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  1. This thread will serve the purpose of showcasing Juliana's struggle in Charleston.
  2. Following the life of Pablo "Paco" Cortez Pablo "Paco" Cortez is a first gen Mexican American. His Mother worked as a sex worker and came from Mexico with an alleged pimp. Once she touched Los Santos, she was pregnant but shot her alleged pimp. After doing 2 years for self defense, she moved into the Brogue neighborhood. It is unclear about her alliances with the neighborhood, but since then, Paco has grown up in the neighborhood. He was quiet but observant during his first years in elementary school. He would experience a lot of bullying at school, which led to him constantly fighting. After elementary school, he would break out in middle school. His mother would barely be home, and would cause him to be out late. Paco would eventually become more goofy in class, and not take school seriously. He was suspended multiple times in middle school, and now is known for fighting. He is know a freshman in high school, and struggles with day to day problems with living in a gang infested neighborhood.
  3. Grant Nobleton is a fully functioning alcoholic aswell as a recreational drug user/abuser. Grant arrived in USA from Heathrow airport in 2015, little is known about Grant's activities in the USA as he does not contact his mother or son back home in London. The city of Los Santos presents great opportunity's for the eggheaded mister Nobleton, Grants skills include mechanics, cooking, hydroponic farming, scamming and most importantly, physical violence against people weaker than himself.
  4. CASE FILE: #854-12-2154 CASE NUMBER: #A412 Kapo Nakao β–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆp Kapo Nakao also known as "Capo" or "Speed" (was born December 16th, 1999, Davis, Los Santos, San Andreas) is a well known gang member that was involved in a various criminal activities in the past few years such as kidnapping, armed robbery, vandalism, disturbance of public order and failure to comply with the instructions of police officers. Biography: He's considered to be a "light-skinned Malay Mongoloid" or "light skinned Austronesian Malay". His biological father is a Caucasian (L.S. native), whilst his mother is originally from Polynesia, Tonga region. His birth parents are named Ailine Nakao and Joshua Goldsmith. His parents divorced while Kapo was a newborn. Kapo never saw his father. After divorce Ailine Nakao started to consume a lot of alcohol and light drugs. Kapo inherited his mother surname since his mother changed it while he was a kid. All of his childhood Kapo saw various men walk in and walk out of his home. Ailine Nakao was mostly focusing herself of finding a new husband and fixing her life issues while Kapo was literally living on his own at that time. Kapo never agreed with any of the new "dad's" that his mom was trying to propose for him. In Kapo's early teens everything got even worse. His mom, Ailine Nakao, managed to find out a new "potential husband" who introduced her to new drugs like crystal meth. In the meantime she started to consume some harder drugs. She wasn't taking care of Kapo anymore. Kapo, naturally, got in touch with the local guys from the neighborhood who showed him a few ways how to easily earn money on "his own". He realized that he can get a lot of "easy" cash on his own and that he can "live on his own". Influenced by various local gang members and "wannabe" gangsters he managed to start working for local gangs and build his early career and reputation all around South Central area. Kapo Nakao never seen a good example of a normal family and proper relationships. Due to a fact he barely imagines what a normal "family life means" itself. He was growing with a heavy drug addict on the side and with a bunch of random men who were changing quite a lot in his eyes. Many of those men were using a strong violence against him or his mom. Because of that he never managed to develop a proper understanding about feelings and love to other people. He doesn't really know what it means to love and have a family. From his point of view his family is the gang since the local gang members managed to grow him since he was a child. Since Kapo childhood, the guy was strongly influenced by a well known local gangster Dwayne "Wizz" Thompson who was like a father to him. Kapo Nakao never was a good student. He never really cared about the school. He was always at the lower mid tier since he was able to do whenever he wants with his life and nobody was making any kind of guidelines to him. Later on he started to run away from school and skip lessons on daily basis. Instead of that he was spending his time with his friends while selling drugs or doing graffiti's on the streets. At his youngster age he got kind of a strong addiction to video games so instead of going to school he was playing various video games in front of his TV at home. One of the biggest problems that Kapo is fighting constantly - his drug addictions. He never managed to get rid of it completely. Influenced by a bunch of locals drug addicts and constant being around the drugs made him a passive addict. He is starting to use them from time to time on a heavy basis. He is closely tied with "Tongan Crip Gang" better known as "TCG". Kapo Nakao mostly operates in southern district, Davis. SPECIAL ABILITIES AND SKILLS: Trapstar Kapo Nakao focuses on the sale of illegal narcotics. The guy knows very well where to get the drugs in wholesale for a good price and how to distribute them all around the streets. All Talk Kapo Nakao has a very loud mouth. This guy is talking the talk, and may or may not be able to walk the walk. He wants to be seen and wanna talk his shit to any and everybody. 