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  1. OOC INFO H-Group 23 is an independent Wah Ching organized crime group. The founders of this concept originate from the Decker-Side 23 criminal enterprise. As a Wah Ching based concept, we embody a distinct and precise approach to organized crime. The whole focus of this circle lies in acquiring money by any means necessary whilst disregarding the confines of street gang politics. Recruitment is fully done In Character, and we are committed to helping prospective members with creating an accurate character if necessary. It is very unlikely that we will allow any direct recruitment into the circle, given the in-character nature of those involved. We are an invite-only faction. Any concerns or questions about the faction, please reach out to @Jax and @shiroq.
    76 points
  2. The Monaghan Mob is a predominantly Irish-American organized crime group based out of the greater Los Santos area. The majority of their leadership and prominent figures are of Irish-American descent, with associates being a mixed bag of cultural differences. These include Italian-Americans, Hispanics, African-Americans and a small presence of Europeans. They are generally identified as an Irish-American mob, or simply an Irish mob. Irish-American organized crime and gangs thereafter, originated prior to the Prohibition Era, outdating their larger and more sophisticated counterpart La Cosa Nostra. It was through this fact that these cultural emplacements managed to keep themselves largely out of the limelight. This inadvertently allowed the American Mafia to become a lightning rod to most continued federal law enforcement efforts, as opposed to Irish-American units. This, in effect, afforded the myriad of Irish-American groups a freedom that restrained other relative emplacements throughout cities of import. They were not without their own issues, though, having become complacent in their attempts at garnering power and respect through debacles such as infighting and larger criminal blunders. This came with a sense of decline that removed the majority of gangs in the early years of the Prohibition Era and after, to fizzle out. Most of the remaining Irish-American figureheads joined with fully secured organizations like the Five Families as associates, or realized smaller emplacements scattered within Cleveland, Philadelphia or Boston. The tragic demise of George Hannehan, the mob’s previous figurehead, ignited a cataclysmic chain of events within the organization. This pivotal event marked a profound shift in the group’s modus operandi, as it transformed into a more violent and confrontational entity under the stewardship of Frank Monaghan. Monaghan’s relentless regime of tribute collection from members, and extortion on a systematic basis further entrenched the mob’s grip on power. All the while tensions surfaced between the old guard and young blood, ethnic divisions within the organization began to rise between Italian-Americans and African-Americans. Monaghan’s continued abrasive and adverse abilities further created instability, resulting in associates and underlings conferring with outside entities. The encroaching law enforcement agencies of Liberty City, along with the oncoming war of later years forced Monaghan into a corner. With enemies outside and within, Monaghan planned the murder and beating of former colleagues, resulting in adverse relations with larger organizations and individuals within his own cell throughout the years. The final nail in the proverbial coffin came through the beating of rival leadership and staunch old guard figurehead, Gordon Keaghan, at the hands of Monaghan’s men. The events further precipitated a botched sit down wherein Keaghan’s enforcers were murdered, igniting a gangland war that erupted throughout the streets of Liberty City. This conflict also afforded the splintering of several cliques that found themselves without leadership throughout Monaghan's entourage. A myriad of murders that came from the war’s aftermath forced the splintering organization to spread and scatter thereafter. It is speculated by organized crime experts that Monaghan's entourage relocated a majority of their assets to the city of Los Santos, following a hasty retreat from war-torn Liberty City. The mob’s hierarchy is currently unknown, with only Monaghan’s presence being truly solidified. It is rumored that the lower echelons of the organization have been riddled with distrust and the lack of any older generation gangsters that could offer guidance. The old school has been practically eradicated, lending to a younger front where tempers have a chance of running hot and high. An increase in violent crimes in the group’s name prior to their departure from Liberty City reinforces the current belief that the youth has overtaken the organization’s central systems. Los Santos provides itself a generally clean landscape in regards to Irish-American emplacements, with a distinct lack of cultural enclaves wherein Irish-Americans are the majority. It also provides an avenue to many street gangs wherein Monaghan suspects a handful of associates could curry favor with. The absence of continued hostilities towards the organization, alongside woefully apparent business relations lends the group a new found freedom. With Monaghan’s entourage fully in tow, save for a few murdered accomplices, experts believe the tide to be fully in their favor.
