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World Prop

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Everything posted by World Prop

  1. yeah you've completely misunderstood what I meant, my point was that it has messed up when scrolling through the /anim menu. BEFORE the update, you could pick and go through dozens upon dozens of animations, as in, pressing ENTER would just play the animation without altercation. NOW, it goes into a sub-menu to choose whether you want a custom animation, or just to play it normally. It's a real hassle, especially if you're going through 40 or so different sitting animations, and have to go back to the page you were on before. It's just not a good implementation via the menu's. It should've been done another way, like it's own menu, as to not disturb the way it was.
  2. If you've played any amount of a roleplay server, you'll get used to that server's specific menu layout. For years now, we have done /anim, and picked from the list accordingly. To quickly sift through dozens and dozens of animations, you'll arrowkey up / down and tap enter. It's a nice and quick way to find and get the animation you need. Now, this has been changed with the addition of this custom animation system. It's freaking awesome, by the way! With one problem, it has ruined this existing animation menu. Currently now, I pick an animation, I hit play. To check the next one, I exit out, and then it sets it me at the START of the list. I could've been on 'Sitting' animation 43, if I wanted to check 44, 45, 46, I'd have to now repeat this irritating process, of which wasn't a problem before. Change the way you set and make these custom animations, because this is pain!
  3. Detailed Description Simple suggestion, if possible, have Decal 151 be moved to Hands, keep the original in Decals, obviously, but so people can use a Decal and this handbag at the same time. There are already different handbags in Hands, proof it's possible. Relevant Commands/Items N/a. How will it benefit the server? So people can use this decal in hands while using jeans / skirt decal, which obviously conflict in the same list
  4. Detailed Description Hey, let's say you need to get all that crap off you're wearing quick and you don't want to go through the relevant commands to remove x, y & z. Add a command for it! /strip will remove everything you're wearing, turning all those values to off. That includes EVERYTHING, etc. shirts, pants, accessories, watches, earrings, bracelets, bra, underwear and those pesky socks. Relevant Commands/Items /strip How will it benefit the server? Quality of Life, laziness! Simples.
  5. Detailed Description There is no easy way to allow other players that your character is singing unless you input a /me before or after, not everyone could be in range to see that /me. I suggest that like /low, /shout, /whisper etc. have their own functions to make roleplay smoother and help to convey how your character is talking, singing is quite similar in that regard. A simple notation like /low's ---- says [low]: cheeseburger, then it'd be as simple as ---- says [singing]: cheeseburger Singing would be mid-range between speaking and shouting. You could easily do this yourself by setting a [singing] before your sentence but it looks unprofessional, and others may use different brackets, or write it differently so players don't settle on a definitive notation. Relevant Commands/Items /sing, /singing Extras: /singl, singingloud (If you so wanted to adjust how loud you're projecting your voice. How will it benefit the server? Unique moments comes across everyone's roleplay where they need to use /low, /shout etc., but we're left with an empty hole for what is a very human thing to do! Sing! Layman's: I'm sure people would appreciate the feature to assist a greater roleplay experience.
  6. I drive with my mouse normally ( ͡° ͜ʖ ͡°)
  7. Short description: A command to make driving difficult to assist roleplay. Detailed description: To make it clear, this is not a suggestion to have alcoholic drinks make driving hard - Forcing roleplay isn't fun, I know. A few many situations over my time on GTAW, I have roleplayed driving drunk, inexperienced or injured, thrice of which I purposely sweyed my driving as I was unable to operate the car properly ICly. While it's cool to add that touch to my roleplay, it's terribly silly to perform. As this suggestion ''suggests'', I wish for a command to be added that'd apply a similar effect as to when getting drunk in GTA 5's singleplayer, making driving hard as you fight the wheel. Players could use this in appropriate situations where they saw fit. drivingper standing for: driving performance /drivingper 0 will turn off the effect, the driving is in your hands. /drivingper 1 to 3 is where the effect in question begins. 1 being light-hearted, your just a bit shit. 3 being your absolutely bladdered at 4AM. I also include the suggestion that your vehicle has the possibility to stall randomly, chance based on the level of the effect - This however, isn't neccessary. Commands to add: e.g /drivingper 0-3, /drivingexp 0-3, /drivinglevel 0-3 Items to add: N/a How would your suggestion improve the server? I'm aware not much players actually roleplay drunk/hindered driving, atleast in my personal observation. Giving people a tool to help roleplay is a lot better than forcing it. I can see this becoming useful in many a few situations. Additional information: N/a
  8. Short description: New model to replace shirt 15 when doing /shirt off Detailed description: Currently, when you do /shirt off (on a female char), a bra will show. To remove the bra, you type /bra off. We hadn't had a real bra shirt in-game so shirt 15 (below) was the placeholder. Since new clothes were added, I have looked through to see what is the most basic, non-stylish but yet still a bra to replace the current. Shirt: 466 Shirt Texture: 2 This is a lot more appropriate, and is an actual bra compared to shirt 15, which is a bikini top. Commands to add: N/a Items to add: N/a How would your suggestion improve the server? No reason it shouldn't, the current shirt model just isn't a bra, Additional information: As of right now of making this post, when doing /shirt off, nothing appears worn, not even the current model. I think it may need fixing ontop of this.
