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Mantis

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Everything posted by Mantis

  1. LA this. Obviously it's not viewed favorably here.
  2. You have a ton of script jobs where people /me sighs at an empty store. And you wanna tell me that you are against giving illegal roleplayers a chance to make some type of money and roleplay in the process?
  3. What's there to hustle if no one is interested in it from their character? lmao
  4. I doubt that. I've roleplayed in and around Davis for years, and am seldom asked if I sell drugs or anything. It just doesn't happen enough to facilitate any form of consistent roleplay with drugs.
  5. Detailed Description I'll start by saying this, drug dealing roleplay in the server is completely lackluster, and we need an "NPC" drug dealing script to deal with this because player-to-player dealing is slow and inefficient to the grand scale of illegal roleplay. I hope to suggest an inspiration for an in-game script that doesn't differ much from what the server's developers can currently provide, which not only helps the activity and fun of drug dealing but aids illegal and legal roleplayers in general. A person not participating in illegal, or more specifically, drug dealer roleplay, might not realize how inconsistent the current design of drug dealing is here. I hope to explain some context by laying out the expectations and how those expectations currently play out in reality. The expectation is that some distributor with a scheme or lab approved will create drugs and then naturally push their drug down the line to the end user, with some trusted middlemen staged in between. Unfortunately, the expectation and realism get muffled by the lack of the player's interest in drug consumption. As soon as this quantity of drugs reaches the middleman, the system becomes bottle-necked, resulting in a lackluster gaming environment as the flow of roleplay usually becomes a game of hot-potato where the drug dealer tries to sell for dearer than what they got for it to other drug dealers. In my experience on this server, middlemen will push to their gang members, usually in the form of their locals or affiliates, if it's a street gang or another middleman at a marked-up price. This scenario is where the roleplay depth usually ends. Sometimes, the locals won't sell this amount to the end-user but mark up the price they received to another local or affiliate. Also, that middleman that bought from the other middleman will most likely push it to another "middle-man" for ten or more dollars per gram to profit from easily or keep it in their property inventory until they realize they should sell it for whatever can get since they bought it for the price that no longer would interest any buyers if the process was to continue with marking up prices. So the issue is that the point of sale is most commonly occurring within drug dealers themselves and not to actual end-consumers. Of course, drug dealing with end-consumers happens, and I'm speaking of the end-consumers who roleplay the usage of drugs for their character's development. However, I find this not to be the case usually. Typically, the end-user seeks the script advantages of the drug (HP BUFF) and keeps the spare in their /inv until they get mc'd/pk. Relevant Commands/Items As I mentioned in the beginning, my goal is to provide something similar for developers to work off from and implement on a practical level while addressing some concerns that could arise and addressing them through a simple walk-through. First, the player's character receives a text (or notification) after sitting outside on their turf for a designated amount of time which alerts them to an "NPC" that wants to buy three grams of weed at a random destination. Second, the dealer gets prompted with the ability to accept or decline the offer, where if accepted gets a ping on the map to meet up. The drug-dealing character takes the number of drugs to the location designated by a red blip on the ground, similar to that used with the trucking script. After reaching the red blip, a scene command gets placed, alerting other players that a transaction or some form of loitering is happening during the duration of time. After twenty to thirty seconds, an animation or line of text visible within a range plays, alerting the end of the transaction. Some people may say, "That's dumb since people can abuse making the drug and then sell it immediately after." But then wouldn't take into account the risk the drug salesman (drug dealer to end-consumer) is doing by going out and selling the drugs, risking getting made by police, getting pressed by other gang members while standing outside on his turf as they await the notification or text from the NPC drug buyer. Also, I noted that a brief /cim or /create scene-like marker would be present, catching the attention of some LEO members. Also, a restriction or cap of the times and number of drugs sold at a time, to five or fewer, could help ensure fairness and it's intended affect. In essence, this is a street gang script, but as I've continuously tried to mention will be beneficial throughout the illegal scene in general.
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