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Garages: Make upgrades IC through legal suppliers and car chopping


mj2002

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1 hour ago, joaoivis said:

Speaking of the illegal part it would be nice if a LEO agent could /examine the vehicle and check if the modded performance item was bought through a legal supplier (i.e. with an invoice and serial code) or if it is part of a stolen vehicle, so it would open more scenarios in which would be risky to have upgrade parts on the car but still rewarding on cheaper price. I love the idea overall, specially making performance upgrades real item and providing more depth into the roleplay.

 

I have no objection into modding the car yourself (bodykit, turbo, livery, rim and other small upgrades) if you own the proper toolkit and with strict rules. It's plain and simple, if you catch someone exploiting it, ban him. This is going to benefit the whole community.

 

The current status of mechanic roleplay is boring to interact with from a customer view.

 

Hardly any cop would be trained in this regard and much less of them would be able to recognize it. It's more a way of laundering money for the criminal side if you ask me, totally unrealistic to have cops do inspections for "illegal" parts.

 

I'm all for more interaction with workshops and players need to realize they choose to RP, which means interacting with people that roleplay something they wouldn't choose themselves. Has anyone in real life taken their car to a workshop and was it done in five minutes? No, not for the stuff we ask from roleplayers that RP being a mechanic. So what's the solution then? Among this suggestion, do more in-depth roleplay on what you'd like done to the vehicle and leave it there for the remainder of the day. With offline texting now working they can shoot your character a message to tell you to pick it up. Other than that, this suggestion just works towards a more realistic approach for car parts which isn't bad. I'd definitely go for separation between EVs and traditional however.

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41 minutes ago, Triple Seven said:

 

Hardly any cop would be trained in this regard and much less of them would be able to recognize it. It's more a way of laundering money for the criminal side if you ask me, totally unrealistic to have cops do inspections for "illegal" parts.

This is not for a traffic stop interaction. Investigations on car chopping and illegal car parts sales also lands on the costumer that buys it knowing it is stolen. This is to enhance police work into tracking down where these parts are going to (i.e. an especific group of racers) or a mechanic garage that is charging way less than the average because they have smuggled parts. Checking the serial code of a piece or something that documents it is not a task for an expert. It's a matter of knowing that X car was stolen and it had the X part with the serial code Y. It's up to LEO enforcement if they're going to check if the serial number matches with stolen pieces.

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12 hours ago, joaoivis said:

Speaking of the illegal part it would be nice if a LEO agent could /examine the vehicle and check if the modded performance item was bought through a legal supplier (i.e. with an invoice and serial code) or if it is part of a stolen vehicle, so it would open more scenarios in which would be risky to have upgrade parts on the car but still rewarding on cheaper price.

 

I considered this as well. If anything at all, you could add a serial number to the name of each part. That should be sufficient. However, this was not a core consideration of the concept.

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23 hours ago, Wuhtah said:

some people do not like mechanic RP and do not want to stay there for longer than they should

 

Yeah, but...its not for them to decide, you know? When people run autoshops they are expected to provide the out-most effort and inspiration, its one of those things that make RP community humble and great, since everyone needs to get their cars fixed up, and with mechanics being one of the front-men out here for numerous people, we should focus on raising the mechanical RP standards and not turning it into "Need For Speed" modding. Where people roll up, quickly get a shitty catalog and get it modded. We are supposed to be a "heavy-roleplay" community, but when we take away vehicle RP...we ain't really serious anymore, you know?  If we can provide detailed and PROPER roleplay around mechanical scene, people's admiration for RP itself gonna be raised up, because something "basic" as mechanical scene is done PROPERLY and REALISTIC. Don't have time for it? Can´t afford it? You won't get the job done. IRL you wait couple weeks to get crtain stuff fixed up, just depends on the garages timeframe and all that. Here, you'd wait couple days, 2-3...maybe longer if you willing to be cool about it and enjoy the stressful phone calls about the delays of project, that's what makes RP so good. These small little details and every-day-shit.

 

Since when has the mechanical scene became a backseat thing? You go into shops and its just fast-tracked and emotion/passion free gig. People don't even take mechanical RP seriously, its just a "purgatory". People go there, don't give two cents about how and what, they just want their car modded and that's it. 

 

But if we wanna get technical, every shop is straight up breaking rules. Powergaming. They are fast-tracking certain modifications for a play-2-win act aka, milking cash. What happened to the RP scene? And how come we haven't enforced adaption on it? If we have more garage shops forcing RP, quality over quantity....we'd have way better admirations and views on mechanical RP and if people don't like it and can't adapt' Well...no car work for you. Since when its okay to drop standards and act like its all good? Every detail matters in RP community, why become a mechanical RP'er or auto-shop runner if you can't execute it right. 

 

I'm one of the autoshop runners as well and I promoted the new concept where, a complexed mechanical work would require couple days of RP, so I have people sell me their car, I /vbusiness it and I drop a "work-list/order" in the discord for the guys to keep track IC-ly around the clock of the paper-work/cars. They spawn the car and RP around it fixing it up, we use our own money to paint it, mod it and such...and in the end, we provide the client with the invoice and they pay it down. 

 

It's that simple creating something dope, and naaah...we aren't milking money at all, we don't care. We are here to RP and not use mechanical depo as some cash-boost. It's an insult if you ask me and I'm surprised nobody has raised an eyebrow about it. It's embarrassing to be even saying this. 

 

I know this is gonna sound unfair, but....if majority of players who don't care about RP concept gonna want easier way on getting guns, joining PD's take away the standards and quality, you guys gonna do it? It's just wrong,....badly wrong.