9 to 5 Kapo Nakao has a legal job that makes some money (or covers the illegal cash flow). He owns a local "Bad Day Goods" pawn shop in Strawberry street, Davis. OG Kapo Nakao has a very strong reputation and a lot of respect on the streets. While not being a very old or a "long-time" member of the gang, he managed to earn a lot of respect with his works. It managed to earn him this title in the meantime. At the moment he is living a more reserved lifestyle after a life of constant gang-banging and crime. PERSONAL INFORMATION: TITLE: MR. FORENAME: KAPO; SURNAME: NAKAO; FULL NAME: KAPO NAKAO; OTHER NAMES: NICKNAME: CAPO (COMMONLY USED BETWEEN CLOSE FRIENDS AND RELATIVES); STREET NAME: SPEED (COMMONLY USED BY HIS INNER CIRCLE); EDIT: THIS NAME IS OLD AND FORGOTTEN, NOT USABLE IN THE MEANTIME! SSN: β–ˆβ–ˆβ–ˆ-β–ˆβ–ˆ-β–ˆβ–ˆβ–ˆβ–ˆ. GENERAL INFO: GENDER: MALE; DATE OF BIRTH: DECEMBER 16, 1999. CURRENT AGE: 21 Y/O. TROPICAL ZODIAC: SCORPIO. PLACE OF BIRTH: GROVE ST. β–ˆβ–ˆ, LOS SANTOS, SAN ANDREAS. CURRENT ADDRESS: GROVE ST. β–ˆβ–ˆ; DISTRICT: DAVIS; CITY: LOS SANTOS; STATE: SAN ANDREAS; PARENTS: AILINE NAKAO - MOM; STATUS: ALIVE; JOSHUA GOLDSMITH - DAD; STATUS: DEAD; RELATIVES: AVOCA NAKAO - GRANDMOTHER; STATUS: ALIVE; LANGUAGES: ENGLISH. CONTACT INFO: PHONE: β–ˆβ–ˆβ–ˆ-β–ˆβ–ˆ-β–ˆβ–ˆβ–ˆ. COUNTRY CODE: β–ˆβ–ˆβ–ˆ E-MAIL: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ FINANCE: VISA: β–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆ EXPIRES: β–ˆβ–ˆβ–ˆβ–ˆ CVV2: β–ˆβ–ˆβ–ˆ MASTER CARD: β–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆ EXPIRES: β–ˆβ–ˆβ–ˆβ–ˆ CVV2: β–ˆβ–ˆβ–ˆ EMPLOYMENT: COMPANY: N/A; LOCATION OF THE COMPANY: N/A; OCCUPATION: N/A. PHYSICAL CHARACTERISTICS: HEIGHT: 6' 36" (194 centimeters) WEIGHT: 202.8 pounds (92.2 kilograms) BLOOD TYPE: O+ OTHER: FAVORITE COLOR: BLACK; VEHICLE: N/A. TRACKING NUMBER: f5a4b6f9-75d2-4380-b2ea-80914d9fcf68 PICTURES: LSPD/LSSD ARCHIVE:
  5. Name: Keith Sullivan Age: 25 About: Drug (cocaine) and gamble addiction No family / social contacts Unemployed Income: theft, selling drugs This thread will showcase the further development and roleplay of Keith Sullivan
  6. The thread will follow Michael's development. Michael is a young Italian-American in his mid 20's and he was born in Los Santos. His father died when he was in early teens, his mother was sick and she could not work. So, as every good kid, he started working to survive with his mother. She would tear up every time he'd bring money home. He felt happy to be able to help his mother, two years later, his mom passed away and he was left alone. He felt very sad for the few weeks but he could not change the fact that they died. He's living alone and he is working different types of jobs to earn money. Michael Calabrese in 2019, three days before his birthday:
  7. This thread will be following the development and growth of Malcolm Andrews, a growing member of the Cortes Aryan Skin Heads. Malcolm Andrews also known as "Mally" or "Junior" (was born July 3rd, 2003, East-west Los Santos, Vespucci Boulevard, San Andreas) is a newfound associate of the infamous Cortes Aryan Skin Heads or otherwise known as "C-A-S-H" - the group is widely known for their practice in hate-speech, theft, drug abuse, and violent tendencies. Malcolm was raised in a rough, abusive household with his older sister Melanie; who left when she finished her Freshman year of High school... His parents "Richard Andrews" and "Bethany Andrews" split due to his fathers alcoholic issues becoming more troublesome over the years, resulting in beating his son most nights to relieve the guilt and stress. Malcolm's childhood was anything but pleasant. He continued to watch his fathers life spiral down as he continued to consume his life in a plethora of liquor. Malcolm spent most of his nights out on the streets, not wanting to go home, not wanting to feel another belt across his face. Exhausted and hungry he often found his home around the other degenerates that around Vespucci, most of those who praised the rules of hate and greed. Into his late teenage years, he continued to visit the beach, bringing his BMX to the boardwalk and the skate-park, most often could be found with his new friend "Boozer", a sickly looking individual that was consistently trying to assure Malcolm that there were better means of life around the corner - family, money, power, and respect. Malcolm started to grasp back at reality, living with his own set of rules, left the motel that his father was staying in, and started to hang closer to the scum around the beach. Eventually Malcolm was shown some ways on how to make some money on his own, by any means. Malcolm realized that there was some serious money involved, already slapping palms up with some of his newly found brothers, going to parties, and finding himself talking with various criminals, taking drugs, drinking and further being intrigued by the environment. Malcolm was always interested in furthering himself, trying to test his boundaries, knowing how easy it was to get money only made his ambitions heightened, darker and more dangerous for a youthful mind. No school, no father, no mother, and no sister. Family to him was the Beach. Money to him was everything. Fathers to him were a hold-back. Mothers to him were a lie.
