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About Shaderz

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  • Character Name
    Heaven Ansley

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428 profile views
  1. I'm pretty sure that's against the rules. Radios are meant to be used strictly for IC purposes. I agree there is a good amount of people that use radios for silly reasons and it is my opinion that they should be turned into scripted items that you can purchase at 24/7's (which would come with /r access). These should be closely monitored by administrators. You should not be using radios for the sole purpose of staying in touch with your buddies when you're not with them. We are no longer in the 70's or 80's. You can call or text them instead. If you want to get in touch with multiple people at once, then perhaps a group call/text script should be implemented?
  2. Can you please provide me with an example of a "high stress situation" that's not included in one of the exceptions that I pointed out where it's okay to scroll weapons without any roleplay as otherwise you would inevitably end up in a disadvantageous position but are still stressful enough to limit your typing abilities? I feel like the point here is being missed. If you have more than enough time to roleplay brandishing your handgun or putting it away without putting yourself in an unfair position against others, why shouldn't you do it?
  3. That's essentially the issue that I'm bringing up, even though it's the rule of thumb and people have the ability to roleplay it, they don't because they're not obligated to according to this rule. Perhaps I didn't make myself clear and that's my bad. When I say a few seconds, I'm going off of how the game feels when playing it out, as I've written this thread right after the situation was over. It felt like a few seconds, but in reality it was probably around thirty or so, but I can't be absolutely certain about that. Maybe it was even more. I think you get my point. It felt quick, but it wasn't that quick. What I'm certain about is, however, that he had more than enough time to roleplay putting it away, as the police were nowhere nearby when he backed off of my character and scrolled his weapon in, meaning that according to what he knew at that time, he had the ability to roleplay it without putting himself in a disadvantageous position, yet opted not to, which again isn't against the rules, but in my opinion is an example of why this rule should be revised.
  4. Hey. Before I get into the actual point of the thread, let me tell you a story that recently took place. My character was casually chatting up with a friend on a sidewalk when suddenly two people pulled up in a car and clambered out. Shortly after, one of them attacked my character's friend from behind and a physical altercation broke out. My character, like any civilized person would do, attempted to separate them, but apparently it was a gang fight that was going on, according to the other person that showed up later, so the plan was to just let it happen naturally. Irregardless of this, my character went ahead again and tried to stop the fight, to which the same person roleplayed taking out his small handgun to threaten my character and used it to tell her to back off. My character evidently feared for her life and I roleplayed her accordingly, obeying to his commands. At the same time, someone in the distance was witnessing the whole situation, dialed 911 and left. Soon after my character backed away and the fight carried on, the person in question scrolled his handgun back in without any roleplay and a few seconds later, the cops showed up on scene. You might be wondering why I highlighted some words above, and I'll get to them in a second, but first of all, I'd like to make it clear that technically, none of what happened was against the rules and I'm not making this thread to point any fingers at him, but rather use him as an example of why this rule needs a revision. Additionally, this thread wasn't made with the intent to complain about losing in a scenario, as actually if I'm being honest, I'm grateful it took place because it helped me better understand my character and how I can use that particular situation as a point of reference to react to future events. But back to that scene, the person in question firstly roleplayed taking out his weapon, but when it came to put it away, he didn't. This is confusing and conflicting, because since he roleplayed the first action of brandishing it, it's safe to assume that he would roleplay putting it away at some point too, especially when he didn't trigger it and merely used it as a resort to threaten someone while at that moment nobody else was around that could put him at a disadvantage. This could have also made a big difference in the outcome of the whole situation, had the police come and seen him with a gun out. It's optional, you might be thinking, and that's true, but this gives a lot of room for personal convenience, as it did in the situation above. With the above being said, I believe this rule needs some revision and clarification to elaborate on the problem that can rise from situations like the one described above. You should either roleplay the whole thing out (taking it out and eventually putting it away whenever), or nothing at all and just opt for scrolling, not leave it up to other players to guess when you're going to roleplay, or even if you are going to roleplay in the first place. I'd go as far as saying that scrolling weapons should be roleplayed at all times, except when it is to engage in an actual fight where roleplaying it might circumstantially put you at a disadvantage, such as an imminent shooting or stabbing situation or when the police finally catches an evading criminal and steps out to aim their weapons at them. TL:DR: The act of scrolling weapons should be roleplayed in its entirety (taking it out and putting it away) if the player initially opts for roleplaying at least one of those actions, the former most of the times, so as to avoid confusion from other players. Additionally, scrolling weapons should be roleplayed at all times, except when typing out a full line of roleplay actually puts you a big disadvantage over someone else, such as in a shooting, stabbing or the end of a police evading situation where they all team up on you with weapon. Thanks for reading and keep it civil, please.
  5. The purpose of masks is to hide your face so others don't recognize you that way, it has zero to do with your voice which is one of many other ways to recognize someone, especially if it's an acquaintance of yours, so for me it doesn't make much sense for there to be "MASK says" before your in-character text. You could argue your voice would sound muffled and that is true in some cases, but for the most part, masks don't change your pitch, your speech rate, your tone, your loudness and plenty of other characteristics that help identifying someone's voice. (Ab)using masks to avoid these nuances is a powergaming-ish way to go and therefore it needs to be fixed. Voice changer devices were suggested above and I agree they should be a thing.
  6. i've been playing dbd since late 2017 and currently have nearly 1.5k hours played. hmu on discord (Shaderz#9495) if you're down to play. i'm a rank 1 killer and survivor.
  7. Shaderz

    Turn .. into ...

