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sCrax

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Posts posted by sCrax

  1. 45 seconds are waaaay too much. Taser shocks only last from 5 to 30 seconds IRL depending on the model if I'm not mistaken. Usually, the ones with lower shock output last longer. It's not completely unrealistic to get up and run after the taser charge is over, especially considering the adrenaline rush and clothing layers worn. Also, there should be some random chance included in the script where the prongs don't hit perfectly. This suggestion is way too OP. There are even reports that say that tasers fail 40% of the time.  

  2. Detailed Description

    Simply create an item that you can equip or have in your inventory that will reduce your punching damage. Or just introduce a command that will automatically lower damage dealt. There could even be a variety of heavier/lighter gloves. 

     

    Relevant Commands/Items

    /boxgloves

    /mmagloves

    Boxing/mma gloves item that you can equip or have placed in your inventory.

     

    How will it benefit the server?

    It will make life easier for the whole boxing/MMA scene and also for people sparring in gyms. What is more, it will make all martial arts events more enjoyable for spectators. It's really awkward that there are no judges on the scorecards during events and that every single match ends in a 10-20 second KO. Even worse when there are multiple rounds after each KO. Longer matches could bring more roleplay to the martial arts community and even maybe introduce proper rounds and judging. This would also make people have actual coaches in their corners between rounds. Should not be that difficult to create a command/item that will lower your punching damage. It's a simple suggestion but can push the martial arts scene to the next level.

    • Upvote 4
  3. 7 minutes ago, Orpheus49 said:

     

    Free roam was pretty lit in gta 4. But yes I agree.

     

    There's teaching people how to rp, and there's being to lax on people who clearly don't care for the rules. Going full loot goblin instead of rping is deliberate and intentional. And sometimes outright ingored 

    I mean it's just clear that the management is afraid of losing income that these rulebreakers generate every month. I think the server would be fine even without that piece of income since we have almost every basic and vital function hidden behind a paywall which basically forces you to pay if you want to do anything. And I guarantee you that people would be willing to donate to the server even without any benefits if the server was actually worth supporting. But with this low roleplay standard, we will never see that happen. Incorporating more RPG functions and fixes that have nothing to do with heavy roleplay will just drive this server into even a bigger shithole that it currently is in.

     

    Every issue on the server stems from rulebreaking. Legal roleplayers shitting on illegal roleplay because of some bad apples that don't give fuck about rules and don't get punished accordingly. Illegal roleplayers shitting on legal roleplay because of a handful of mallrats that can't portray their character for shit because the staff members don't set a proper standard for them. Why not simply fix this issue by imposing harsher punishments? Instead of introducing 15 separate non-sensical band-aid fixes that will divide the community even more.

  4. What if we just stop being afraid of losing rulebreakers and actually impose harsher punishments on people that blatantly loot corpses in unrealistic situations? This is just another band-aid fix for a bigger issue. Not to mention that this solution is nowhere close to a "heavy" roleplay server. I know that management is probably afraid of losing some income if they start banning malicious rulebreakers but improving the RP standard would help in so many ways. This "fix" doesn't really solve shit. Just look at how the player base went down. Getting rid of rulebreakers for good and improving the RP standard would actually give other people a reason to stay. It's going to pay out more in the end to cater to proper roleplayers instead of people that don't give a single fuck about roleplay or the server itself. We can count ourselves lucky that we can even get those 600 players during the peak. Only reason for that is that there are no other text-based servers. We should finally wake up and start solving the low standard till other servers open. Otherwise we can wrap this whole thing up and change the server type to freeroam.

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  5. People will rush in to loot guns the same way as they are now if they are repairable. You might as well just throw this whole thing in the bin if you want to make them repairable. This whole solution doesn't really mean any sense in a heavy roleplay server. 

  6. 29 minutes ago, Moonsong said:

     

    If you put harsher sentences players will immediately NC as soon as they're jailed (most already do), and jail will still be dead. That and you'll have people starting to complain about having to spend such a long time in jail for something they did IC, being forced to rp somewhere they don't want to etc and then they'll complain and complain and complain to get it reversed for them to not rp in jail anyway. Fix the community mentality towards jail, encourage roleplay there. Make it more appealing than taking a 30 minute ajail, nc or ck after a shootout with cops.

    Harsher punishments will increase number of people that have 30 criminal points which means that they cannot NC till their case is over if I'm correct. So you'll definitely see more characters in there that are waiting for their case to be concluded. This will also mean more COs on because they'll have finally something to do even if they are in a different time zone.