  8. KC..


    Firstname: Killian Surname: Duffy Alias: Kian, Duff, Irish, Flipper D.O.B: 19-MAR-1991 P.O.B: Los Santos, San Andreas Affiliations: Magellan Avenue Crew (Connected) & North End Boys (Founder) Relations: Lulu Herrera, Eugene Duffy, John Faro, Larry Castellucci, Eugene Goretti, Robert Gatto, Shane Maguire
  9. WetEmUP

    Cedric Coleman

    Cedric Coleman is an 18 year old male who lives on Covenant street with his grandma. He works at the Davis gas station and when he's not doing that he's usually just hanging around outside or smoking marijuana. He doesn't have anyone he really considers a friend and he doesn't really look for them either. At the age of 16 his best friend Shaun "Beezy" Evans was shot and killed while attempting to rob someone in their home. Since then Cedric has pretty much kept to himself, proclaiming to have a small circle and that he doesn't need new friends. His criminal record is small, though he has been arrested for shoplifting and on two occasions he got arrested for possession of a controlled substance when he was caught with a bottle of percocets that did not belong to him.
  10. This thread will show the development of Jorge JimΓ©nez
  11. John "Summit" Luther Jefferson OOC Notes: This character was created to portray the life of a former gangbanger in his early 60's. John was created to offer an alternative approach on illegal roleplay. I strongly thrive to surround John's roleplay-scenarios in the passive part of hood-roleplay, adding an extra dimention to the different portrayals surrounding the character and the active area. Background: Born in Chamberlain Hills, 1959, John lived his first ten years in a hostile, poor environment including petty crimes. At the age of thirteen, 1972, John took his first step into organized crime backing up childhood-friend Darius "Shottie" White, 17, to unite several like-minded Chamberlain Hills street-gangs, setting up the first foundation in Chamberlain Hills for future Crip sets. The Chamberlain Hills Crips Riders worked as a medium scale umberella for local Crip sets. John was declared second in command, OOG, in 1976 at the age of seventeen as Darius "Shottie" White's brother passed away during an ongoing burglary. After the tragic death of Raymond Lee Wasnhington, 25, the Chamberlain Hills-Westside alliance broke up in 1979 resulting in internal and external conflicts between the sub-sets and rising rival sets. In december 1979 John, 20, received a lifetime imprisonment sentence after battling two murder charges of the first degree. Imprisonment: Now a life-timer, John quickly throws himself in the illegal operations within his current federal prison. Due to consistant transfers John, 22, loses his ability to operate CHC Riders and the umberella is disbanded, allowing power-changes within the Chamberlain Hills area. Eleven years later, John's sentence is reduced to 41 years and 299 days (15 273 days). Release Jan, 2021: John, 61, gets released and taken to his family property inside of the Tahaitan apartment complex, now claimed turf by the Barrio 13, a gang loyal to the notorious Mexican mafia. With diplomacy as a key opponent through his whole life, the people of Barrio 13 would become far more than just a neighbor. Surrounded by his new people, John quickly realized that as society changed on him the streets never did. Power and greed where yet again to blind his original vision of a united neighborhood. If you would like to follow John's journey in a different perspective than shown here, please visit the Barrio 13 faction thread HERE.
  12. [Vincent Bernardini, 2018.] Vincent Bernardini, moved to New Jersey at the age of 3, after his family was granted a Visa for the US. His dad was an accountant and his mother a kindergarten teacher. Vincent was a gifted kid, his school grades were always high, and just at a young age everyone expected from him to be a successful businessman. All started going south after Vincent's dad passed away on the day of his high school graduation, Vincent had to leave his dream of pursuing a Bachelors degree, and get any kind of job just to help out the family. He started doing any job a young man at his age was able to do, just so a two years later he finally got a steady job as a store clerk. After five years of working at the store, he expected to get a promotion and thus get a better pay, but the manager refused to do so, which lead to a major argument and Vincent being fired. He started looking for a job again, but to no avail as his old boss started spreading rumors around the city that he shouldn't be hired at any cost because he is a lazy worker, and has no respect for others. After Vincent heard about the rumors his old boss started to spread, he immediately decided to respond to the rumors and start at the source of it, by assaulting his boss on a parking lot as he was leaving the job at night. After a few days of investigations and evidence gathering, Bernardini was arrested on second degree assault charges, with a fine of 5,000$ and 8 months of jail time. Life in prison changed Vincent forever, he was fascinated by the stories of his inmates, living on the other side of the law. While locked up, he learned a thing or two from prison, as he was making himself ready for a new chapter of his life, learning from their mistakes. He moved to Los Santos after he got released, in order to see if the wisdom he gathered in prison would be enough to lead his new way of life.
  13. Rum

    Cameron Moore

    Cameron "C" Moore Twenty Years old From Brooklyn, New York. Cameron Moore is a twenty-year-old once drop-out that is currently residing in the East-Side Rancho ( Billingsgate Motel ) after failing to comply and agree by the rules of Los Santos' very own University "ULSA", losing most of his education, money, respect for the system as a whole due being let down by modern-days society and ethics. Cameron Moore is a twenty-year-old once drop-out from New York's very own NYU ( New York's University), currently residing in the dorms of ULSA in hopes to further his degree in Art Theory and Design, scaling time between his dead-end job at a shoe store and between his hobbies.. guitar, punk/metal music, copious amounts of marijuana, pills, and cigarettes, don't forget the money schemes that occur often during parties that surround the dorms and Vespucci Beach. His mindset is clouded by anxiety, ambitions, and hopes that he can prove to his dead-beat abusive father wrong and carve his path in the heart of one of the biggest cities, most often leading its youth into a higher or troubled path. His ambitions? becoming a well known peddler of narcotics and false hopes, clout-climbing, and hopefully becoming one of the scummiest influences in Los Santos with a little help of his cracked-to-shit phone, parties, sex and furthermore, drugs. His mindset is clouded by anxiety, ambitions, and hopes that he can prove to his dead-beat abusive father wrong and carve his path in the heart of one of the biggest cities, most often leading its youth into a higher or troubled path. His ambitions? becoming a tattoo artist, successful business owner, and perhaps one of the biggest artistic influences in Los Santos with a little help of his cracked-to-shit phone, soon-to-be friends, parties, and furthermore, drugs. Personality : Honest, blunt, unsound, riotous, vivid, influenced by punk, hip hop & metal music. Hobbies : Sex, video-games, music, art, marijuana cigarettes, pills, gaining clout and most of all, money. Disapproves : Carrots, Jocks, Preppy Social Life, being poor and the lack of respect.