    60 points
  3. GTAW 3.6: Development blog With less than a month from the 3.5 development blog, the development team has worked day and night on GTA World 3.6; an update introducing new features, enhancements to existing systems, and focused on the new player experience, as well as multiple bug fixes and smaller implementations suggested by the community, with the hope to provide everyone with a more enjoyable environment. Once again, this new update is made to bring way more depth to the world of Los Santos, from journalists to investigators and illegal players. We are very excited The development team has worked closely with other subteams to bring player suggestions alive. However, your suggestions and bug reports also play a big role in the future of GTA World ecosystems. We are always open to hearing ideas and suggestions that could improve everyone's gameplay. Even though we may not be replying to individual topics and posts, rest assured we do iterate through all of them periodically. We thank everyone who devotes their time to continuously improving the community, and hope you enjoy this update as much as we do! The update is in final testing phase and will be released once it is ready in the next days / week. Some scripts are still being finished and will be released a few days after the initial batch of scripts, especially these that needs a lot of testing due to potential abuses we have to avoid (city welcoming assistant, UCP invites for example). NEW FEATURES 1. ID System @Gibbz One of the biggest change for GTAW with this update which will lead to major changes in how your character identity is handled and how investigations are performed by cops is a revamp of the ID system. We understand the need for new and fake identities... this has been requested a lot over the years and has unfortunately been something the development team was not able to pick up on. However, it is finally time to bring them to life and provide more roleplay opportunities to both legal and illegal players. ID cards are now items on your character, which if lost can be ordered at your property (or Mission Row Police Station/Senior Sheriff's Station). This will be roleplayed as delivered to you and will be in your character inventory in a matter of seconds. Upon ordering a new ID, the old card will become deprecated. You are now a legal citizen of the State of San Andreas! The ID would normally have a picture of your person (character) attached. However, due to current limitations, it is not an actual physical photo but an in-character one. However, a check has been implemented to tell if the player holding the card matches the photo on the card. ID cards may be stolen, duplicated (that's right), or invalidated, so make sure you secure it and report it to the local authorities in case of theft! We have made sure that this new system is as easy as possible for all players to handle, so if you're a legal roleplayer you should not have to worry about losing your ID - the game will avoid you losing it stupidly (deaths where your ID is unused won't renew it), and if you lose it you'll be explained directly how to get a new one! The system has been thought very in-depth to also improve LEO roleplay investigation drastically, you can even pick up IDs from a corpse and compare the picture to see if it matches! For our illegal community, we surely have not forgotten about you! Working with illegal faction management, we have designed a new Fake ID Generation system, restricted to those with permission from IFM (new request type), to allow for a whole range of roleplay opportunities. Fake IDs can easily (or.. maybe not.. guess time will tell) fool anyone who does not have MDC access to cross-reference your information, much like real life. The goal of a fake ID isn't to fool cops or law enforcement officers, but to impersonate others or gain access to things you otherwise shouldn't. Ready to get a new identity? Read more about it here! 2. Gyms & Exercising @Price Historically, Gyms have generated a lot of great roleplay for the community and the MMA/Boxing scene within the server. The development team decided to move forward with a new script to help promote this kind of roleplay. The gym system is a business type with subscriptions that can be purchased by any player as long as the gym is manned. Subscriptions act like any other subscription on the server in the sense that a player would get notified if their subscription is running out, and when it's running out. Members will have the ability to renew their subscription when it runs out from the gym. Gyms systems are very simple : you can move your existing mapped gym to a gym business thanks to PM or create a new gym, then players will be able to exercize in it using the X key > Exercize, and selecting the exercize they wish to work on. In addition, the Gym system will integrate with specific drugs with the introduction of the Drug System v2. Gym members will notice a small increase in their melee damage which applies across the board. The percentage goes up to approximatly 20% for now (the goal is not to create a new bodybuilder meta hence why it is kept low) and a decay rate. A character can have multiple memberships to multiple gyms which all would have their own specific membership with different prices. Gym owners will have the ability to set their own gym price and will still receive the standard business bonus for opening the business. However, they're encouraged to open it more as the Memberships are tracked and if a gym business goes inactive after receiving a lot of memberships, there will be a risk that the memberships will be refunded out of the business owner's bank account. Feeling in the mood to get buffed? Read more about how the gym & membership system work here! 3. One Cards Game! @St3fan[NL] IMPROVING EXISTING SYSTEMS 1. Banking Interface @nickM It was finally time to move on from the old Fleeca interface that would constantly require the user to log in with every session, and would sometimes be slow to process user requests. We decided to create a new and modern user interface that matches the UI standard we aim for. The new banking interface should make it easier for users to view their most recent incoming and outgoing transactions for all the accounts they can manage, as well as simplify the transfer between one account and another without much typing! To make things easier, we have also introduced a new feature, exclusive to the new in-game interface, "Favorites". An