? Not sure really. I think the best way to go about it is to have an interactive menu that can be reached via i. That would be the case for any kind of job commands. Having a certain job should add another category on i. Through that menu, you could then go through options one by one that can be done to the vehicle. It will inform you how many parts/supplies are needed to do a certain repair/modification. To do the repair there'll be a failsafe option so that nothing can be done to the vehicle without owners consent. That could be done via a general permission command that makes it an IC trust issue that can lead to lawsuits/criminal investigations for scams or it could just be done by requiring that the owner is in range and having to type a confirmation command when the repair is selected. Mechanics will be able to have a little wiggle room when it comes to setting their price but it should be limited to a certain amount. Why have it work this way? This way creates roleplay for players and gives a real incentive to use player businesses versus using LSC. It can be expanded on to have a new supply industry and encourage interaction between the various garages. How will people get the job? A /hire command will be used to put employees on the roster for your business and allow them to use scripted commands. Depending on the business type, what you can do will vary. In the case of garages, you will be able to do automotive/auto body work. What kinds of work will mechanics be able to do? This depends on what kind of maintenance is scripted onto the server. Right now what would be included off the top of my head is: Car modifications (Body kits, rims, How can components be handled? Like I said before they can be distributed by both warehouses and garages. IMO having them start out as components and then requiring them to be used to make certain modifications/parts by the player is the best way to encourage reselling them. This will cause there to be an excess of certain parts. Buying in bulk from the warehouse should lead to a lowered cost to reflect that. Before these can be placed in the garage business IMO they should require being turned into some kind of part/mod/supply. What about tools? A scripted tool could be required to be on hand for certain things maybe but past that, no tool cost will be reflected. How can quality be reflected? Since in the original game for performance mods, there are different tiers on quality you could do the same for repairs and performance mods on here. The difference for the technician would just be in how many components are used. For the customer, they might get a lower quality product/repair done. If it's a repair that could mean that the vehicle wears down again sooner or damage becomes noticeable again the future. Improper repairs are a huge problem into the autobody industry. How detailed these tiers are and how deep that system goes can be discussed here/by staff in the future.
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  4. Cici for president! Me gusta lo que veo
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  5. A Foot In The Door
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  7. Ill look into this, i agree a change should happen.
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  8. Everyone get excited! and look out for the ads!
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  9. why no post of that hella weed sale earlier? GL btw ;) :D
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  10. Sorry for the inactivity we're having some problems with our games so we'll be back active by the weekend.
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  11. What I dont understand is the fact that you have as many posts as you do without actually contributing to a conversation. "THIS!!!" or "YASSS IMPLEMENT THIS" or "ADMINS LOCK ALREADY" aren't constructive posts. Maybe instead you can actually tell us why you believe the server's timezone should be so European-centric rather than catering to both sides of the server as equally as possible. Americans are tired of roleplaying solely during the server's evening, and all we're asking for is a small change that will let us roleplay in the morning/afternoon. Whether this is done by slowing down the server's night/day cycle to give both sides of the server equal opportunity to roleplay throughout the say, or otherwise.
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