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Found 1 result

  1. Short description: Set up a set of particular restrictions and modifications to the currently existing trucking script in order to incentivise more role play on the job. Detailed description: Step 1: Automate (and NPC out) the loading and unloading process of trucks, however add a timer for the completion of such process with the truck frozen in place, yet able to be departed from. Step 2: Set a limit to routes you can take per hour (or per day), however adjust trucks' crate holding capacity to even out the hourly profit as it is/should be with the then restricted/lesser amount of routes. PS: Consider (and likely do) lowering amount of deliveries needed to jump into a better/bigger truck for obvious reasons (limited routes per hour). Commands to add: N/A, just alter the currently existing ones. Items to add: N/A, just alter the crate capacity ratios of current trucking vehicles to even out expected hourly profits post route restrictions. How would your suggestion improve the server? Step one of my suggestion would get rid of the obnoxious two-emotes (un)loading process that people insist on calling role play and will instead add an incentive to human interaction/social role play around the job. Step two will replace a lot of the mechanical grind with free time to actually role play and develop a character, around the job/theme of trucking and otherwise. It will also further discourage truckers from racing around Los Santos for the sake of making an extra dollar. In cohorts these two changes of the trucking system will in my opinion change the scriptwise incentives the job provides and subsequently shift the mental focus away from speeding and grinding to an actually better paced and fitting one for a role playing environment. What's even better about my suggestion is that it doesn't (at least on paper) require a major/complete overhaul of the trucking-business inventory system. Additional information: Jobs like trucking and the way the script around them is set-up are by nature ones that actually financially penalize you for stopping and actually role playing on the job (unlike startshift jobs). Wether people are right or wrong for optimizing such systems and chosing to neglect role play for the sake of profit is a whole different subject. The fact is that the script allows it/that is its very nature and that is not okay for a role playing server. Such script setup is counterproductive in principle to the standards the community tries to uphold. People that chose to AFK out the timer times suggested and things a-like can and should always be punished. Just like racing people are now. Excuse typos or whatever, lmk if something is unclear.
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