     

    And I definitely agree that the current jail isn't the best environment but as far as I know, prison is in works so that should definitely improve the situation and make it more appealing for people to roleplay there.

     

    And let the players complain, you have to expect consequences for your actions on a heavy roleplay server. This is not a team deathmatch server (yet). If they don't want to spend that much time in prison maybe they should focus on more passive roleplay and character development. Harsher sentences will solve the jail activity but also the unrealistic escalations since players will be afraid to commit crime. It's honestly a win-win situation. We don't really need the players that will complain about it since it's clear that they just want to keep on deathmatching people with no consequences and don't care about character development at all.

    • Upvote 1
  7. 1 minute ago, Timzii said:

    Kind of hard to do that when they complain about jail being dead and instead of it being an IC punishment they can't ''RP'' their characters as a result. I do agree with your point fully though.

    I mean if we put harsher sentences in place and have players spend let's say 50-75% of their sentence roleplaying in game, we would fix the issue with jail being dead. It would also make people think twice about block wiping factions just for the fun of it. We would suddenly see less gun violence and smarter criminals. If you want to fully develop your character on the outside then don't do dumb shit, simple as that. It's not rocket science. You can't go out with your 15 year old character and mass murder 6 people in broad daylight and then complain about spending 20 OOC days in jail on a HEAVY roleplay server. We all have to reap what we sow and jail is actually great for character development. Not sure why the management caters to deathmatchers and other rulebreakers on the OOC and IC level. People get a mere slap on the wrist OOC and IC for the most unrealistic shit because we are apparently scared of rulebreakers leaving the server and player base decreasing. The server standards are honestly becoming a joke, we might as well take the "heavy roleplay" out of the server's description.

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  8. 42 minutes ago, Triple Seven said:

    So let's lock the characters up for a realistic time, that way;

     

    - the prison will populate,

    - prison roleplay will pick up,

    - aging up will be appropriate,

    - OOC sentiment of not allowing people to age up is dealt with,

    - crime will actually be fought instead of it having to be repeated over and over.

     

    Oh wait, it's just a game...consequences shouldn't have to be roleplayed, right?

     

    Sorry, not sorry.

    As a criminal roleplayer - I fully agree. Instead of incorporating senseless OOC rules and restrictions that just band-aid the bigger issue, increase IC sentences for crime in general. Simple as that.

    • Upvote 2
  9. 2 hours ago, Jeroen said:

    I think that one thing that might help with the escalation problem is to limit factions from stockpiling a large amount of handguns and rifles.

    This can be done via a script, which can check all people and properties that a faction has for weapons, and dynamically distribute weapons to factions depending on their seniority and how many weapons they already have. A few criteria that could help the script with determining how many guns a faction should get could be the following.

    • How many PF weapons they're stockpiling, including a penalty for having a PF weapon that does not belong to a faction member to encourage being smart criminals.
    • How many automatic weapons they have.
    • How many rifles a faction has.
    • How long a faction exists.
    • If a faction has i.e. 6 handguns but zero shotguns, make it more likely for them to receive shotguns.

    This encourages cross-faction arms trade and probably gun recycling too.

    It's honestly a problem with only few factions. Most suppliers only supply their own or a handful of factions where this results in those factions stockpiling crazy amounts of weapons. It's hard to limit them from stockpiling since IFM give them an insane amount of weapons and they don't really distribute it to other factions. Besides a few factions that they have OOC connections to. Then you have the heavy PF abuse across the server or robbery squads that go out with the sole purpose of hoarding weapons. Now combine all of these issues and imagine how many weapons can a powerful faction have. Especially if they have multiple suppliers within that faction. 

     

    At this point we should just battle the gun violence with IC means since IFM don't do jack shit about it. Give out harsher IC sentences to people for gun violence.

    • Upvote 3
  10. Just now, Xaleya said:

    Yep, gangs are still people, they need to eat, drink, get entertainment, spend money, get friends.

    People skip all of that because they want the shooting part and that's how thing doesn't work in heavy RP.

    The bar should be raised for these groups to be allowed to exist, because if you ain't some 16 years old gangster too from the same hood, they will be likely to be in guard for killing you regardless your age  if like it was some war zone. 

    Well the bar has been set already. IFM don't do anything to promote community roleplay, character development or improve the gang situation in any way. And the lenient punishments for deathmatching don't help either. You will never get rid of DM squads if you hand out 10 verbal warnings or 30 minute ajails for the same rule broken. Obviously, players are not mature enough to build these communities themselves and obey any rules so IFM/staff team needs to help us with that. 

     

    2 minutes ago, Barbary said:

    ...Crazy idea. Not sure if it's practical.

