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IAmThePanic

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About IAmThePanic

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  • Character Name
    Corey Webb

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  1. I would 100% play first person if the animations were 1:1. But unfortunately due to the fact that the implimentation puts you in such a janky anim.. It's just not fesible. It'd be like watching everyone try to roll up on each other with passive-aggressive body language.
  2. Considering the length of time you get jailed on this server. The option of spending 50% to 100% of your jail time is a nono. Most other roleplay settings have their jail sentences around 2 - 6 hours. This server is more so 1 - 7 days worth depending on the offence comitted. If we're going to honestly start enforcing time to be spent in jail then I think the jail time sentences need to be looked at in order to accomodate.
  3. Refreshing topic. Still searching for a seller.
  4. Looking for a Classic muscle, price is negotiable. Email me at [email protected] ((Forum PM)) Or Call/SMS at #56407048
  5. +1 My character is an avid bike rider and even he decided against pulling out the two wheels in this weather. It just doesn't make any sense for your character to put themselves in that kind of danger especially during the uncleared roads.
  6. I don't feel as if the mindset on keeping your roleplay to a bare minimum in interactions is realtively healthy for the flow of roleplay. I mean sure, there are circumstances to which apply when you need to be swift, precise and decisive with your /me's and /do's such as a during a chase, hostile RP or just generally when OOC time constrants imply the IC APM of the situation. BUT. I'm also of the mind that we should be inputting a good amount of artistic detail into our actions when it implies to a casual RP setting, be it private, public or group focused because it assists in giving details for the people to feed off and base their actions. I'll provide an example; "Well I don't think thats entirely fair because of x, y, b" /me as he spoke, the man would have his hands move in gestures that would reinforce his statements, portraying his confidence on the discussed point In contrast to; "Well I don't think that is entirely fair because of x, y, b" /me shakes his head In example 1 we have someone that, even though not a drastic amount in characters would be amplifying and detailing his characters personality in meer conversation. Letting the second player know that his character carries a confidence and is able to articulate his thoughts and emotions into a physical display. This gives you information example 2 you would not have read or really guess in stark. Mind you, this is only personal opinion but I've been in many situations where roleplay has fizzled out, or chances have been missed just because we were applying enough detail and emotion into the way we interacted with each other for the sake of convenience and speed.
  7. It's pretty common across other servers and tend to work quite well, since people are mentioning the trunkkidnap being bugged, might be a stopgap for the time being. +1
  8. This would be fantastic to help MD/FD or just general knowledge aquired from IC eyesight rather then someone spamming the /me or /do catagory for each character that gets involved with the exampled player for their injuries. +1
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