account (yes, each account can have its own favorites) can have up to four different favorites. Accounts added as favorites are displayed on the landing page and can ease asset transferring between accounts one often sends and receives money to/from. For the sake of simplicity and a smoother user experience, the new banking interface only shows the most recent 20 transactions of the personal account. For more historical data & scheduled transactions, online banking remains the primary choice. Look at the full detailed system by clicking here! 2. Drugs 2.0 @Gibbz The drug system was not developed as a one-and-done project, with the goal that it will be iterated over and constantly improved based on player and IFM feedback. This marks the first of many updates to the system. This update brings drug paraphernalia and usage methods. Drugs can now be injected, snorted, or smoked. You'll be able to use (and buy) smoking pipes and syringes. Some drugs are better used in some ways than others and will grant you better effects (at the risk of an overdose!). As of now, this part of the system remains optional to interact with, meaning you can still use drugs as you always have without worrying about any of this. We're also adding a chance for experienced drug uses to be able to tell the quality of the drug they used (an experienced cocaine user will have a chance of knowing if the cocaine they just used is of good or bad quality). We're also adding a few more visual drug effects that'll make things a little... interesting. To read about the upgraded drug system in detail, click here! 3. News Articles 2.0 @Gibbz Following player feedback, we've improved our news article system to reward article creators and help them understand what kind of engagement they're getting on their articles. As such: Articles will now have view counts! Players will be able to leave comments on articles (admins can still see who wrote comments, so don't go too wild!) Publishing a new article via the UCP will inform online players! Various improvements to the news article text composer. We'll continue iterating on the news article system to ensure it serves its intended purpose and provides a rewarding experience for both players and content writers. 4. Chat Changes @nickM A new feature players might notice.. or rather, a change to an existing feature, will be the new changes made to the chat system. We understand the need for players to have a clear idea of what they have written and double-check the contents before sending the messages. We also understand that the old system did not really allow for this to happen, as one would only be able to see the last few characters of their message. For this reason, we decided to move from the single-line chat input, to multi-lines. The arrows now allow you to freely move back and forth the text you have writte while still keeping the old features (such as getting the last chat message on display). This change should hopefully make it easier for those whose English is not their native language and often have to review their messages before sending them. The old chat system is not toggleable. We have also introduced a new command to help those with smaller resolutions make some more free space in their display. /chatwidth (30-50) will let users make their chat larger, or smaller. The default value (as it used to & currently stand) is 40. Do not worry, we make sure to remind you of this after every change. 5. Tooltips & hints @808Masterus @million Your chat gets overflowed with messages.. we know it. Sometimes there are many things going on and last you want is to have even more things and spam added, so we came up with a workaround. How about a window that.. is universal, has the same style and design, gives you more information, requires the user to interact to get rid of it (in some cases, not all!) and.. drumroll, does not spam your chat? Say no more! More usecases: This new system has been implemented in a set of old, existing and new systems. It does not block your movement, nor does it interrupt your valuable roleplay experience by sending multiple lines of text (yeah, too good to be true, but.. it is). If you would like to move back to the old system, you can always do so by toggling it in the /settings menu; the new interface will be enabled by default. Disabling the interface will do so for all new implementations; paychecks UI remain the only interface that is not toggleable**. Tips UI can be closed with E by default; however, it can be easily rebinded in the /settings keybind tab. Some of the tooltips remain not toggleable, such as the paychecks. We have made sure to prevent the interface from interrupting your user experience. As such, you should not face any issues with performing any regular actions on the server, nor when roleplaying or chatting. Currently, the new interfaces can be found in: /examine*, /pexamine, /petexamine, /vexamine, /cexamine, /tattoos, /outfitdescription, police radar help, additional vehicle seats, payphone, bus stops, paychecks**. This list is prone to changes and updates, however, we believe these could serve as a good first iteration to grab people's opinion and feedback before being put to bigger use. As always, please report and issues you may come across on the forum's Bug Report section. * Due to the possible length of the optional outfit description, they have been redacted out of the tooltip interface. This is not a bug, but a limitation of using user interface for such usecases. Instead, outfit descriptions have been moved to /outfitdescription. ** Paychecks are not toggleable and will always be displayed in the new interface. Weekly payments and 40h starter paychecks remain in the chat. REVAMPING GTAW ACCESSIBILITY FOR NEW PLAYERS 1. City Welcoming Assistant Job @Price New players are instantly thrown into the game world to experience it and discover it through trial and error, this will not be the case anymore as experienced players will have the ability to become city welcoming assistants (requirements of approximately 100 hours and no administrative record are required). City welcoming assistants are there to help individuals integrate into the server through in-character means while also being able to provide out-of-character help for players on the fly. Players who pick up this position are going to be held to a higher standard of both roleplay and behavior. City Welcoming Assistants are ranked by newcomers on a 1 to 5 scale which is averaged out with