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Disable Looting Corpses for Non-Government Factions Outside


Wisci

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2 hours ago, Shanky said:

I read through some comments, but then again, I don't find a reason behind this suggestion. You guys are repeating the same things over and over but there is no realism behind your suggestions/offers. I can give you a thousand situations where you need to loot a pistol or a bigger gun in a hurry or even for financial purposes.
One special example is if you and your friend (both illegal role players) are hiding behind a wall in the middle of a shootout and your friend gets shot til he's downed. Wouldn't you arm yourself with his weapon to at least try and save him and yourself? Limiting this role play will immediately limit this option and cause both players' deaths, which may result in two character kills and why? Because an LEO role player has seen a couple of assholes looting guns in public like absolute retards? Giving bigger punishments for poor role play and supplying more guns will solve the problem, but then people will just say there are too many guns on the server. People will always have something to say, so it doesn't really matter what we say here.

 

You're describing something else, though. This suggestion is not about passing a gun but rather looting it off a dead body. Which is never realistic. If your friend dies, the last thing going through your mind is to run his pockets.

 

At the moment, no valuable role-play is coming from looting. No, 999 out of 1000 people aren't looting the gun when they're in a remote area, from some person who'd somehow otherwise get them indicted and put in prison for life. They're randomly running over random corpses and spamming Y. Punishments clearly didn't solve this issue as it's been ongoing ever since the system was implemented. You can argue it all you want, but most people have seen people abuse the system in one way or another. Looting is not something that happens in real life. If the circumstances allow it, /report and have an admin give you the person's stuff. 

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18 minutes ago, Mahitto said:

 

You're describing something else, though. This suggestion is not about passing a gun but rather looting it off a dead body. Which is never realistic. If your friend dies, the last thing going through your mind is to run his pockets.

 

At the moment, no valuable role-play is coming from looting. No, 999 out of 1000 people aren't looting the gun when they're in a remote area, from some person who'd somehow otherwise get them indicted and put in prison for life. They're randomly running over random corpses and spamming Y. Punishments clearly didn't solve this issue as it's been ongoing ever since the system was implemented. You can argue it all you want, but most people have seen people abuse the system in one way or another. Looting is not something that happens in real life. If the circumstances allow it, /report and have an admin give you the person's stuff. 

I shouldn't be going back and forth with admins to give me something that was/is a feature in this game mode, you should be going back and forth with admins if someone is breaking the rules. As I stated above and many before me have stated, there are a lot of reasons why this feature exists; this feature exists to create roleplay and not limit roleplay. What you are suggesting is punishing everyone just because of some dipshits. Just because you haven't seen valuable role play coming from looting doesn't mean there is none. And yes, if the economy of the server is fucked enough to make you purchase a weapon for 30,000$ and more, people will think about looting another person off his weapon and belongings due to financial reasons and more. Selling dirty weapons in the streets for less is a thing ever since weapons were created, meaning that if a person sells a pistol that's after a shootout/murder case/homicide or he doesn't know it's origin, he'll get rid of it for less, but he'll still get rid of it. If punishments don't solve this, move it up to Nervous, or someone else in the admin's leadership to bring more attention, but don't blame it on everyone else. Looting is something that happens in real life and that's how guns who belong to the streets stay in the streets; they move from one hand to another. All the problems you are talking about deserve a bigger and better solution; limiting role play isn't a solution.

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Disallow looting bodies from a shooting you were in altogether. I remember seeing a video of a dude who got shot twice and still executed the downed enemy and emoted looting his gun.

 

Get outta' here, you have two bullets in your lungs and you're gonna make sure they stay dead and then loot them? Should've been a CK.

 

43 minutes ago, Trupiano said:

Horrible suggestion, literally just punish people who loot unrealistically. 

 

That's basically all of them my dudebro.

Edited by pateuvasiliu
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1 hour ago, Trupiano said:

Horrible suggestion, literally just punish people who loot unrealistically. 

 

I agree, I feel like doing this restricts the wounded player to have to take gun charges. 

I've seen cases in RL where someone was shot and they needed to go to the hospital, but the police were coming so they handed off they drugs and gun just to keep from catching a case. 

 

If anything just punish Y spammers who don't roleplay around acquiring shit from corpses. 

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4 hours ago, Shanky said:

I read through some comments, but then again, I don't find a reason behind this suggestion. You guys are repeating the same things over and over but there is no realism behind your suggestions/offers. I can give you a thousand situations where you need to loot a pistol or a bigger gun in a hurry or even for financial purposes.
One special example is if you and your friend (both illegal role players) are hiding behind a wall in the middle of a shootout and your friend gets shot til he's downed. Wouldn't you arm yourself with his weapon to at least try and save him and yourself? Limiting this role play will immediately limit this option and cause both players' deaths, which may result in two character kills and why? Because an LEO role player has seen a couple of assholes looting guns in public like absolute retards? Giving bigger punishments for poor role play and supplying more guns will solve the problem, but then people will just say there are too many guns on the server. People will always have something to say, so it doesn't really matter what we say here.

This situation would still work, because he could /giveitem you the firearm. This suggestion does not prevent that. It only prevents looting corpses.

 

You wouldn't get the chance to loot him in the dead state, as you have to wait two minutes to accept death. Thus this suggestion does not apply to your time sensitive scenario.

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23 minutes ago, Compton! said:

 

I agree, I feel like doing this restricts the wounded player to have to take gun charges. 

I've seen cases in RL where someone was shot and they needed to go to the hospital, but the police were coming so they handed off they drugs and gun just to keep from catching a case. 

 

If anything just punish Y spammers who don't roleplay around acquiring shit from corpses. 

Once again, the suggestion does not prevent someone in the INJURED state from using /giveitem. Please read before giving nonsense arguements.

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1 hour ago, pateuvasiliu said:

 

That's basically all of them my dudebro.

 

If it's basically all of them, that speaks more to the staff teams own failures then it does the actions of individual players. People are going to do what they believe is acceptable, and this issue is a by-product of staffs incredibly light handed approach to issues. A comparable situation is what we faced last summer with characters made for the sole purpose of having esex. ERP is allowed, ERP went unchecked and people took advantage of the lax enforcement surrounding it to use the server like an alternative to Pornhub. 

 

How was that issue resolved? Did we ban ERP? Did we script restrict it? No, staff simply started laying down the law and enforcing the existing rules more harshly. Surprise, surprise people got the message and the issue became tolerable again.  The same thing can be applied here. You crack down on a chunk of the offenders, everyone else falls in line. No need to change the rules or script in restrictions which snub peoples chances to RP.

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