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Sunni

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Everything posted by Sunni

  1. Sure but they're the exception, not the rule. If the rule states that headshots can be grazes and/or that people can survive headshots, everyone will suddenly have a helmet of bullet grazes all around their head and multiple stories about how they keep surviving headshots. I personally don't think that headshots should be RPed as anything but fatal.
  2. -1 I don't think people realize how rare grazes are in real life. Most of the time when someone is shooting at your head, they either hit or miss. There's a small chance the bullet lightly grazes the side of the head but it's much more likely to be 2mm to either side and hit or miss it. People abuse this to the fullest on RP servers.
  3. I'd love to see this. It's a good compromise between implementing NPCs (and turn the server into chaos) and not doing anything (and have it look dead most of the time). You could have these NPCs spawned within scripted businesses like gas stations, stores, barber shops etc. to make it more lively, and give people the option to spawn them in. Maybe even for some events as exterior mapping.
  4. I mean, that would literally be the only way an IRS-like faction would work, not sure what you're trying to say. If you were to implement it, it would only work if money was completely IC, and money can only be completely IC if such drastic measures are taken. At the moment IC currency doesn't mean much - or anything, for that matter.
  5. This could work, actually. Many people wouldn't like the solution though. Everything has to be wiped - all assets that are worth something (cash, vehicles, properties, businesses, items, weapons, drugs). Once that happens, everyone is worth the same - $0. Everyone then receives a realistic paycheck - $55,000 a year, let's say. Paid monthly ($4500) or bi-weelky ($2500), like it is in real life. Regardless whether they're online or not, as long as they're employed. They can then rent ($1000/month) or buy when they can afford it (mortgage, all cash etc). If they don't, they lose their job automatically, as you can't really work as a homeless person - few exceptions, but we're not going for exceptions. A set amount is deducted from their monthly paycheck that will represent an average someone spends on food ($500), utilities ($150), adding up other things like phone contracts ($30) and such. And so on. So in the end, everyone have a realistic amount of money according to their character's possibilities, so money would be fully IC. Script jobs would also pay realistic amounts, so they couldn't be grinded. People wouldn't be able to farm money. If someone namechanges, their worth goes back to $0 or they're given some sort of baseline. Any money that is injected into the economy would have to be taken out some other way to prevent OOC inflation. That way, all things will cost a realistic amount - gas won't cost hundreds per tank, beers won't be $150, a shitty car won't cost $70,000. Would people enjoy this level of realism? I don't know. It would certainly be more realistic, but it would also slow down some RP and development.
  6. According to the rule, that's what they should do. I made this suggestion because I've seen an increasing number of people who are still using vehicles to commit robberies but justify it by /vp'ing nearby and then running up to their victims - which is, in my opinion, even more ridiculous and unrealistic. The rule doesn't explain what "using vehicles for robberies" means - it can be interpreted as anything from driving up to people and robbing them straight from or near the car to not using a vehicle whatsoever. Specifying what this means is in everyone's interest.
  7. I don't know why you're being so defensive and trying to insult me, I'm just stating a point. Realism is not based on what has happened once. It's what the norm is. We've had a Ted Bundy - does that mean it's realistic for half of the server to go around serial-killing everyone else for no reason? According to your definition, it is. But again, we need to find some balance between what's fun and what's fair, for everyone involved - robbing people is only fun to the robbers, not to those being serially-robbed three times a day, every day. That's why we need rules and also why this is also rather needed. I'll stop replying to you now as you're clearly not looking for a productive discussion, but rather have free-range to rob and kill anyone for any reason under the presumption of "fun".
  8. People did that and it drove everyone to stay inside with their doors locked. The city looked like a ghost town because going outside meant getting robbed by a group of migratory Davis 15-year-old bangers. Take your average civilian RPer who owns a flower shop on a GTAW with no/few such rules. They open their store, they get robbed. They leave, they get mugged. Get in their car, mugged again and car stolen. Until they get murdered. What motivation is there to play? That's why we need rules. Sure, there are some things you can do ICly, such as hiring heavily-armed guards and bodyguards to escort you 24/7, CCTV etc, but that's extremely unrealistic and most of the time, it's impossible - you can't find people to guard you all the time (esp if you play in a dead timezone), you don't have the money to, CCTV doesn't actually record anything and on top of everyhting else, even if you figure everything out, you just get "stupid criminals" who still do it.
  9. Yes, but it's a role-playing game where the objective is to immitate real-life. There are games and severs/versions of each game for all tastes and activities. If your version of fun is going on robbing sprees and on murder rampages, your fun will make the game no fun for everyone trying to role-play anything other than a madman criminal. And that's not fair, which is why we need rules. We have to account for realism and calling businesses to then go and rob them is not realistic. A good way to gauge what is realistic is by asking yourself if X thing is common or is an exception, and stray away from exceptions, as having everyone portraying exceptions will make the game highly unrealistic.
  10. I don't see an issue with it. There's merit to your argument but in the end, players just want to know they'll have interiors to RP in - most people don't care who made what interior, how long it took and how it was made. Having some cool mapping is definitely a highlight. If they give credits too, even better.
  11. +1, partly. Don't stick them on top. If you get 15 gold/plat/partner donators to post sticky ads, no other ads will be visible. However, I love the idea of customizing your ads. As a donator, you could add stuff like backgrounds (colors, gradients, images), logos, text effects (bold, underline, colored, various effects and animations to draw attention) etc. That would be an awesome way to incentivize donations and also make the ads look more lively and attractive.
  12. But regulating this, although I do agree with your suggestion, will have repercussions on the availability of housing. Less people will be landlords but they'll still look to flip their properties for a profit. Not many will qualify or want to go through the hoops of becoming a landlord (and all of the RP/changes that come with that) so their properties will sit empty for months until they can be sold for a profit instead of having some people RP in them meanwhile.
