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sCrax

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Posts posted by sCrax

  1. 6 hours ago, goonbagAPPEAL said:

    This server lacks consistency in administrative action and IFM is incompetently managed from the top down. They seem to have boners for controlling every aspect of illegal roleplay and disallow anything to occur that doesn’t fit into the scheme of their grand chess game. They protect the factions containing members of IFM and those in their inner circle and everyone else is left to pick up the scraps. If you question a decision made by IFM you are removed from the IFM discord. I was actually banned by IFM from ever being able to ICly lead the faction that I helped to create. You ever thought that it’s weird that supplier roles go to individuals and not factions? It’s because the same people in the same inner group rollover their supplier status on a new character and the same group of people keep colluding together regardless of faction or character. The same people banning people for OOC dealing are the ones most complicit in it. Take a look at how quickly Conti got fucked after Shanks left with their supplier role. Take a look at how RDMC was immediately cliqued up with AP and Conti and got a supplier in their midst. Take a look at the relationship between Honey and darkside and the blatant OOC dealing that took part between K Town and WSAP because of that. Everstop to wonder why WSAP remained unarchived for a month after they announced closing? Must be nice to get that last supplier drop to pad your new character with for an easy start 😉 These are just a few examples. Nervous relies heavily on his staff teams (as he needs to with a server of this size) but he doesn’t take the time to manage his Managers and IFM fucking stinks because of it. 

     

    I was permanently community banned after raising a Staff Report on a member of IFM for an out of context discord screenshot because I said “faggot” and that I wanted to “racially cleanse white people”. Please keep in mind that I’m white and I was in fact poking fun at White Car’s ridiculous reason for going to war with us which was to “cleanse Sandy Shores of brown people.”

     

    After I appealed it to Nervous he unbanned me and then IFM literally went out of their way to appeal my unban… you ever heard of that before? Because their ban couldn’t stick they made up some bullshit that I broke an “IFM Ruling” and banned me again because I took 25 members of my faction down to Vespucci Beach to flex numbers (keeping in mind we did not come into contact with anyone) and apparently that’s an OOC means of baiting an enemy faction? (who we were literally at war with at the time). To cover their ass they drafted up a peace agreement between our two factions (which is dated after my ban lmao) and used that as evidence.

     

    Now keep in mind I’m apart of a group of faction leaders who’s managed to run an illegal faction which peaked at over 100 members and has been active for over two years. But on the other hand they’re unbanning people who have been banned 4 times for deathmatching, people who have doxxed and sexually harassed others and people who have been grooming minors. 
     

    You want to know why the standard of roleplay is slipping? Because they treat the good roleplayers like shit and the easily controllable idiots get a slap on the wrist. 
     

    It’s no secret that most illegal roleplayers hate IFM and are forced to put up with it because there is literally no other alternative at the moment. 
     

    (See below: Head of IFM determined a CK on a member of an IFM faction which another faction held CK perms over would not stand and needed to be overseen by him. Has taken over 2 months to reply.)

    0B6F3438-CFF2-4EA1-BD70-CD5C708DBF82.png

    This is the realest shit I have ever read. Gotta appreciate it till IFM delete your forum account. Just look how certain players (staff members) are able to keep supplier status on multiple characters. It's ridiculous. They don't care about the quality of roleplay at all. They only work with factions that are filled with their OOC friends. Just look at the state of black gang RP right now. Or the fact that some factions have 70-100 pages of quality content and are still unofficial and get OOCly bullied by IFM meanwhile staff factions get official after 10 pages worth of complete garbage. I'm not even going to talk about schemes and how they distribute drugs because that shit doesn't make any sense. No wonder people are shitting on illegal roleplay as a whole every day because there is no effort to improve it from IFM. They ruined so many good factions and forced people to leave because it's impossible to deal with them unless you want to lick their shoes. I'm surprised Nervous tolerates this incompetency for so long.

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  2. 3 minutes ago, Jeroen said:

    Not sure if you didn't see my post or just ignored it, but I'm reiterating. That's only for unplanned robberies.

    I've never performed a robbery, but I do have two questions.

    • What makes a robbery planned or unplanned?
    • Can you use a vehicle to travel to another neighborhood, as long as you don't use it in the robbery?

    Also those rules got implemented because robberies used to be an even bigger problem.

