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Found 18 results

  1. this thread follows the story of hope downey
  2. *The website's quite plain in display, everything center-aligned: 'anotherdayinparadise.net.'* (( https://forum.gta.world/en/topic/117988-paradise-project-webportal )) Hey readers, Butch here it, turns out writing articles isn't going to be a one-time thing. This one will be more of a blog though. Funny that? I see I had quite a few readers with the last article. Unfortunately this article's going to be a bit more serious than poking fun at idiots. Today's issue is on drugs, addiction. Particularly based on my personal experience with the opioid crisis in our city. Course, this is the sort of thing that the Vinewood elite love to brush over. Even the star-walk can't hide victims of the opioid epidemic from tourists. As much as I don't like to admit it, I myself am a recovering heroin addict, having been hooked shortly after running from home. I never finished high school.. actually grew up in Hawick funny enough, that great big Vinewood sign looming over me for my whole life. Didn't take long on the streets till I was hooked, having been offered a joint spiked with heroin nasty stuff, Gotta be careful who you take your drugs from people! You know what though? It was awful.. I hated it from day one.. slowly falling into addiction I was helpless to stop it. I grew desperate, begging for money, pawning things I'd find in dumpsters.. all to satisfy my fix and cease the rising dope sickness. Despite what some of you may think, that addicts continue to do drugs because they enjoy them. That isn't always the case.. especially when it comes to drugs as nasty as heroin, horse, dope.. whatever the fuck you chose to call it. For years I was a zombie, a slave to my habit and the cities health system wasn't any help back then. PHMC weren't maintaining medical records quite as well as they are these days. If I wasn't getting high on the streets I was getting high in clubs and bars, snorting powder in the bathroom, shooting up in an alleyway. Opioids are awful shit. But... it's not as simple as suddenly going cold turkey. Can't just take people's drugs away and expect them to get better. Unfortunately this seems to be the solution that those not in the know chose to take... and honestly? Who can blame law enforcement for that.. it's their job to take away illicit substances. But at that point you're creating a criminal, feeding into the cycle. People need help. Not every drug addict is a bad person, some are victims. I can certainly tell you that I'm not the only one to have gotten addicted to heroin through a spiked joint here and there. Whenever I see someone begging on the streets, strung out? I treat them like a person. We're all victims to the system here in Sunny Los Santos. There isn't even a clear solution to the drug epidemic. Unfortunately drugs will never just -go- away.. however from my personal experience many addicts simply need to be provided with something else. Something more. I found myself facing the strongest influence of all, hope. I had a friend stick their neck out for me. Making sure that I was healthy fed me, helped me ween off the drugs. For that I was stronger they had given me what I needed to kick the habit. While that may be one person yes, I ask that you look out for friends and family who may be suffering with addiction. Stand by their side and help them work through it and maybe they'll turn around, get better. Pushing them to get away from heroin, meth even gambling. If you truly care for them don't demonize them, you'll push them away. Much like some of my friends certainly did.. I'm not proud of my past, but frankly.. I'm grateful for those who have stuck beside me for the duration of my journey. All and all.. don't come to Los Santos people, this place is a hellhole. The drug epidemic is only going to get worse and with a drug market comes warfare. Gangs fighting for control of a market and the police can't do fuck all about it. For every big drug bust, another organization will simply fill the gap. Leading to criminal organizations producing more drugs to flood the streets. Gunfights are already a regularity here as organizations fight for power. Even these days I usually catch the aftermath of a mass shootout every night that I go out stringing. Western society is in decline and Los Santos is the hotbed where you see the division of classes at it's worst. While the eccentrics in the hills wine and dine.. tourism continuing to line their pockets while the rest of us suffer down here on the streets. We'll continue to suffer from addiction, and from violence being caught in the crossfire between groups fighting for control. So.. what can I say? Don't fucking come to Los Santos. Help out your friends dealing with difficulties such as addiction and.. well. Promote indie media, you know mainstream media aint going to talk about the difficult shit we do. I guess that's it for this week folks. Look out for your friends, family and loved ones.. god knows who else will. DONATE IF YOU CAN PLEASE, THIS SHIT AINT EASY. Every dollar helps put food on the table and thus helps me make more content. CashApp: ButchParadise ((/banktransfer XXXXX 010002614 Paradise Donation.)) -COMMENTS ARE ENABLED- Username: Comment:
  3. Hello! I'd like to initiate a discussion on ROLEPLAY servers regarding gaming addiction. I personally went through a phase of gaming addiction when I was younger, back in the SAMP days but have since learned to strike a healthy balance between my real-life commitments and gaming. Let's dive into the challenges associated with gaming addiction and how we can maintain a healthy equilibrium between our real lives and gaming.