    We have ULSA. What if we also had a charter high school where M characters from South Central, Davis and Vespucci were able to RP at?  Limit it to Junior and Senior year, but it would open a lot of opportunities. Of course you'd also need teachers, a principal, and pretty solid oversight to make sure no one tried to do any kind of fucky pedo shit. But it could even provide M characters a way to age up their characters beyond the suggestion to do it in prison sentences, and even set them up to go into legal RP if their development allowed it.

    It would provide a lot of RP opportunities. However, you would need heavy admin supervision to punish any rule breaking/trolling. That's where we run into a wall - punishments are so laughable nowadays that probably a mass shooting in front of a school would end up in a 30 minute ajail.

  11. 15 minutes ago, wawls said:

    For certain (street gang) factions this actually makes sense though. From nationalgangcenter,gov, "The most common age that youth join a gang is around 15, but the early adolescent years (12–14 years of age) are a crucial time when youth are exposed to gangs and may consider joining a gang." Point of this being, people aren't really going to be joining street gangs at like eighteen.

    Yes but you can still make an older character that is somehow affiliated to the gang just to promote community roleplay and create a realistic environment. Not everyone gets jumped in, there are a lot of different people living in every gang area that hang out with the members, get blessed in or are affiliated to their families. You have business owners there, etc. It's not about having an environment solely filled with 15 year old hotheads that jump in every single person that is not their fellow gang member. That's why factions in South Central don't last because they don't build any communities there. All they look for are ways to do crime. Wouldn't it be fun if we had communities filled with booming businesses and other locals to interact with? Instead of having a bunch of soulless 15 year olds standing AFK on a corner or shooting each other 24/7. Gangs are about communities first, everyone seems to forget that. 

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  12. 7 minutes ago, Jedai said:

     

    It is impossible to not have a bias towards M gangers when the themselves do not have a realistic expectation for themselves. As people stated, most of these people are usually the ones committing the most heinous crimes (as expected with gang roleplay) but then they proceed to be multiple times convicted felons while never going past the age of 18 OR they stop their aging process AT 18. 

     

    While aging up is obviously a weird thing in itself when it comes to roleplay continuity, the factions these people are apart of should do their best to try and manage these transitions and they don't. 

     

    More times than not, if I'm dealing with a character who's a minor and doesn't have a long record and I'm roleplaying that kind of police character at the time, I'll likely drop any extra charges where possible to help facilitate a lesser sentence but the problem becomes, that person then just uses that as a free pass of lesser time and then they go right back out and commit the same crimes again, if not doubly worse. So at what point does my character still go "Well it's only kid" versus "Man, this is a no good criminal who can not be rehabilitated." 

    The issue is, all of these minor characters are created to be a part of a specific faction. I guarantee you that 90% of factions here would kick you out OOC if you decided to age up by 3-10 years after serving your sentence. That's just the OOC gang culture here. Gangs here aren't about the community but crime and violence. Most leaders here won't even allow you to RP with their faction unless your character is 16 or younger. It's a very tricky dilemma since the sentences here don't really reflect real life sentences. You'll be out in 10 OOC days if you commit a serious felony. If you then age up your character by 5-10 years, how will your gang affiliates and family roleplay around it? They were literally your peers and school mates ten days ago. It's not enough time for them to develop their characters and age up as well. Especially when most people here don't develop their characters at all. The only solution I can see here are longer sentences so your fellow gang members can develop their characters properly on the outside and age up a bit as well. However, factions here don't really have any longevity. If you spend 30 OOC days in prison, majority of your faction members will be gone or will have a new character. If we tried to promote community roleplay more and allow a way for older characters to RP around gang communities, things would be different. However, most of your seasoned veterans that "lead" the way in gang roleplay and have IFM's ear want to roleplay around their old misconceptions about gangs in general and push for hordes of disposable 16 year old cold blooded killers that only do crime and nothing else. 

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  13. 48 minutes ago, Peak. said:

    No need to make digs at staff. 

     

    If you want to help you can always join. Remember that admins do this for free and attempt to help as quickly as possible. 

    Yeah but they also volunteered to do this for free. Nobody forced them to join. This excuse is not going to cut it.

  14. 10 minutes ago, Muerta said:

    Not at all. You would be surprised with all the evidence that was sent and ignored because it was 'too long. 'Please also refer to the comment he made that admins hid.

     

     

    Not to mention 30 players agreeing with him because they either witnessed it, or have the same experience. 

    Just the fact that they deleted half of the comments here for no reason shows the real truth.

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