    Agreed. I'd go as far as saying not just '..' but '....' and so on. Filter them all into an ellipsis, with the obvious exception of periods.
  8. No. The current vehicle system is fine. While Owl's wasn't bad, it contributed to contaminating the server with nothing but ricers and mallrats. Admins literally had to teleport high-end vehicles away from ghetto neighborhoods so many times so players wouldn't ruin other people's immersion. The server was infested with Nissan GT-R's to the point they had to be banned at some point and a lot of players would often transform low-end, slow and cheap cars into drag-racing power beasts. Sure, some of it already happens here, but add real life models script-wise to replace lore cars and you'll see a drastic increase in these unhealthy occurrences and many more.
  9. I have a question. Are there any instances where it is acceptable for a member of the police to breach corruption rules if their lives are at imminent risk and the situation at hand inevitably leads to a character-kill? Example: A police detective is working on a case against a local gang for gun trafficking. The gang knows this and decides to kidnap said detective in order to collect confidential information from him. The gang takes that detective to a secluded place and threatens to kill him if he doesn't disclose such information. They literally have guns aimed at him, using them to instill fear on the detective and consequently make him talk. The detective in question does not have corruption permission. The scenario I made up above puts the detective in a tough and highly unfair position. He either carries on like any normal-minded human being would do and reveals confidential information from a case file so he doesn't die, but he risks getting admin-punished for breaching corruption rules, or he refuses to tell the criminals such information, but risks facing a character-kill for clearly disregarding his own life due to out-of-character restrictions set in place. Would the situation above be an acceptable one for breaking corruption rules or are they not allowed to break them under any and all in-character and out-of-character circumstances?
  10. Kiss and Cry. A heartbreaking but inspirational movie based on a true story of a Canadian girl in her late teenager years who was diagnosed with a 1 in a 3.5 billion rare form of tracheal cancer. The story evolves around her battling through it. Definitely recommend it.
  11. I think most people fail to realize that this transcends the issue of mixing. Facebrowser is an out-of-character business and it needs to be addressed like one. They produce and we consume. You may be wondering if it's ethical to be earning money off of a platform made exclusively for in-character purposes on a free to play server. Perhaps it's not, but we also need to understand the platform has a cost to be maintained. The players wanted a social media website to enhance roleplay opportunities and one was provided. It's literally free to use, you are not forced to pay anything to use it, so it's not ethical from the consumer side either to be demanding this and not help compensating it financially. Everything comes at a cost, it is what it is. Removing verified badges from a business perspective is disastrous. They have already removed the "visited your profile" feature from VIP exclusive and if they remove this, all that's left is boosted posts/pages and a feature with your name and photo on the top right corner of the feed. What's next? Remove boosted pages/posts because they make you more susceptible to be noticed by others, therefore allowing you to have more likes and be more famous? Ridiculous. Inevitably, by removing verified badges, there will be less VIP purchases because it's one less perk available in the package and as a result less income will be generated to keep up with the costs, and it may as well come to a point in the end where VIP packages prices need to be increased if the platform wants to stay alive. Where does this lead us to? Less demand, less interest in those, less income. It's a vicious circle. Really, I have literally seen in-character social media websites die on another server because they were sustained solely on the generosity of players who would donate to keep it alive and no donation perks were given and the way I see it here, we're heading in that direction if we keep removing perks one by one. In my opinion, that's not the way to go. As much as out-of-character influences in an in-character environment are frowned upon, we cannot ignorantly look past what it takes to support the existence of this platform. Be glad it exists and you can use it freely to create endless roleplay opportunities. After all, that's why it was created in the first place and these perks do not reduce your chances.
  12. Hey. With the large number of players in the community, I want to believe we have all already come across talented, original and as the titles says, good roleplayers and hopefully had an overall great experience with them but I'm still curious to see what the community thinks about what objectively characterizes a good roleplayer so I left below a series of questions that I believe are relevant for the purpose of this thread. Feel free to answer them and participate in the discussion. What in your opinion defines a good roleplayer? What qualities must a good roleplayer have? At what point can you consider someone a good roleplayer? What exactly in your opinion differs a good roleplayer from a not so good/meh/bad roleplayer? What do you look for the most in someone when you roleplay with them? Do good roleplayers necessarily have to have knowledge in multiple types of roleplay (government, legal, illegal)? Is it better as a roleplayer to focus solely on a specific type and be exceptionally great at it or know not as much about them but still be enough as per server standards even if not as good as the former? Keep it civil.
  13. Yeah. Hardwell.
  14. I like it. It's definitely faster and it has a simple, yet more modern design than the previous version. Good job. I also suggest adding a weather feature and sync it with the in-game one, if possible. It's one of those little things that are not entirely needed but I'm sure a lot of people would appreciate it.
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