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Felix

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  1. Exactly. Say what you will about bodycams, but just because you personally dislike them does not mean that they should be overruled wholesale by admins when an in-game, in-character process wants to have them implemented. Be inventive. Include them in an IC manner but there can be OOC restrictions -- when bodycam evidence can be used, how it's used, who can have them, etc. It's all about finding a balance. You can't both complain that the Senate is inactive and then say they shouldn't be able to enact game-changing things they want to enact.
  2. Really just shows a lack of inventiveness on LFM's part. Instead of trying to balance out the bodycam, they just deny it outright. Seems like this is a running theme and a big part of the problem -- wholesale denial instead of trying to incorporate something game-changing.
  3. What makes the Senate relevant and important if it can't change anything that is actually relevant to the game, such as weed legalization? If my job as a Senator is relegated to just approving aesthetic changes (such as approving "Asian-American Day" or something along those lines) then I would not be particularly interested in being active as a Senator. In other words, if everything important that the Senate wants to do is simply overruled by admins, what is the fun in being a Senator? Why would people even bother voting if in the end admins just decide what happens when they feel like it? This is one of the major reasons government roleplay was so boring and non-existent on LSRP for SA:MP; admins controlled everything so there was no reason to bother with it. In a similar vein, what's the point of the Governor being NPCed? If a Governor was elected and was an actual character in the game, then that in itself could create quite a lot of roleplay. The Governor could have their say on laws being enacted, interacting with the Senate. Elections themselves could create quite a bit of roleplay, especially since Governors are big names (you're more likely to know the name of your state's governor than your local state representative). There is also the control they effect over government operations, including directing law enforcement. It seems like the server is missing out on quite a lot by NPCing a Governor.
  4. Username: GarbageStats Comment: I'm gonna have to echo falconsfan4life; your so-called "statistics" are very concerning. Not only do you fail to be transparent with the methodology that was used in the collection of the data, but you also present several extreme leading questions -- even if your results was representative of the city (which it isn't), those obscene leading questions would make any person extremely skeptical of your results.
  5. You have made a great point about inactivity. Last year there were issues with government inactivity just on this server, and there were plenty of inactivity issues related to government on SAMP servers. Unless there is a seriously dedicated group of people who are willing to invest time and effort into projects, the sort of cool RP that we all envision with the government will never come to fruition. I would personally argue that elections actually make these inactivity problems worse -- while we may see tons of activity from candidates during the election cycle, that sort of energy starts to die down after the election. Elections have the ability to kick out the dedicated and replace them with the idle largely based on someone's popularity within the community, and those who are dedicated may be discouraged from running for election in the first place because of the uncertainty surrounding those elections.
  6. An interesting idea and good suggestion that I hope gets developed on. As some have pointed out, elections in these sort of communities are pretty much never about policy and just turn into popularity contests. This makes sense, considering the community's size and the personal connections between one another -- next thing you know, you'll have friends spamming you on discord the day of the election asking you to vote for them. What policy campaigns do have is very little, but this is not necessarily their fault. The government just simply isn't that big; most people's interactions with the government on the server are the police and the DMV. It's much harder to create policy if there's not many government services that can or need to be reformed. We could possibly simulate the elections instead, based on factors like the amount of electoral roleplay done in game. There are some government communities out there that switched to simulated voting because of concerns stemming from a small voting pool. Simulated elections could give the benefits of encouraging election roleplay while largely removing the populist aspects of these sorts of elections.
  7. Ah yes, then we seem to agree. It would be unreasonable to allow officers that amount of freedom in deciding penalties.
  8. Fines in a criminal setting exist and they go to the state, which is what I believe the player is suggesting. You're confusing civil trials where the victim is suing the defendant for a specific tort (battery for example) and criminal trials, where the courts simply determine guilt and issue criminal penalties that include things like imprisonment and fines. As to the suggestion, I believe that only when the district attorney system gets implemented should offenders get fined. Financial penalties have to be carefully crafted by courts to ensure that the fine isn't unconstitutional.
  9. Our intention for this code is a comprehensive place that an attorney can consult whenever dealing with civil actions and that it's aimed towards ESL learners. We are mostly looking for legal words or concepts that could be better explained (either in the clause or the definitions section).
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