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Sushi

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    A. Gonzalez, T Larrañaga.

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  1. A lot of people have their own thoughts on ideas and additions. So instead of echoing some of the things I've read I'd thought to suggest one minor change to the injury script. It does which subconsciously affects roleplay IMMENSELY. Remove the blur on the INJURY state. and/or Encourage TALKING while in the injury state. Why? Because when players see the injury state along with the blurred screen, logically that might create a mindset of "My character should become unconscious". Because if they don't players might feel the need of coming up with medical symptoms, numbers, or other medical things that get so overwhelming to the point where, you know what? It's easier to become unconscious and say minimal things and just become a puppet to the medical role-players. This is hugely detrimental to roleplay. It doesn't have to be hyper-realistic. It doesn't need to be so complex that you need to have a second tab open just to understand what people say, but players shut down when they're faced with the whole "not knowing" things. Maybe by removing the blur, maybe subconsciously it could make players roleplay being awake during the injury state more often. Being awake allows everyone to TALK to each other. Let's encourage actually using our damn chat box to speak to each other, interact, and have a chance to roleplay the characters we want to instead of following the same monotone "/me is unconsciousness due to XXXX". "/do Is XXX having a medical thing you don't know how to answer?" "/do Yes" Will changing the blur off the injury state change much? Maybe, maybe not. But one thing I know from my years of medical EMS roleplay is that, for the most part Players want to roleplay their characters!!!!!! For the non-medical players. Please Stay awake. Don't go unconscious! (It's so boring to read purple text) For medical players, avoid off /me and /do as much as possible! (People don't remember you by how much you study)
  2. As of now, we have multiple .walk / .running animations that work to move the player around without having to hold W, allowing the player to emote / chat and generally aid in RP while moving to a location. Swimming right now suffers a lot with emote / chat-wise by not being able to type while swimming. It would be nice to throw some emotes while swimming around the water. Suggested animations: • .swim1 (the default slow swim) • .swim2 (when you tap SHIFT once, but don't hold it. Swimming equivalent of the current .running2) While on topic, currently swimming/diving is pretty desynced and broken if not in first-person.
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