  13. Everyone should be able to enjoy the game equally, while also keeping things realistic. That's what the rules are for. One group having too much fun often results in another being somehow opressed and breaking this realism.
  14. I don't believe anyone has to keep track of any statistics to realize how far-off Los Santos is from the norm. Stuff happens in real life, but the ratio of crime to general population is much lower. If you go to LA, NYC or any big city, you can spend years or your entire lifetime there without being robbed or killed, yet that can happen to you multiple times a day in Los Santos, depending on how active you are. Los Angeles gets 1000 car chases a year, and there are almost 12.5 million people living in its metro area. Los Santos has ~500 people in it at a time, yet you can easily get 10 pursuits a day - roughly 3500 a year. That's one example. We have 1980's NYC-mafia-style shootings and executions happening in the streets. People do armed robberies in the middle of the street. Others open fire in busy businesses. The problem with this line of thinking, criminals doing dumb stuff, is that people take it to an extreme and abuse it in video games where the only repercussion is going to jail for <24 hours or even better, being PKed and getting back into it within 20 minutes. Some criminals are stupid IRL because they can't do better, while many more are stupid in GTA because they can use that to justify a lack of realism and having more "fun".
  15. That's the argument everyone uses to turn Los Santos into Afghanistan. It might happen in real life but nowhere nearly as often.
  16. I'm just saying it's pointless to have a rule if it allows for loopholes.
  17. Post here, it might help out at the start.
  18. I saw there's a demand for this so I thought I'd make a topic if anyone wants to use it. The idea is simple - fill in the form and post it as a reply if you're looking to start a concept, faction, business, group etc. and want to find like-minded people to do it with. This is not to be used as a way to meet up ICly but rather as a way for players to connect with people they don't yet know who might be interested. Use this if you want to find people for a snowboard shop, a homeless shelter, a law firm etc. Concept: Details:
  19. We've got mapped shelters under the highway (at least 1-2 of them?) as far as I know, if you want to start there.
  20. We all want to see more regular characters around to make the environment more immersive and realistic, but the problem is that no one wants to do it. Why? Because it's boring and not rewarding. Even those who do take it seriously and start such characters end up quitting sooner rather than later. How many years-long homeless, 24/7 attendant, bus driver, food truck vendor characters have you seen? A few, maybe. Most last a few weeks, some last a few months. But the reason is the same. There's little role-play to be done as a homeless character. All of the interactions are extremely predictable - you'll beg for money, have some one-time 5-minute interactions with a few strangers, get robbed or beaten up, have 2-3 people come into your life to help you out of your misery. You can't really go look for role-play - you can't have a place, a car, a job - which is where you find most role-play. It's just not viable.
  21. I think this should be on a case by case basis but at the end of the day, there will be someone using this property for RP, whether they own or rent it. I'd say it's actually a good thing that this happens. Our alternatives are allowing it, meaning someone will be able to rent and RP there, or forbidding it. The latter won't stop people from hoarding. They'll still buy these properties and keep them unused for 6 months, then flip them - possibly to someone doing the same thing. At the very least people can use them in the meantime. It's very hard to figure out which properties are owned by people who are actually using them. I'd personally like seeing all county properties be request-only, no exceptions. That's the only way to assure that the owners are using them.
  22. I believe it should be clarified what this means - using a car for robberies. A few months back you'd have people drive up on you and rob you. The only thing that's changed now is that these same people drive past you, park their car X meters away then sprint up to you. It's also very hard to enforce as by the time you realize what's happening, the car is already /vp'ed. I only realized it's systemic after I've seen people do this 4 times this week to 2 different characters of mine and unless I'm the odd one out, I'm sure more people can relate.
  23. But that's also balanced here by the lack of technology on GTAW compared to real-life. Sure, they have fewer helicopters but they also have sensors that detect gunshots, there are CCTV cameras on every other corner/business/house, there are witnesses mostly everywhere. Cops have many advantages in real life that we toned down or completely excluded on here for the sake of balance - and that's fair. IRL the point is to catch criminals, on GTAW the point is for everyone to have fun while maintaining realism. Whenever I'm on my illegal characters, I feel it's much more thrilling and immersive to have to be more careful than to be able to do whatever I want, wherever I want knowing full well no one's going to catch my character. As it currently stands, you can shoot someone dead in the middle of a "busy" boulevard and walk away scott-free. You can go to a nightclub 5 minutes after and no one will ever know. IRL you'd be in handcuffs or dead in minutes. I don't think this is needed. Criminals already have a lot of advantages and as far as I know, AIR units are already heavily regulated. If we keep piling on regulation to make it more convenient to a group of people, we'll just end up with no one taking those roles - who would want to go through an in-depth application, and a lengthy training process and probationary period just so they have to spend 10 minutes driving to the helipad whenever a helicopter is needed (and 50% of time drive back as the situation is over), go through a full list of pre-flight checks, eventually take off but only be allowed in X area, Y meters above ground, only facing North, flying at Z speed, having to put a timer up for how long they can be flying for, then go back and refuel and do the exact same thing again just so someone can get away with something they would've never been able to IRL - no one would want to be an AIR unit anymore. And interest is not high as it is.
  24. How strict the rules were back in 2018-2019. I remember joining right after the server opened and being impressed how they didn't let stuff slide as some other servers back then did. If you didn't belong, you'd promptly get banned and there was a long and in-depth process to getting unbanned.
  25. That's true but our response should be to crack down on these, as they're breaking the rules, not promote even more unrealistic muggings as if we didn't have enough. That's my opinion anyway.
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