    Those two points are not specified anywhere. I feel like no one has a clear answer to that. That's why the new rules created even more grey areas where you have to do /report before any robbery and wait an hour to get an answer. Admins are complaining about the amount of reports/requests coming in but every time there is an issue we slap on 15 new rules that require you to go through a /report or some other request. And all of these new rules create more grey areas like the two points that you mentioned. Yes, robberies used to be a bigger problem but this "solution" literally killed whole robbery RP. Unless you are in an official faction and want to rob your own locals. Would be nice if the management listened to players on forums for once rather than just relying on some private discord conversations with "veteran" illegal roleplayers that have an admin record longer than yellow pages.

  3. The no crime zones didn't solve anything, quite the contrary, they created a handful of new issues. Players are now not able to conduct any "unplanned" robberies because they can't even use a car (nice logic there IFM). If you don't want to shit where you eat, you'd have to WALK to another neighborhood. It just doesn't make any sense. The server should promote community roleplay more, at least when it comes to gang roleplay, instead of that, they introduce senseless rules that allow factions to only rob their locals which basically kills the whole meaning of communities. Why are we punishing everyone because of a small group of noobs? I get it, more players equal more money for the server but the whole roleplay standard went to shit because the management decided to go for quantity instead of quality. Why do we need rules and requests literally for anything? Just deal with the rule breakers accordingly and try to set a higher roleplay standard. It's not rocket science.

    • Upvote 4
  4. 24 minutes ago, Martyn said:

     

    As much as I dislike (M) characters due to the sheer fact that it personally makes me feel uncomfortable knowing there are grown men pretending to be children on a video game, this isn't going to solve anything. The people who are being shitty on (M) characters right now will simply resume their shenanigans on adult characters because it's just what they enjoy doing.

     

    At least the way it is now gives you the ability to identify them and avoid them. It's basically the equivalent of legal roleplayers wearing cat ears, it's a big WARNING sign to stay far away from them.

    So you are alright with grown men "pretending" to be sex workers here but aren't comfortable with someone roleplaying a 16 year old? LOL

    • Upvote 1
  5. Well RPQM should crack down on those characters. What's up with the oversexualized characters on Facebrowser that have a photoshopped ass bigger than this planet? These people rarely even log in game to do any kind of roleplay. They either exist to fulfil some weirdo's OOC fantasies or to rack up the most money just so they can rename and buy the most expensive shit they can find without any development. 

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  6. 8 minutes ago, Mistery14 said:

     

    I wasn't talking about such extremes - Of course that makes it reasonable if their record is lengthier than yellow pages and they show malicious intent. What I meant is, there has to be some sort of nuance to it. Let's say someone metagamed (which is a pretty bad thing to have on your record) with current server policies which didn't result in a ban.

     

    They've served their punishment, and suddenly metagaming is an instantly ban-able offense. Would you give them the boot just because they have a prior of metagaming or do you give them the benefit of the doubt that they can better themselves and let them stay? That's the sort of thing I'm talking about being reasonable.

    Yes, I agree. I wasn't talking about first time rule breakers. I'm talking about people that break the same rules repeatedly. Because it's clear that they don't want to learn from their mistakes so why even keep them here.

    • Upvote 3
  7. 4 minutes ago, Mistery14 said:

     

    I'm not sure about any of that, as I haven't set a foot in the staff team. But from my own experiences as a co-owner and staff member unrelated to GTA W, I can tell you that it's not as easy as we like to think it is to shift from a lenient system to a harsher one, this lenient system has been in place for years.

     

    Keep in mind that it isn't just a matter of changing the administrator guidelines and be done with it, changing your entire server policies means replacing months, if not years of practice for some admins with their own individual way of handling reports and situations. What about the people that have a current record? If it's bad enough, do we just indiscriminately ban them? It'd be unreasonable. There are countless of other factors to take into account and it's not just "Just ban people for breaking the rules". It just can't be an immediate change.

    Why would it be unreasonable? If their record is recent, lengthier than yellow pages and they show malicious intent in their actions then they simply deserve to be removed from the community. It really is not rocket science. People were literally getting banned after 3 ajails 1-2 years ago and nobody complained about it because it helped to keep a decent roleplay standard.