  14. Vincent Paglia was born in 1999 and used to live his entire life with his mother. He moved to Los Santos to live with his uncle Daniel Bechara and attempt to pursue his career in soccer. His main goal on moving to his uncle's house is to avoid following the steps of his dead father, Joseph Paglia a known mob assosciate that was killed in the early 00's in a violent hit. Despite coming to Los Santos full of good intentions it will be hard for Vincent to balance his own life with the luxurious and dangerous lifestyle of his uncle, also a known mob associate under the Martorano Crime Family. The goal of this thread is to show the development of Vincent Paglia and his struggle to keep the head down and focused while living with a violent convicted criminal as his uncle.
  15. Then. Grew up with a humble upbringing in South Philadelphia to Philip & Valerie Martorano. Humble it was, until Philip got convicted for tax fraud in 2008 for five years, leaving her without a father-figure at the age of 10. Valerie, the mother of three left all by herself to take care of the kids, collectively decided with Phil it’s best for Ellie to live with her brother, Roy Casella in Staten Island. Watching Roy come home late and often bicker with her wife, Ellie at an early age started picking up she wasn’t born to a family of saints. Although, spending most of her key teenage years in a relatively urban setting compared to Philadelphia, she quickly caught and adapted to the change in lifestyle New York threw at her, becoming more outgoing while developing a keen interest in sports & business. Ellie moved back to Philadelphia after his father’s release. Missing the main growing years of his children, Philip now finally had the chance to spend time with his kids and be there for them, however the damage of a father-figure missing when needed was already done, be it Ellie or her siblings. With her father having moved from Philly to LS in the β€˜expansion of his construction company’, as soon as she finished her high school, she decided to move and settle in with him, finishing her Bachelors in Business Administration at the ULSA. The thread will follow her development. I've been playing this character for a few months now, although I always wanted to do a topic, kept putting it off, but here we go now. I'll start with some notable scenes from when I started this char that have been a part of her development!
  16. Short description: The ability to cook crack from materials that can be bought at the hardware store & 24/7. This suggestion also reworks the way that drugs affect your health, addiction, and dependency. I write this suggestion in good hope that drugs will then serve a purpose, opening a variety of roleplay possibilities, expanding the black market, giving more purpose to EMT, and expanding endless new stories through player's lives. Detailed description: The server right now is really sparse when it comes to drugs whether it be the availability or selection. Right now there are no real repercussions for using cocaine, which is one of the only three available drugs in the server (correct me if I'm wrong). This suggestion will give criminals/dealers more ways to interact with their peers & markets, increase the repercussions of using drugs hence developing interesting RP stories, developing a heavy drug addiction and dependency. EMT will now serve a purpose to hospitals, thus opening the possibilities to even having players roleplay "Doctors" or "Health Specialists" whilst opening "Rehab Centers", etc. The suggestion also implements some items which will give police and law enforcement an array of possibilities to make arrests based on probable cause through drug paraphernalia, etc. The best part of this suggestion is that a lot of the functions are already built into the server, some just need a rework. This suggestion was partially created to add new features and to compliment additions to the existing addiction system. I hope this would be looked over as I truly believe this is something that can indeed add the environment we need in the server. ❀️ A lot of the materials needed are already available through the brewery job, so that'd make those items highly recyclable and give them more purpose. * Please note, what I'm about to suggest demonstrate are based on personal experience and extensive research on the effects. Some things I may have changed to accommodate the server economy & game's limitations and for the sake of simplicity. * C R A C K " Crack cocaine, also known simply as crack or rock, is a free base form of cocaine that can be smoked. Crack offers a short but intense high to smokers. The Manual of Adolescent Substance Abuse Treatment calls it the most addictive form of cocaine. " INGREDIENTS: (x3) Cocaine [3 Grams] (Bought through a dealer, distributor, supplier, etc.) (x3) Baking Soda (Bought in a 24/7) $50 (x1) Cooler Freezer (Bought in a Hardware Store) $2500 (x2) Water (x1) Iron Pot (x1) Mixing Bucket (x1) Burner (x1) Propane Tank COOKING CRACK: The process would be similar to how you'd brew moonshine by placing the items you need in order to cook & with the possibility of a bad batch. 1) Add [2] Water to the Mixing Bucket 2) Add [1] Cocaine to the Mixing Bucket * Start Process Timer Begins (30 Seconds) / This will form a new ingredient called: [1] Dissolved Cocaine * Collect 3) Add [3] Dissolved Cocaine to the Mixing Bucket 4) Add [3] Baking Soda to the Mixing Bucket * Start Process Timer Begins (30 Seconds) / This will form a new ingredient called: [1] Cocaine Mix * Collect 5) Add [1] Cocaine Mix to the Iron Pot * Start Process Timer Begins (45-120 Seconds) / This will form a new ingredient called: [1] Boiled Mix * Collect 6) Add [1] Boiled Mix to the Cooler Freezer * Start Process Timer Begins (45-180 Seconds) / This will form a new ingredient called: [5] Crack Cocaine * Collect COCAINE TO CRACK RATIO: 3 Grams of Low Grade Cocaine = 8 Grams of Low Grade Crack 3 Grams of High Grade Cocaine = 5 Grams of High Grade Crack CRACK EFFECTS: 1) Blurry/wobbly screen - similar or the same to the one you get when you ingest cocaine. (Lasts 120 Seconds) 2) Your HP will increase by 40%. (Lasts 5 Minutes) 3) Regain Full Health HOW TO USE THE CRACK? 1) Buy a Glass Pipe available to buy in either General Stores or Hardware Stores. 