  4. Here lies Michael "Sleepy" Lane, who isn't dead quite just yet. Mar. 6, 1998 - XXX. X, XXXX The Birth of a Disaster (like most disasters, accidental) Michael's life began much like most of the kids who go on to become degenerates. Born out of wedlock into a broken home; he was blessed with a PTSD-riddled alcoholic mother, and a racist, sociopathic, meth-consumed father, livin' it up in a small town called Chicago. His mother came from the Bolton side of the family, and Susan (Susie for short) was proud of it. She often told a young Michael stories of her brother, Uncle Slip, who used to always protect her as little kids. Upon reflection, Mike thinks part of his mother had always wished Slip would come and save her from her 'boyfriend'. Jonathan Lane had never wanted kids. In fact, the only reason he stuck around was because he could never afford a good divorce lawyer; and was probably convinced he'd lose the house. When Michael started on the way out to him and Susan, Jon couldn't be bothered to leave his poker game to take her to the hospital. Instead, the neighbor; Mrs. Crowley (an ex-nurse) delivered the somewhat sickly and pale young boy to his mother. When Jon got home, about 34 hours later, he had completely forgotten his woman had gone into labor, and even the baby in front of his eyes failed to produce a reaction past a sullen "congratulations." Mike grew up listening to his father's racist rhetoric, and in the 5th grade he was placed in correctional school, for punching a black student and calling her several racial slurs. The boy's father treated it like a coming of age for Mike, who finally showed promise as a son in Jon's eyes. From then on, Jon took notice of Mike, and even once brought him home his very own pack of beer; after being suspended from the correctional school after yet another incident with a black student. It was his way of impressing his father, who didn't give a rat's ass about school and grades. As far as his father was concerned, Michael Lane would be raised a good, white boy. And, so it was. His mother lost more and more sway over Mike as he went into high school. After telling his father he'd be flying straight to get that diploma, (which Jon always regretted never achieving himself,) Mike was enrolled in a public high school, Las Casas Occupational High School. The kid got into drugs, and by sophomore year had alienated all but a few close friends, who were just as racist. CASH Money, and Larger Losses. Mike's friends were what you could call a 'bad influence'. The tendency of latch-key teenagers is to get into many things they really shouldn't be into. Like, cocaine. As his father continued to skip from job to job, his mother worked day and night shifts at a laundromat and fast food shop. It hurt the kid to see his mom working so hard, so he approached his close friend, Ruble, about getting his hands on some white; to start dealing. Ruble's brothers all had ties to the Chicago Area Skin Heads, or CASH. Ruble decided to help Mike out, and introduced him to some of the people who would turn Mike on a path he'd never turn back from. Mike made good money dealing CASH's coke and herb. It was enough money for him to lie to his mother that he was a delivery driver at Burger Shot, and convince her to let him start paying some of the bills. Mike, who had been doing terribly in school, finally decided to drop out and get his GED. Shortly after things started looking up for the Lanes, Jon disappeared. He never packed any clothes, and didn't leave any notes. His joint bank account with Susan was still in order, and there was no indication of an affair or abandonment. Susan was shattered. No matter the evidence, she believed that Jon had betrayed her; and that she was invaluable. She went headfirst into the trench that is depression; and the alcoholism made it worse. On January 21st, Susan Lane died after colliding into a cement column; while driving intoxicated. And that, friends, was the beginning of the end. With an empty house, and now orphaned, Mike turned to another friend, Sabyan 'Creep' Vargas. The pair had frequently talked about moving in with each other; and recently Creep had gotten kicked out of his step-dad's house. After hearing the news, Creep told him about the plans he'd made. In about a month, they were going to move out to Las Venturas, where Creep had a cousin. His cousin could get them a good place to stay, and hell, it's the City of Sin. Without a second thought, Mike agreed. After three weeks of drinking, cocaine, and squandering a good half of his cash; Mike and Creep drove out to Las Venturas, in a janky old van with no AC. It wasn't his finest moment, but the lights when they arrived said it all. The police lights, I mean. Red and blue came up flashing behind them, as they pulled down the highway. A state trooper removed them all from the car, and after putting one of their companions into another cruiser for warrants; cuffed Mike and Creep for possession of a stolen vehicle, and suspected Grand Theft Auto. With no money, and nobody to defend him; Mike was advised by a public defender to plead no contest, and face a short stint in County rather than potential years in the big bad penitentiary. Blood in, Blood out. When he was taken into intake; Mike got the rundown of the politics in Blackfield County Jail. Things were semi-peaceful at the moment, but the Jail had just come off lockdown two weeks ago; after a trio of black inmates were caught after murdering a white inmate on the field. The Deputies had managed