every training they give. There are time requirements for a training session between twenty to sixty minutes or more, longer sessions that score higher star ratings are compensated on how they're rated by the new player. Once a session is over, the new player will get an option to rate their mentor and based on it, a payment is given to the mentor. Mentors with low ratings, if they continue getting low ratings, may be barred from the job altogether by the script itself. The server automatically rewards the mentor with the maximum possible rating/payment if the student disconnects or otherwise does something that causes the premature end of the session which is out of the mentor's hand. The feature is a very new concept on the server to help welcome new players on the server and get them used to the rules of the server along with learning all our concepts / content, we will be quickly iterating on it in the next weeks after release to improve it based on your feedbacks. The feature comes with limitations related to who is eligible for it (only new accounts) and is balanced to pay for the time spent with new players appropriately compared to other jobs. 2. New players faction recommandations @nickM Upon finishing the creation of your character and after finishing the tutorial, you'll now be prompted with faction recommendations that are welcoming new players to learn about the server, rules and our roleplay values with time. You'll be able to directly click on factions you wish to be contacted by, and these factions will contact you immediately if they're online or later. This will allow new players who do not know anyone on the server to directly jump into a roleplay scene and get taught properly our RP core values. However, this functionality is also available to anyone who wishes to apply to legal factions that are open to recruiting new members, via /factions command. Once an application is sent it, online faction leadership will be informed. They will be able to access all applications and mark as handled after the applicant has been contacted. The applicant will also be able to keep track of all his recent applications and their status. We hope to make it possible for new & existing players to easily reach factions, as well as make public factions more and easily reachable by the community. Note: The list of recommended factions is prone to changes and adjustements. 3. Updated UCP application system In order to improve our registration process, we have reduced the amount of scenarios required to apply for GTAW and modified some questions to be more clear in our expectations for the answers new players write. Existing players with more than 300 hours without any administrative record will also now be able to invite friends to join them on GTAW without having to go through the application process, however the inviting player will be responsible in teaching the new player or may face punishments. If one of the invited players is banned within the first months of playing, the inviting player will be permanently blocked from inviting new players anymore. Each invite link will also be unique and linked to one invited player, these invitations will be limited to avoid one player sending a lot of invitations during the same month. Both of these new systems will be under a trial of one month to see if they're permanently kept or not, improved, or fully removed to revert back to the old systems depending of how successful they are in making our server easier to join while also improving the quality of our new players. MODDING UPDATE We've got a lot of work being prepared by the modding team, the main one being a big clothes revamp with thousands of additions for factions and all players! But the pack is not ready yet for any showcasing as we're still preparing it. We have however a few additions made by @BadassBaboon coming with 3.6, such as new trailers in the county, and new furnitures (including gym furnitures). New vehicles are also coming, but we're keeping it a surprise for at least one more week! OTHER CHANGES AND ADDITIONS Additions Added search bar to the item preset menu. @Gibbz Added search bar to PCAD, easing the search through the duty roster, 911 calls and stolen vehicles. @zoephix Added a close button to /attributes. @Gibbz Added an option to the /k9 menu to spawn the last selected pet breed. @zoephix Added 'Park Rangers Visitor Center' map blip, with a /stationshift support. @808Masterus Added /chatwidth function, allowing players to restrict the length of chat text. Default value is 40; can be set to a minimum of 30 and a maximum of 50. @nickM Added /binoculars command, currently restricted to on-duty LEOs. @Nervous This system works like classic /camera but with specific overlay and more zoom options. Also, it will show a 'static' /ame above player head while using the binoculars. Added /pfixweather and /pfixtime, accessible by everyone for when the property time or weather do not sync in automatically. @nickM /pfixweather allows users to set their weather to the property's default, whereas /pfixtime allows users to set their time to the property's default. Added /vattributes alias for /vehicledetails. @808Masterus Added /outfitdescription [target] that will be usable only by players with tips windows enabled (which are enabled by default) to check target's outfit description that is not visible due to new /examine UI limits. @808Masterus Added explanation about how to trigger mouse cursor in character creator to avoid questions due to random 'bugs'. @808Masterus Added a search bar to pawnshop/bar UI. @Gibbz Added SADCR Discord log to inform prison staff whenever inmate logs on their character, and there is no prison staff on-duty. @808Masterus Added /armairsoft to arm one player at an Airsoft game. @Gibbz Added optional argument to /fonline that allows you to list the player list in the UI or on chat. Use /fonline no to list it on chat, it will be forced in the UI by default now. @808Masterus Added /missclick command that allows you to undo the last damage done to the last player you've hit within 30 seconds. This does NOT work when they are in the wounded or dead state. @St3fan[NL] Added a message button to the roster in PCAD, so you can easily contact a unit without having to navigate to the messages and manually input their callsign. @zoephix Added new vehicles to dealerships. @Tiddy Changes Changed shared vehicle keys to be character-based rather than player-based. Shared vehicles can now only be