 

 

 

@mj2002 I love the idea, really digging the illegal possibility and the /vehixleexam for cars could be cool. Like, cops always leave a sticker on someone's plate or a piece of note saying that, the car owner has to show up in 2 days or so to a police department's impound lot and get cops to inspect the car, sometimes they do it on-scene, but when its certain things that may be hidden under the hood / car. You'd need it brought to the departments motor pool.

Edited by Iced Bandit
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28 minutes ago, Iced Bandit said:

Yeah, but...its not for them to decide, you know?

It's really not that simple. If one of your characters ever goes to jail, should they spend every waking minute in jail and serve an actual sentence because we're here to put our best effort into something? Did you go in-game and RP your character growing up? Did you RP your mechanic character for years before they gained the knowledge they have to work on those cars and run a shop or did you advance and NPC that RP yourself and your character simply became a mechanic when they were created? There are simply things that shouldn't be 1:1 with real life and this is one of them. The job should be about person-to-person interaction, not dropping your car off and never hearing from them again until their car is ready. This isn't just for your benefit, its for the benefit of others as well. Sorry, but we will agree to disagree. There can be a middle ground where both mechanics and their RP can thrive along with the customer who shows up to get their car done.

Edited by Cypher99
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I wanna walk into police department and do /joinjob instead of going through process. Thank you. Oh wait, that doesn't work like that nor it ever will. 

 

See what I mean, dog? Besides, you got rental cars for a reason. You got taxi for a reason. If you need to drop the car off and be without wheels for couple days, use alternative transportation. GTA W got buses, taxis, rental cars to offer. You could use those for period of time until the car is completed. That simple.

 

Otherwise, you are kind of taking away those roleplay's purposes, you know? Why join bus company or taxi depo gig if nobody calls them? Because everyone gets their cars fixed up in 0.1 second when its something complex. Stuff like this can affect multiple RP'ers around it.

 

It's the same thing if people just /b Skip car crash. That takes away FD's RP and PD's and FD can only survive based on the activity and certain accidents, that's how they are motivated to get on and RP this gig, you get me? Mechanical scene is no different. You can't look at mechanics as second class gig, but you can spend days in prison RP. Consequences, they are everywhere. So you can wait days for certain /other thing/, but you can't wait for a dope emersion around car scene? That's just not practical.

Edited by Iced Bandit
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8 minutes ago, Iced Bandit said:

I wanna walk into police department and do /joinjob instead of going through process. Thank you. Oh wait, that doesn't work like that nor it ever will. 

 

See what I mean, dog? Besides, you got rental cars for a reason. You got taxi for a reason. If you need to drop the car off and be without wheels for couple days, use alternative transportation. GTA W got buses, taxis, rental cars to offer. You could use those for period of time until the car is completed. That simple.

That has nothing to do with what I said and you completely missed the point. Should EMS players have to RP going through school and learning before doing the RP? Doctors? Lawyers? No. It's NPC'd for a reason. Should people spend weeks to months in a hospital when they get injured? No, it's NPC'd for a reason. I don't see what you mean at all because my points still stand. This is one of those things that doesn't have to be done with 1:1 real life just because you want to spend 4 days with a car. Why would I want to do that? How does that provide any interaction for my character? I'm going to actively stay away from something like that, as I'm sure a lot of people do.

 

Also you didn't answer my question. Did you RP actually learning to become a mechanic or did you NPC the certification process? The hours upon hours after with hands on learning? How long did you spend doing it before your character could magically run their own autoshop? Since you want everything to be "realistic" and all.

Edited by Cypher99
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5 minutes ago, Iced Bandit said:

You are the one that's missing the point, bro. Anyhow, enough of bickering and your personal shit, let's get back on topic of how mechanical RP needs a huge improvement.

Good way to avoid an argument when someone points out a major flaw in your reasoning and tries to have a civil conversation. But sure 👋

"I want hyper realism for everyone else, but I didn't have to adhere to those same standards when magically NPC'ing my character into having the knowledge to be a mechanic & garage shop owner." 👌

 

Point being we accelerate things for a reason. There's no reason it still can't be good RP for everyone.

Edited by Cypher99
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Nobody is avoiding argument, because your argument has no relevant point. You are going 0 to 10000, I'm just trying to make sure that people stop fast-tracking car scene, because its bad and too simple. Sure it works for people who lack RP and creativity and don't focus on development.  You don't need to RP getting education on mechanical phase when you are trying to RP one. It's about /present/ not the /past/.  Its not 1:1 to match the certain time-frames with IRL. Waiting 2 up to 3 days maximum for a car to be fixed when its something complex (Engine swap, respray, transmission change) you know? Not to everything, there has to be a compromise. But soon as its something that can take week(s) to work on, it should just be a few days thing here.  And people can simply use taxi's, buses or rentals to move around until mechanical depo's are done with their passive scene.

 

Because mechanical scene is just a NPC-fest. People go there, get their cars done under 10 minutes and that's it. It just takes away the whole perspective on car scene. Like I said, sure...it works for non-important players who don't care about development and can't go-with-the-flow, that's their choice for not keeping it fun and realistic. But the fact is, this is a heavy RP server. Certain things have certain consequences and processes, you know?   Yes, nobody wants to spend time getting their stuff...I wanna join PD, but I don't wanna spend week going through process. Writing an application, doing some exams, interviews, academy and tests? That's like, week+ of work and worry, but you don't see law enforcement dropping their standards any-time-soon about it, because its the right thing to do to avoid fuck-fest, pardon my language. 

 

I'm just trying to understand, why mechanical RP isn't being taken seriously here not here to pick any fights. Plus in modern world...automobile is one of the most important things in our life, but here...we treat it like some traveling tube and nothing more. Have some passion for your vehicle, respect your property. It's what makes RP and development fun.

Edited by Iced Bandit
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