  9. Short description: Add an item that draws a line between tattoo shop makeup and /makeup Detailed description: A general store item along the name of 'Makeup Bag/Set/Pouch' that has a limited amount of uses (example: 5 uses, $500 to buy the item). This item would be required to use the command /makeup anywhere you want, an extension to this would to be to remove the /makeup cost since people'd be paying for the item instead. Commands to add: N/a, /makeup already exists. Items to add: Makeup Bag / Makeup Pouch / Makeup Set How would your suggestion improve the server? Smoothens out some of the weird logic that can really break roleplay, and potential for roleplay using the item in it's own right. Additional information: Hypo-ideas: Different costing makeup sets that will give access to more/less makeup options, oppurtunities for business' roleplays.
  10. looks like a good amazon prime original
  11. Short description: the same as the title, an option in-game or on the UCP to disable a specific character's unemployment checks. Detailed description: While you can argue that ignoring script money, or charitying away money that you don't need is easier, it is not a permanant fix to this annoying issue. I can go about my IC day and not work a single hour of my life but have my bank account pumped with cash, atleast with an optional setting to disable these checks would relieve this. Commands to add: /togunemploymentchecks, though this setting could be put on the UCP. Items to add: N/a How would your suggestion improve the server? It could be a good option for players who care less about the script money they earn and want some option to disable this. Additional information: N/a
  12. Short description: a toggleable command to freeze the body's rotation while in first person view perspective for the use with animations. Detailed description: While I use the outfit menu, it locks my body in place. This allows me to use animations in first person without a problem with turning my model. clip two.mp4 Whatever piece of code or function that makes you stay still during /outfit would be implemented into a toggleable command, disabled by default. This command would determin if entering first person locks the player body's turning, I don't see it being hard to implement at all. This would allow players to use it during the use of animations so they can turn their heads without the worry of moving their body. This feature would also only be functional whilst in first person view. Commands to add: /freezebody on/off \ /freezemovement on/off \ /firstpersonfreeze on/off (examples) Items to add: N/a. How would your suggestion improve the server? This could come in handy for player screenshots and I'm sure people will find this makes a niche feature for everyone to use here and there. Additional information: N/a.
  13. Short description: add 3 new styles to /hairtie, they are very fitting. Detailed description: Have these three hairstyles added to female character /hairtie command list. Hairstyle 115 Hairstyle 49 The hairstyle 'Bob', which is usually down has a very compatible hairtied hairstyle of 'Pin Up Girl'. > Commands to add: add bun2 (for hair 115), longponytail (for hair 49) & bangsup (for hair 'pin up girl' to the /hairtie commands. Items to add: N/a. How would your suggestion improve the server? Player convenience & realism. There are many more styles that should be revised and added to /hairtie, not limited to the ones presented here. Noone should have to purchase a hairstyle when all they had to do is 'do their hair up'. Additional information: N/a.
  14. Short description: have makeup application make more sense with a new command. Detailed description: having to visit a tattoo shop for makeup makes absolutely no sense, and I don't see any sense in having to be paying $100 each purchase/change. The ideal outcome of this suggestion is to have a command called /makeup added, it will bring up a menu specifcally only letting you access: these parameters. Of course. 'Purchase' will be replaced with 'Apply to Outfit'. Maybe if your doing makeup through this menu, your limited to applying to single outfits at a time. This could result in the tattoo store of buying makeup still being a thing if you so wanted to 'Purchase All Outfits'. Though it isn't my intention of my suggestion, I was also given a thought of an item when seeing 'Items to add:' Players could maybe have to purchase an item like 'Makeup Kit' from a convenience store and have one on them to use the command. I personally don't endorse this idea but it was worth nothing. Commands to add: /makeup Items to add: Makeup Kit (not needed, extra thought of suggestion) How would your suggestion improve the server? Having to visit a tattoo store is really strange for applying makeup. It far boosts the convenience of players and actually delivers a more realistic option to applying makeup to your character. Additional information: To balance where this could be used, this command could be limited to interiors, and being near vehicles similar to /outfit.