used by the character it is shared to, and no longer by all the characters owned by the player it is shared to. @zoephix Changed few info/error messages style/text related to pet system. @808Masterus /cookdrugs will now place the drugs in the property inventory (even if you crash). @Gibbz /cookdrugs is now limited to 100g at a time. @Gibbz /labtestdrug will now work on any drug. @Gibbz Drug /ex will last longer than before. @Gibbz "Call has been hangup" message will now also be sent in the chat for smartphone users to prevent the necessity of having the UI open all the time. @nickM Fixed a bug with the phone randomly hanging up in some instances of client/server lag & double input. @Gibbz @nickM Fixed a bug with frequency scanners not working properly. @nickM Changed placeholder data in the HUB dashboard to prevent confusion. @808Masterus Characters can now access their partner's /pinv regardless of the property's tenant setting. @Gibbz Moved HUB images to be stored locally to prevent latencies & broken sources. @Azelat Fixed duplicated command hints on the chat. @808Masterus Due to regeneration of the entire file, some hints that were added as a command alias manually instead of main command might be missing. If you believe it was an important hint to keep, make a bug report/suggestion on the forums. Departure time will now be marked in red if the bus is late, only in tips UI. @GameBurrow /weather will automatically trigger for you whenever you select the character, so players will be aware all the time about current temperature for RP purposes. @808Masterus Blocked putting bodies to vehicle without proper vehicle data (server script job vehicles, trucking rental and etc.) @808Masterus Blocked /vpark while there are bodies stored in the trunk. @808Masterus This change is experimental and can lead to some issues, so if anything will happen, report it as soon as possible. Removed assets limitations upon finishing a scripted job. @Nervous Factions with /impound access and 'LAW' flag (LSPD, LSSD, etc.) will be able to impound vehicles away from the impound now, if their rank has permissions to do so. @808Masterus By default, the required rank is set to 5, which can be changed via UCP or in-game faction manager (/fmenu) by faction leadership. Any potential abuse of this feature will lead to OOC punishments, as it is clearly an OOC feature to improve workflow of several factions due to NPC scenarios, or other possible (but unlikely) script bugs. /policetow will now be linked to the same permission, instead of supervisor perms. /impound and /policetow will now be MDC logged to prevent abuse related to changes of these two commands. @808Masterus Slightly increased amount of garbage loot generated for dumpsters. @808Masterus Dumpsters inventories will now be cleared once a week (every saturday, with server start) by the script itself, for 'IC purposes'. @808Masterus Punishment messages (like bans or/and admin-jails) will now show unmasked and masked name of the player. @808Masterus Changed coyotes to be less aggressive, and boars to be more aggressive. @Gibbz Blocked placing brewery equipment on dimension 0. @Gibbz Removed 50% price requirement for test drive in server dealerships. @808Masterus Added access to /vrestream to business employees, faction members and vehicle owner partner, instead of it being just faction/ownership based. @808Masterus Blocked /vrestream if the vehicle is moving. @808Masterus Update alarm payments for properties owned by a faction or business to use the property owner's bank if the faction or business bank lacks funds. @zoephix Modified some chat messages in /vrestream. @808Masterus /nof (faction chat toggle state) will now save between server restarts. @808Masterus Experimental recode of the backend of character selection screen, which will allow people with multiple properties to show all of them. @808Masterus As stated above, this change is experimental and could lead to some issues; if so, report them as soon and possible and it will be reverted to previous state. Changed max length of tattoo description to 7 lines and 1000 characters, previously 9 lines and 800 characters. @808Masterus Removed some stuff related to NPC garage after your vehicle got chopped because they no longer destroys your vehicle. @808Masterus When entering the property through smart-tp or main entrance and interior fall detection will be triggered, you will now spawn back with your previous health state. @St3fan[NL] Fixes Fixed /petmanager interface crashing after changing specific value in the LEO tab. @million Fixed an issue with crack cocaine cooking timer being double the normal. @Gibbz Fixed issue with incorrect enter key tip for new door entrance UI after changing default keybind and not reconnecting - now it will refresh dynamically. @808Masterus Fixed a [General] message appearing twice in /vstats. @808Masterus Fixed an issue with /mcallsign status not persisting if joining a partnered unit. @Gibbz Fixed an issue with alarm subscriptions never expiring. @zoephix Fixed automatic alarm renewal reminder notification. @zoephix Fixed a bug with permanent /factioninformationmarker not being permanent and getting deleted after server restart. @808Masterus It is recommended to delete existing markers created using /factioninformationmarker and create them again, even if they do happen to work properly. Fixed issue where pump action weapons incorrectly allowed automatic and burst firing modes, restricted them to the single fire mode. @zoephix Fixed old, non-lore phones not being supported by custom phones objects for specific model. From now, they will be supported, but the object will be shown as lore-friendly one. @808Masterus Fixed a bug that occasionally caused drug labs to show doubled output, visual only. @Gibbz Fixed /policebroadcast audio streams. @Everett Fixed newlines not working for /vexamine causing the entire description to show as one, long line of text. @808Masterus Fixed vehicle description being cut-off after ~500 characters after server restart due to failed database save. @808Masterus
    52 points
  4. The Winners Circle. The Wicked Chinos. The Chinese Mafia. The Money Team. The Pimps Club. The Green Market. The Fentanyl Boyz. The Tweaker's Best Friends. The West Side Connection. The G Street Boys. The Chinoz Chasin Paper. The Asianz Kausin Mayhem. The Decker Villains. The almighty West Side Dub Gang. Shoutout to all Decker-Side 23 members, past and present. It's a Dub World and we all live in it...