to arrange a ceasefire between the two groups, or so they believed. The real check in came once he was in his pod. One of the guys from the woodpile checked his papers, and then pulled him aside. The dude was a skin, Scratch from Rockwood. He told Mike what he'd already heard in intake, but explained that the ceasefire wasn't to be respected. The man with the keys, Bar from the Brand, had sent word down that they'd be making a move sometime this week, working with surenos to get revenge on the blacks. Even if he was new, Scratch said he'd need to get in on the action. Two days later, at yard, the whistle was heard, and the whites and surenos charged the blacks. Mike stuck with Scratch, and when a black inmate pinned Mike down; Scratch took a sharpened toothbrush out of his waistband. It was a blur, and then a spray of red. Mike's hands and face were covered red, and Scratch pushed the inmate off of him. A few seconds later, a warning shot was heard as guards stormed the yard, beating and pepper spraying inmates into submission as riflemen watched from the towers. During the ensuing lockdown; Mike was brought in to a room with his lawyer, and several suits. They showed him a video, of him participating in the riot, and then, as the suits put it, 'being an accessory to murder'. His lawyer, obviously frustrated, advised Mike to plead guilty; and in return she'd help negotiate down the charges. On top of his Misdemeanor Grand Theft charge, which left him with a year, he was slapped with another 6 months for Assault on an inmate. When he was returned, he was taken not to his pod, but to SHU. His new cell mate, Stinger, congratulated him. Word was, Mike had proved himself loyal to the program. Stinger was pretty good with stick and poke, and gave him his first tattoo, an unfilled swastika on his right chest. When he was done, Stinger showed him the result of his work. As Mike looked, his new brother said, "Blood in, Blood out." Rise of the Slime Lord On his release, April 5th of 2019, Mike was told by one of the guys from the woodpile to get in contact with the Blackfield Death Dogs, a street skin gang who had ties to Aryan Warriors in the county jail. Mike's sense of freedom didn't last long. He had been markedly changed after his time in county, and saw the normal society as boxed in. He ran tight with the BDD, and eventually; he made good friends, that he could call brothers. Flinch was one of those brothers. Flinch had been brought in for about a month, but had yet to be validated. And although Mike had been brought in inside; he wasn't a part of Blackfield yet. Some of the older homies had taken the gang out drinking at the local bar, and a slightly older black man came in; likely a tourist. Despite the many racist signs and imagery in the bar, the man came up to order a drink. He was berated, and then beaten. The big homies, Rash and Cane, told Mike and Flinch to drag him out back. They did. They were told to beat him, and they did. Then, they were told to stab him. They did. In late 2019, Mike had been brought in and was recognized as an associate of Blackfield DD. Him and Flinch had a rough season, after a shipment they and several other gang members had pooled cash in got stung. They decided to hit a lick, on a small 24/7 out in Rockshore East. They went in, guns up, and got a decent take. No sooner had the bag of cash reached their hands, that the shopkeeper reached for a gun of his own. They put him down, and ran outside. Less than a mile out, they heard sirens. Flinch ran off toward a drainage ditch; and Mike followed. They slid into the ditch, and Mike stumbled. He fell back-first into the pool of runoff at the bottom, and wound up covered in foul smelling slime. He and Flinch hid there for a good two hours, before making a call for pickup. When Rash and his brother showed up to get them, Rash started joking that his new name for Mike was Slimey. It stuck. Skinhead Cannibalization Not a month had passed since he and Flinch had hit the 24/7, when Slimey got a call while doing lines with his now ex-girlfriend. Flinch had been picked up by 12. He got caught up with his gun, and about two ounces of coke, plus a scale and baggies. On top of those charges, they traced the firearm back to the murder at the 24/7 alongside camera evidence. Just like that, Mike's closest, his only friend, even; was headed behind bars, probably for life. Slimey didn't click with the rest of Blackfield, after that. And, to add to that; a huge bust had gone down a week after, taking Rash, Cane, and the Shotcaller; Van, out of the picture. With the weakened state of their gang, and their leaders behind bars for life; pressure came from the Rockshore East Wood crew; who ran under Aryan Warriors as well, for DD to merge with them. Deals were struck, but Slimey didn't make it to any of them. He had come to terms with the fact that he wanted out; and he wasn't gonna pay the blood price for it either, not for some 'homies' who barely gave a fuck about him. And so, after the cannibalization of the Blackfield Death Dogs skins by the Rockshore East Peckerwoods, Mike left the name Slimey in Venturas, and made for San Andreas. After some time in Blaine, he caught word about something he'd almost forgotten, a link to another version of himself; long since dead. The Outlaws MC was in Los Santos. Michael hadn't seen or spoken to his Uncle Slip in years, but maybe, just maybe he could be around, or there might be someone who could point Mike in the right direction. It was worth a shot, at least.