  8. 4 minutes ago, Mistery14 said:

     

    I don't think it's the correct way to put it, we can't expect let alone afford staff members risking their positions by starting to perma-ban left and right, they still have to follow server policy, rules and what I assume would be their own administrative guidelines. I don't think admins are inherently afraid to hand out harsh punishment, they're just less inclined to do so due to the nature of the server's lenient policies. It wouldn't make much sense for one admin to start banning someone for the same offenses that would get another player an ajail by another admin. Every staff member should be on the same page and not do their own thing as this would suggest.

     

    But as anyone would agree, there has to be a line drawn and people need to respect the rules more, that's for sure, but we can't excuse going overboard with punishment because we feel like it's lacking.

    Well I doubt that their guidelines dictate to warn players 10 times for breaking the same rules over and over again. Or to unban permabanned players after a week.

  9. 33 minutes ago, Brofessor said:

    Again at the risk of sounding like a broken record from the other similar threads….

     

    People will never respect the rules unless there is a possibility of a firm and absolute ending to the consequences. Warnings, Ajails, hell even temp bans have no meaning if there is no permanent end to that road. 9 out of 10 people who get “permabanned” are immediately told they can appeal in 2 weeks, 4 weeks, etc.

     

    There must be a hard line in the sand. People need to respect that there will be a time where they will not be given a chance to come back. I’ve seen admins use words like “abysmal” when describing certain player’s UCP records in reports. WHY are they still here??? No one should have a record that is described as “abysmal”. They should be gone. They don’t belong on a server that’s supposed to have high standards. Instead we turned into this teaching server where everyone deserves 10 chances. It’s obvious why standards have suffered. People are let in this server with far too much leniency, then allowed to stay with 10 different warnings in every category of the rules.
     

    You wonder why there’s so many low tier players? There’s your answer. In this case it’s been multiple years of quantity > quality. The buck stops with how management sees fit to run the server. Players only adjust to what they are allowed to do or get away with. 

    ^ Exactly this. This has been brought up so many times and I honestly feel like it will never change. Management decided to prioritise quantity over quality which is completely understandable. More players = more money. But this is reaching a dangerous line which can ruin this server completely as soon as other text-based servers open.

     

    Everyone had to go through an application which should ensure that everyone is familiar with the server rules unless they copied the answers. There is no such thing as making the same "genuine" mistake 10 times in a row here. If someone shows malicious intent? Permaban them straight away. And no, permaban doesn't mean "post an unban request in 2 weeks". Staff members should grow some balls and stop being afraid of players reporting them for harsh punishments. Otherwise we can just change the server description to "text-based freeroam server".

  10. It's the fact that admins are afraid of punishing people accordingly. If you give a mass DMer 8 warnings before they get an ajail - they'll try their luck and break rules regardless since there are no repercussions for breaking rules. I'm pretty sure most of us will agree that RP standards were much higher 1 - 2 years ago. Why is that? Because if you blatantly broke rules with malicious intent you'd get banned right away. Also, ajails don't solve anything and please stop unbanning people after a week.  

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  11. 4 minutes ago, Moonsong said:

    Regular civilians simply don't understand how criminals think and operate, they might realize a person is dangerous or an area is dangerous but if as a victim they're robbed of valuable or very personal belongings they're of course going to call the cops. Most aren't going to resort to illegal acts to retaliate and get their shit back, or perhaps just perhaps they don't want to risk their livelihoods and food on their families tables over some stolen items and would rather just let the cops deal with it and be absolved of any legal trouble. Most people go through their lives never being arrested or charged with anything.

     

    If they're not a victim and see someone else being beaten, robbed or murdered I doubt they'd want to cop charges for not reporting a serious crime, and again risk their livelihoods. It's not a normal thing for someone to see in a civilized Western city so of course they're gonna call the cops. This isn't the slums of Brazil or Mexico.

     

    However on the flip side I would agree that most sensible people would get far out of view and earshot before even thinking about calling the cops, calling cops so obviously infront of violent criminals is certainly asking for trouble. But worth being chased across the entire map and killed for it? I doubt it. Scare the shit out of them, make sure they don't talk but don't kill them just because they witnessed something you were dumb enough to do in an area people would be likely to witness it.

     

    Couple of days ago I literally saw a report for dm because someone was shot outside of an open casino infront of witnesses just for snitching. If you were careless enough let someone witness your crime, honestly? That's on you not the witness. There needs to be some sort of rule clarification on killing players for 'snitching' because right now, it's pretty silly.

