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Found 3 results

  1. Detailed Description We've all seen this on our screens, at some point: [XXX XXX Has been admin jailed for X minutes by XXX, for reason: Unrealistic driving, Powergame; Proceeds to continue to flee police in his car after running into walls, poles and colliding with a car in a high-speed collision.] Now, I know. GTA V is not BeamNG and I certainly don't want every vehicles to start handling and behaving like GTA IV's vehicles. Good game, but hell no, anyway, I digress. I am not talking about vehicle handling here, nor am I talking about car deformation mods. So, what do I mean by "realistic vehicle damage"? - See, on the server, we currently have something called "high mileage". Past a certain mileage, your vehicle will begin to behave a little.. Funky, and you'll have to get that checked out by a mechanic. If you don't, your vehicle might shut down on its own and it'll have trouble starting up again. And this system alone, to me, is a proof of concept that something like that might work on the server. - It's something that is meant to be temporary. Meaning that, you won't have to go visit a mechanic if you crash your car OOC, but, for IC scenarios, say if you're in an active pursuit and crash your car, the outcome might vary depending on the speed you were going. If you hit something at relatively high speed head-on, your car is most likely going to be staying right where it is. If it's a low speed love-tap on the back, then you're probably good to drive. You might spin out, but your car is still functional. However there could be a chance that you could crash your car at a moderate speed and it'd still be able to drive for a while. And this is where the magic comes into play. You continue to drive, and suddenly your see your car slow down, the engine shuts off. Quick, snap decision, bail out and run, or stay and accept defeat? How will it work? It'd work a little like this, a custom damage indicator. Past a certain value of damage done to your vehicle, it will start to behave oddly. Values can be changed between vehicles if needed. Let's give your average car 1000 points of health and a damage rating: Benign - Moderate - Heavy - Severe - At 250 points of damage, your car is still functional, it just sucks to look at. - At 500, your car's engine has a chance to shut off and light smoke might come out of it. - At 750, your car is continuously smoking and the acceleration/speed of your car is greatly reduced and the engine may shut off more regularly. - At 1000, Your car shuts off entirely, it smokes like a charcoal factory, and is completely unable to drive and, it might (albeit rarely) catch fire. (It will not explode, that'd just not be good). Relevant Commands/Items (For mechanics): /seedamages. (Will show Damage Rating). How will it benefit the server? This firstly encourages a more responsible driving in general, but especially during pursuits where you really wouldn't be able to afford to crash your car, and that would apply to all parties involved, people will have to be less aggressive with their driving. It'll also give mechanics a purpose besides upgrading people's cars. Towing for repairs could be finally a more common occurence. It wouldn't happen all the time but it'll certainly be more prevalent. It just gives the job more depth and creates interesting RP scenarios. Furthermore, the idea itself could be developped into something better later down the line and be improved on. (Edit): Clarifications: Note that such a script would not force OOC crashes into IC crashes as I've stated above, if people crash OOC and the script makes their cars undrivable, they could very well just do /vp and /vg to repair their cars OOC as the script isn't supposed to be permanent on the vehicle itself so no need to wait for mechanics if none are available. In a nutshell, this would be more of a useful implementation to perhaps reduce the amount of "driving off" that happens during IC crashes, whether it's IC vehicle collisions, or collisions during pursuits, and simply makes things a little more realistic whilst hopefully not draining much server resources. A crash still doesn't automatically mean the vehicle is immediately out of service, it means that the harder you crash, the more likely your vehicle will malfunction/outright stop functioning, thanks to the damage rating of your car, which could also be customized depending on the vehicle if need be. If anyone would be to abuse /vg /vp during an active pursuit/IC crash scene to drive off, it'll be much easier to keep track of in server logs for a report which could save everyone involved some time. There would be no need to argue and determine whether or not a vehicle would be able to drive or not since the script would take care of that.
  2. Short description: Make /damages persistent and in need of a doctor/EMT to fix. Have applications similar to supplier apps for "street docs" for under the table doctoring. Make doctors/medical professionals important. Also record melee injuries. Detailed description: So right now if you /changechar or relog or crash or anything all those nice GSW's you rack up on /damages magically vanish. This shouldn't be the case. These things should stay and should remain until appropriate RP is done by someone who can treat them and only then do they vanish. That means no magically clearing your damages list via a relog so you can avoid having to go to a hospital, no "self-treating" a GSW to the torso and avoiding the hospital inexplicably and so forth. To combat this make access to these commands a supplier style access job managed by IFM and LFM, so that people running clinics can get the commands, people working in hospitals/FD get them by default and people RP'ing "mob/street doc's" get them with some restrictions (No doing a damn bullet removal from the spinal column in your dining room, maybe make it so they can only treat x injury types/x location injury types, thus restricting truly damning injuries to people in hospitals). You can also go further and add in consequences for them not being removed, such as a lowered max health cap initially followed by slow and steady health drop if left unattended for more than an hour. Commands to add: /cleardamages /cleardamages [ID] for specific damages. Items to add: You could add medical items that can be applied to temporarily bring up the max health cap, and also slow down the health drop, so on. How would your suggestion improve the server? Well for one you'd make being a doctor a valuable asset on a script level, someone who can actually remove and heal things and force people to actually go to the people providing these services. You'd also create a whole subset of illegal RP around being an underground/ "mob" doctor. You'd also completely prevent the issue of people powergaming and breaking server rules by vanishing up into thin air and magically healing somehow after just bandaging their arm like that would actually fix a GSW. Additional information: I see this as an absolute win.
  3. Short description: Add a system that allows anyone to check the damages to a vehicle (Specifically from bullets, but other things as well) Detailed description: A command (/vdamages) would let you check a car in proximity to you for damages. This probably wouldn't be area specific (IE: Front,rear,side) as i don't think rage supports that data. However, you could /vdamages and see that a car has bulletholes in it for example. Logic: If car is hit by gunfire or involved in a collision with another car -> Store data including time/weapon caliber. -> If /vdamages is used, display damages to the vehicle to the sender of the command the same as /damages works on a player. Possibilities: Red car hits blue car -> /vdamages -> "Blue paint is seen on the vehicle". There are countless possibilities with this script, none of which are negative. Commands to add: /vdamages (Maybe another command for an admin to clear damages to a vehicle) The damages should also clear after a certain amount of time has passed. Items to add: No items necessary for this script. How would your suggestion improve the server? Currently, if you ask someone what damages there are to their vehicle, you have to rely on their honesty via /do. This script would eliminate one's ability to lie about these facts. Additional information: Cons: Someone can wreck into someone/something by accident and have it skipped/voided. This damage would persist in /vdamages script. Players would have to ask an admin to clear this damage. Alternatively players could be given a command to clear their own vehicle's damages, but this would come with abuse from people avoiding roleplay with police.
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