  5. Drug Abuse In Los Santos As is true of many major cities in the U.S., substance abuse has been a common struggle in Los Santos for decades. The city’s proximity to the Mexico may be in part to blame, as it makes LS a prime location for Central and South American drug traffickers to transport and distribute illicit substances. The crack cocaine epidemic that swept the nation in the 1980s destroyed countless lives and families across the U.S. The epidemic is believed to have originated in South Central Los Santos, where imported Colombian cocaine was converted to crack and sold in impoverished, black communities. Evidence of the drug’s destruction is still apparent in those communities today. Crack cocaine is not the only illicit drug that plagues the City of Los Santos. According to a 2019 report by the National Drug Intelligence Center, Los Santos’ high intensity drug trafficking area (HIDTA) is increasingly being used to transit and sell methamphetamine from Mexico. The report also noted there’s been an increase in local production of marijuana. The increase in the availability of both meth and marijuana correlate to the recent increase in addiction treatment admissions for both drugs. In the first half of 2020, nearly 19 percent of treatment admissions were for methamphetamine and more than 27 percent were for marijuana—more than half of these marijuana admissions were people under the age of 18. Heroin abuse is also a problem in LS, with more than 4,000 treatment admissions for the drug from January to June 2021. "Bodies dropping on the daily like it's some type of sickness." "It's painful don't get it twisted" OOC - This thread shadows the lives of drug addicts and displays the struggle they go through on the day to day basis. I do not treat this as an Illegal group/Faction. I give everyone permission to post here in relevancy to drug addiction and the struggles with drug addiction that their character faces. https://discord.gg/ZmVasfjJ
  6. Los Santos is known throughout the world as the City of Angels, with Vinewood superstars taking centre stage in the World's gaze. The Divided States of America loves to promote this facade to the world, but those of us who live in the so called City of Angels know just how tough living in this city can be. I myself have become yet another victim of this city's malignant miasma. I have seen the corruption within, the vile natures bought about by this city. As shameful as it may be to admit it, i'm an addict having been an abuser of Opioids since I was 17 and have been unable... and unwilling to shake this filthy habit. I know it will kill me eventually but I do not wish to stop. In recent years I have manipulated, lied and cheated to stay alive, to get my next fix... I have used people freely, carelessly even. I held up a relationship for months on end... purely to make sure I could get my next fix, and when he ran out? I left him.. I stopped responding to his texts, avoided even going near him if I could help it. Even after all of that... the few friends I hold on to are just another means to finding my next fix... that is why ultimately I believe that this city is cruel and twisted. I have lived on the streets since I was 17, having been kicked out of home after I dropped out of high school and being completely unable to hold down a job I eventually was pushed into taking opiate painkillers as a coping mechanism, my pain dulled. It was only in recent times... that I realized just how twisted this city was-... with a dealer dead, leaving me with absolutely no plug to find my latest fix.. I struggled- begging people to sell me heroin, oxycodone, morphine... anything that scratch my itch... but no one would sell me the substance, they all expected me to put out, work for them... this is the tumor that explains why so many addicts are used as kamikaze pilots for criminals throughout Los Santos. In Downtown I was asked to honeypot potential targets for a handler to rob, in exchange for a gram or two thrown my way... in Hawick I was expected to scout for robberies, vehicle break-ins and even gather potential phone numbers of other criminals for a would-be lure. In South Central? Prostitution, Vespucci? I avoid Vespucci. Even when had money from begging it was never good enough for criminal elements... they'd ask 200 for a gram, I had 400... they wouldn't even sell me a single gram... I always got the same exact dialogue- you work for us. Despite the very little cash I did have on me... it was sadly never enough- hence why I entered a loveless relationship with a dealer purely to get my fix. Why did I do this to someone you may ask? Because.. the pull of opioids is stronger than any potential hesitancy I may have had prior to life on the street... the only thing that really matters to me is now getting dope sick. Unfortunately while these criminal elements go wild on the streets and spread these products the police aren't much better. They don't really care about going after dealers, they would rather search harmless drug users purely because they are half asleep in public. The amount of times I have been searched and held over the hood of a cruiser for this reason made me realize just how little the so called peacekeepers of this city really care. Los Santos isn't the city of Angels, it's the city of Fallen Angels... where good people fall and become twisted into something that you would no longer recognize. While many party in lavish clubs all night every night, there are those of us who struggle with addiction, poverty, blackmail, and extortion. We are real people, we exist and we struggle. I am Claire and I am a Fallen Angel. (( Comments are enabled )) Username: Comment:
