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Slamdance

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Everything posted by Slamdance

  1. Hello GTAW. Excuse my ignorance but what is up with houses (standalone properties not apartments) being traded rather than sold on the open market. Apartments are easy enough to get ahold of through a cash purchase but you only seem to be able to get a house if you already have one. When did this become the norm? Why is it the case? Do you have any advice to a relatively new player for getting on the housing ladder with only an apartment? Who is to blame for this insanity?
  2. Slamdance

    Lot Lizard

    This thread will document the highs and lows of Millie Crouch: lot lizard extr-whore-dinaire.
  3. Slamdance

    Houses

    If you're new to the community, don't set your sights on getting a house any time soon. Most of them sell via trades (house-for-house) and few of them ever see the open market. You can see available properties for sale (inc. apartments) on the official map at http://map.gta.world which should give you a better idea as to which properties are available for instant purchase. For everything else: time and perseverance through roleplay.
  4. Yeah, same community until it splintered into Owlgaming and the others. I was on the MTA server around that time with Moroz and his Russian mob in East LS as well as Nikdude's crime family (Zaffarino or something?)
  5. I was tight with the Abbatemarco guys from .co.uk for a long while but most of them moved on from SA-MP and likely haven't discovered or don't have the time for Rage MP. There are definitely some MRPG guys from LS-RP knocking about here though.
  6. I played vG on SA-MP in 2008 before moving to LS-RP. All I can recall is a gang called La Onda that ran out of the Mexican café by the tracks in El Corona. Met a dude there that went on to become one of the most beloved RPers and faction leaders on LS-RP. If you know, you know.
  7. Short description: Title. Detailed description: Currently when changing a character's name you're required to manually visit a plastic surgeon to update your face to one that's more suitable. If your character is changing races and/or genders, this can lead to misunderstandings en route that negatively affect roleplay. Commands to add: n/a Items to add: n/a How would your suggestion improve the server? Players wouldn't have to dash across town to the nearest plastic surgeon after name-changing. Additional information: Side note: gender changes should be available at the plastic surgeon. It just makes sense to keep the low-level character visualizer stuff in one place.
  8. I'm only messing, don't worry. Andrew (@liq) does good work.
  9. It's nice to know that Geography 101 isn't a requirement for LSPD admission.
  10. You're doing good work it's just not getting in front of people the way it should. From my limited in-game, it doesn't seem that many people actually roleplay inside houses and as somebody coming from the much more feature-light phpBB forums of LS-RP, I find the GTA:W forums labyrinthine in comparison to browse. While I can only speak for myself, this obviously affects viewership of your two main channels (IG /news and forum-based news journalism.) Personally speaking, I'd like to see something that integrates with GTA:W's player radio system a little more. Perhaps a playlist of different music sets interspersed with news broadcasts that can be backed by ambient music and heard through car/house/business radios via the text chat. It'll definitely take some work to manage and synchronise but what sort of faction management isn't a little difficult? Other than that, you should be getting promotion priority on Facebrowser and posting articles on there for maximum coverage if you're not already. I only get in-game a few times a week so I'm not sure if I could dedicate myself fully to the faction but I'd love to help out with some written content if you're looking for any more editorial staff.
  11. I know you're messing but: Awful spelling and grammar Use of superfluous and subjective language Generally poor and overused character archetype They're the sorts of players RPQM need to be having serious words with if they aren't already. It isn't an understatement when community members claim these characters are a detriment to realistic RP environments, it's just when that hatred spills into OOC that bothers me.
  12. It is an IC problem if it's roleplayed well. Just like properly nuanced racist characters used to be, actual three-dimensional homophobes and misogynists are few and far between. Passive aggressive /mes and /dos are also a huge red flag too. While I haven't witnessed it here, on other communities it's not uncommon to see "* John Smith watches the bitch leave" or some other pejorative term after their character's advances have been spurned. I'd rather not derail the thread any further but I hope I've made it clear the difference between the projection of OOC hate and nuanced bigotry in character portrayal.
  13. For real. White Pride / PEN1 / whatever on LS-RP had the courtesy to boot OOC racists that played characters that were largely extensions of themselves on day one. It's about time we start extending that same courtesy to homophobes and misogynists. I don't log on after work for some dipshit to assume that all female characters roleplaying together must be lesbians, that homosexuality is inherently wrong, and attempt to interrupt my roleplay because of that. At least make an attempt to mask your inceldom through more creative character development.
  14. Tangentially related but I've cobbled together a basic outline for how your work with the ports could be better integrated into the business supply chain. It would be great to have the input of you and your players.
  15. I completely agree. This was taken into account with the inclusion of a "generic warehouse" run by the script where all components would be offered though at a less competitive price than player-run warehouses would be able to set. Price-fixing cartels are a very real thing in reality and various anti-competitive laws have been put in place to prevent them. If anything, it would provide some interest white collar roleplay and an opportunity for more honest businessfolk to navigate the quagmire of dubious practices to their advantage (i.e. using their location and transparency as a selling point.) I'm not really sure how the weapon supply system works on the server as it is so I can't comment for or against integrating it into the proposed supply system. If you have any ideas for how it might work in practice, please do say so!