    48 points
  5. Staff Update March 2024 Welcome Welcome to the March 2024 edition of the Staff Update! This month has been a big month for the community, as we continue to go from strength to strength we've taken some time to really try and refine some of the processes here, and with that, there's been some changes to the organisational structure of GTA World as a whole. We've managed to push a massive update for the gamemode that includes a lot of new scripts & an improvement in the welcoming process of our new players, but it's not over : clothes additions and more new features are coming very soon! We're beyond excited for what the future brings, and we've detailled these, as always, below. Management Update Over the span of our community's lifetime, we've grown from a small group of friends to thousands of active regular players, reaching peaks of over 1000 players on at one time. This is such an incredible achievement, and it's something we're very greatful of in terms of having the opportunity to grow and develop, and this is something we couldn't do without your support. For the longest time, we've had a very stable Management Team who have continued to push the community from strength to strength, overseeing all decisions in relation to this community, and we're very greatful for the hard work they continue to put in week by week to ensure that the community runs smooth as necessary. The Management Team are people who are picked by Nervous, and agreed by each of the Management Team to recognise their success in their roles in the admin team. They become part of a group that steer the direction of the community, make decisions on the rules that impact us, oversee each of the subteams and have a heavy involvement in the day to day running of the community as a more executive function. As part of our continued growth and development, it's only right that the management team continues to grow and form as we need it to, hence why we've created a new rank : Senior Management ! Senior Management The Senior Management rank is here to reward our most active & dedicated managers of the community, that have shown a true will to dedicate their daily time in helping each players individually while improving the server through their work & the way they led their team forward. Senior managers will be there to ensure that all managers are following our core values and that the server strategy from the development, community & assets aspects goes where we want it to be. Both Adv and Selena have been members of the staff team for years and long time managers, they fully deserve this promotion as they've done an incredible work as managers, and will keep doing even better in the months to come under these new responsabilities! Everett has been responsible for all of our web services and been here since the beginning with Nervous every day, and it's only right for him to also join the Senior Management Team, thank you for all you continue to do, and congratulations too! Additional Management Members As part of our continued growth it's important to recognise the achievement of some of our community's longest standing administrators, and welcome them to join the Management Team. It gives me great pleasure to welcome two people this month, Sharvit, and khadijeh. Sharvit Sharvit has been one of the community's longest standing Lead Admins for a long time. Having been a Staff Member since April 2020, he's almost consistently during that time proven himself to be an incredible asset to the strength of the community, working with Legal Faction Management and Staff Management at various points of his staff career. If you're a member of a legal faction leadership team, you'll have no doubt interacted with Sharvit heavily throughout your time in the community and he has always remained communicative, open, and willing to discuss things as necessary. His consistent effort in developing the Legal Faction side of the community hasn't gone unnoticed, and we're very greatful to welcome him to the Management Team. He will be working closely with Shanks, as before to ensure that all Legal Faction matters are met. khadijeh. khadijeh., previously known as honey., has been with our team since March 2021, and in that time has worked across almost every subteam in helping where she can. Starting out as a member of RPQM, she helped change the processes they used and helped organise them before moving to Illegal Faction Management and working her way up to lead the team. She brought in change and transparency, as well as communication to a team that can be the very strength of our illegal factions at times, and we're very greatful for her efforts there. After a long period leading IFM, she took the opportunity and decision to support the Staff Management team, and has since been part of the main strength behind the coordination of the team's role. We're thankful for her role, and very happy to promote her to Management, to work alongside Frezemis and Adv to ensure that our Staff Team's needs are met. Development Update This month has seen one of the biggest development updates we've seen in a while! With the 3.6 Update, not only have new systems been created, but lots of old systems have been improved and newly utilised. Our 3.6 update launched earlier this week showcased a huge amount of improvements, including: A fully formed Identification/ID System that is generated for players A new card game for you to play with your friends called 'ONE' A newly and heavily revamped drug system that will help make things better for all News Articles are now visible ingame and can be accessed! A newly optimised chatbox with more length than before More tooltips and hints showing as part of some brand new UI work. Huge updates to the ability to allow others to be introduced to the community, and to make the community more welcoming overall And over 60 new features, and addtions that have been made. You can view the whole changelog for the big update here. We're hugely greatful to the work the Modding and Development team continue to put into the community on a daily basis. Without their contributions, we wouldn't continue to advance and be able to provide the same unmatched experience every single day. This month's Stats Over the last month our team have answered: 10,791 Reports 7,990 Tickets 2,338 Apps Incredible numbers as always. We really appreciate all the hard work our admins put in on a day to day basis across the team. Staff Promotions This month we'd like to