  7. July 13th, 1995, the birth of Ryan Davids, a man who currently resides in the motel on Roy Lowenstien Boulevard. Ryan lives a hard life in which he struggles on a day to day basis trying to make it out of the impoverished neighborhood of Rancho. He encounters many different types of people and challenges in his day to day life, and this thread will follow his journey as he makes ends meet, in the city of Los Santos. Life as a kid. When Ryan was a young child he and his two parents resided in Paleto Bay, an average town in the north. As a child some of Ryan's favorite things to do would be to play street ball, ride his bike, and watch cars drive down the road. His life was good, when he was alone, however when he was around his parents, it was dead awful. They abused each other and always threatened to leave one another. This would cause Ryan to have panic attacks and outbursts during school as he put on a show at school just like his parents did at home. He had very few friends when he was young and the friends he did have he eventually lost. Teenage Living. As a teenager growing up in Paleto Bay, he was used to the small town culture, no shootings and if people did have a problem with one another they would settle it with their fists, and whoever won would be the winner and that's that. Ryan often got in fights because of his home life tipping over onto his school and street life, many of his peers made fun of him for being brought up in a broken home. This made Ryan just wanna leave Paleto Bay more and more as the years went by. At some point Ryan experimented with Cocaine and he becomes moderately dependent on it. Ryan stayed with his parents right up until he was 26. Life now. As Ryan is in his late twenties now, he has moved out of Paleto Bay after an argument with his parents, words were exchanged and Ryan landed himself with almost nothing as he leaves the life he lived at Paleto Bay.
  8. The only thing between me and total happiness is reality.
  9. Kyleb

    Jason Gauldoni

    This topic follows Jason Gauldoni, a 3rd generation 26 year old Italian-American. Jason Gualdoni was born on June 14th, 1995 at Los Santos Medical Center. During his childhood, his mother struggled as an alcoholic single parent. This led Jason to fall into the world of crime from a young age. Throughout high school, he'd do anything to make a quick buck that didn't involve physical labor, which often got him in trouble. He and his best friend, Richard Morra, were often seen selling cigarettes and lottery tickets during school lunch. Those were his first steps into the organized crime world. After graduation, Jason and Richard continued to branch out of their comfort zone more and more. They both dreamed of making it big, so from then on, they both vowed to one day make it. From breaking into cars to selling drugs. Whether it was to prove something to someone or just to make money. Eventually, Jason was caught with narcotics and was sentenced to a year in jail. There he met Mark Romano, which after getting out of jail, opened Jason up to more opportunities. (( The main goal of this thread OOCly is to keep track of Jason's character arc. A personally character thread is much more efficient as it adds context to the actual character in question rather than having to search for it in the faction pages. I will continue to post on the Conti Crime Family faction thread, but anything related to character development will also be posted here. ))
  10. Short description: The ability to cook crack from materials that can be bought at the hardware store & 24/7. This suggestion also reworks the way that drugs affect your health, addiction, and dependency. I write this suggestion in good hope that drugs will then serve a purpose, opening a variety of roleplay possibilities, expanding the black market, giving more purpose to EMT, and expanding endless new stories through player's lives. Detailed description: The server right now is really sparse when it comes to drugs whether it be the availability or selection. Right now there are no real repercussions for using cocaine, which is one of the only three available drugs in the server (correct me if I'm wrong). This suggestion will give criminals/dealers more ways to interact with their peers & markets, increase the repercussions of using drugs hence developing interesting RP stories, developing a heavy drug addiction and dependency. EMT will now serve a purpose to hospitals, thus opening the possibilities to even having players roleplay "Doctors" or "Health Specialists" whilst opening "Rehab Centers", etc. The suggestion also implements some items which will give police and law enforcement an array of possibilities to make arrests based on probable cause through drug paraphernalia, etc. The best part of this suggestion is that a lot of the functions are already built into the server, some just need a rework. This suggestion was partially created to add new features and to compliment additions to the existing addiction system. I hope this would be looked over as I truly believe this is something that can indeed add the environment we need in the server. ❤️ A lot of the