bricksbricksbricks Posted May 14, 2023 Share Posted May 14, 2023 (edited) I think this could be halved, range now is about 5 units (5 meters/ map units if u do /whereami or 1,5 walls high roughly). It's too far. There's no good way to talk quietly to people close. People will hear you on the floor below, through walls etc. This affects mapping too if you want to try and take this into consideration when designing.. It would also be very cool but maybe stupid in some situations if the range got a multiplier based on if the character was in visual range (just like how nametags hide behind objects now) That could help a lot with the wall / different room problem. But could be bad in some situations but still worth I think. so if you are not in visual range, then the range is calculated for example RANGE * 0.5, making it even shorter. TLDR actual suggestion Lower the range of /low by 50% Lower the range of all normal talking AND /low by an additional 50% when behind an object (based on when the nametag would hide if possible) Edited May 14, 2023 by bricksbricksbricks 5 1 Link to comment
Lena Posted May 14, 2023 Share Posted May 14, 2023 True, the /low is not optimal and often we have to use the /w, which is often used unrealistically. I am for this suggestion 200%. Link to comment
marbella mondays Posted May 14, 2023 Share Posted May 14, 2023 3 minutes ago, Lena said: True, the /low is not optimal and often we have to use the /w, which is often used unrealistically. I am for this suggestion 200%. Link to comment
Lena Posted May 14, 2023 Share Posted May 14, 2023 1 hour ago, bricksbricksbricks said: At least lower the range of /low by 50% Lower the range of all normal talking AND /low by an additional 50% when behind an object (based on when the nametag would hide if possible) I just want to add that the idea of a listening field of the /low reduced by an additional 50% if behind an object or a wall is brilliant. Maybe even add a character randomization feature that changes the text, for example if the person is behind a wall, send "Hell woh ae you?" instead of "hello how are you?", to simulate the difficulty of understanding if ever heard while being on the other side of the object the person is talking behind. 1 Link to comment
bricksbricksbricks Posted May 14, 2023 Author Share Posted May 14, 2023 3 minutes ago, Lena said: I just want to add that the idea of a listening field of the /low reduced by an additional 50% if behind an object or a wall is brilliant. Maybe even add a character randomization feature that changes the text, for example if the person is behind a wall, send "Hell woh ae you?" instead of "hello how are you?", to simulate the difficulty of understanding if ever heard while being on the other side of the object the person is talking behind. Yeah this would be another awesome layer for this, hope it's possible (the object thing) I need this /low range decrease yesterday though, to decrease chat spam in crowded interiors, with bunch of irrelevant speech you would not be able to hear anyway. Link to comment
Shanky Posted May 14, 2023 Share Posted May 14, 2023 21 minutes ago, Lena said: I just want to add that the idea of a listening field of the /low reduced by an additional 50% if behind an object or a wall is brilliant. Maybe even add a character randomization feature that changes the text, for example if the person is behind a wall, send "Hell woh ae you?" instead of "hello how are you?", to simulate the difficulty of understanding if ever heard while being on the other side of the object the person is talking behind. This could be an amazing feature to add. I'd love if it was a thing. But yeah we need the /low listening field reduced by 50% at least. Link to comment
SilentOG Posted May 14, 2023 Share Posted May 14, 2023 What I'd like is a /whispergroup /wg, which only can be heard from the same radius you're able to whisper to people in Nothing worse than doing /whisper John Doe bla-bla-bla-bla and /whisper Jane Doe bla-bla-bla and having to keep a conversation that way 1 Link to comment
bricksbricksbricks Posted May 14, 2023 Author Share Posted May 14, 2023 4 minutes ago, SilentOG said: What I'd like is a /whispergroup /wg, which only can be heard from the same radius you're able to whisper to people in Nothing worse than doing /whisper John Doe bla-bla-bla-bla and /whisper Jane Doe bla-bla-bla and having to keep a conversation that way This would also be super welcome for the really close convos and I can't believe we don't have this yet. Link to comment
FatCatTuxedo Posted May 14, 2023 Share Posted May 14, 2023 Making /low line of sight is very complex but I can attempt it 2 2 Link to comment
knppel Posted May 14, 2023 Share Posted May 14, 2023 Not convinced: Chat ranges are imho a typical case of "Don't fix what isn't broken". We had a few experiments on red dead this winter with chat ranges being altered up and down, and one of the test results was that a too low /low range can make it pointless to even adress nearby friends with it unless theyre hugging you, not to mention the ability for others to listen in. In comparison to this gtaw's /low range is fairly generous indeed, but I'd strongly recommend against shortening it much- while at the same time I'd argue the few inches we could talk about will barely be noticable ingame. Link to comment
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