  15. well desync fixes are a step forward, thats good news. I think we need some sort of overhaul to vehicle health/damage as a whole, though
  16. Short description: A system for vehicles to keep damage they've dealt, giving vehicles some much needed indepth maintenance system. Detailed description: When you think about vehicle damage, you think about the bumps and popped tires you leave your car if you happen to crash. You can fix this easily by respawning the vehicle or even entering and leaving an interior.. Clearly this visual damage is not made to be synced up well. What if vehicle damage was kept in a simpler form, based on physical damage of the important parts of a car? This system wouldn't be for logging what visual damage its taken, but would be sure to be just as effective. For example, the Engine could have several stages of damage (or measuring health), 0 to 4. Engine damage would be taken from physical damage, and assumingly gunfire or direct damage to the engine compartment. It could then progressively become less effecient, smoke up and eventually fail. This is an example to what parts of the car are worth noting and having a health meter for but each part would affect the car in it's own way, axel damage could directly affect the handling or if the car could even steer or drive, fuel tank damage could cause your fuel to leak etc. They are many more parts you could do this for, as well. This could also enhance mechanic's work by giving them a car to diagnose and fix problems accordingly.. Car parts could also be brought at at Hardware store so people can do DIY on their car. This could also include a Heads Up Display of your car's condition, but alternatively you could get players to have to get out and open their hood or check various other places of the car. Commands to add: /vrepair, /voperate, /vdiagnose (examples) Items to add: Car parts according to what, and how indepth the system would go. How would your suggestion improve the server? It gives indepth repair work to mechanics. it is never really seen as players barely, if ever roleplay car damage to what I've seen. Additional information:
  17. Short description: the command will toggle if a bra is seen when toggling /shirt. Detailed description: if /bra is on, when someone with a female character does /shirt off, they will have a bra on, toggled off will show what normally does. The bra could just be the default black one as to match the underwear seen when you toggle /pants. Commands to add: '/bra on/off' or something similar. Items to add: N/a How would your suggestion improve the server? this would have the same value as /hairtie and similar character cosmetic-related commands, to enhance the roleplay enviroment with an easy convenient feature. Additional information: N/a
  18. Short description: Allows players to assign a name to their property so people know what door to knock on. Detailed description: The feature would be completely optional and could be left blank. Commands to add: /pname /pname clear Items to add: N/a How would your suggestion improve the server? Less use of OOC to find people's properties if you didn't know what room number they had, and the feature would be harmless eitherway. Additional information: N/a
  19. Short description: Add an additional /me command that sends the /me through the phone as well. Detailed description: Having to do astericks and brackets to do /me's through a phonecall is rather distracting, a simple additonal version of /me could easily fix this. It'd work by sending a normal /me in chat for everyone else, but also sending to whoever was through the phone. Commands to add: /mep, /mephone Items to add: N/a. How would your suggestion improve the server? It would be used for explaining phone background sounds, or a particular way a character is talking; if they were crying for example. This is obviously already doable with ** or () usage to contain the action but is distracting to the IC chat imo. Additional information: N/a.
  20. No talk of heroin, which is by far the most addictive drug on the server.
  21. Short description: I am suggesting for the current drug addiction system to be redone in some way. Detailed description: I'm aware there is a similar post in the suggestions but it touches on cocaine wholly, I am looking for a fix to the current system. Addiction levels do not last as long as they should, especially on potent drugs. This is something that should be tweaked for every single drug. Higher the level + the addictive potency of the drug, longer the amount of time for a level to fade. The addiction system should remind the player of their character's condition. [Addiction] You feel dizzy / sick / feel the intense need to take <drug>. They would appear less, or more often depending on your addiction level. Whilst addiction can, and usually is roleplayed, a reminder system like this will definitely help in that aspect. Commands to add: Change how addiction displays in /stats. Currently it only shows level, it also should display what drug and if your addicted to multiple, list them as such. It could also be removed from /stats completely and be given a command like /addiction(s), or /health Items to add: Keep the same, N/a. How would your suggestion improve the server? It'd bring an enhancement to roleplaying with, and taking drugs. Additional information: I think the current system is supposed to be doing what I've suggested, but is non-functional.
  22. Banned because I found you in my basement, come back when you grow up.
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