materials needed are already available through the brewery job, so that'd make those items highly recyclable and give them more purpose. * Please note, what I'm about to suggest demonstrate are based on personal experience and extensive research on the effects. Some things I may have changed to accommodate the server economy & game's limitations and for the sake of simplicity. * C R A C K " Crack cocaine, also known simply as crack or rock, is a free base form of cocaine that can be smoked. Crack offers a short but intense high to smokers. The Manual of Adolescent Substance Abuse Treatment calls it the most addictive form of cocaine. " INGREDIENTS: (x3) Cocaine [3 Grams] (Bought through a dealer, distributor, supplier, etc.) (x3) Baking Soda (Bought in a 24/7) $50 (x1) Cooler Freezer (Bought in a Hardware Store) $2500 (x2) Water (x1) Iron Pot (x1) Mixing Bucket (x1) Burner (x1) Propane Tank COOKING CRACK: The process would be similar to how you'd brew moonshine by placing the items you need in order to cook & with the possibility of a bad batch. 1) Add [2] Water to the Mixing Bucket 2) Add [1] Cocaine to the Mixing Bucket * Start Process Timer Begins (30 Seconds) / This will form a new ingredient called: [1] Dissolved Cocaine * Collect 3) Add [3] Dissolved Cocaine to the Mixing Bucket 4) Add [3] Baking Soda to the Mixing Bucket * Start Process Timer Begins (30 Seconds) / This will form a new ingredient called: [1] Cocaine Mix * Collect 5) Add [1] Cocaine Mix to the Iron Pot * Start Process Timer Begins (45-120 Seconds) / This will form a new ingredient called: [1] Boiled Mix * Collect 6) Add [1] Boiled Mix to the Cooler Freezer * Start Process Timer Begins (45-180 Seconds) / This will form a new ingredient called: [5] Crack Cocaine * Collect COCAINE TO CRACK RATIO: 3 Grams of Low Grade Cocaine = 8 Grams of Low Grade Crack 3 Grams of High Grade Cocaine = 5 Grams of High Grade Crack CRACK EFFECTS: 1) Blurry/wobbly screen - similar or the same to the one you get when you ingest cocaine. (Lasts 120 Seconds) 2) Your HP will increase by 40%. (Lasts 5 Minutes) 3) Regain Full Health HOW TO USE THE CRACK? 1) Buy a Glass Pipe available to buy in either General Stores or Hardware Stores. 2) Do /useitem [inventory id of crack] once you're in possession of the Glass Pipe AFTER THE GLASS PIPE IS USED Another cool thought I had was once the glass pipe was used, it will then become a "Used Glass Pipe" in the player's inventory. I believe this could be simply done through conditional bools programmatically. This opens up the door for law enforcement to have probable cause to search the player and/or their vehicle to see if they uncover anything more. Not to mention, in possession of a Used Glass Pipe would technically be a criminal offense if it has any crack residue on it. A D D I C T I O N Note: This would exclude Marijuana as data show Marijuana does not have any known addiction properties but rather prone to persons with addictive personalities. If anyone could clarify this and send me links to data, I'd appreciate it. ADDICTION CHANCE: For every time the player does not become addicted and uses again, the chance of becoming addicted increases. 1) First Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/10 | 10 Being 100%) 2) Second Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/6 | 6 Being 100%) 3) Third Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/3 | 3 Being 100%) ADDICTION ACCUMULATION: What happens every time the player smokes? - An addiction meter can be implemented to reflect the level of addiction the player has accumulated through the back end. - The total number of percentage would be from 0-100%. - For every use (even if the player is not addicted), this integer will rise per (random) %. - The higher this number, the more chances of the player becoming addicted. - This can be multiplied by [Addiction Accumulation * Addiction Chance = Addiction Level] ADDICTION EFFECTS BY %: Players will see their conditions worsen dependant of the total of their "Addiction Level". These numbers only reflect an example and I shall leave it to the devs to come up with a proper % system. The effects can be withheld by ingesting more crack cocaine. 1) 0-35% - Players suffer a loss of 20% health p/hour. 2) 36-65% - Players suffer a loss of 35% health p/hour. 3) 65-100% - Players suffer a loss of 50% health p/hour. O V E R D O S E Another feature that was brought up was overdosing. This would improve the quality behind roleplaying drugs and what it can lead to. Again, please note that the systems put in place are not meant to be 100% accurate but more to compliment and abide by the server's capabilities and laws. FEATURE OVERVIEW Just as the Addiction system, the overdosing system would work on a similar system, only that it will be timer-based from first ingestion-per-gram. For every gram you ingest, the overdose chance rises (x) amount of points. For every gram, there will be a cool-down timer until (x) amount of points get taken from your overdose level. The overdose meter will not be visible to the player, as this would be unrealistic. Rather, the player can detect an overdose by a slightly red screen which sets in depending on how close the player is to overdose. The slight red screen can be a visible form of displaying the player's "Vitals", such as heartbeat, etc. The overdose system is a compliment to the quality of the drug. Each drug has its unique