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Sami.

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Everything posted by Sami.

  1. Sorry, one more thing. I think the prices of cars should be dynamic if there is a way of doing that - essentially making the house and car prices relevant to the economy.
  2. Sami.

    Fuel Efficiency

    100% agreed, however, I think where this should be implemented, we also need to make it harder to GET the supercar, not make it harder to DRIVE the supercar.
  3. Business opportunities created with implementing this suggestion: - Agriculture (Vegetable, Fruit, Wheat, ect.) - Restaurants - Tobacco/Cigarette manufacturing - A massive expansion in general shopping. (Malls, Supermarkets) - Private hospitals/healthcare Job opportunities created with implementing this suggestion: - Farmers - Chefs - Factory worker/production laborer - Doctors It also opens the economy up to the freedom we have in real life, for example looking through the last century, and the rise of corporations across the globe, that could be something possible on GTA:W. It also opens us up to so much freedom and creativity in politics, changes that the government make should have an effect on us. Also, if someone can explain to me what happens with tax on the server, because I swear I only hear people talking about tax OOCly.
  4. Whilest this suggestion, yes, is about the economy, it is also majorly a suggestion into the way we all roleplay, I think we need to make our characters human. This suggestion is based on the idea that you need support from scripts in order to have a realistic roleplay environment. Personally, I think failure to actually roleplay eating, or roleplaying eating with just a /me and no food item, are both power gaming moves. The current economy of GTA:W is a strange one, it's a normal, if not very functional and somewhat prosperous economy in comparison to the majority of roleplay servers, however, we can do better. I believe that we can develop this economy to a point where firstly, we will be roleplaying in a much more dynamic and realistic environment. What we need to do, is bring value to labour, implement script systems that support the economy both directly and indirectly. How? I have multiple ideas, and if people actually see that we can actually have a much more realistic economy, and with seeing, actually care and want a better economy we could combine forces and write a sort of list of things that need to be implemented OOCly so that the economy can prosper, IC is a different matter. Our goal as roleplayers is to create and play a character, an entirely different person, an entirely different self. As humans, we have elements of necessity that define us as universally as people. If we look at Maslow's hierarchy of needs, we can see that the foundation of human need, are physiological, food, water, shelter and rest. This is the foundation of mankind, this is the base of what makes you, you. In order for us to really connect with our characters, we need to be with our characters through the regular bullshit that we do in real life, this is not because we need to roleplay 24/7, it's because we need to need in order for any economy to prosper. Suggestion: Supply & Demand Firstly we need to implement a need system, something that I think would work very well is a system similar to the system in the game Scum; Throughout the day, you need to eat and drink, the more you eat, the more you need to shit, the more you drink, the more you need to piss. Kind of like a weight scale. Secondly, we need to implement a working and clear addiction system, from nicotine to fentanyl, there should be a clear addiction process. If you start smoking cigarettes, it might take you a real month to develop an addiction, however, once you have that addiction, it will seriously hinder your day to day if you neglect it. Thirdly, we need to implement a health system, more in-depth than a simple bar, because our health is not based on a simple bar. If you are shot, the health issue isn't the fact you got shot, the health issue is the fact that you now have a hole in your body gushing blood. I think disease is something very important as well, from things like the flu to cancer. When all of these things are in place, food will become a necessity, which means that food production will become a necessity. Considering the population of the player base, there should be limits to the amount we can actually produce unless people want to take the mega capitalist approach and start corporations, which is totally fine and an IC thing, which could be apposed by political regimes suchas communist/socialist movements. There needs to be struggling, there needs to be frustration. You shouldn't play for 2 months and have a million in the bank. For the people who do want to play for 2 weeks and have a million in the bank, then fair enough, but have valid and realistic reasoning for that, not just because it's fun to drive fast cars. And to get there, shouldn't be as easy as it is. DEATH I spoke about this before and no one really agreed with me, so maybe we should come up with a system together that could actually work as a death system. I don't think the PK CK system works, I think there needs to be risk in the day to day that you may very well be CKed, which brings real meaning to your characters life.
  5. admins please lock this im gonna make a more clear suggestion that actually gets across my idea properly.
  6. I'm not saying we should turn the server socialist, I'm saying we give the server the freedom and opportunity OOCly so that ICly it could very well be socialist, or heavily capitalist. Regardless of political standpoint, that's an IC matter, OOC we need to add necessity, urgency, and freedom. For example: Adding an in-depth digestion/hunger/thirst, which then, in turn, makes food essential, meaning that the economy will be shifted naturally to larger things. Not only does this create /a lot/ of opportunity for capitalism, but it also opens up doors for employment. The idea that we can't have a realistic economy because we don't have a lot of people is just stupid, sorry, you can just make an economy relative to the playerbase.
  7. The thing is, this doesn't go against being not bothered, neither is it a political movement. All it takes is some development and planning by the admin team, implementation, and those people who just want to RP as LEO, or as a Criminal, realise that they now have SO much more to do, and SO much more fun to have essentially. It's all very possible if we say it is.