2) Do /useitem [inventory id of crack] once you're in possession of the Glass Pipe AFTER THE GLASS PIPE IS USED Another cool thought I had was once the glass pipe was used, it will then become a "Used Glass Pipe" in the player's inventory. I believe this could be simply done through conditional bools programmatically. This opens up the door for law enforcement to have probable cause to search the player and/or their vehicle to see if they uncover anything more. Not to mention, in possession of a Used Glass Pipe would technically be a criminal offense if it has any crack residue on it. A D D I C T I O N Note: This would exclude Marijuana as data show Marijuana does not have any known addiction properties but rather prone to persons with addictive personalities. If anyone could clarify this and send me links to data, I'd appreciate it. ADDICTION CHANCE: For every time the player does not become addicted and uses again, the chance of becoming addicted increases. 1) First Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/10 | 10 Being 100%) 2) Second Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/6 | 6 Being 100%) 3) Third Time Use - Random chance of becoming addicted (eg. Fiening for more) - Dice Roll (1/3 | 3 Being 100%) ADDICTION ACCUMULATION: What happens every time the player smokes? - An addiction meter can be implemented to reflect the level of addiction the player has accumulated through the back end. - The total number of percentage would be from 0-100%. - For every use (even if the player is not addicted), this integer will rise per (random) %. - The higher this number, the more chances of the player becoming addicted. - This can be multiplied by [Addiction Accumulation * Addiction Chance = Addiction Level] ADDICTION EFFECTS BY %: Players will see their conditions worsen dependant of the total of their "Addiction Level". These numbers only reflect an example and I shall leave it to the devs to come up with a proper % system. The effects can be withheld by ingesting more crack cocaine. 1) 0-35% - Players suffer a loss of 20% health p/hour. 2) 36-65% - Players suffer a loss of 35% health p/hour. 3) 65-100% - Players suffer a loss of 50% health p/hour. O V E R D O S E Another feature that was brought up was overdosing. This would improve the quality behind roleplaying drugs and what it can lead to. Again, please note that the systems put in place are not meant to be 100% accurate but more to compliment and abide by the server's capabilities and laws. FEATURE OVERVIEW Just as the Addiction system, the overdosing system would work on a similar system, only that it will be timer-based from first ingestion-per-gram. For every gram you ingest, the overdose chance rises (x) amount of points. For every gram, there will be a cool-down timer until (x) amount of points get taken from your overdose level. The overdose meter will not be visible to the player, as this would be unrealistic. Rather, the player can detect an overdose by a slightly red screen which sets in depending on how close the player is to overdose. The slight red screen can be a visible form of displaying the player's "Vitals", such as heartbeat, etc. The overdose system is a compliment to the quality of the drug. Each drug has its unique Overdose Points (for the sake of time, let's call it ODP). How does one overdose? Too much of that drug within a short time frame will lead to... You guessed it. An overdose. People can often overdose even with one-time use. But since there is no vital implementation on the server (Not even sure if it's possible) and there is no weight/height based system, this is something that would be hard to do systematically. So for the sake of simplicity, this is the way I'm suggesting it. ODP ACCUMULATION: How will the player accumulate Overdose Points? - A point system ranging from 0-10, 10 being a complete overdose. (This can be modified as see fit). - A cooldown timer of 10 minutes per gram before the points reset. (Up to devs to decide the amount of time). - Overdose Points are accumulative, meaning, each gram will add on top of the other. - Each drug has it's own unique ODP per gram, depending on the quality & drug. - The quality of the drug will determine the ODP. The lower the grade, the less ODP the player gets (less purity). COOLDOWN TIMER: How will the cooldown timer work? - 1 Gram Of High Grade Cocaine = 4 Points - Timer Begins For That Gram If the player does not intake any more cocaine, once the timer hits 0, the points for that gram reduces from the overall ODP. If the player intakes more cocaine while the timer is equal to or more than 1 minute from the last intake, then the timer resets to 10 minutes with total points of 8. EFFECTS OF AN OVERDOSE: What will happen on the overdosing player's screen to let them know they're overdosing. - The player screen begins to redden - The player cannot type - An animation would be displayed to show the player on the floor either unconscious or having a seizure - Player addiction level instantly goes to 100% (This will help connect with the treatment system) - If the player is not treated and taken to the hospital within 10 minutes, they will die (PK). TREATMENT: A shot of Methadone is needed to stop the overdose (PK). Once the player has been given the Methadone, they must be transported to get treatment. EMT / DOCTOR COMMANDS: A command to help EMT/Doctors diagnose if the player is having an overdose. /checkvidals - Oversees the player's vitals which would display their overdose points level /givemethadone [id] - Gives Methadone to the overdosing player Example: * John Doe snorted some Low Grade Cocaine. John has never done Cocaine, so his ODP is 0. Once he snorts the Low Grade Cocaine, his ODP would add 2 points. John feels fine, dancing the night away, but it hasn't been 10 minutes yet. * John Doe snorted some High Grade Cocaine. Oh, seems like John got some better stuff... He just added 4 points, equal to 6. John seems to feel fine, still dancing the night away... John decides he still needs to keep going but is feeling tired... * John Doe snorted some High Grade Cocaine. A few minutes pass, but the first ODP points are still accumulated on top of the others. Since the number of points has reached 10, John starts to feel sick. His screen goes red, he can't type, he falls to the ground and starts to seizure. This