    The only issue on this server is that people that call cops on you after a crime will literally do it in front of your face. They won't even walk away. You can rob someone and leave them their phone, first thing they'll do is dial 911 right next to you. What do you expect to happen if the criminals are literally witnessing you call the cops on them? Walking in the middle of a gang-infested hood, witnessing a crime and then reporting the crime right in front of the people that did it is just dumb. And I know for a fact that people that complain here the most are the exact people that do it.

  12. Just now, .George said:

    Thank you for pointing out most people aren't here to roleplay but to play Crazy Bob's Cops and Robbers.

    People are here to have fun by roleplaying. They have fun by finding a balance between a game and realistic setting. They are not here to live your weird second-life fantasies by living in a perfect environment where no one does any crime but sits on a video game to work as a cashier for 8 more OOC hours after they just got off their real life job. Most people can barely find an hour a day to have fun on this game and they sure as hell don't want to spend it by replicating real life to the dot. This server will never be 1:1 with real life as the setting is too dynamic. And it should never become 1:1. Let me see you have fun on a video-game where you have to log in every day to roleplay sleeping, eating, shitting and working 8-hour shifts in a boring job EVERY single day. 

    • Upvote 3
  13. 4 minutes ago, UTOPIA said:

    It's very troubling to see that a lot of those who benefit from Illegal Faction Management's schemes greatly (some who have shared their personal perspectives and who are receiving nearly as much meth as suppliers) complaining about a system that was put in place to promote roleplay, not promoting the use of min-maxing drugs for meta purposes. 

     

    Since the scheme system has opened, players have had the opportunity to convert their brilliant ideas and illicit plots into a form of monetary gain, those of you who are already gaining more than you could have ever expected in the past are receiving copious amounts of money (with little to no risk involved) and an insane amount of drugs are complaining, it's pretty flabbergasting to watch people demand more from a system that was designed to give players an opportunity to roleplay and receive rewards.

     

    Those of you who are concerned with the quality % of your drugs, how much you can sell them for, how much people are demanding from you, etc. With all due respect really need to learn your place, whether that is in-character or out-of-character.

     

    Before schemes, there was no opportunity for illegal role-players to receive these benefits in any way, shape or form, I suggest you come to terms with what you receive and understand that there are thousands of other players who are faring far worse than you are with respect to these issues. 

     

    To those of you who are whining about not getting supplier, keep your nose clean, develop a good concept and apply! We are desperately looking for good suppliers, there is no reason to act like you are victims of the system when this system is designed to support you.

    Oh yes, this is the right attitude from IFM. For those that did not bother reading the post above, let me simplify it for you: "You dogs best be happy with 100 grams of 40% meth for countless hours invested in quality roleplay meanwhile we will keep spawning kilos of 100% meth to our friends with no roleplay at all."

  14. 19 minutes ago, Invictus said:

    Imagine this for a scheme though. You need a location to set up and make sure it's hidden well enough to not attract any unnecessary attention. Then you need to find a cook that is willing to spend at least 2-3 hours to roleplay the entire process (so imagine working 8 hours or more just to come home to waste 3 hours). Then you have to make sure that it is realistic how you get your supplies to be able to cook and avoid being caught in the process. This has to be roleplayed as it's been stated many times. Then you have to ensure that your scheme stays active and whoever is roleplaying interested enough. Imagine, just imagine doing all that for just 20% purity and 100g that is hell to sell because nobody wants low purity meth as it doesn't give enough hp boost. My experience with my own meth scheme that I've ran for almost an year has been very underwhelming to the point it made me pass it over and let it be somebody else's headache. I tried my best to reason and find a solution but since we're here in this topic you can probably guess.

    This happens with all schemes though. I had an active scheme that could potentially bring roleplay to 6-8 people. Imagine spending HOURS planning it out and conducting the plan with a high risk just to be paid 5k by IFM. And then go back to all those people and reward them with $400 for hours of quality roleplay. But yeah, if you are friends with IFM you can just get kilos of pure product that can potentially earn you millions without ANY roleplay at all. I would rather not shit on IFM again but this is entirely their fault. The incompetence and OOC dealings to whoever licks their soles has pretty much killed the whole illegal scene. I'm surprised that management completely ignores all these issues.

     

    13 minutes ago, Esc said:

    The fact that most official suppliers are reserved to admins / IFM makes it seem like any other regular player would never have a chance to become one. Seems like a trend that official suppliers always have some sort of connection to the above entities.