  8. The value for life is essential, I'm not talking about 'not wanting to die' but taking actions that reflect a will and regard to 'not die', or simply to live, is what I mean. So how do you create a system that is, firstly, safe from abuse and exploitation, secondly, realistic and beneficial, and thirdly, fun. The major issue on any RP server, is that where implementing every death on the server as a CK, is much more realistic, much more beneficial, and would increase much better RP. However, if you're on the receiving end, it's not fun. However, I think that's something that needs to be accepted. If we are all trying to play the same thing here, an accurate reflection of the real world, one of the realist, if not the only definite thing, is death. Without death, it's very hard to find a reason for living. For example: Real Life - Speeds 30-60 mph on the motorway, much more control of the car, much less chance of crashing, much less chance of dying. GTA:W - Floor the accelerator, speed 60+ mph with no regard for your life, if you crash, your car is broken, that is the biggest burden. This is my opinion, and don't take what I'm about to say as a part of the suggestion, but as an opinion and perspective that could be very beneficial to the server. I think that every death on the server should be a CK. This means the LSPD's homicide investigation becomes MUCH more interesting, this also means that gang culture becomes MUCH more realistic. Those who can find ways to make money without resulting in crime, won't have to, and now there is a major repellent to crime. If every death on the server was permanent, ended up in a full CK - yes, for the first few weeks there would be mayhem, /however/, with the correct OOC administration and regulation, the amount of people dying overall, would be much, much less, and that brings consistency to the stories of multiple characters. The higher the risk, the more real the reaction. Injury: If you are injured, for example, stabbed, that stab wound is real, and when EMS arrives on the scene, they have a genuinely good chance of saving you. There are times when you don't have a high chance of being saved, i.e getting shot in the head, however, there is still a chance. I think whether or not a player lives after lethally attacked should be based on phenomenon. There is nothing that dictates whether or not an injury equates to death in real life, and there shouldn't be here either. Disease: Disease should also be a thing, things like AIDS, Cancer, HIV, all very real diseases, and through RP and development over time, we could possibly find ways to remedy the general public contracting these diseases, not only does this allow for realism, it allows for jobs and it allows for RP development on a major scale. This might all be a bad idea, but from what I last remember on the server, there where people in super cars driving around Davis, we need realism.
  9. I also think construction should come back as a thing except with a different situation. I think every house should eventually be put up for sale, however each house will require a certain amount of materials. Construction companies directly buy these materials, then RP building the house. If people start to charge stupid amounts of money and monopolies start to form based on the fact there is a way to make a lot of money via business and RP, then that's 100% okay, and if the general playerbase wants to combat that, start a socialist party.
  10. The thing is, as a roleplay server, we need to push for as much realism as we can get. With the production of essential goods being automated by a script, it really blocks RP in other sides of the server, for example, those who want to RP capitalist, you essentially dominated the servers economy by forced socialism, which may be a good thing for the economy, is not a good thing for the server. We need to be able to come to a socialist, capitalist, or archaic economy on our own, through RP.
  11. BUT, I think most importantly, we need consumer to cosumed purpose. Bringing philosophy into it for a slight moment, There is a reason why every single one of us (bar me yeet) plays GTA:W, whatever that reason, your character doesn't share it, infact, the meaning behind your characters life is, whatever you decide it to be. For the majority, who play your characters life as if it has no pre-ordained meaning, will find that your character's motivations, do actually match your OWN motivations, and that's when we need a split. There are simple things to combat this, and it's essentially giving value to your characters life. Your character MUST do this or he will die, You MUST eat or you will die.
  12. Exactly my man! I think the only direct economical input that should be made OOC, should be systems in place to benefit the economy, by for example, making everything producable, the only means to buy a product is if it has been produced, there are no button, click, done, situations. And with this, the economy automatically adheres to the scarcity principle. We need labour, we need work, capitalism works when there is balance, there is no balance here.
  13. Production of Vehicles in Los Santos: - Car Dealership orders 20 Vapid Stainers via script. - Car Factory receives order for Vapid Stainer, if the factory has the cars, they send them for delivery, if the factory doesn't, they start production of the vehicles. - If Car Factory is stocked in materials but no vehicles have yet been produced, they will start producing vehicles, in a manner similar to the early day's construction companies, RPing building the cars. - If Car Factory is NOT stocked in materials, they place an order from the refinery - Miners mine ore, loading it at the refinery - Refinery sells ore to Car Factory For now, I think all jobs should be salary based unless a point of economic change is made ICly, i.e an Anarcho-Syndicalist social uprising.
  14. Implementing the nessesity and production of goods and services to create capital good and economic value. For example; Hunger/Thirst, Production of Food, Vehicles, Housing, Weapons ect. If it needs to be made, it should be made, not magically placed into the world, in order for the economy to thrive, items need to be real because they where actually made, somebody RPed creating that item. Production of Weapons in Los Santos: - LSPD order 200 Glock 17's - Weapon factory recieves order, based on stock, either starts production or orders materials - Weapons get sold to LSPD - Ammunation Sandy Shores orders 10 M9's - Process repeats Production of Vehicles in Los Santos: - Car Dealership orders 20 Vapid Stainers via script. - Car Factory receives order for Vapid Stainer, if the factory has the cars, they send them for delivery, if the factory doesn't, they start production of the vehicles. - If Car Factory is stocked in materials but no vehicles have yet been produced, they will start producing vehicles, in a manner similar to the early day's construction companies, RPing building the cars. - If Car Factory is NOT stocked in materials, they place an order from the refinery - Miners mine ore, loading it at the refinery - Refinery sells ore to Car Factory For now, I think all jobs should be salary based unless a point of economic change is made ICly, i.e an Anarcho-Syndicalist social uprising.
  15. See it's funny because Vulcar was the one who told me to get the 200k back. Pete kept the flag flying? Okay mate, he has 3 members and has consitently tried to OOC recruit numerous people, including Donald Pagano, which, yes, don't deny it, you all took the piss out of him. Yeah, that's not why I left, this is why I left. I made a comment on the GTA:W discord, which I apologised for litteraly 8 times. If you can't forget about two fucking lines of text on a discord server then I'm pretty sure you need to re-evaluate the reasoning as to why you're all so offended? Maybe I spoke some truth and it hit a heavy nerv? Don't try and slander my name because you're fustrated that a guy who goes AFK in EVERY single RP situation he has ever been in was made capo and litteraly destroyed it.
  16. Sami.