is just an example of a club night out and too much cocaine. Q U A L I T Y In addition, I've come up with a system that introduces quality to drugs. The quality would impact the effects, duration, and price of the drugs, as well as increase or reduce the risk of overdose dependant on the purity (aka quality). The system can introduce quality to both drugs given to suppliers and drugs which are manufactured. This could be used as a base which can be expanded as the developers see fit. RULE OF THUMB: For simplicity, quality of all drugs could be driven by 2 classes of potency. Low Grade - Cheap but shorter-term effects, higher chance of addiction. Low Grade - Wobble lasts longer, while the incentives are shorter. Low Grade - Since the drug is most likely to be "stepped on / cut" hence less potent, overdose chance is lower. High Grade - Expensive but longer-term effects, default chance of addiction. High Grade - Wobbles are shorter, while incentives are longer. High Grade - The higher the purity, the more chances of overdose. This is common knowledge. Wobbles? Why does it matter? Wobbles make you swerve whilst driving, it can also impair your walk, thus, hinting law enforcement that you're intoxicated. So the general rule would be; The higher the quality the less wobble time & wobble / The crappier vise-versa. ADDICTION CHANCE MULTIPLIER: If the drug has an "Addiction Chance Multiplier" through "Low Grade" this is the system that'll determine the final percentage. To showcase this example, let's say the low-grade drug has an Addiction Multiplier of 30%. You would multiply the base addiction change by that percentage to achieve a final chance of addiction. See below: * John Doe snorted some Low Grade Cocaine. This would activate a multiplier of 4 (or 40%) of the initial base chance. In this case, it is John's first time using Cocaine. A dice would roll (not visible to the player) - let's say the "Addiction Chance" rolls a 6 (or 60%). if (Addiction Chance >= 1) [ 6 in this case ] then add (Addiction Chance + Low Grade Cocaine Multiplier) This would equal the chance to 10 (or 100%) In this case, the player would now achieve Stage 1 Addiction (0-35%). [See Addiction Accumulation] * DRUG EFFECTS BY QUALITY: (Looking for suggestions on how Heroin should work - a benefit and a downside.) 1) Cocaine Low Grade Cocaine - Wobble Effect Lasts 1-4 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +20HP for 20 Minutes - Addiction Chance Increases By 3 - Overdose Chance +2 High Grade Cocaine - Wobble Effects Lasts 0:30-2 Minute(s) - Aftereffects Last 2-6 Minutes - Gain Full Health - +50HP for 30 Minutes - Default Addiction Chance - Overdose Chance +4 2) Crack Cocaine Low Grade Crack - Wobble Effect Lasts 4-10 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +40HP for 20 Minutes - Addiction Chance Increases By 5 - Overdose Chance +1 High Grade Crack - Wobble Effects Lasts 0:30-2 Minute(s) - Aftereffects Last 3-5 Minutes - Gain Full Health - +100HP for 60 Minutes - Default Addiction Chance - Overdose Chance +3 3) Marijuana Low Grade Marijuana - Wobble Effect Lasts 2-5 Minute(s) - Aftereffects (Fuzzy Screen) Lasts 5-10 Minutes - +10HP for 30 Minutes High Grade Marijuana - Wobble Effects: None - Aftereffects (Fuzzy Screen) Last 2-6 Minutes - Gain Full Health - +30HP for 60 Minutes Please note that Marijuana is a give or take situation - Either you enjoy the screen effects or you don't - Please feel free to comment on this. T R E A T M E N T & H O S P I T A L S Players can get treatment by going to the hospital and/or getting treated by EMT through the use of Methadone. This also opens the possibility of having hospital interiors where players can RP a "Doctor" treating patients. This also opens up the possibilities of "Rehab Centers". The possibilities are endless. /checkaddiction [ID] - A command letting doctors/EMT use to see a player's addiction percentage. Using /checkaddiction will let doctors/EMT scan the player's addiction percentage in order to properly diagnose the treatment they need and help establish a Methadone plan. In order for this command to work, the player will need to be at a hospital and only Doctors / EMT can check this through IC tests. The player must obviously also be within reasonable range. Obviously, through IC, people are expected to roleplay these scenarios. The amount of Methadone needed would be varied by the "Addiction Accumulation". 1) 0-30% - Players would need 1 Methadone 2) 31-50% - Players would need 2 Methadone 3) 51-75% - Players would need 3 Methadone 4) 76-100% - Players would need 4 Methadone The amount of Methadone given can be roleplayed through "sessions", which can be roleplayed as needed. This, of course, is just one idea which can develop to many others. Commands to add: /checkaddiction [ID] /checkvidals [ID] /checkvidals [ID] If a player tries to use Crack Cocaine without a Glass Pipe: ALERT MESSAGE: "You need a Glass Pipe to use that!" Items to add: Baking Soda (100 Grams) (General Store) [$50] Cooler Freezer (4,500 Grams) (General Store OR Hardware Store) [$2500] Dissolved Cocaine Boiled Mix Glass Pipe (50 Grams) (General Store OR Hardware Store) [$500] Used Glass Pipe (50 Grams) Low Grade Cocaine High Grade Cocaine Low Grade Crack Cocaine High Grade Crack Cocaine Low Grade Marijuana High Grade Marijuana How would your suggestion improve the server? This suggestion will give criminals/dealers more ways to interact with their peers & markets, increase the repercussions of using drugs hence developing interesting RP stories, developing a heavy drug addiction and dependency. EMT will now serve a purpose to hospitals, whilst opening opportunities for players to train in becoming doctors and/or rehab specialists. The use of glass pipes will open the door for more RP possibilities to law enforcement, encouraging probably cause and beyond. Overall, I think this suggestion will establish the start of a unique feature that can easily transition into bigger diverse projects. In summary: - Profession Possibilities - More Criminal Activities - Great Addition For Law Enforcement - Drug RP Would Serve Bigger Purpose - More RP Story Development Through Addiction - Overall Higher Character Development Environment Additional information: Be on the lookout for my Mushrooms/LSD suggestion. ? Thoughts & comments appreciated. ?