    It's basically the same when it comes to weapon suppliers. They distribute it secretly to other staff members and won't even bother replying to your request. Not to mention that they transfer supplier roles to their new characters after said staff members CK their chars. And if you raise concerns about it they'll just lock the thread for no reason. I'm expecting to see this thread gone in a day.

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  15. You can always buy created items with value and roleplay wearing it after. You can then show the item from your inventory. Same way as we do with jewelry. Would be too much work to set a price to each clothing item in the current script. Especially with this nonsensical economy that we have.

    • Upvote 1
  16. 14 hours ago, pateuvasiliu said:



    I am willing to bet that I can find you 10 successful reports on illegal gun owners for every 1 report on a CCW owner you can bring up.

     

    The high crime rate and gun ownership on the server is NOT due to civilians. Don't try to spin this as if civilians are shooting each other with their CCWs daily because that shit just doesn't happen. I've seen maybe one or two arrests for SHAFT code violation since 2019.

    Of course, because the ratio is probably 10:1 regardless when we talk about illegal gun holders and CCW holders. The rules for obtaining CCW are very strict right now, therefore there are more illegal guns being distributed than CCW guns. It's just common sense lmao. But if you lower the requirements and balance the scales, you'll immediately see more people reporting CCW holders. You'll also see more robbery squads riding around trying to find CCW holders to obtain guns. Your logic does not make any sense. This change does not solve anything unless the RP standard as a whole is raised. It's like giving out loaded handguns to three year old kids and saying "yeah, that'll sure protect them".

    • Upvote 1
  17. 1 hour ago, joshua said:

    200 IQ FIX:

     

    stop letting people rack up 13 admin record entries before they get perma banned (but then they get unbanned 1 month later via appeal, and are re-banned a few months later)

    start banning people instantly for malicious rule breaks

     

    it feels like this server's management prefers quantity > quality in the playerbase at the moment - which isn't a huge surprise given the regular peak player count is down ~400 players from where it was last year. due to this approach, people are given WAAAAY too many warnings, resulting in more reports on a regular basis which make admins sad because they sit on the list and hope someone else takes the annoyingly complex tickets and reports

    1 month is a stretch lol. I have seen a player banned for erping with minors that got unbanned two weeks later. Most bans here last 3-7 days. But you have to rack up 15 unofficial warnings first. No wonder the general quality of RP went to shit when trollers and other rulebreakers can just walk away freely from any rulebreaking. But as you said, that's what you get for trying to push quantity over quality.

    • Upvote 1
  18. 26 minutes ago, honey. said:

    The supplier program is on my to-do list of things that need modernizing, however, if someone who is a good supplier in whatever area they are, drugs, melee, guns, or even electronics, if they have a new concept, their application to change makes sense and it's reaching areas of illegal roleplay that are otherwise untouched, it will be treated as an application and reviewed all the same.

     

    "Transparency" seems to mean something different to everyone. If you have questions about the process, go ahead and ask.

    How is the particular staff member a "good supplier"? The guy only supplies his own factions and has been doing it on 3 characters in a row. You say you "sometimes" give a timeout to people. How is this decided? You just randomly pick a name out of a hat? Because this guy has certainly not been put on a timeout.

     

    I agree with transferring supplier role to a different member of a faction if it makes sense but not to the same person on multiple characters.

     

    Transparency is simply transparency. And you guys are not being transparent about anything. Why are some factions getting official status with 10 pages worth of nothing? It's simply not fair and the process of everything you guys do is just very shady.

    • Upvote 4
  19. 28 minutes ago, Cartoonhead said:

    Wait, this isnt already a thing?! What. +1

    It definitely should be a thing but I saw a particular staff member that had supplier on 3 different characters... Hopefully this "suggestion" will prevent IFM from giving out supplier roles left and right to their friends. It's just not fair that someone will have to give up their supplier role when they get CKed but a staff member is somehow allowed to keep it.

    • Upvote 3
  20. Simply remove supplier roles from people after they rename/CK their character. I have seen a particular staff member with weapon supplier role on 3 different characters. Every time he renames/CKs his char, his supplier role stays there. Why do you require people to write their character's background story when applying for the supplier role if the role can be freely transferred to a new character? Would be nice to see at least a bit of transparency from this "great" IFM team and same ground rules for everyone. No wonder we rarely get any new weapon suppliers when IFM just transfers the supplier roles to the same people every time they CK. 

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