    Camp Sites

    This is a pretty dope idea, would be cool if you could go inside of the camper vans aswell, that might already be a thing idk. Could be cool for like, gyspsie or hippie RP aswell.
  17. Sami.

    Drug addictions

    So looking at the responses, everyone is assuming it's an RPG forced script. That's just not true. - If you chose to take drugs, you will face repercussions. - There is already a script that forces addictions, it's just unrealistic. You can't expect people to RP drug abuse, some people will, but a lot of people use it as a way to benefit from the health bonuses ect. This not only allows more RP for people who do want to RP drug abusers, but it makes the drug economy that more realistic. It also helps on the legal side, deterring people from drugs because they know that they can be addicted if they take too much. I don't think it's an RPG move, I think it's a push for realism. It can't be forcing RP on someone, if you want to take drugs, then take them, but you will end up addicted. No one's forcing anyone to take drugs, no ones forcing anyone to become addicted, it's just adding action and concequence, just like there is in real life. The whole point of RP is to imitate real life, certain scripts prohibit that, certain scripts enable that, addiction is something that you can't control irl, the only way to control an addiction, is to either, quit, or don't take the addictive substance. This doesn't prevent anyone from any RP, it just creates more.
  18. Sami.

    Drug addictions

    Yeah that's what I meant. Like a boost in good things And a negative in bad things.
  19. There should me tiers or ranks in properties, so the person who bought the house can give people permission to /setrentable, /pinfo ect. For situations where multiaple live in the same house but are not renting.
  20. Sami.

    Drug addictions

    I feel like drug addictions should have a much more negative effect as you hold off from it more. It should be more like: - 1-10 lines of coke = no addiction - 10-20 lines of coke = slight craving - 30-? Lines of coke = addicted and this would take atleast 2 weeks to come clean from, the withdrawal affect would mean, you can’t get beyond 50HP unless you take more drugs, you can’t run unless you take more drugs. The only ways to beat the addiction are to either cold turkey, which would be hard and frustrating, or to seek therapy. Therapists have a command: /therapycocaine name and they would fix the addiction for that drug. I also think there should be more rewards for taking drugs, and possiably more drugs, opium and heroin, which would have much harsher come downs and withdrawal periods. this adds consequence for excessive drug abuse, adds feand and crack head roleplay more commonly, and also allows drugs dealers to target certain people.
  21. Sami.

    Weapon Scrolling.

    Fair enough then, I'll just not RP taking my guns out anymore lmfao
  22. Sami.

    Weapon Scrolling.

    Maybe there could be an animation then? When you take out a gun there should be like a quick gun withdrawal animation.
  23. I think there needs to be RP for every weapon being scrolled. Let's say you're in a situation, you pull a gun with RP, someone else scrolls it and shoots you. By the time you've pressed enter, then scrolled the gun, and aimed it, you've got two bullets in you. If it was equal, it would make sense, it takes time IRL for you to pull a gun out, not a long amount of time, probably the same amount of time it takes to type a /me about doing it. It just causes issues, and allows shit RPers, to RP shitly.
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