Dios Posted February 15, 2020 Share Posted February 15, 2020 (edited) Short description: OKAY. So. Pretty straight forward, right now I believe if you get nailed real good you don't like, lose consciousness etc, you straight up go into the death mode, i.e. /acceptdeath. I believe a system should be introduced where if you get hit by fists and your HP lowers to a certain point, the script forces you to be knocked unconscious, for obv reasons, and if the altercation continues, you go into death mode. This should only be attributed to injuries caused by fists or whatever other melee weapons are found reasonable. Maybe a bat? Maybe. Detailed description: Continuing, another system should be added where the injured person(s) can be picked up? Maybe when they go down something's displayed so that it's visible that they're knocked out/unconscious and a friend/homie/bystander spots them and with PROPER ROLE-PLAY, the injured party's able to wake up, or like, after some time they automatically wake up. Maybe 80 seconds? Commands to add: /wake, /wakeup, /regainconsciousness /assist [ID/NN] (for whoever wants to wake them) - Some more commands for FD to tend to the fallen individual if called to the scene? Items to add: A script How would your suggestion improve the server? Immersion, more RP behind such actions may even take place, b/c I know how tedious it can be when someone gets into a fist fight and no FD's available, so you basically have to just /acceptdeath or /report Additional information: Nothing else to really add. If more details are required/any confusion persists pertinent to this suggestion, please make it clear before you jump to a no/yes. It's best we all understand what's being suggested, and if you don't, I'd be happy to explain it further. (Just don't make me write an essay!) Edited February 15, 2020 by Dios Link to comment
.45 Posted February 15, 2020 Share Posted February 15, 2020 There was a script in place before, think it was /helpup [id], I don't see why not. Link to comment
lost in the sea Posted February 15, 2020 Share Posted February 15, 2020 I will not say a "much needed suggestion" but probably a good one, I would love to see this implemented. Link to comment
Morgan Posted March 19, 2020 Share Posted March 19, 2020 Supporting this. Happened to me before where I had to /acceptdeath and lost everything I had because I died after taking a few punches. I don't see why you would die because of a fistfight unless for example somebody RP tying you down and beating the shit out of you for so long and then leaves you to bleed out and die, at which you could just /kill yourself. 1 Link to comment
Dios Posted March 19, 2020 Author Share Posted March 19, 2020 1 hour ago, Morgan said: Supporting this. Happened to me before where I had to /acceptdeath and lost everything I had because I died after taking a few punches. I don't see why you would die because of a fistfight unless for example somebody RP tying you down and beating the shit out of you for so long and then leaves you to bleed out and die, at which you could just /kill yourself. Thank you for bringing this back to life, ahahaha ? Link to comment
Sami. Posted May 1, 2020 Share Posted May 1, 2020 Good Looks. I also think that individual damage factors should attribute a huge amount to the severity of your state after a situation like this happens. For example, blunt force will lead to an initial loss of consciousness, sharp objects and bullets will cause unconsciousness and bleeding. (If you get show in the head 2 times, where your health might justify you being unconscious, you will actually find you have died.) After failing unconscious your health bar is reset and will reduce from 100 - 0 over the span of 4 minutes to replicate blood loss. Link to comment
RackLine Posted May 1, 2020 Share Posted May 1, 2020 Yes 100%. Brutally wounded from a fist fight is too much especially since there's no way to know when to stop until it's too late. Link to comment
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