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Found 3 results

  1. BREAKING - 22/12/2022 Horrific crash at Haywick and Meteor leaves multiple injured By Hugh Schwartz - 22/12/2022 Photograph depicting the scene, courtesy of Hugh Schwartz. Earlier tonight, a terrifying car accident at the intersection of Haywick and Meteor. Multiple injured. K9 unit deployed on the scene as well as police SUVs and ambulances. Edit: original said "terrifying car accident at the crossroads or Haywick and Meteor." This was changed to "a terrifying car accident at the intersection of Haywick and Meteor" for clarity. Photographs depicting the incident provided by Hugh Schwartz First responders were unable to issue a statement at this time. Follow Hugh Schwartz on Facebrowser for more. Got a scoop? Text Hugh Schwartz at 63610973 or message him on Facebrowser (anonymous or not).
  2. Short description: Prescription drugs, Doctor script job, injury script and more. Detailed description: Medical RP right now on the server is nearly non-existant. If you get wounded, you get transfred to the hospital and then it's up to you to decide wether you are going to RP your injuries, fully heal and walk outside like nothing happened, or die. That's problematic for 2 main reasons: a) It's unrealistic. b)It makes Medical-RP (injuries, prescription drugs, surgeries ect.) completely optional. In order to fix that we need to start by adding an actual injury script. The way the script works after the injury depents on the area of the injury. If the player is injured in an area like the legs or a non-fatal injury in the torso or back: 1) Imediatelly after being injured in a non-fatal area, the player will not suffer any debuffs. The adrenaline would have kept the character moving, so that he can get out of danger. 2) After 5-10 minutes the pain will start, blurry screen, strenght/pace debuffs, tripping over etc. (that changes based on your injury (how much damage have you taken and in which areas). 3) If there's bleeding the effects will intensify and after 10-18 minutes, if the injury isn't properly treated, the player will pass out. The system described above is just an example of what an injury script would look like, of course the whole thing needs balancing and general changes. It also changes based on the area injured and the injury itself. After the player is treated for his injuries, there should be a recovery phase. Depending on your injury that should last between 5-32 hours. After the player arrives at the hospital, instaid of rping his recovery alone through /me's, there should be actual RP there. Doctor job script: The main features: -Surgery (opperate on a player, remove bullets, stop bleeding on areas like the torso ect.) -Healing (Stop bleeding on the legs by applying a bandage, fix a broken bone ect.) -Prescriptions Prescriptions: -After the player is treated for his injury, he will go through a recovery phase. The player will suffer some debuffs (how much these debuffs effect your game depents on how severe the injury was). To minimize these debuffs the player will need to take medicine. It's important that this whole recovery phase isn't annoying to the player, so the way I think it should work is that the player takes an X ammount of prescribed medicine and 90% of the debuffs go away, while the whole recovery phase lasts half as much. Example: The player is shot on the leg by an SNS pistol. The recovery phase would last 8 hours and the player would be prescribed medicine to help with the injury. If the player doesn't take the medicine, he wouldn't be able to run for a long time (e.g. run for over 5 seconds). After the player takes the medicine, the recovery phase "timer" drops to 4 hours and the player will be able to run for longer (e.g. run for 45 seconds). Prescription drugs can be purchused in the hospital or in a drug store. Commands to add: - Items to add: Prescription medicine (Opioids, Stimulants etc.), Bandages, First aid kits, ++ (items that can be bought from a drug store to treat an injury). How would your suggestion improve the server? Adds more depth to Medical RP. That's benefitial in multiple ways: a) Makes Medical RP more interesting, so there will be more Doctors, Ambulance drivers ect. b) Makes the server way more realistic when it comes to injuries c) New business opportunities (Drug store, private clinics, private doctor's office etc.) Additional information: As I've already said, the mechanism described above is far from perfect. The main point that I'm trying to get across with this suggestion is that there should be more depth in Medical RP and a new injury system.
  3. Short description: Make /damages persistent and in need of a doctor/EMT to fix. Have applications similar to supplier apps for "street docs" for under the table doctoring. Make doctors/medical professionals important. Also record melee injuries. Detailed description: So right now if you /changechar or relog or crash or anything all those nice GSW's you rack up on /damages magically vanish. This shouldn't be the case. These things should stay and should remain until appropriate RP is done by someone who can treat them and only then do they vanish. That means no magically clearing your damages list via a relog so you can avoid having to go to a hospital, no "self-treating" a GSW to the torso and avoiding the hospital inexplicably and so forth. To combat this make access to these commands a supplier style access job managed by IFM and LFM, so that people running clinics can get the commands, people working in hospitals/FD get them by default and people RP'ing "mob/street doc's" get them with some restrictions (No doing a damn bullet removal from the spinal column in your dining room, maybe make it so they can only treat x injury types/x location injury types, thus restricting truly damning injuries to people in hospitals). You can also go further and add in consequences for them not being removed, such as a lowered max health cap initially followed by slow and steady health drop if left unattended for more than an hour. Commands to add: /cleardamages /cleardamages [ID] for specific damages. Items to add: You could add medical items that can be applied to temporarily bring up the max health cap, and also slow down the health drop, so on. How would your suggestion improve the server? Well for one you'd make being a doctor a valuable asset on a script level, someone who can actually remove and heal things and force people to actually go to the people providing these services. You'd also create a whole subset of illegal RP around being an underground/ "mob" doctor. You'd also completely prevent the issue of people powergaming and breaking server rules by vanishing up into thin air and magically healing somehow after just bandaging their arm like that would actually fix a GSW. Additional information: I see this as an absolute win.
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