  17. Engelbert


    So yeah what it says, what's your take on it. I personally would like too see them around, in case they are not.
  18. Emma's Introduction in Outlaws MC. Emma's Introduction in ULSA.
  19. Kujtim Neziri Age: 36 Origin: Albania
  20. Here lies Michael "Sleepy" Lane, who isn't dead quite just yet. Mar. 6, 1998 - XXX. X, XXXX The Birth of a Disaster (like most disasters, accidental) Michael's life began much like most of the kids who go on to become degenerates. Born out of wedlock into a broken home; he was blessed with a PTSD-riddled alcoholic mother, and a racist, sociopathic, meth-consumed father, livin' it up in a small town called Chicago. His mother came from the Bolton side of the family, and Susan (Susie for short) was proud of it. She often told a young Michael stories of her brother, Uncle Slip, who used to always protect her as little kids. Upon reflection, Mike thinks part of his mother had always wished Slip would come and save her from her 'boyfriend'. Jonathan Lane had never wanted kids. In fact, the only reason he stuck around was because he could never afford a good divorce lawyer; and was probably convinced he'd lose the house. When Michael started on the way out to him and Susan, Jon couldn't be bothered to leave his poker game to take her to the hospital. Instead, the neighbor; Mrs. Crowley (an ex-nurse) delivered the somewhat sickly and pale young boy to his mother. When Jon got home, about 34 hours later, he had completely forgotten his woman had gone into labor, and even the baby in front of his eyes failed to produce a reaction past a sullen "congratulations." Mike grew up listening to his father's racist rhetoric, and in the 5th grade he was placed in correctional school, for punching a black student and calling her several racial slurs. The boy's father treated it like a coming of age for Mike, who finally showed promise as a son in Jon's eyes. From then on, Jon took notice of Mike, and even once brought him home his very own pack of beer; after being suspended from the correctional school after yet another incident with a black student. It was his way of impressing his father, who didn't give a rat's ass about school and grades. As far as his father was concerned, Michael Lane would be raised a good, white boy. And, so it was. His mother lost more and more sway over Mike as he went into high school. After telling his father he'd be flying straight to get that diploma, (which Jon always regretted never achieving himself,) Mike was enrolled in a public high school, Las Casas Occupational High School. The kid got into drugs, and by sophomore year had alienated all but a few close friends, who were just as racist. CASH Money, and Larger Losses. Mike's friends were what you could call a 'bad influence'. The tendency of latch-key teenagers is to get into many things they really shouldn't be into. Like, cocaine. As his father continued to skip from job to job, his mother worked day and night shifts at a laundromat and fast food shop. It hurt the kid to see his mom working so hard, so he approached his close friend, Ruble, about getting his hands on some white; to start dealing. Ruble's brothers all had ties to the Chicago Area Skin Heads, or CASH. Ruble decided to help Mike out, and introduced him to some of the people who would turn Mike on a path he'd never turn back from. Mike made good money dealing CASH's coke and herb. It was enough money for him to lie to his mother that he was a delivery driver at Burger Shot, and convince her to let him start paying some of the bills. Mike, who had been doing terribly in school, finally decided to drop out and get his GED. Shortly after things started looking up for the Lanes, Jon disappeared. He never packed any clothes, and didn't leave any notes. His joint bank account with Susan was still in order, and there was no indication of an affair or abandonment. Susan was shattered. No matter the evidence, she believed that Jon had betrayed her; and that she was invaluable. She went headfirst into the trench that is depression; and the alcoholism made it worse. On January 21st, Susan Lane died after colliding into a cement column; while driving intoxicated. And that, friends, was the beginning of the end. With an empty house, and now orphaned, Mike turned to another friend, Sabyan 'Creep' Vargas. The pair had frequently talked about moving in with each other; and recently Creep had gotten kicked out of his step-dad's house. After hearing the news, Creep told him about the plans he'd made. In about a month, they were going to move out to Las Venturas, where Creep had a cousin. His cousin could get them a good place to stay, and hell, it's the City of Sin. Without a second thought, Mike agreed. After three weeks of drinking, cocaine, and squandering a good half of his cash; Mike and Creep drove out to Las Venturas, in a janky old van with no AC. It wasn't his finest moment, but the lights when they arrived said it all. The police lights, I mean. Red and blue came up flashing behind them, as they pulled down the highway. A state trooper removed them all from the car, and after putting one of their companions into another cruiser for warrants; cuffed Mike and Creep for possession of a stolen vehicle, and suspected Grand Theft Auto. With no money, and nobody to defend him; Mike was advised by a public defender to plead no contest, and face a short stint in County rather than potential years in the big bad penitentiary. Blood in, Blood out. When he was taken into intake; Mike got the rundown of the politics in Blackfield County Jail. Things were semi-peaceful at the moment, but the Jail had just come off lockdown two weeks ago; after a