Perfectum Posted March 16, 2018 Share Posted March 16, 2018 (edited) In the current system, we have a nametag with their characters name on it above your head. I don't think that's the best system. I would like to see the nametags removed and just see their (ID) above their head instead. In order to change the name of the person. You have to do /alias #ID <SETNAME. So let's say I walk up to a person and he tells me his name is Charles. I do /alias 2 Charles and I'll see him as Charles (ID) next time I see him. I have no idea if that's his real name. For all we know his name can be Howard. This system prevents metagaming and gives it the extra addition of having to introduce yourself to people. If a player is masked you simply see a MASKED_NUMBER and then it doesn't matter if you did /alias 2 becuase the MASKED_NUMBER will display anyway. Edited March 17, 2018 by Perfectum 1 Link to comment
PandaGaming Posted March 17, 2018 Share Posted March 17, 2018 (edited) Already suggested and denied before. Not supporting it anyway. Edited March 17, 2018 by PandaGaming 1 Link to comment
NoxeS Posted March 17, 2018 Share Posted March 17, 2018 I like the idea. also remove the annoying _ ... it is ugly :-D Link to comment
YWard Posted March 17, 2018 Share Posted March 17, 2018 While I do get your point behind the suggestion, a a lot of people's characters look very similar making identifying them by looks alone almost impossible. The name tag helps in that regard indeed, with GTAW 1.0 we changed how health bar works in response to a similar suggestion, but the name is really needed. It wouldn't make sense to approach your friend irl and ask them "Who are you?" you'd recognize them right away, thus, name tags. Link to comment
Rockwell Posted March 17, 2018 Share Posted March 17, 2018 Although I do not have an opinion on the matter; could one not use /alias to then stay introduced to that person. Meaning you would see their name tag forever. Which would remove this aspect at least. 1 hour ago, JoeWarner said: It wouldn't make sense to approach your friend irl and ask them "Who are you?" you'd recognize them right away, thus, name tags. Link to comment
Guest Ingram Posted March 17, 2018 Share Posted March 17, 2018 (edited) Unless you're 10 seconds Tom. btw not supporting, sorry Edited March 17, 2018 by Ingram Link to comment
Stefan Posted March 17, 2018 Share Posted March 17, 2018 I don’t see a use in this either and I agree with what JoeWarner said. Link to comment
Perfectum Posted March 17, 2018 Author Share Posted March 17, 2018 (edited) 7 hours ago, JoeWarner said: While I do get your point behind the suggestion, a a lot of people's characters look very similar making identifying them by looks alone almost impossible. The name tag helps in that regard indeed, with GTAW 1.0 we changed how health bar works in response to a similar suggestion, but the name is really needed. It wouldn't make sense to approach your friend irl and ask them "Who are you?" you'd recognize them right away, thus, name tags. That's why you can do /alias ID Name of your freiend. So this won't be a issue. I seen this on a different server before and I really liked it. That way when you meet someone that likes to call themselves Lil Casper. You don't know his name other then Lil Casper and next time you meet him. That's will be the name that you'll see. Edited March 17, 2018 by Perfectum Link to comment
Aquila Posted March 18, 2018 Share Posted March 18, 2018 (edited) Think I saw the same system on ECRP. I kinda agree with the alias system, but I'm somewhat on the fence if I'm being honest. Some people go by aliases that are different from their in-game name, so an alias system would work in that regard. However, someone on a SAMP community suggested something that may work here. The suggestion was something simple like Person A would use a /greet command on Person B, and with Person B's OOC permission/confirmation, Person A can see Person B's character name after they got acquainted. I personally want some kind of system implemented, because there are times when I forget whether I know a person IC at all. Edited March 18, 2018 by Aquila 1 Link to comment
Cici Posted March 18, 2018 Share Posted March 18, 2018 (edited) I agree & support. Names should remain in context. If you get damaged, you should be informed of who damaged you if you care to make a report. Happily enough there isn’t a lot of reporting that goes on in this community as of lately but we shouldn’t let our guard down. - Keep names in the context. - Allow a damage log. - Don’t be afraid to try new things. +1 support. Edited March 18, 2018 by Cici 1 Link to comment
Recommended Posts