recognize the following staff members in their advancement through the staff team: body { font-family: Arial, Helvetica, sans-serif; } .container { width: 100%; max-width: 1400px; display: flex; flex-direction: row; @media screen and (max-width: 1300px) { flex-direction: column; } } .container .promotionBox { width: calc(28% - 10px); margin: 10px; display: flex; box-sizing: border-box; padding: 5px; background-color: black; border-bottom: 4px solid #00aa00; @media screen and (max-width: 1300px) { width: 100%; } @media screen and (max-width: 600px) { width: 100%; margin: 0; margin-bottom: 10px; } } .support { width: calc(38% - 10px); border-bottom: 5px solid #660000 !important; } .management { border-bottom: 5px solid #ff9600 !important; } .everett { border-bottom: 5px solid #000095 !important; } .container .promotionBox .promotionContent { color: white; display: inline-flex; flex-direction: column; margin-left: 10px; } .container .promotionBox .promotionContent span { margin: 3px 0; } .container .promotionBox .avatar img { object-fit: cover; width: 85px; height: 85px; } .announcementBox { display: block; background-color: #000000; padding: 20px; box-sizing: border-box; text-transform: uppercase; font-family: 'Versus Ultra'; max-width: 30%; font-size: 19px; margin-left: -2vw; @media screen and (max-width: 1300px) { display: block; max-width: 100% !important; padding: 20px; box-sizing: border-box; font-size: 19px; margin-left: -2vw; } @media screen and (max-width: 300px) { width: 100% !important; max-width: unset !important; } @media screen and (max-width: 600px) { width: 100%; max-width: unset; } } .statContainer { width: 100%; display: flex; flex-direction: row; justify-content: space-between; @media screen and (max-width: 1300px) { flex-direction: column; } } .statContainer .statBox { width: calc(31% - 10px); margin: 10px; padding: 10px; box-sizing: border-box; background-color: #000000; color: orange; border-radius: 0.92rem; text-align: center; font-size: 35px; font-family: 'Versus Ultra'; @media screen and (max-width: 1300px) { width: 100%; margin: 10px 0px; } } Everett Promoted to Senior Management Selena Promoted to Senior Management Adv Promoted to Senior Management Sharvit Promoted to ManagementLegal Faction Management khadijeh. Promoted to ManagementStaff Management Naeno Promoted to Lead Administrator Illegal Faction Management slothy Promoted to Lead Administrator Illegal Faction Management slump Promoted to Senior Administrator Illegal Faction Management Vindicator Promoted to Game Admin Lvl. 2 Jolagh Promoted to Game Admin Lvl. 2 colorlessrainbow Promoted to Game Admin Lvl. 2 5teezy Promoted to Game Admin Lvl. 2 Aqua. Promoted to Game Admin Lvl. 2 Diamond Promoted to Game Admin Lvl. 2 phixion Promoted to Game Admin Lvl. 2 sherald Promoted to Game Admin Lvl. 2 colonelmetro Promoted to Game Admin Lvl. 1 Summertime Promoted to Game Admin Lvl. 1 Glitterandheels Promoted to Game Admin Lvl. 1 Awucard Promoted to Trial Admin kane? Promoted to Trial Admin young. Promoted to Trial Admin Skydeluire Promoted to Trial Admin Paddy Promoted to Trial Admin vandalism Promoted to Senior Support Euphoria Promoted to Senior Support DaggyS Promoted to Senior Support vinar Promoted to Senior Support Hendrixx20 Promoted to Senior Support chocomint Promoted to Senior Support Rasta Promoted to Support Hunt Promoted to Support Neeko Promoted to Support The Master of Route 68 Promoted to Support Congratulations to all those who were promoted, and thank you for your dedication so far. We look forward to seeing you all flourish in your new roles going forward. Welcome to those of you who are new, we look forward to seeing you flourish as part of our team. Have a wonderful March folks! Note: all applicants who haven't been accepted will have their status of their application updated in the next 48 Hours. Please do not contact Staff Management asking for a result before this time. If you'd like to request a denial reason, should you have been denied, please press the "Request Denial Reason" button on your Application.
    43 points
  6. Celebrating three years with a fresh and updated new look for the thread. We've had our trials and tribulations as a faction over the years, but are glad to be celebrating this milestone with the community. Here's to three years, many thanks to those who have supported us along the way. ❤️
    39 points
  7. V.C.O (Villains Cashn Out, Viets Crushn Opps, etc.), formerly known as C.N.O (Crash N Out) seeks to portray a fledgling tag banging crew of Vietnamese & Chinese descent residing mainly in and around Little Seoul, LS. The crew started off with four locals trying to make a name for themselves following the incarceration and release of Jason 'Felon' Luong. The crew mainly commits acts of petty crimes together with the eventual goal of building reputation to the point of gaining recognition from the local D-Side Wah Ching. For any desires to be involved, joining, or any concerns? Hit up @Cipher
    35 points
  8. 34 points
  9. WeDONTLIFT: Pursuit of Performance - Issue 3 Click the image above to read! (( https://discord.gg/VVfNwRZz7s )) Leave us feedback and a review! Name: Rating: 1-5 ⭐ Review/Feedback: We Studios 2024 © GTA:World
    33 points
  10. WAR-TORN PSYCHE FUSED WITH HONOR CODE
    33 points
  11. 33 points
  12. THE BOUNTY HUNTER BLOODS In the streets of Roy Lowenstein and surrounding areas in Los Santos, a notorious street gang known as the Bounty Hunter Watts Bloods has been prominent, since its establishment in 1969. Originating under the name Green Jackets, by founders Gary Barker and Bobby Jack, the gang evolved over the decades. The Bounty Hunter Bloods are known for enduring an intense rivalry with the Grape Street Watts Crips, experts describe their wars as one of the most violent clashes in the region. In 1993 a member, Regis Deon Thomas, fatally shot two Police Department officers during a routine traffic stop. Other incidents, involve the 1997 school bus shooting that claimed an innocent bystanders life, and the 2003 clashes with the Police Department. With many members and various subsets like the Lot Boys and Tray Line, the gang's affiliation with the Bloods is evident through the colour red, hand signs, and tattoos. Members are known to tattoo themselves with the letters "B" and "H" which refer to "Bounty Hunters" and also use the letters in hand signs. BOUNTY HUNTER BLOODS VS GRAPE STREET CRIPS The famous urban peace treaty of 1992 between the Bounty Hunter Watts Bloods and Grape Street