  16. Currently business owners order components that are picked up by truckers at pick-up points designated to each different type of component. This is a largely automated process with very little player-to-player interaction (and thus very little "active" roleplay) with pick-up points typically located in remote or unused areas. While the system requires at least one player of each type (business owners and truckers - two in total) there is no explicit roleplay created. A solution that has been proposed by several of the players involved in the Port of Los Santos on my "Gauging interest" thread is the inclusion of a warehousing operative job. This taps into the dedicated playerbase already active within the Port of Los Santos group and provides another avenue for character development via blue collar work. The transient nature of business products and components also opens up the ability for theft and stolen goods from illegal factions and/or opportunistic characters. The proposed system also incorporates a dynamic import/export micro-economy based on basic supply and demand. List of definitions Port: Any location in which goods can be imported, typically by land, sea, or air. As southern San Andreas is an island separate from the mainland, this will be a seaport or airport. Product: A collective noun for bulk components purchases. These follow the same typings but cannot be used until they are converted into "components" via warehouses. Components: The "fuel" of business operations. See: Business management & components guide. Warehouseman: A player employed by a warehouse / import business to transport products from the port to the warehouse for storage, conversion, and ordering by business owners. Generic warehouse: a "script-owned" warehouse with all components available but at a fixed and non-competitive rate to prevent business shutdowns. How it works A warehouse owner (Player #1) imports business products via a port. This directly impacts the import price of that type of business product and thus the price at which the warehouse owner can set on the components to turn a profit. To ensure the products reach the warehouse from the port, a warehouseman (Player #2) is employed to transport and store them. This can be done through a forklift (if the warehouse is located at a port) or truck (if the warehouse is located outside the port.)* A business owner (Player #3) is running out of components. They browse suppliers for the best price on the type of component their business needs and make a purchase order from their warehouse of choice. A trucker (Player #4) accepts the delivery order from the warehouse. They pick the components up from the warehouse and deliver it to the business. You can see how this differs (slightly) from the current set-up of the trucker job here. * Theoretically a warehouseman could deliver from the port to a warehouse in the city via forklift but the LSPD / RPQM would put a stop to it. There doesn't need to be any sort of scripted restriction preventing this. A handy flowchart Any thoughts?
  17. This trend of somebody asking a question and half the community dog-piling on to rack up 5 pages of derivative shite in an hour needs to die. Wake up, mods.
  18. Yeah, this was supposed to be more about expanding upon it to make it more accessible. I can't edit my posts for some reason though.
  19. Comparatively GTA V's rendition of Los Santos has a total port area at least twice the size of similar environs in GTA IV and around double that still of Ocean Docks from GTA: San Andreas. Despite the scale of the PoLS and depth of detail with enterable/lockable compounds, moored cargo vessels, wharfs, and explorable warehouses, the area is far from being used to its full potential. In reality, the Port of Los Angeles at Terminal Island is the busiest container port in the United States and the largest by area by far when factoring in the neighbouring Port of Long Beach as part of the same maritime trade hub. It's home to countless jobs and undoubtedly countless crimes (because what else are most of us here for, right?) It hosts its own police force - the Los Angeles Port Police - dedicated to anti-narcotics, counterterrorism, and community operations. Needless to say the port plays an enormous role not just in the day-to-day operations running of the city but also the country at large. So what's my point? The benefits of such an environment for roleplay are innumerous. Here are a few highlights: A more manageable entry point into government roleplay. The port has the ability to become a city within a city and as such can act as a testing ground for the next generation of government / political roleplayers without any errors or issues that occur affecting the entirety of LS. An actual physical point of contact for the underworld trade. The ports of the world are the primary conduits for narcotics, firearms, and sex trafficking. While I lack any hands-on experience with the smuggling systems GTA:W has in place, I can't imagine any of them would be much more engaging than actually having to manage the supply chain yourself. The facilitation of legal roleplay. Currently legal characters are restricted to either grinding away at scripted jobs or stripping on female alts (a reductivist viewpoint but an accurate one.) An active port opens up opportunities for unions, warehousing, more in-depth trucking roleplay for those that want it, and more. While I'm not explicitly putting myself forward for the management of such a mammoth project, my experience in handling similar quasi-governmental factions is more than suitable to get this sort of thing off the ground. There's also the question of what form it would take, whether it's a general Port of Los Santos thread where involved characters operate autonomously, a branch of the ILWU, or something more formal. Ultimately it's interest from the GTA:W community that will shape this concept into something that can be utilised by the widest amount of players. What's your opinion?
  20. palomino mobz