trio of black inmates were caught after murdering a white inmate on the field. The Deputies had managed to arrange a ceasefire between the two groups, or so they believed. The real check in came once he was in his pod. One of the guys from the woodpile checked his papers, and then pulled him aside. The dude was a skin, Scratch from Rockwood. He told Mike what he'd already heard in intake, but explained that the ceasefire wasn't to be respected. The man with the keys, Bar from the Brand, had sent word down that they'd be making a move sometime this week, working with surenos to get revenge on the blacks. Even if he was new, Scratch said he'd need to get in on the action. Two days later, at yard, the whistle was heard, and the whites and surenos charged the blacks. Mike stuck with Scratch, and when a black inmate pinned Mike down; Scratch took a sharpened toothbrush out of his waistband. It was a blur, and then a spray of red. Mike's hands and face were covered red, and Scratch pushed the inmate off of him. A few seconds later, a warning shot was heard as guards stormed the yard, beating and pepper spraying inmates into submission as riflemen watched from the towers. During the ensuing lockdown; Mike was brought in to a room with his lawyer, and several suits. They showed him a video, of him participating in the riot, and then, as the suits put it, 'being an accessory to murder'. His lawyer, obviously frustrated, advised Mike to plead guilty; and in return she'd help negotiate down the charges. On top of his Misdemeanor Grand Theft charge, which left him with a year, he was slapped with another 6 months for Assault on an inmate. When he was returned, he was taken not to his pod, but to SHU. His new cell mate, Stinger, congratulated him. Word was, Mike had proved himself loyal to the program. Stinger was pretty good with stick and poke, and gave him his first tattoo, an unfilled swastika on his right chest. When he was done, Stinger showed him the result of his work. As Mike looked, his new brother said, "Blood in, Blood out." Rise of the Slime Lord On his release, April 5th of 2019, Mike was told by one of the guys from the woodpile to get in contact with the Blackfield Death Dogs, a street skin gang who had ties to Aryan Warriors in the county jail. Mike's sense of freedom didn't last long. He had been markedly changed after his time in county, and saw the normal society as boxed in. He ran tight with the BDD, and eventually; he made good friends, that he could call brothers. Flinch was one of those brothers. Flinch had been brought in for about a month, but had yet to be validated. And although Mike had been brought in inside; he wasn't a part of Blackfield yet. Some of the older homies had taken the gang out drinking at the local bar, and a slightly older black man came in; likely a tourist. Despite the many racist signs and imagery in the bar, the man came up to order a drink. He was berated, and then beaten. The big homies, Rash and Cane, told Mike and Flinch to drag him out back. They did. They were told to beat him, and they did. Then, they were told to stab him. They did. In late 2019, Mike had been brought in and was recognized as an associate of Blackfield DD. Him and Flinch had a rough season, after a shipment they and several other gang members had pooled cash in got stung. They decided to hit a lick, on a small 24/7 out in Rockshore East. They went in, guns up, and got a decent take. No sooner had the bag of cash reached their hands, that the shopkeeper reached for a gun of his own. They put him down, and ran outside. Less than a mile out, they heard sirens. Flinch ran off toward a drainage ditch; and Mike followed. They slid into the ditch, and Mike stumbled. He fell back-first into the pool of runoff at the bottom, and wound up covered in foul smelling slime. He and Flinch hid there for a good two hours, before making a call for pickup. When Rash and his brother showed up to get them, Rash started joking that his new name for Mike was Slimey. It stuck. Skinhead Cannibalization Not a month had passed since he and Flinch had hit the 24/7, when Slimey got a call while doing lines with his now ex-girlfriend. Flinch had been picked up by 12. He got caught up with his gun, and about two ounces of coke, plus a scale and baggies. On top of those charges, they traced the firearm back to the murder at the 24/7 alongside camera evidence. Just like that, Mike's closest, his only friend, even; was headed behind bars, probably for life. Slimey didn't click with the rest of Blackfield, after that. And, to add to that; a huge bust had gone down a week after, taking Rash, Cane, and the Shotcaller; Van, out of the picture. With the weakened state of their gang, and their leaders behind bars for life; pressure came from the Rockshore East Wood crew; who ran under Aryan Warriors as well, for DD to merge with them. Deals were struck, but Slimey didn't make it to any of them. He had come to terms with the fact that he wanted out; and he wasn't gonna pay the blood price for it either, not for some 'homies' who barely gave a fuck about him. And so, after the cannibalization of the Blackfield Death Dogs skins by the Rockshore East Peckerwoods, Mike left the name Slimey in Venturas, and made for San Andreas. After some time in Blaine, he caught word about something he'd almost forgotten, a link to another version of himself; long since dead. The Outlaws MC was in Los Santos. Michael hadn't seen or spoken to his Uncle Slip in years, but maybe, just maybe he could be around, or there might be someone who could point Mike in the right direction. It was worth a shot, at least.
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