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Credit Cards, we do portray real life, why not have that?


Vash Baldeus

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Short description:

If the server has strict rules about realism, why are we still forced to carry cash around and not be able to pick & chose the manner of how we pay for things? I think it's time to introduce a credit-card item into the system that will allow to use it to pay for things even if you don't have cash in-hand.

 

Detailed description:

I know this suggestion was made in the past and people complained that people who roleplay an illegal character won't have a point in robbing another player, but in-real-life, you think that people who are robbed carry large sums of money in CASH on hand? In our current day and age, most people if not all prefer to carry a credit-card which reduces the thickness of their wallet and of course weight since money (in change or bills) has weight to it, while a card has a specific weight that does not change nor it makes your wallet look pregnant.

 

By implementing a Credit-Card system people will be able to make card items that they can give to another person to use to pay for things, like a husband gave his card to his wife to use, meaning even if the Player A who made the card is offline Player B can use it to pay for things from Player A's bank account. Also if a card is stolen and is not cancelled the thief can use it to purchase things, like happens in-real-life, also this will open a window for fake-cards to be made using original information of stolen cards. Also if a card was used while player was offline he gets a notification of charges on card..

 

Moreover we do portray strict realism are we not? So why not make it realistic to be able to pay for things with either cash or card? This will also enable the ability to have portable devices for business' to charge a card as well, making it more  realistic. Especially for portable business' that do not have a hard-line connection to the systems but wireless.

 

Commands to add:

  • /cancelcard - cancel a card if it was stolen
  • /renewcard - card renewal
  • /buycard - when at a bank you can create multiple cards
  • /chargecard - used by the portable card charge device
  • /refundcard - use to refund the card
  • /cardcharges - shows list of all charges made on card (date, amount, business name)
  • /showcard - shows card info to cashier, so he can use the info to charge it, for 1~2 minutes before it blocks him from trying to charge again, also both people must be near to perform a charge.

 

Items to add:

Credit Card, which will be tied to the person and allow to pay with bank money.

Portable Credit-Card Charge device.

 

 

How would your suggestion improve the server?

Add more realism and choice for players on how to handle their money, please read Detailed description.

 

Additional information:

How does $10,000 looks in cash (image shows 10 stacks of $10 bills, each is 100 bills)

Spoiler

hHsJGBF.jpg

 

How a portable card-charging device looks like:

Spoiler

4180g9I4DRL.jpg

 

Edited by Vash Baldeus
  • Upvote 8
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I totally agree with the idea, and would make an interesting aspect to roleplay. But how do you combat people who have credit cards, spend to their maximum limit and decide not to pay any of it back? Who would chase them up about it? I'm assuming that the card would be given out through a scriptwise mechanic and not through actual credit card companies in-game.

 

So I'll probably be more inclined to agree with @Kestalas. It'll probably be a safer idea to have debit cards, that way the money is taken directly from their bank account.

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Cash deposits and asset investigations should be questioned as well, how did a person from South Central manage to deposit 20000 into the bank?

 

How did he earn that cash?

Illegal cash should be stored in property, under beds... in safes etc

  • Upvote 1
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17 hours ago, aldo said:

Cash deposits and asset investigations should be questioned as well, how did a person from South Central manage to deposit 20000 into the bank?

 

How did he earn that cash?

Illegal cash should be stored in property, under beds... in safes etc

Totally support it. 

You have to wait 24 hours for each $10,000 transaction. If you want to transfer a lot of amount at once, you have to request it either on forums or CP, once accepted, you can carry on with your transaction. This will also put more realism as most of the legal deals happen through bank.

 

But, this idea will only come more handy when the rule for what-you-have-in-your-pocket-you-have-it is implemented which allows all of the cash you are carrying to be robbed. Most people argue with this idea that people will chain robberies but that how it is in real life. If you keep your money in the bank and only carry with you what you need, your cash will be safe and no one will chain robberies when they won't be getting what they expect.

Edited by VULn3R
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2 hours ago, VULn3R said:

Totally support it. 

You have to wait 24 hours for each $10,000 transaction. If you want to transfer a lot of amount at once, you have to request it either on forums or CP, once accepted, you can carry on with your transaction. This will also put more realism as most of the legal deals happen through bank.

 

But, this idea will only come more handy when the rule for what-you-have-in-your-pocket-you-have-it is implemented which allows all of the cash you are carrying to be robbed. Most people argue with this idea that people will chain robberies but that how it is in real life. If you keep your money in the bank and only carry with you what you need, your cash will be safe and no one will chain robberies when they won't be getting what they expect.

Completely agree bro, all of your cash should be robbable. 

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