Arnzeal Posted October 16, 2017 Share Posted October 16, 2017 (edited) I feel the newly implemented AFK system is far too harsh. I see people, including myself on many occasions getting kicked within a matter of 5 minutes when not moving your character or mouse. This is a serious issue when people do mining/processing minerals, or find themselves in long stationary conversations like in vehicles. For example, I attended an LSPD academy session yesterday and the majority of us got kicked several times for AFK, causing constant abruptions in our RP. My suggestion: Increase the AFK limit to 30 minutes like the majority of other SAMP & GTA 5 servers have. Or use an improved system that can detect AFK a bit better. I understand the current AFK system is used to minimize AFK payday’s and open up player slots, but its a tad too harsh at its current level I feel. Edited October 16, 2017 by Arnzeal Link to comment
Crayons Posted October 16, 2017 Share Posted October 16, 2017 Getting the AFK limit to 30 minutes is too much. If you want to increase it I'd set it to 10. During the academy or during mining you always can do /stats so nobody else would notice it or you can just move around so you don't get kicked. I haven't been kicked once, while I've been mining and fishing several times. Link to comment
Brunsauce Posted October 16, 2017 Share Posted October 16, 2017 15 minutes is definitely a healthy compromise, gives you enough time to use the washroom, make a character, make an outfit, etc. Link to comment
looie09 Posted October 16, 2017 Share Posted October 16, 2017 I think it definitely should be increased, 10 minutes seems reasonable to me. Everyone needs to go AFK from time to time and atm you'll probably have been kicked when you return. If your AFK period is longer than 10 mins you should probably quit anyway, a lot could happen. Link to comment
KevinFF Posted October 16, 2017 Share Posted October 16, 2017 I would definitely support the idea of optimizing the AFK system by increasing the AFK time limit. I have had similar experiences with the AFK system as the thread starter. Support + Link to comment
Balkan Beast Posted October 16, 2017 Share Posted October 16, 2017 Fifteen minutes is fair. Link to comment
Arnzeal Posted October 17, 2017 Author Share Posted October 17, 2017 (edited) On second thought, 15 minutes does seem like a healthy compromise. There is also another thread about this where Nervous stated he would remove the AFK timer while mining and changing clothes. A good step in the right direction. Edited October 17, 2017 by Arnzeal Link to comment
Apache Posted October 17, 2017 Share Posted October 17, 2017 It seems like even if you talk and move you get kicked sometimes. This is kind of annoying for large meetings, as most people will remain silent. Mass kicks? Link to comment
Nervous Posted October 17, 2017 Share Posted October 17, 2017 It's already 15 minutes. However it's kicking you if: -You don't send any command (Y not included) -You don't move from X meters during these 15 minutes I need to disable it for character creation and add action keys to it (Y). Link to comment
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