Overdose Points (for the sake of time, let's call it ODP). How does one overdose? Too much of that drug within a short time frame will lead to... You guessed it. An overdose. People can often overdose even with one-time use. But since there is no vital implementation on the server (Not even sure if it's possible) and there is no weight/height based system, this is something that would be hard to do systematically. So for the sake of simplicity, this is the way I'm suggesting it. ODP ACCUMULATION: How will the player accumulate Overdose Points? - A point system ranging from 0-10, 10 being a complete overdose. (This can be modified as see fit). - A cooldown timer of 10 minutes per gram before the points reset. (Up to devs to decide the amount of time). - Overdose Points are accumulative, meaning, each gram will add on top of the other. - Each drug has it's own unique ODP per gram, depending on the quality & drug. - The quality of the drug will determine the ODP. The lower the grade, the less ODP the player gets (less purity). COOLDOWN TIMER: How will the cooldown timer work? - 1 Gram Of High Grade Cocaine = 4 Points - Timer Begins For That Gram If the player does not intake any more cocaine, once the timer hits 0, the points for that gram reduces from the overall ODP. If the player intakes more cocaine while the timer is equal to or more than 1 minute from the last intake, then the timer resets to 10 minutes with total points of 8. EFFECTS OF AN OVERDOSE: What will happen on the overdosing player's screen to let them know they're overdosing. - The player screen begins to redden - The player cannot type - An animation would be displayed to show the player on the floor either unconscious or having a seizure - Player addiction level instantly goes to 100% (This will help connect with the treatment system) - If the player is not treated and taken to the hospital within 10 minutes, they will die (PK). TREATMENT: A shot of Methadone is needed to stop the overdose (PK). Once the player has been given the Methadone, they must be transported to get treatment. EMT / DOCTOR COMMANDS: A command to help EMT/Doctors diagnose if the player is having an overdose. /checkvidals - Oversees the player's vitals which would display their overdose points level /givemethadone [id] - Gives Methadone to the overdosing player Example: * John Doe snorted some Low Grade Cocaine. John has never done Cocaine, so his ODP is 0. Once he snorts the Low Grade Cocaine, his ODP would add 2 points. John feels fine, dancing the night away, but it hasn't been 10 minutes yet. * John Doe snorted some High Grade Cocaine. Oh, seems like John got some better stuff... He just added 4 points, equal to 6. John seems to feel fine, still dancing the night away... John decides he still needs to keep going but is feeling tired... * John Doe snorted some High Grade Cocaine. A few minutes pass, but the first ODP points are still accumulated on top of the others. Since the number of points has reached 10, John starts to feel sick. His screen goes red, he can't type, he falls to the ground and starts to seizure. This is just an example of a club night out and too much cocaine. Q U A L I T Y In addition, I've come up with a system that introduces quality to drugs. The quality would impact the effects, duration, and price of the drugs, as well as increase or reduce the risk of overdose dependant on the purity (aka quality). The system can introduce quality to both drugs given to suppliers and drugs which are manufactured. This could be used as a base which can be expanded as the developers see fit. RULE OF THUMB: For simplicity, quality of all drugs could be driven by 2 classes of potency. Low Grade - Cheap but shorter-term effects, higher chance of addiction. Low Grade - Wobble lasts longer, while the incentives are shorter. Low Grade - Since the drug is most likely to be "stepped on / cut" hence less potent, overdose chance is lower. High Grade - Expensive but longer-term effects, default chance of addiction. High Grade - Wobbles are shorter, while incentives are longer. High Grade - The higher the purity, the more chances of overdose. This is common knowledge. Wobbles? Why does it matter? Wobbles make you swerve whilst driving, it can also impair your walk, thus, hinting law enforcement that you're intoxicated. So the general rule would be; The higher the quality the less wobble time & wobble / The crappier vise-versa. ADDICTION CHANCE MULTIPLIER: If the drug has an "Addiction Chance Multiplier" through "Low Grade" this is the system that'll determine the final percentage. To showcase this example, let's say the low-grade drug has an Addiction Multiplier of 30%. You would multiply the base addiction change by that percentage to achieve a final chance of addiction. See below: * John Doe snorted some Low Grade Cocaine. This would activate a multiplier of 4 (or 40%) of the initial base chance. In this case, it is John's first time using Cocaine. A dice would roll (not visible to the player) - let's say the "Addiction Chance" rolls a 6 (or 60%). if (Addiction Chance >= 1) [ 6 in this case ] then add (Addiction Chance + Low Grade Cocaine Multiplier) This would equal the chance to 10 (or 100%) In this case, the player would now achieve Stage 1 Addiction (0-35%). [See Addiction Accumulation] * DRUG EFFECTS BY QUALITY: (Looking for suggestions on how Heroin should work - a benefit and a downside.) 