Crips has officially crumbled. This peace treaty aimed to reduce the deaths of innocents and shootings between these rival gangs, has now given way to an increase in violence. This has resulted in a series of shootings of unending retaliation from both sides. The community, burdened by a history of gang related violence, now suffers from a rise in deadly shootouts, further complicating efforts to maintain order. The escalating situation causes issues for the community, for example, recent incidents, such as the tragic killing of Jason Harrison, an innocent bystander caught in the crossfire of mounting tensions. This incident shows the destructive impact from the end of the treaty. Tensions rising within the region, as the neighbourhoods endure a level of violence not witnessed since the initial signing of the peace treaty in 1992. The end of the truce has not only reignited issues between the gangs, but has also exposed a leadership void within the Grape Street Crips and Bounty Hunter Bloods, leaving the neighbourhood in a state of uncertainty. Challenges of restoring peace and stability in this troubled area has become complex. The Bounty Hunter Watts Bloods during the beef are developing under new leadership, with resources crippled from the aftermath the gang looks for new ways to profit amongst the violence and return to the streets. RIVALS & ALLIES Bounty Hunter Bloods rivals include Grape Street Crips, Ten Line Gangster Crips, Holmes Street Watts Crips, Bacc Street Watts Crips, Front Street Watts Crips, Fudge Town Mafia Crips, 117 Street Watts Crips, 108 Watts Neighborhood Crips, East Coast Crips and all Compton Crips. BHB have a close alliance with Hacienda Village Bloods and Circle City Pirus and very rarely with PJs Watts Crips, due to their common hatred for Grape Street Crips. Members have also been seen together with other members of multiple other Blood sets. TRAY LINE The Smash Gang Clique is a fairly new clique, and the biggest clique in the Bounty Hunter Bloods group, created by KaydoOsama and others, made up of younger members. The name of this clique explains a lot, they are the main shooters of the gang and they take all of the consequences behind it. The clique houses multiple hood trophies, shooters and money oriented individuals and incarcerated members down in Bolingbroke Penitentiary. The clique is now formed by the youngest members of the gang who were left behind after the Operation Bounty Hunter, performed by the Sheriff Department's OSS Unit. LOT BOYZ Lot Boyz Clique is one of the older cliques that suffered from a loss in members due to socioeconomic reasons and the aftermath of the rivalry with Grape Street Crips. The clique is believed to be ran by VonWicK, rumours are that the male is also one of the main figures in Bounty Hunter Bloods leadership. Although not as ruthless as the Smash Gang Clique, members of Lot Boyz are known to have been involved in notorious robberies and deadly shootings. It is common knowledge that multiple members of this clique are involved in the music industry.
    32 points
  13. Meadow Kasabyan says: Are you in the Hye Mafiya? Saro Kasabyan says: Am I in the what? Meadow Kasabyan says: Whatever you wanna call it, Organised Crime. Saro Kasabyan says: That's total crap, who told you that? Meadow Kasabyan says: Dad, I've lived in the house all my life. I've seen police come with warrants, I've seen you going out at three in the morning. Saro Kasabyan says: So you never seen Doc Cusamano going out at three in the morning on a call? Meadow Kasabyan sighs and rolls her eyes* Meadow Kasabyan says: Did the Cusamano kids ever find $50,000 in krugerrandts and a .45 automatic while they were hunting for Easter eggs? Saro Kasabyan says: I'm in the waste management business. Everybody immediately assumes you're mobbed up. It's a stereotype. And it's offensive. And you're the last person I would want to perpetuate it... There is no Hye Mafiya.
    31 points
  14. EPISODE 1 W/S Tiny Raskal Gang (Click the W/S Tiny Raskal Gang above to be redirected to their thread! Go show some love for making this RP what it was)
    31 points
  15. I can tell you 'bout bando diaries I never done 419 or fraud Nokia phone and a Lyca sim In the whip with cash and I'm goin' up north I straight drop crack in boiling water You woulda thought rap would open doors (doors) Need a extendo, no extension cord (yeah) As a kid, no, I never liked goin' to school Fell in love with money and guns The war with the other side can't get squashed 'Til all of them drop, the beef ain't done
    30 points
  16. Hood Detective I / Vicleros Death Squad I / Vicleros II Hood Detective II Death Squad II / Vicleros III
    29 points
  17. I don't really give a fuck about who with me and who ain't I put my feelings down, ain't no feelings in the bank If I can't make no money then I'm feeling out of place If you broke, you the only one to blame
    29 points
  18. Big, Bad & Almighty Dub Gang It's A Dub World & You Live In It
    29 points
  19. Gym System OVERVIEW A gym business gives script support to all the existing gyms that were already mapped and created by players on the server, with the goal to give them more attractivity thanks to a small melee boost (up to 20%) if a character is regularly training, and to motivate more players in doing regular gym roleplay. Each gym is free to map the equipment and exercizes that they wish to provide to their members, we have made around 20 exercizes for everyone to use, and we also allow players to do a "free" exercize which is basicly just roleplaying and doing the animation you want. The gym script is mostly based around animation and roleplaying - there is no annoying minigame, it is a heavy roleplay focused business. OBTAINING A GYM Gyms are applied for normally like any other business and are given the script like any other script, this is completely under the authority of property management. Existing Gym owners can report to convert their old business to the new gym system. IMPORTANT COMMANDS /startgym / X menu - to start the gym script and choose an exercise. Choosing "free exercise" will allow you to exercise without an animation if desired. /setgymmembershipprice - Sets the gym membership price, only goes active next server restart. /approvemembership - for business employees to approve people for a gym membership. /denymembership - to deny membership for someone that requested one. SCREENSHOT SHOWCASE
    29 points
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