Narco Posted December 12, 2022 Share Posted December 12, 2022 Detailed Description basically automatically end an animation a player is in if they pull a firearm out. thus avoiding from players having to type /Sa on their own before they’re able to aim / move around Relevant Commands/Items Automatically stop the players current animation (/sa) when pulling a firearm out. How will it benefit the server? I can’t speak for everybody but I’ve been in situations as a cop and a civilian where I was roleplaying and in an animation and randomly had someone come up to me, starting to shoot at myself and even though I yanked my firearm out right away, I couldn’t aim due to being in an animation and having to type /Sa. If possible this would prevent players from having to type a command just to exit an animation upon pulling their firearm out which creates an animation on its own although gets stuck preventing aiming / moving due to being in an animation already 3 Link to comment
Unity Posted December 13, 2022 Share Posted December 13, 2022 (edited) +1 But any weapon. Not just guns. Edited December 13, 2022 by Unity 1 Link to comment
Narco Posted December 13, 2022 Author Share Posted December 13, 2022 7 hours ago, Unity said: +1 But any weapon. Not just guns. 100% agree Link to comment
Icey. Posted December 14, 2022 Share Posted December 14, 2022 +1 would be pretty beneficial to those who are caught in the moment, don't see any downsides to it. 1 Link to comment
lil casamigo Posted December 14, 2022 Share Posted December 14, 2022 Mixy on this one, only if it doesnt bug animations with weapons and you can still do animations with guns out, like /anim cuff. Cant say I ever been caught off guard like that myself. If the situation looks aggressive I wouldnt be doing an animation to begin with though. Link to comment
sribvlad Posted December 14, 2022 Share Posted December 14, 2022 Wasn't this already a thing or did it change after the 3.0 update? Link to comment
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