1) Cocaine Low Grade Cocaine - Wobble Effect Lasts 1-4 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +20HP for 20 Minutes - Addiction Chance Increases By 3 - Overdose Chance +2 High Grade Cocaine - Wobble Effects Lasts 0:30-2 Minute(s) - Aftereffects Last 2-6 Minutes - Gain Full Health - +50HP for 30 Minutes - Default Addiction Chance - Overdose Chance +4 2) Crack Cocaine Low Grade Crack - Wobble Effect Lasts 4-10 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +40HP for 20 Minutes - Addiction Chance Increases By 5 - Overdose Chance +1 High Grade Crack - Wobble Effects Lasts 0:30-2 Minute(s) - Aftereffects Last 3-5 Minutes - Gain Full Health - +100HP for 60 Minutes - Default Addiction Chance - Overdose Chance +3 3) Marijuana Low Grade Marijuana - Wobble Effect Lasts 2-5 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +10HP for 30 Minutes High Grade Marijuana - Wobble Effects: None - Aftereffects (Fuzzy Screen) Last 2-6 Minutes - Gain Full Health - +30HP for 60 Minutes Please note that Marijuana is a give or take situation - Either you enjoy the screen effects or you don't - Please feel free to comment on this. T R E A T M E N T & H O S P I T A L S Players can get treatment by going to the hospital and/or getting treated by EMT through the use of Methadone. This also opens the possibility of having hospital interiors where players can RP a "Doctor" treating patients. This also opens up the possibilities of "Rehab Centers". The possibilities are endless. /checkaddiction [ID] - A command letting doctors/EMT use to see a player's addiction percentage. Using /checkaddiction will let doctors/EMT scan the player's addiction percentage in order to properly diagnose the treatment they need and help establish a Methadone plan. In order for this command to work, the player will need to be at a hospital and only Doctors / EMT can check this through IC tests. The player must obviously also be within reasonable range. Obviously, through IC, people are expected to roleplay these scenarios. The amount of Methadone needed would be varied by the "Addiction Accumulation". 1) 0-30% - Players would need 1 Methadone 2) 31-50% - Players would need 2 Methadone 3) 51-75% - Players would need 3 Methadone 4) 76-100% - Players would need 4 Methadone The amount of Methadone given can be roleplayed through "sessions", which can be roleplayed as needed. This, of course, is just one idea which can develop to many others. Commands to add: /checkaddiction [ID] /checkvidals [ID] /checkvidals [ID] If a player tries to use Crack Cocaine without a Glass Pipe: ALERT MESSAGE: "You need a Glass Pipe to use that!" Items to add: Baking Soda (100 Grams) (General Store) [$50] Cooler Freezer (4,500 Grams) (General Store OR Hardware Store) [$2500] Dissolved Cocaine Boiled Mix Glass Pipe (50 Grams) (General Store OR Hardware Store) [$500] Used Glass Pipe (50 Grams) Low Grade Cocaine High Grade Cocaine Low Grade Crack Cocaine High Grade Crack Cocaine Low Grade Marijuana High Grade Marijuana How would your suggestion improve the server? This suggestion will give criminals/dealers more ways to interact with their peers & markets, increase the repercussions of using drugs hence developing interesting RP stories, developing a heavy drug addiction and dependency. EMT will now serve a purpose to hospitals, whilst opening opportunities for players to train in becoming doctors and/or rehab specialists. The use of glass pipes will open the door for more RP possibilities to law enforcement, encouraging probably cause and beyond. Overall, I think this suggestion will establish the start of a unique feature that can easily transition into bigger diverse projects. In summary: - Profession Possibilities - More Criminal Activities - Great Addition For Law Enforcement - Drug RP Would Serve Bigger Purpose - More RP Story Development Through Addiction - Overall Higher Character Development Environment Additional information: Be on the lookout for my Mushrooms/LSD suggestion. ? Thoughts & comments appreciated. ?
  11. Short description: I am suggesting for the current drug addiction system to be redone in some way. Detailed description: I'm aware there is a similar post in the suggestions but it touches on cocaine wholly, I am looking for a fix to the current system. Addiction levels do not last as long as they should, especially on potent drugs. This is something that should be tweaked for every single drug. Higher the level + the addictive potency of the drug, longer the amount of time for a level to fade. The addiction system should remind the player of their character's condition. [Addiction] You feel dizzy / sick / feel the intense need to take <drug>. They would appear less, or more often depending on your addiction level. Whilst addiction can, and usually is roleplayed, a reminder system like this will definitely help in that aspect. Commands to add: Change how addiction displays in /stats. Currently it only shows level, it also should display what drug and if your addicted to multiple, list them as such. It could also be removed from /stats completely and be given a command like /addiction(s), or /health Items to add: Keep the same, N/a. How would your suggestion improve the server? It'd bring an enhancement to roleplaying with, and taking drugs. Additional information: I think the current system is supposed to be doing what I've suggested, but is non-functional.
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