    1. Ssiregar90

      Ssiregar90

      Horas gan! Wsup!

  21. This issue has persisted for far longer than GTAW and it would be disingenuous to present any single solution as a cure-all though I do agree with your primary point. The "problem" is imaginary and largely cultural (insofar as niche online gaming communities can be "cultured" anyway, lol.) To humour the OP and posit a few options though: Add a rule to force the explicit roleplaying of discernible actions. This obviously creates a precedent for situations such as withdrawing small arms, trading cash, et cetera. In my experience this sort of enforcement leads to binding, especially with the withdrawal of weaponry, which adds very little colour to any scenario in which it's presented. Let's not get started on the additional workload for policing such infractions... Remove card decks from players and allow dealing to only be done in casinos. This isn't so much a solution as it is a side-step but I'm sure that somebody will present it as the former soon enough. Lead by example. Following on from the second proposal, allow all players to deal (as is currently the case) but enforce the prevalence and ownership of casinos to select proven roleplayers. This solution worked well on LS-RP as anybody that recalls The Visage project can attest. The closure of the scheme saw the scene decay into the sort of high-stakes, low-involvement card gaming this thread complains about. Anybody that wants to engage in explicit gambling roleplay will have an "in" to those sorts of circles, much as they do already.
  22. The more things change, the more they stay the same, huh. Two years ago we were voicing our concerns that too much money was being generated by the script without properly circulating back into the wider economy and that the power of wealth was being eroded. Much of what I said back then still remains true: the economy is stagnant and the lack of market forces to encourage circulation will continue to negatively impact the value of a dollar. That much is basic economics. On to the topic of how you roleplay the economy, I'm going to go out on a limb here and say that it ultimately doesn't matter. As long as the purchasing power of the dollar is consistent across all markets then the rest is down to suspension of disbelief - something you actively do every time you log on and play the role of a character distinct from your real-life persona. What matters is the relative scale of values between products There's also talk of taxation / financial auditing being put in place to autonomously rectify the kind of weird economic fluctuations you can expect from serial (see: poorly roleplayed) house-flippers and OOCly greedy price gougers... but the actually effectiveness of it will take some time to be determined.
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